They don't "suck", they just aren't really viable for endgame raiding. Not in the sense that "omg you're ret /kick", but in the sense that you'll be healing/buffing regardless of which spec you choose.
In PvP paladins are still a pain to fight, and they have the best survivability in the game. But they also go oom really fast and cannot attack very hard. If you level ret (or any paladin spec, ret is the least painful), expect to be sitting around auto attacking for a really, really long time.
Ok, ret paladins aren't the best dps but there are a couple of things to keep in mind.
back 15 years ago we all sucked, and you always had one or two people playing their classes like dogs.. so its quite likely a lesser class played to its top skill cap will still out perform those people.. plus everyone else will be doing more damage.. its quite possible buffs will become more needed as the top dps will fight for the biggest dps and the way to buff them with paladin or wf buffs.. helps like 8 people do 10% more damage, the paladin only needs to do 20% of what they were already doing to make a whole other dps.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
Pally in classic is the defacto defensive class, their playstyle is somewhat similar to druids , they're an attrition class.
If you want to play the BFA version of ret pala, where you can burst stuff with a huge 2H then I suggest you roll warrior instead , in classic a holy pala is better at 1v1s than ret tbh , so long as you know how to use ur kit effectively ( mostly talking about lvl 60s).
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
Sorry to say that, but that's totally bull****. Let's be real: people want to be successful. The typical: play what you want do not work if you always on the losing side.
To answer the question for the OP: Yes, Paladin sucked in Vanilla, they sucked at their base damage, they sucked with good gear, they simply sucked. The damage is low for ret and scales badly too. Especially ret-paladin: it is a strength-based class that requires SPELL DAMAGE for dealing damage. Sorry, but NO, forget ret paladin alltogether.
The same can be said for Prot Paladin, but here at least you can do something by using a +spelldamage-weapon. Still: this only workes in BC, NOT Classic
Paladin is a Healer, period. And if we be real: you buff and have 1 active ability: Flash of Light. That's paladin in a nutshell for classic, and i know it, since i've played one until i leveled my Priest.
Depends on what you want to do. For PVE content they will not be brought.
Can we just tone down the "buffing" bit of playing a Paladin, especially in raids, a bit. Remember that we're running off 1.12 so we have Greater Blessings. Throwing out 8 casts every 15 minutes is not that bad.
They didn't suck, there were just DPS that were better. You could still easily raid as Ret and do viable numbers. I mean lets not kid ourselves, Vanilla raiding was braindead anyway, you could be viable on any spec if you wanted to.
Yes there are some bosses that die in less than 2 minutes, on those bosses, mana aint a big problem, but those fights are not the ones that matter, they are just glorified trash mobs.
The harder boss fights are much longer, either due to HP pool, or mechanics that make them take longer, and those are the fights that matter. No point in having a player who only are able to keep up on the bosses that die so fast you barely noticed it was a boss
Progress raiding is what matters, farm raids is simply preparation for the next raid opening, and thats where a proper setup really make a difference.
Big difference on what content you are doing though, MC and BWL, ret paladin works fine, a maximised raid is overkill really, but when you get to AQ and naxx, you will really notice.
And if you are a guild, with intentions of clearing Naxx, you can't just start preparing for it after AQ40 is cleared, so many BiS gear pieces drop from both MC and BWL that you want to farm that place with your nr1 raid roster, so that your Naxx team, is geared to their teeth once that opens.
I'm usually in favor of bringing a few hybrids along, but only those who actually bring something to the raid, like Shadow Priest and Feral Druid, but the only good thing about a ret paladin, is that you got someone who can pick up 2H weapons, i'd rather take the shards and bring another rogue or warrior.
But i have cleared naxx on both retail vanilla and private server vanilla, whenever i plan something for classic, it is how to build a raid group thats going to kill Kel'Thuzad as fast as possible. I understand that this may not be the mentality that most people who goes in to classic will have.
They were great buff bots. Useless in every other aspect.
Aye mate
I get you, but it appears that looking at these private server logs, almost every boss is a <2 minute boss at the high end, KT standing out as an exception, but the length of fights on private servers are artificially shortened due to the extensive use of consumables which wont be as available in those quantities on classic, that being said I think a lot of the mentality from private servers is going to be carried onward into classic, such as organizing raids around the daily dragonslayer buff, getting diremaul buffs and more use of elixirs.
I think we'll see more development in class diversity than ever in classic, we'll probably see way more ret, shadowpriests, prot paladins showing off their viability on some encounters more than before, due to many of the drawbacks (mana) being a non issue outside of progression.
My first character in vanilla was a ret paladin. Chose it because of its survivability (self heals, plate, bubble). I don't remember having any problems with questing or 5-mans. I didn't raid on this character though. Not because I couldn't, but because raiding wasn't my focus.
RIP Genn Greymane, Permabanned on 8.22.18
Your name will carry on through generations, and will never be forgotten.