8.2 came out and we only had a few placebo changes.
the 10% nerf on druids made nothing since they were about 3 times better than other healers (as in regrowth literally heals the same as 8 to 9 shadowmends/healing waves), the disc changes did nothing, DKs left untouched etc etc.
What is the problem here? Do Blizzard not know what they must do? Isn't it obvious at this point?
Little changes I would do that would instantly make arena more enjoyable:
Druid (resto): sotf increases regrowth by 100% instead of 200% when engaged in combat with enemy players (its way too overpowered right now, beyond broken)
disc: 2x stacks of focused will back (total 30% damage reduction from melee) - they would still die to melee and/or go oom in seconds, it just would be less helpless than it does now
mage: nerf gpy by 10% (seriously wtf why hasnt this been at least slightly touched this far into the expansion?)
DK: too much damage is ok if theyre not as durable as they currently are, I'd nerf the healing of death strike by 50% when engaged in combat with enemy players.
shaman(resto): healing surge increased by 30% (I know ppl want healing wave but MAYBE that'd be too OP for a hotfix, it would need testing)
DH: I'd change mana burn into something else, maybe make eol undispelable to compensate, but eventually it'll become a problem and people will hate on it, rather just change it now.
like all but the DH change would be doable in a hotfix, and arena would be a million times more enjoyable than it is now
and sure, these changes wouldnt make it perfect, but it would be a nice starting point