Instead of giving them a rare with the same model, they make a weekly world boss that can drop a mount tamable. In what way is it good news that a single hunter can make it a real struggle for tens of people to get their weekly loot.
Instead of giving them a rare with the same model, they make a weekly world boss that can drop a mount tamable. In what way is it good news that a single hunter can make it a real struggle for tens of people to get their weekly loot.
Unless they changed tame mechanics, the instant he changes targets from the hunter to someone else, the tame cast bar is broken. I don't even know if they have distracting shot to regain its attention either.
But, again, even if they did change it and the hunter can finish a tame cast with someone else being the focus target, would only be for the first few days anyway.
Even if they did, Oondasta is immune to taunts.
It is really sloppy though for this to be implemented this way in my opinion, it's just frustrating for those trying to tame him and those trying to farm him.
Could have been a neutral model in a cave nearby, or just have a smaller version spawn when he dies
"El Psy Kongroo!" Hearthstone Moderator
How is this even an issue since the bosses almost spawn immediately after being killed not?
What? There is no way a hunter can make it "a real struggle" for anyone trying to kill Oondasta. In order to tame something, you need to hold threat, which is impossible if someone else is attacking your target.
That said, I don't understand why wouldn't Blizzard just make all the mobs sharing the Oondasta and Horridon models tamable. I mean, there are other cool color variations out there, and I'd rather have a green armored direhorn than a blue one.
Yes, the MoP bosses are all either exactly 15 minutes or randomly spawn between 10 and 20 minutes.
"El Psy Kongroo!" Hearthstone Moderator
Yeah, I was wondering what he was talking about since it's a 6 second cast that the thing needs to be focused on you the entire time. Anyone else gets aggro, boom instantly broken. The only way they'd get a tame if it's something like Sabertron where they have a couple of casts that add up to 6 seconds and they happen to do them one after the other.
I don't know about all worldbosses but yes, Rukhmar is also exactly 15 minutes.
Galleon: exactly 15 min
Sha of Anger: random between 10 and 20 min
Oondasta: exactly 15 min
Nalak: random between 10 and 20 min
Rukhmar: exactly 15 min
They should all be reduced to 2 minutes, IMO. They die in 6 seconds flat, these spawntimes just force people to wait around which is annoying. Not the biggest problem in the world, but it would be nice.
Also both Nalak and Rukhmar need the 5 second 99% damage immunity. On tuesdays, they often die before they get within melee range. I once had Rukhmar die in the air before it got within 40 yard range of my hunter on the ground!
Last edited by Schizoide; 2019-06-26 at 07:04 PM.
If hunters can steal the spawn by taming it, this will continue to be a problem forever because a single hunter can grief dozens of people by taming, abandoning the pet, and repeating that.
Yes, I had to start doing that. Adding a 5 second 99% damage immunity buff like Galleon and Sha of Anger would be better.