Not sure if this hints at anything. If so, in my opinion it would indicate a release on December 1st. Such an event for Torghast just one week after launch seems too early.
January 12th is another Torghast event, February 9th, March 9th up until June 29th are monthly Torghast events in the calendar. The one on June 29th is the last one in the calendar.
Last edited by Nyel; 2020-10-26 at 09:07 PM.
MAGA - Make Alliance Great Again
I believe that event was always planned for that date, and will probably be likewise delayed.
FFXIV - Maduin (Dynamis DC)
Long maintenance scheduled for Tuesday, wonder what that is for?
I'm on the 'First week of December Release Date' boat too
I don't play WoW anymore smh.
My guess: Release date for both Scourge invasion and Shadowlands this or next week
SL releasing early Dec with raid in Jan
Still holding onto this, hoping and hoping, slowly dying every single day, waiting to step foot in the new zones even if am someone who is glad for the delay. I am just so ready to completly leave bfa behind.
MAGA - Make Alliance Great Again
i dont know why people expected the dates on monday when tusdays are everything in WoW for the most part lol
BfA will forever live in my heart with 3 points
1. faction war was meaningless
2. the azerite grind was unnecessary
3. amazing content but attached to god awful systems
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i think they are closer with this whole conduit system
lets say they add a new talent row BUT instead of just having the basic ones we have now its changed to the covenant slot system where you have
potency
endurance
finesse
so for example (i use monk constantly but i hope the idea sticks)
the finesse slot would only be like 2 but in those two slots you could choose
ring of peace
tiger tail sweep
chi torpedo
good karma
celerity
tigers lust
potency gets
WDP
serenity
chi burst
chi wave
etc.
endurance gets
dampen harm
diffuse magic
that weird combo talent
etc.
this allows for a ton of customisation which they really care about but at the same time doesnt overwhelm the players
this does make a bit of a balancing issue in terms of things like chi torpedo and 3 roll charges but the legendaries already have that so its not new
it makes some abilities that work well like serenity and spiritual focus usable at the same time to make burst more enjoyable
BOOM i will expect the check in the mail blizzard
Borrowed power is the solution to ability bloat.
People, rightfully, want new stuff but if you keep giving them new stuff every expansion you end up with to much stuff. And since Pruning was MASSIVELY unpopular Blizzard has chosen to go with the borrowed power concept.
If you have a better way to deal with this issue then let Blizzard know.
It ignores such insignificant forces as time, entropy, and death
I have never really had a problem with the borrowed power thing & largely the community didn't before they assigned a buzzword to it. But the alternative is them to just add new abilities & take older ones away, which is the same as borrowed power. If they add skills you like they are veritably going to take away the ones that don't get used as much. But then again, I think it would be cool if the covenant system continuted past this expansion & just call it multiclassing. Expanding the Necromancer, Angel, Vampire & Fae abilities one expansion at a time.
no its was a red herring
"oh hey you are going to be going all out in this big war between the factions....until 8.2 where it will still kinda exist but you will start working together like in MoP"
theres no meta meaning or anything they just decided to kill that story and shove in the naga and old god
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the solution isnt so much borrowed power but a combo of the systems we have seen
break the talents down to the same classification that we have for conduits
give players a set amount of slots for each
with each new expansion ad 1 new slot for each type while adding say 5 new talents
this allows players to have new abilities while also cutting down on the dreaded "ability bloat" which personally i would rather have the option to use eyes of the beast than have it removed simply for the sake of it
i mean look at it right now after SL just have the talent system consisting of 6 sockets with two of each then 10.0 makes it 3 of each
immediately expands player choice and gameplay and allows for the build of either a purely passive talent system or a purely active one that adds 9 new buttons while not having that feeling of "yeah my character players great after the initial set up was done last expansion but now its hot garbage and needs a rework because the bandaids are gone"
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
thats because it wasnt really a thing until legion
set bonuses are technically borrowed power but they were built around your class to supplement the playstyle you had and outside of a few outliers never really interfered with the character. Artifacts were the beginning where specs were designed around the bonus. Azerite was again the same as artifacts. In hfc a WW monk would get a supplemental mastery bonus and energy increase but that did not really change anything. In antorus we got a bonus that when mixed with a leggo was extremely powerful but again did not really change our gameplay. In bfa playing without certain bonuses is hot garbage
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because they blame it for all the bad things in the game