Originally Posted by
Kumorii
On the contrary. Nier automata is great story writing and tackles the concept of purpose and what it means to be conscious and human. However the gameplay is tied to conflict.
If nier automata was just peace there wouldn't be anything to play. It's due to that conflict you get immersed in that story telling. If they tried to tell the story and meaning in a peaceful way there joust wouldn't be any gameplay and then I would prefer watching a movie.
Same goes for metal gear, especially phantom pain. That story tackles questions about morality and ends justify the means, but once again. The gameplay is tied to conflicts.
Let me ask you, what sort of gameplay would be tied to peace? Only thing we would do gameplay related is gather resources and transport resources from outpost to outpost or city to city.
Wows gameplay is definitely tied to conflicts without conflicts the gameplay wouldn't exist since it's all about casting spells and dispatching enemies.
Your assumptions are your projections at best. Ignorant at worst. Even then I don't particularly find peace to be thrilling when it comes to story either... Not sure why peace would be equated to good story while conflicts or "action" as you call it would equate to bad story. Both of them can be written both good or bad... But only conflicts translate to gameplay, thus I prefer it in games since it can give two things instead of just one.