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    The War Within Alpha Datamining - Build 54210 - Class Changes

    The War Within Alpha Datamining - Build 54210 - Class Changes
    Originally Posted by MMO-Champion
    Item Set Bonuses
    Druid (Forums, Talent Calculator)
    • Druid Balance 10.1 Class Set 4pc Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing [ 76.5% [ 81.1% of Spell Power ] Astral damage to the target and generating 5 Astral Power.

    Adventurer
    • Forbidden Ritual (New) 100 yd range. Instant.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Arcane damage over 8 sec within its area. Can be cast in Moonkin Form. Offensive. Offensive. 20 yd range. Instant. 15 sec cooldown.

    Covenant Abilities
    • Convoke the Spirits (Balance) You will cast Wild Growth, Swiftmend Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
    • Convoke the Spirits (Feral, Guardian, Restoration, Initial) You will cast Starsurge, Starfall Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

    Druid (Forums, Talent Calculator)
    • Convoke the Spirits (Balance) You will cast Wild Growth, Swiftmend Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
    • Convoke the Spirits (Feral, Guardian, Restoration, Initial) You will cast Starsurge, Starfall Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

    Paladin (Forums, Talent Calculator)
    • Blessing of the Seasons Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 20% additional damage as Holy 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yds. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae.

    Warrior (Forums, Talent Calculator)
    • Condemn Normal: Condemn a foe to suffer for their sins, causing up to [ 238% [ 280.8% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing up to [ 238% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Venthyr. Venthyr. Instant. Venthyr. Venthyr. Instant.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Generates 0 Rage. Venthyr. Venthyr. Melee range. Instant.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing up to [ 238% [ 280.8% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing up to [ 238% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Requires Melee Weapon. Venthyr. Venthyr. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Generates 0 Rage. Requires Melee Weapon. Venthyr. Venthyr. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing up to [ 238% [ 280.8% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing up to [ 238% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Requires Melee Weapon. Venthyr. Venthyr. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing up to [ 238% [ 280.8% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing up to [ 238% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Requires Melee Weapon. Venthyr. Venthyr. Melee range. Instant.
    • Condemn Normal: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 35% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Generates 0 Rage. Requires Melee Weapon. Venthyr. Venthyr. 20 Rage. Melee range. Instant. 4.5 sec cooldown.
    • Condemn Off-Hand Normal: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing [ 176.2% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 120% of Attack Power ] damage they would deal to you. Generates 0 Rage. Requires Melee Weapon. Venthyr. Venthyr. Melee range. Instant.
    • Condemned Normal: Condemn a foe to suffer for their sins, causing up to [ 238% [ 280.8% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. Execute: Condemn a foe to suffer for their sins, causing up to [ 238% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 120% of Attack Power ] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Venthyr. Venthyr. 100 yd range. Instant.

    Anima Powers
    • Lightning Dust (New) Your attacks have a chance to fire a bolt of lightning, dealing [ 100% of Spell Power ] Nature damage to your target. 40 yd range. Instant.

    Priest (Forums, Talent Calculator)
    • Cowl of Influence (Discipline) In addition, its cooldown is reduced by 90 sec. 0 sec.
    • Cowl of Influence (Holy, Shadow, Initial) You may control your own character while Mind Control is active, but it has a 30 sec cooldown. 0 sec cooldown.
    • Dark Technique Normal: Enemies affected by Psychic Scream suffer 5% of your health in damage every 1 sec. This damage cannot break Psychic Scream. Mind Bomb: Enemies affected by Mind Bomb suffer 5% of your health in damage every 1 sec. This damage cannot break Mind Bomb. Instant. Instant.
    • Wailing Visage Normal: Your Psychic Scream lasts an additional 4 seconds. Mind Bomb: Your Mind Bomb lasts an additional 4 seconds. Instant. Instant.

    Soulbind Conduits
    Priest (Forums, Talent Calculator)
    • Mental Recovery Normal: After Psychic Scream ends, affected targets' movement speed is reduced by 40.0% for 5 sec. Mind Bomb: After Mind Bomb ends, affected targets' movement speed is reduced by 40.0% for 5 sec.

    Death Knight (Forums, Talent Calculator)
    • A Feast of Souls (New) While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 20% increased damage and have a 10% chance to refund a Rune.
    • A Feast of Souls (New) While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 20% increased damage and have a 10% chance to refund a Rune. Instant.
    • A Feast of Souls (New) While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 20% increased damage and have a 10% chance to refund a Rune. Instant.
    • Acherus Deathcharger (New) Summons and dismisses your rideable Acherus Deathcharger. Can be cast in Undead. Summon. Summon. 1.5 sec cast.
    • Anti-Magic Shell (New) 40 yd range. Instant.
    • Anti-Magic Shell (New) Surrounds your target in an Anti-Magic Shell for 5 sec, absorbing up to [ 30% of Total Health ] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Can be cast in Undead. 40 yd range. Instant. 60 sec cooldown.
    • Anti-Magic Shell (New) Surrounds your target in an Anti-Magic Shell for until cancelled, absorbing up to [ 30% of Total Health ] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. 40 yd range. Instant.
    • Apocalypse Now (New) Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
    • Apocalypse Now (New) Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec. Instant.
    • Apocalyptic Conquest (New) While Nazgrim is active, gain Apocalyptic Conquest, increasing your Strenght by 5%. Unlimited range. Instant.
    • Bind in Darkness (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. 100 yd range. Instant.
    • Bind in Darkness (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage.
    • Bind in Darkness (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Instant.
    • Blood Boil Deals [ 56.3% of Attack Power ] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 70.58% of Attack Power ] health from the target over 24 sec. 2 charges. Can be cast in Undead. Instant. 7.5 sec recharge. 2 charges.
    • Blood Cleave (New) Blood Beast cleaves enemies around it for [ 70% of Attack Power ] Shadow damage. Melee range. Instant. 3 sec cooldown.
    • Blood Clot (New) Instant.
    • Blood Clot (New) Instant.
    • Blood Clot (New) Instant.
    • Blood Eruption (New) Blood Beast explodes for 0 damage upon death. Unlimited range. Instant.
    • Blood Fever (New) Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost. 100 yd range. Instant.
    • Blood Fever (New) Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost. 100 yd range. Instant.
    • Blood Fever (New) Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost.
    • Blood-Soaked Ground (New) You deal 6% more damage and receive 5% more healing while standing in your Death and Decay. Instant.
    • Blood-Soaked Ground (New) While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.
    • Bloody Fortitude (New) Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing enemies that grant honor or experience reduce the cooldown of Icebound Fortitude by 3 sec.
    • Chains of Ice (New) Enemies hit by Chains of Ice are afflicted by Deep Frost increasing the damage you deal to them by 2% for 20 sec. 100 yd range. Instant.
    • Chains of Ice (New) Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec. 30 yd range. Instant.
    • Cycle of Death (New) Reaper's Mark strikes an additional target, marking them for 30 sec, and its duration gets halved when it travels to another enemy.
    • Dark Talons (New) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Instant.
    • Dark Talons (New) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage.
    • Dark Talons (New) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Instant.
    • Death and Decay (New) Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Can be cast in Undead. 30 yd range. Instant.
    • Death Charge (New) Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, and you are immune to forced movement effects and knockbacks.
    • Death Charge (New) Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, and you are immune to forced movement effects and knockbacks. 1 charge. Instant. 45 sec recharge. 1 charge.
    • Death Pact (New) Create a death pact that heals you for 15% of your maximum health, but absorbs incoming healing equal to 15% of your max health for 2 min. Can be cast in Undead. Instant.
    • Death Pact (New) Create a death pact that heals you for 25% of your maximum health, but absorbs incoming healing equal to 15% of your max health for 15 sec. Can be cast in Undead. Instant. 2 min cooldown.
    • Death's Bargain (New) When you suffer a damaging effect equal to 2% of your maximum health, you instantly cast Death Pact at 25% effectiveness. Can only occur every 50 min. When a Reaper's Mark explodes, the cooldowns of this effect and Dark Pact are reduced by 0 sec.
    • Death's Bargain (New) When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min. When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
    • Death's Caress Reach out with necrotic tendrils, dealing [ 19.02% of Attack Power ] Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 70.58% of Attack Power ] health from the target over 24 sec. Can be cast in Undead. 1 Runes. 30 yd range. Instant. 6 sec cooldown.
    • Death's Messenger (New) Reduces the cooldowns of Lichborne and Raise Dead by 30 sec. Can be cast in Undead. 100 yd range. Instant.
    • Death's Messenger (New) Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
    • Death's Terror (New) When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec. 100 yd range. Instant.
    • Death's Terror (New) When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec. 100 yd range. Instant.
    • Encroaching Darkness (New) Casting Reaper's Mark grants you Rime and each unique enemy hit by Icy Death Torrent or Wave of Souls grants Permafrost based on 15% of the damage dealt.
    • Essence of the Blood Queen (New) Essence of the Blood Queen empowers you, increasing your Haste by 15% up to 7.5% for 20 sec. Instant.
    • Expelling Shield (New) When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
    • Exterminate (New) After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 102% of Attack Power ] Shadowfrost damage.
    • Exterminate (New) After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 102% of Attack Power ] Shadowfrost damage. 100 yd range. Instant.
    • Exterminate (New) After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 102% of Attack Power ] Shadowfrost damage. Instant.
    • Exterminate (New) After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 102% of Attack Power ] Shadowfrost damage. 100 yd range. Instant.
    • Exterminate (New) After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 102% of Attack Power ] Shadowfrost damage. Instant.
    • Festering Strike Strikes for [ 167.04% [ 139.2% of Attack Power ] Physical damage and infects the target with 2-2 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 28.05% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Can be cast in Undead. 2 Runes. Melee range. Instant.
    • Frenzied Bloodthirst (New) Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 2% per stack.
    • Fury of the Horsemen (New) Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
    • Gift of the San'layn (New) While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike and Scourge Strike for the duration.
    • Gift of the San'layn (New) While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike and Scourge Strike for the duration. Instant.
    • Grim Reaper (New) Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health, and applies Soul Reaper to targets below 35% health.
    • Grim Reaper (New) When empowered by Killing Machine, Obliterate and Frostscythe has a small chance to consume Reaper's Mark. When this effect happens, your Strength is increased by 5% for 5 sec.
    • Grim Reaper (New) Unlimited range. Instant.
    • Grim Reaper (New) If the target is below 40% health, Reaper's Mark immediately explodes as if you had at least 10 stacks and its cooldown is reduced by 15 sec.
    • Harrowing Strikes (New) Striking an enemy afflicted by Reaper's Mark with Obliterate or Frostscythe while empowered by Killing Machine applies a stack of Reaper's Mark, and has a chance to spread Reaper's Mark to a nearby enemy, up to 2 times. Reaper's Marks applied with Harrowing Strikes can only stack up to 10 times and cannot benefit from this effect.
    • Horsemen's Aid (New) While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness. You may only benefit from this effect every 45 sec.
    • Howling Blast Blast the target with a frigid wind, dealing [ 11.9% of Attack Power + 11.9% of Off-hand Attack Power ] Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [ 114.1% of Attack Power + 114.1% of Off-hand Attack Power ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. 100 yd range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [ 11.9% of Attack Power + 11.9% of Off-hand Attack Power ] Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [ 114.1% of Attack Power + 114.1% of Off-hand Attack Power ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Can be cast in Undead. 1 Runes. 30 yd range. Instant.
    • Hungering Thirst (New) The damage of your diseases, Frost Strike, Death Coil are increased by 15%.
    • Icy Death Torrent (New) Your auto attack critical strikes send out a sleet of ice dealing [ 40% of Attack Power ] damage as Shadowfrost to enemies in front of you. Melee range. Instant.
    • Icy Death Torrent (New) Your auto attack critical strikes send out a sleet of ice dealing [ 40% of Attack Power ] damage as Shadowfrost to enemies in front of you.
    • Impaling Shards (New) Each time Permafrost shield takes damage, it has a chance to scatter icy shards to nearby enemies for [ 5% of Attack Power ] Frost damage and reduce the damage the targets deal to you by 5% for 5 sec.
    • Incite Terror (New) Heart Strike and Scourge Strike extend the duration of Essence of the Blood Queen by 0.5 sec. Vampiric Strike increases the extension by 100%.
    • Infliction of Sorrow (New) When Vampiric Strike damages an enemy affected by Virulent Plague or Blood Plague it consumes the disease to deal 200% of their remaining damage to the target. While Gift of the San'layn is active, Vampiric Strike no longer consumes your disease and instead extends the duration of your disease by 3 sec and deals 20% of the remaining damage to the enemy.
    • Infliction of Sorrow (New) When Vampiric Strike damages an enemy affected by Virulent Plague or Blood Plague it consumes the disease to deal 200% of their remaining damage to the target. While Gift of the San'layn is active, Vampiric Strike no longer consumes your disease and instead extends the duration of your disease by 3 sec and deals 20% of the remaining damage to the enemy. 40 yd range. Instant.
    • Marrowrend Smash the target, dealing [ 63.95% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% of Strength ]. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Requires Melee Weapon. Can be cast in Undead. 2 Runes. Melee range. Instant.
    • Mawsworn Menace (New) The cooldown of your Unholy Blight is reduced by 15 sec and Death and Decay by 10 sec.
    • Mograine's Might (New) Your damage is increased by 5% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay.
    • Mograine's Might (New) Your damage is increased by 5% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay. Unlimited range. Instant.
    • Nazgrim's Conquest (New) If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%. Additionally, each Rune you spend increase its value by 1%.
    • Newly Turned (New) Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health. Instant.
    • Newly Turned (New) Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health. Unlimited range. Instant.
    • Newly Turned (New) Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
    • No Escape (New) When Reaper's Mark explodes, the cooldown of Reaper's Grasp is reduced by 1 sec for each Reaper's Mark stack on the target. Additionally, if the target is below 35% health, Reaper's Mark explodes into a Soul Reaper.
    • On a Paler Horse (New) While outdoors you are able to mount your Acherus Deathcharger in combat. Instant.
    • On a Paler Horse (New) While outdoors you are able to mount your Acherus Deathcharger in combat. Instant.
    • On a Paler Horse (New) While outdoors you are able to mount your Acherus Deathcharger in combat.
    • Outbreak Deals [ 10% of Attack Power ] Shadow damage to the target and infects all nearby enemies with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [ 155.25% of Attack Power ] Shadow damage over 27 sec. It erupts when the infected target dies, dealing [ 28.8% of Attack Power ] Shadow damage to nearby enemies. 100 yd range. Instant.
    • Outbreak Deals [ 10% of Attack Power ] Shadow damage to the target and infects all nearby enemies with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [ 155.25% of Attack Power ] Shadow damage over 27 sec. It erupts when the infected target dies, dealing [ 28.8% of Attack Power ] Shadow damage to nearby enemies. Can be cast in Undead. 1 Runes. 30 yd range. Instant.
    • Outbreak Deals [ 10% of Attack Power ] Shadow damage to the target and infects all nearby enemies with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [ 155.25% of Attack Power ] Shadow damage over 27 sec. It erupts when the infected target dies, dealing [ 28.8% of Attack Power ] Shadow damage to nearby enemies. 200 yd range. Instant.
    • Pact of the Apocalypse (New) When you take damage 5% of the damage is redirected to each active horsemen. 1.4% of Base Mana. Unlimited range. Instant.
    • Pact of the Apocalypse (New) When you take damage 5% of the damage is redirected to each active horsemen.
    • Pact of the San'layn (New) You store 50% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
    • Painful Death (New) Exterminate empowers an additional Obliterate but now reduces its cost by 1 Rune, and its first scythe has a 50% increased chance to apply Reaper's Mark.
    • Reaper's Mark (New) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% of Attack Power ] damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min. Unlimited range. Instant.
    • Reaper's Mark (New)
    • Reaper's Mark (New) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% of Attack Power ] damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min. 2 Runes. Melee range. Instant. 60 sec cooldown.
    • Reaper's Mark (New) Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. 100 yd range. Instant.
    • Reaper's Mark (New) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% of Attack Power ] damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min. 100 yd range. Instant.
    • Rider's Champion (New) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
    • Rune Carved Plates (New) Each Rune spent reduces the magic damage you take by 2% and each Rune generated reduces the physical damage you take by 2% for 5 sec, up to 5 times.
    • Rune Carved Plates (New) Each Rune spent reduces the magic damage you take by 2% and each Rune generated reduces the physical damage you take by 2% for 5 sec, up to 5 times. Instant.
    • Rune Carved Plates (New) Each Rune spent reduces the magic damage you take by 2% and each Rune generated reduces the physical damage you take by 2% for 5 sec, up to 5 times. Instant.
    • Runic Control (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Instant.
    • Runic Control (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Instant.
    • Runic Control (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Instant.
    • Runic Control (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Instant.
    • Runic Overflow (New) Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. 100 yd range. Instant.
    • Sanguine Scent (New) Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
    • Shuddering Soul (New) Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. Unlimited range. Instant.
    • Smothering Offense (New) Icy Talons also increases your auto attack damage by 3% per stack and can stack up to 2 additional times.
    • Soul Reaper (New) After 5 sec, if the target is below 35% health this effect will explode dealing an additional [ 205.92% of Attack Power ] Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords. Can be cast in Undead. 1 Runes. Melee range. Instant. 6 sec cooldown.
    • Soul Rupture (New) Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
    • Summon Mograine (New) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
    • Summon Nazgrim (New) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
    • Summon Trollbane (New) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
    • Summon Whitemane (New) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
    • Swift and Painful (New) Soul Reaper now explodes for the additional [ 205.92% of Attack Power ] damage when the target is below 50% health.
    • Swift End (New) Reaper's Mark's cost is reduced by 1 Rune and its cooldown is reduced by 30 sec.
    • Tenacious Grasp (New) While Pillar of Frost is active, Icy Talons has 100% increased effectiveness and does not lose duration. Instant.
    • Tenacious Grasp (New) While Pillar of Frost is active, Icy Talons has 100% increased effectiveness and does not lose duration.
    • The Blood is Life (New) Vampiric strike has a chance to summon a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 50% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Unlimited range. Instant.
    • The Blood is Life (New) Vampiric strike has a chance to summon a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 50% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Approximately 1.5 procs per minute.
    • Trollbane's Icy Fury (New) When you Obliterate or Scourge Strike a target affected by Trollbane's Chains of Ice, it shatters dealing [ 240% of Attack Power ] Shadowfrost damage to nearby enemies and slows them by 40% for 4 sec. 30 yd range. Instant.
    • Trollbane's Icy Fury (New) When you Obliterate or Scourge Strike a target affected by Trollbane's Chains of Ice, it shatters dealing [ 240% of Attack Power ] Shadowfrost damage to nearby enemies and slows them by 40% for 4 sec.
    • Undeath (New) A powerful disease that deals 0 Shadowfrost damage per stack every 0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
    • Undeath (New) A powerful disease that deals 0 Shadowfrost damage per stack every 0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. 100 yd range. Instant.
    • Vampiric Aura (New) Your Leech is increased by 3%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 nearby allies. Instant.
    • Vampiric Aura (New) Your Leech is increased by 3%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 nearby allies. Unlimited range. Instant.
    • Vampiric Aura (New) Your Leech is increased by 3%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 nearby allies.
    • Vampiric Speed (New) Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
    • Vampiric Speed (New) Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec. Instant.
    • Vampiric Strike (New) A vampiric strike that deals [ 57.01% of Attack Power ] Shadow damage and heals you for 5% of your maximum health. Additionally grants you Essence of the Blood Queen for 20 sec. Instant.
    • Vampiric Strike (New)
    • Vampiric Strike (New) A vampiric strike that deals [ 57.01% of Attack Power ] Shadow damage and heals you for 5% of your maximum health. Additionally grants you Essence of the Blood Queen for 20 sec. Limited to 8 targets. 1 Runes. Melee range. Instant.
    • Vampiric Strike (New) Your Death Coil and Death Strike have a 10% chance to make your next Heart Strike or Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec.
    • Visceral Regeneration (New) Your Heart Strike and Scourge Strike have 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune. Instant.
    • Visceral Regeneration (New) Your Heart Strike and Scourge Strike have 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune.
    • Wave of Souls (New) Reaper's Mark unleashes a dark wave forwards and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 100 yd range. Instant.
    • Wave of Souls (New) Reaper's Mark unleashes a dark wave forwards and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike.
    • Wave of Souls (New) Reaper's Mark unleashes a dark wave forwards and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 40 yd range. Instant.
    • Wave of Souls (New) Reaper's Mark unleashes a dark wave forwards and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 100 yd range. Instant.
    • Wave of Souls (New) Reaper's Mark unleashes a dark wave forwards and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 40 yd range. Instant.
    • Whitemane's Famine (New) When Scourge Strike damages an enemy affected by Undeath it gains a stack and infects another nearby enemy.
    • Wither Away (New) Frost Fever deals its damage in half the duration and the second scythe of Exterminate applies Frost Fever.

    Blood
    • Blood Death Knight Increases damage/healing by 40%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 40%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.

    Frost
    • Frost Death Knight Increases periodic damage/healing by 28%: Frost Fever, Howling Blast, Superstrain Increases damage/healing by 4%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 4%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Death Knight - Frost Spec. Death Knight - Frost Spec.

    Unholy
    • Unholy Death Knight Decreases damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Assault, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Assault, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague Wave of Souls Increases damage/healing by 15%: Soul Reaper and Swift and Painful Increases damage/healing by 4%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Assault, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 4%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Unholy Assault, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague Wave of Souls Death Knight - Unholy Spec. Death Knight - Unholy Spec.
    Last edited by chaud; 2024-04-17 at 04:38 PM.

  2. #2
    The War Within Alpha Datamining - Build 54210 - Demon Hunter Class Changes
    Originally Posted by MMO-Champion
    Demon Hunter (Forums, Talent Calculator)
    • Aldrachi Tactics (New) The second enhanced ability in a pattern shatters an additional Soul Fragment.
    • Army Unto Oneself (New) Felblade surrounds you with a Blade Ward, reducing physical damage taken by 10% for 5 sec. Instant.
    • Army Unto Oneself (New) Felblade surrounds you with a Blade Ward, reducing physical damage taken by 10% for 5 sec.
    • Art of the Glaive (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage. Instant.
    • Art of the Glaive (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Unlimited range. Instant.
    • Art of the Glaive (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage.
    • Art of the Glaive (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage. 8 yd range. Instant.
    • Demonsurge (New) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. While your demon form is active, the first time you activate each empowered ability it induces a Demonsurge, causing you to explode with Fel energy, dealing Fire damage to nearby enemies. Demonsurge also causes your active demon form and its demonic features to grow and become more pronounced each time it triggers.
    • Demonsurge (New) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. While your demon form is active, the first time you activate each empowered ability it induces a Demonsurge, causing you to explode with Fel energy, dealing Fire damage to nearby enemies. Demonsurge also causes your active demon form and its demonic features to grow and become more pronounced each time it triggers.
    • Demonsurge (New) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. While your demon form is active, the first time you activate each empowered ability it induces a Demonsurge, causing you to explode with Fel energy, dealing Fire damage to nearby enemies. Demonsurge also causes your active demon form and its demonic features to grow and become more pronounced each time it triggers.
    • Escalation (New) Each successive enhanced ability deals 10% increased damage. The effect of the second enhancement is increased by 100%.
    • Evasive Action (New) Vengeful Retreat can be cast a second time within 3 sec.
    • Evasive Action (New) Vengeful Retreat can be cast a second time within 3 sec. Instant.
    • Glaive Flurry (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant.
    • Incisive Blade (New) When enhanced, Chaos Strike and Soul Cleave deal 30% increased damage.
    • Incorruptible Spirit (New) Consuming a Soul Fragment also heals you for an additional 0% over time. Instant.
    • Incorruptible Spirit (New) Consuming a Soul Fragment also heals you for an additional 15% over time.
    • Intent Pursuit (New) Casting an enhanced ability reduces the reamining cooldown of The Hunt by 2 sec
    • Keen Engagement (New) Reaver's Glaive generates 20 Fury.
    • Potion Bar (New) Empowered by the arcane energy in the Azure Archives. Maximum health and speed are increased. Health is recovered when a spell is interrupted. Instant.
    • Potion Bar (New) Empowered by the arcane energy in the Azure Archives. Maximum health and speed are increased. Health is recovered when a spell is interrupted. Instant.
    • Preemptive Strike (New) Throw Glaive deals [ 20% of Attack Power ] damage to enemies near its initial target.
    • Preemptive Strike (New) Throw Glaive deals [ 20% of Attack Power ] damage to enemies near its initial target. 40 yd range. Instant.
    • Reaver's Glaive (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant.
    • Reaver's Glaive (New) Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. 40 yd range. Instant.
    • Reaver's Glaive (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant.
    • Reaver's Mark (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage. Melee range. Instant.
    • Rending Strike (New) Consuming 20 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 100% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 50% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 5 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant.
    • Thrill of the Fight (New) After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 5 sec and causing your next ability to deal 30% increased damage and healing. Instant.
    • Thrill of the Fight (New) After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 5 sec and causing your next ability to deal 30% increased damage and healing.
    • Thrill of the Fight (New) After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 5 sec and causing your next ability to deal 30% increased damage and healing. Instant.
    • Tip the Scales (New) Consume a Soul Fragment, healing you for [ 435.09% of Attack Power ] health. 100 yd range. Instant.
    • Unhindered Assault (New) Vengeful Retreat resets the cooldown of Felblade.
    • Warblade's Hunger (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage. Melee range. Instant.
    • Warblade's Hunger (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage. Instant.
    • Warblade's Hunger (New) Consuming a Soul Fragment causes your next Chaos Strike or Shear to deal Attack Power bonus damage.
    • Wounded Quarry (New) While Reaver's Mark is on your target, melee attacks have a chance to strike with an additional glaive slash for 0 damage and shatter a soul.
    • Wounded Quarry (New) While Reaver's Mark is on your target, melee attacks have a chance to strike with an additional glaive slash for 0 damage and shatter a soul. Melee range. Instant.

    Vengeance
    • Vengeance Demon Hunter Increases damage/healing by 4%: Blazing Nova, Bulk Extraction, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Demon Spikes, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Retaliation, Sever, Shear, Sigil of Flame, Sinful Brand, Soul Carver, Soul Cleave, Spirit Bomb, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat Wounded Quarry Increases periodic damage/healing by 4%: Blazing Nova, Bulk Extraction, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Demon Spikes, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Retaliation, Sever, Shear, Sigil of Flame, Sinful Brand, Soul Carver, Soul Cleave, Spirit Bomb, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat Wounded Quarry Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

  3. #3
    The War Within Alpha Datamining - Build 54210 - Druid Class Changes
    Originally Posted by MMO-Champion
    Druid (Forums, Talent Calculator)
    • Abundance For each Rejuvenation you have active, Regrowth's cost is reduced by 5% 8% and critical effect chance is increased by 5% 8%, up to a maximum of 60%. Instant. 96%. Instant.
    • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% [ 180% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. 100 yd range. Instant.
    • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% [ 180% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Can't be cast in Travel Form, Flight Form. 1% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
    • Adaptive Swarm (New) Your damage and healing over time effects have a chance to send a swarm of insects to their target, that heals [ 157.5% of Spell Power ] or deals [ 180% of Spell Power ] Nature damage over 12 sec and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 2 times. Approximately 3 procs per minute.
    • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% [ 180% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. 100 yd range. Instant.
    • Aetherial Kindling Casting Starfall extends the duration of active Moonfires and Sunfires by 4 3 sec, up to 28 sec.
    • Aggravate Wounds (New) Every Thrash, or Swipe you cast extends the duration of your Dreadful Wounds by 0.4 sec, up to 6 additional sec.
    • Apex Predator's Craving Rip damage has a 7.2% 6.0% chance to make your next Ferocious Bite free and deal the maximum damage.
    • Arcane Affinity (New) All Arcane damage from your spells and abilities is increased by 3%.
    • Astral Communion (New) Increases maximum Astral Power by 20. Entering Eclipse grants 12 Astral Power. Instant.
    • Astral Communion (New) Increases maximum Astral Power by 20. Entering Eclipse grants 12 Astral Power.
    • Astral Influence Balance, Initial: Increases the range of all of your abilities by 3 yards. Feral, Guardian: Increases the range of all of your abilities by 1 yards. spells by 5 yards.
    • Astral Insight (New) Incarnation: Chosen of Elune and Incarnation: Guardian of Ursoc increase Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.
    • Astral Smolder Your critical strikes from Starfire and Wrath Your Starfire and Wrath damage has a 45% chance to cause the target to languish for an additional 40% of your spell's damage over 6 sec. Unlimited range. Instant.
    • Astral Smolder Your critical strikes from Starfire and Wrath Your Starfire and Wrath damage has a 45% chance to cause the target to languish for an additional 40% of your spell's damage over 6 sec.
    • Atmospheric Exposure (New) Enemies damaged by Full Moon, Fury of Elune, or Lunar Beam take 4% increased damage from you for 6 sec. 100 yd range. Instant.
    • Atmospheric Exposure (New) Enemies damaged by Full Moon, Fury of Elune, or Lunar Beam take 4% increased damage from you for 6 sec.
    • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec. Instant.
    • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec. Instant.
    • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec.
    • Berserk Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. All attack and ability damage is increased by 10%.
    • Berserk Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Instant. 3 min cooldown. All attack and ability damage is increased by 10%. Instant. 3 min cooldown.
    • Berserk Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Requires Cat Form. Instant. All attack and ability damage is increased by 10%. Requires Cat Form. Instant.
    • Berserk: Frenzy During Berserk your combo point-generating abilities bleed the target for an additional 100% of their damage over 8 sec. 150% of their direct damage over 8 sec.
    • Berserk: Heart of the Lion Each combo point spent reduces the cooldown of Berserk by 0.5 sec. 60 sec.
    • Berserk: Jungle Stalker Go Berserk for 20 15 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat. Combines with other Berserk abilities.
    • Bestial Strength (New) Maul and Raze damage increased by 10%.
    • Bloodseeker Vines (New) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap. 100 yd range. Instant.
    • Blooming Infusion (New) Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges you cast makes your next Regrowth or Entangling roots instant. Instant.
    • Blooming Infusion (New) Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges you cast makes your next Regrowth or Entangling roots instant. Instant.
    • Blooming Infusion (New) Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges you cast makes your next Regrowth or Entangling roots instant.
    • Bond with Nature (New) Healing you receive is increased by 10%.
    • Boundless Moonlight (New) Instant.
    • Boundless Moonlight (New) Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for Astral damage. Full Moon Full Moon calls down 2 Crescent Moons that deal Astral damage and generate 3 Astral Power. Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam.
    • Boundless Moonlight (New) 100 yd range. Instant.
    • Boundless Moonlight (New) Summons a beam of darkness at your location, increasing your mastery by [ 2,100% of mas ]%, dealing [ 85.2% of Attack Power ] Arcane damage, and healing you for [ 800% of Attack Power ] over 8 sec. Instant.
    • Boundless Moonlight (New) Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for Astral damage. Full Moon Full Moon calls down 2 Crescent Moons that deal Astral damage and generate 3 Astral Power. Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam. 100 yd range. Instant.
    • Bounteous Bloom (New) Your Grove Guardians' healing is increased by 20%. Instant. 15 sec cooldown.
    • Bounteous Bloom (New) Your Grove Guardians' healing is increased by 20%.
    • Bursting Growth (New) When Bloodseeker Thorns expire they explode in thorns, dealing [ 90% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 40 yd range. Instant.
    • Bursting Growth (New) When Bloodseeker Thorns expire they explode in thorns, dealing [ 90% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ].
    • Bursting Growth (New) When Bloodseeker Thorns expire they explode in thorns, dealing [ 90% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 100 yd range. Instant.
    • Call of the Elder Druid When you shift into a combat shapeshift form, or cast Starsurge, you gain Heart of the Wild for 15 10 sec, once every 60 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10. Heart of the Wild Balance: Abilities not associated with your specialization are substantially empowered for 45 sec. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Feral: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Guardian: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Restoration: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Initial: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%.
    • Call of the Elder Druid When you shift into a combat shapeshift form, or cast Starsurge, you gain Heart of the Wild for 15 10 sec, once every 60 sec. Instant. Heart of the Wild Balance: Abilities not associated with your specialization are substantially empowered for 45 sec. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Feral: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Guardian: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Restoration: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Initial: Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%. Instant.
    • Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [ 40 + 25% of Spell Power ]%, movement speed by 30%, increasing melee attack range by 3 yds, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Shapeshift. Instant.
    • Celestial Alignment Bring the celestial bodies into alignment over the target area, blasting all enemies for [ 200% [ 160% of Spell Power + 1.6% of Spell Power + 0% of Spell Power ] Astral damage and applying Stellar Flare to them. For 20 15 sec, both Eclipses are maintained and you gain 10% haste. Can't be cast in Travel Form, Aquatic Form, Flight Form. 40 yd range. Instant. 3 min cooldown.
    • Celestial Alignment Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 15 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. 40 yd range. Instant. 3 min cooldown.
    • Celestial Alignment Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec. 15 sec.
    • Cenarius' Might (New) Instant.
    • Cenarius' Might (New) Casting Starsurge increases the damage of your next Starsurge by 10%, stacking up to 2 times. Casting another spell cancels this effect. Casting Regrowth increases the healing of your next Regrowth by 10%, stacking up to 2 times. Casting another spell cancels this effect. Instant.
    • Cenarius' Might (New) Instant.
    • Cenarius' Might (New) Casting Starsurge increases the damage of your next Starsurge by 10%, stacking up to 2 times. Casting another spell cancels this effect. Casting Regrowth increases the healing of your next Regrowth by 10%, stacking up to 2 times. Casting another spell cancels this effect.
    • Claw Rampage (New) During Berserk, Shred, Swipe, and Thrash have a 25% chance to make your next Ferocious Bite become a Massive Attack.
    • Coiled to Spring (New) If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
    • Coiled to Spring (New) If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage. 100 yd range. Instant.
    • Control of the Dream (New) Time elapsed while your major abilities are available to be used is subtracted from that ability's cooldown after the next time you use it, up to 5 seconds. Affects Force of Nature, Celestial Alignment, and Convoke the Spirits.
    • Crashing Star Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing [ 76.5% [ 81.1% of Spell Power ] Astral damage to the target and generating 5 Astral Power. Unlimited range. Instant.
    • Crescent Moon (New) Full Moon calls down 2 Crescent Moons that deal Astral damage and generate 3 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 100 yd range. Instant.
    • Dreadful Wound (New) Massive Attack also inflicts a Bleed that causes [ 36% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death. 100 yd range. Instant.
    • Dreadful Wound (New) Massive Attack also inflicts a Bleed that causes [ 36% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death. 100 yd range. Instant.
    • Dreadful Wound (New) Massive Attack also inflicts a Bleed that causes [ 36% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death.
    • Dream Bloom (New) Blooms near your heal target, restoring [ 100% of Spell Power ] health to 3 injured allies within 4 yds. 100 yd range. Instant.
    • Dream Burst (New) Unlimited range. Instant.
    • Dream Burst (New) Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [ 150% of Attack Power + 0.8% of Spell Power ] Nature damage to nearby enemies. Damage reduced above 5 targets. 100 yd range. Instant.
    • Dream of Cenarius The Druid's Wrath spell causes a nearby ally to be healed for a percentage of the damage done While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
    • Dream of Cenarius Increases Wrath damage by [ 20 + 25% of Spell Power ]% and your Wrath spell causes a nearby ally to be healed for [ 150 + 25% of Spell Power ]% of the damage done. While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally.
    • Dream Surge (New) Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [ 150% of Attack Power + 0.8% of Spell Power ] Nature damage to nearby enemies. Damage reduced above 5 targets.
    • Dream Surge (New) Unlimited range. Instant.
    • Dreamstate (New) When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 50%. Instant.
    • Druid of the Claw (New)
    • Dryad's Blessing (New) Magic damage you take is reduced by 4%.
    • Durability of Nature (New) Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for [ 80% of Spell Power ] over 8 sec the next time they take damage.
    • Early Spring (New) Grove Guardians cooldown reduced by 3 sec.
    • Efflorescence Grows a healing blossom at the target location, restoring [ 23.3% of Spell Power ] health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1. Can't be cast in Moonkin Form. 3% 3.4% of Base Mana. 40 yd range. Instant.
    • Elune's Grace (New) Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.
    • Empowered Shapeshifting (New) Frenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 4%. Shred, Swipe, and Mangle damage increased by 5%.
    • Entangling Vortex (New) Enemies pulled into Ursol's Vortex are rooted in place for 30 sec. Damage may cancel the effect.
    • Expansiveness (New) Your maximum mana is increased by 5%.
    • Feline Potential (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Instant.
    • Feline Potential (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Instant.
    • Feral Frenzy Unleash a furious frenzy, clawing your target 5 times for [ 52% [ 62.5% of Attack Power ] Physical damage and an additional [ 312% [ 375% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. 8 yd range. Instant.
    • Ferocious Bite (Balance, Guardian, Restoration, Initial) 1 point : [ 22% [ 26.4% of Attack Power ] damage 2 points: [ 44% [ 52.8% of Attack Power ] damage 3 points: [ 66% [ 79.2% of Attack Power ] damage 4 points: [ 88% [ 105.6% of Attack Power ] damage 5 points: [ 110% of Attack Power ] damage [ 132% of Attack Power ] damage
    • Ferocious Bite (Feral) 1 point : [ 22% [ 26.4% of Attack Power ] damage 2 points: [ 44% [ 52.8% of Attack Power ] damage 3 points: [ 66% [ 79.2% of Attack Power ] damage 4 points: [ 88% [ 105.6% of Attack Power ] damage 5 points: [ 110% of Attack Power ] damage [ 132% of Attack Power ] damage
    • Flight Form After training Expert Riding, your Travel Form allows you to fly and increases your movement speed by 150%. 220%.
    • Flower Walk (New) During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for [ 20% of Spell Power ]. 100 yd range. Instant.
    • Flower Walk (New) During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for [ 20% of Spell Power ].
    • Fluid Form (New) Shred and Rake can be used in any form and shift you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
    • Forestwalk Casting Regrowth increases your movement speed and healing received by 5% for 3 sec. 8% for 6 sec.
    • Forestwalk Casting Regrowth increases your movement speed and healing received by 5% for 3 8% for 6 sec. 100 yd range. Instant.
    • Fount of Strength (New) Your maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.
    • Frenzied Assault During Berserk your combo point-generating abilities bleed the target for an additional 100% of their 150% of their direct damage over 8 sec. 100 yd range. Instant.
    • Full Moon Deals [ 345% Deals [ 366% of Spell Power ] Astral damage to the target and nearby enemies, and resets Full Moon to become New Moon. Deals reduced damage to secondary targets. Generates 50 40 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 40 yd range. 3 sec cast. 20 sec recharge. 3 charges.
    • Fungal Growth Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 124% [ 164% of Spell Power ] Nature damage and then an additional [ 74.5% [ 90.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 16 Astral Power based on targets hit. Unlimited range. Instant.
    • Fungal Growth Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 124% [ 164% of Spell Power ] Nature damage and then an additional [ 74.5% [ 90.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 16 Astral Power based on targets hit. Unlimited range. Instant.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. 40 yd range. Instant. 0.5 sec cooldown.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. 100 yd range. Instant.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. 100 yd range. Instant.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. Limited to 1 target. 100 yd range. Instant.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. 100 yd range. Instant.
    • Glistening Fur (New) Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.
    • Goldrinn's Fang Deals [ 85.2% of Spell Power ] Arcane damage. 60 yd range. Instant. Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 85.2% of Spell Power + 0.9% of Spell Power + 0% of Spell Power ] Astral damage to the target. 60 yd range. Instant.
    • Greater Alignment (New) Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.
    • Grove Guardians Summons a Treant which will immediately cast Swiftmend on your current target, healing for [ 160% [ 136% of Spell Power ]. The Treant will cast Nourish on that target or a nearby ally periodically, healing for [ 50% [ 42.5% of Spell Power ]. Lasts 15 sec. 3 charges. Can't be cast in Flight Form. 1% 1.2% of Base Mana. 40 yd range. Instant. 20 sec recharge. 3 charges.
    • Grove's Inspiration (New) Wrath and Starfire damage increased by 12%. Regrowth healing increased by 6%.
    • Half Moon Deals [ 287.5% Deals [ 300% of Spell Power ] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 24 20 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 40 yd range. 2 sec cast. 20 sec recharge. 3 charges.
    • Harmonious Constitution (New) Your Regrowth's healing to yourself is increased by 50%.
    • Harmony of the Grove (New) Each of your Grove Guardians increases your healing done by 3% while active.
    • Harmony of the Grove (New) Your treants cast Moonfire on nearby targets about once every 6 sec. Instant. 15 sec cooldown.
    • Harmony of the Grove (New) Your treants cast Moonfire on nearby targets about once every 6 sec. Instant.
    • Harmony of the Heavens (New) Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 1%, up to 5%.
    • Hunt Beneath the Open Skies (New) Damage and healing while in Cat Form increased by 5%. Moonfire and Sunfire damage increased by 10%.
    • Implant (New) Feral Frenzy immediately causes a Bloodseeker Vine to grow on the target. Casting Regrowth that is made instant with Nature's Swiftness causes a Symbiotic Bloom to grow on the target.
    • Incarnation: Avatar of Ashamane Go Berserk for 20 15 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat. Combines with other Berserk abilities. Instant.
    • Incarnation: Chosen of Elune An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance. Lasts 30 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Talent, Shapeshift. Talent, Shapeshift. 40 yd range. Instant. 3 min cooldown.
    • Incarnation: Chosen of Elune An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 30 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
    • Instincts of the Claw (New) Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5%.
    • Killer Instinct Physical damage and Armor increased by 2%. 6%.
    • Killing Strikes (New) Massive Attack increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec. Your first Mangle after entering combat makes your next Maul become a Massive Attack.
    • Killing Strikes (New) Massive Attack increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec. Your first Mangle after entering combat makes your next Maul become a Massive Attack. Instant.
    • Killing Strikes (New) Massive Attack increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec. Your first Mangle after entering combat makes your next Maul become a Massive Attack. Instant.
    • Lore of the Grove (New) Moonfire and Sunfire damage increased by 10%. Rejuvenation and Wild Growth healing increased by 5%.
    • Lunar Amplification (New) Each non-Arcane damaging ability you use increases the damage of your next Arcane damaging ability by 3%, stacking up to 3 times. Instant.
    • Lunar Amplification (New) Each non-Arcane damaging ability you use increases the damage of your next Arcane damaging ability by 3%, stacking up to 3 times.
    • Lunar Amplification (New) Each non-Arcane damaging ability you use increases the damage of your next Arcane damaging ability by 3%, stacking up to 3 times. Instant.
    • Lunar Beam Summons a beam of lunar light darkness at your location, increasing your mastery by [ 2,100% of mas ]%, dealing [ 85.2% of Attack Power ] Arcane damage and healing you for [ 800% of Attack Power ] over 8 sec. 40 yd range. Instant. 60 sec cooldown.
    • Lunar Beam Summons a beam of lunar light darkness at your location, increasing your mastery by [ 2,100% of mas ]%, dealing [ 85.2% of Attack Power ] Arcane damage and healing you for [ 800% of Attack Power ] over 8 sec. 100 yd range. Instant.
    • Lunar Beam Summons a beam of lunar light darkness at your location, increasing your mastery by [ 2,100% of mas ]%, dealing [ 85.2% of Attack Power ] Arcane damage and healing you for [ 800% of Attack Power ] over 8 sec. 100 yd range. Instant.
    • Lunar Calling (New) Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse. Thrash now deals Arcane damage and its damage is increased by 12%.
    • Lunar Insight (New) Moonfire deals 10% additional damage.
    • Lunation (New) Your Arcane abilities reduce the cooldown of Fury of Elune by 2.0 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec. Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec
    • Lycara's Teachings You gain 2% 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery Instant.
    • Lycara's Teachings You gain 2% 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
    • Lycara's Teachings You gain 2% 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery Instant.
    • Lycara's Teachings You gain 2% 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery Instant.
    • Lycara's Teachings You gain 2% 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery Instant.
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 12.1% [ 14.6% of Attack Power ] damage, 1 sec 2 points: [ 24.3% [ 29.1% of Attack Power ] damage, 2 sec 3 points: [ 36.4% [ 43.7% of Attack Power ] damage, 3 sec 4 points: [ 48.6% [ 58.3% of Attack Power ] damage, 4 sec 5 points: [ 60.7% [ 72.8% of Attack Power ] damage, 5 sec Requires Cat Form. 30 Energy. Melee range. Instant. 20 sec cooldown. 1 sec global cooldown.
    • Mangle (Normal) Mangle the target for [ 58.07% [ 63.9% of Attack Power ] Physical damage.
    • Mangle (Mangle) Mangle the target for [ 58.07% [ 63.9% of Attack Power ] Physical damage.
    • Minor Cenarion Ward (New) Heals the target for [ 20% of Spell Power ] every 2 sec for 8 sec. 100 yd range. Instant.
    • Minor Cenarion Ward (New) Protects a friendly target for 15 sec. Any damage taken while the Grove Guardian is alive will consume the ward and heal the target for [ 80% of Spell Power ] over 8 sec. Can't be cast in Moonkin Form. 40 yd range. Instant.
    • Moon Guardian (New) Moonfire and Starfire generate 2 additional Astral Power. Free automatic Moonfires from Galactic Guardian generate 5 Rage. Instant.
    • Moon Guardian (New) Moonfire and Starfire generate 2 additional Astral Power. Free automatic Moonfires from Galactic Guardian generate 5 Rage.
    • Moondust (New) Enemies affected by Moonfire are slowed by 30%.
    • Moonfire A quick beam of lunar light burns the enemy for [ 15% [ 16.2% of Attack Power ] Arcane damage and then an additional [ 149.6% [ 162% of Attack Power ] Arcane damage over 16 18 sec. Awards 1 combo points. Can be cast in Cat Form. 30 Energy. 40 yd range. Instant. 1 sec global cooldown.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec, and causes enemies to deal 1% less damage to you.
    • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec, and causes enemies to deal 1% less damage to you.
    • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Arcane damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Arcane damage over 18 sec.
    • Moonfire (New) Your treants cast Moonfire on nearby targets about once every 6 sec. Limited to 20 targets. 40 yd range. Instant. 5 sec cooldown. 0.5 sec global cooldown.
    • Natural Recovery Healing done and healing taken increased by 3%. Healing you receive is increased by 4%.
    • Nourish Heals a friendly target for [ 50% [ 42.5% of Spell Power ]. Receives 300% bonus from Mastery: Harmony. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Moonkin Form. 40 yd range. 2 sec cast. 0.5 sec global cooldown.
    • Nurturing Dormancy When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast. Instant. 4 sec per cast. Instant.
    • Nurturing Dormancy When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast. 4 sec per cast.
    • Nurturing Dormancy When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 4 sec per cast. 100 yd range. Instant.
    • Nurturing Instinct Magical damage and healing increased by 2%. 6%.
    • Oakskin (New) Survival Instincts and Barkskin reduce damage taken by an additional 10%.
    • Orbital Strike Celestial Alignment blasts all enemies in a targeted area for [ 200% [ 160% of Spell Power + 1.6% of Spell Power + 0% of Spell Power ] Astral damage and applies Stellar Flare to them. Reduces the cooldown of Celestial Alignment by 60 sec.
    • Orbital Strike Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 15 sec. Can be cast in Tree of Life Form, Moonkin Form. 60 yd range. Instant.
    • Overflowing Power Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Instant. All attack and ability damage is increased by 10%. Instant.
    • Overflowing Power Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Instant. All attack and ability damage is increased by 10%. Instant.
    • Overflowing Power Go Berserk for 20 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Instant. All attack and ability damage is increased by 10%. Instant.
    • Owlkin Adept Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Instant.
    • Owlkin Frenzy Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Instant.
    • Pack's Endurance (New) Stampeding Roar's duration is increased by 25%.
    • Persistent Enchantments (New) Reforestation grants Tree of Life for 2 additional sec.
    • Power of Goldrinn Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 85.2% of Spell Power + 0.9% of Spell Power + 0% of Spell Power ] Astral damage to the target.
    • Power of Nature (New) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. Instant. 15 sec cooldown.
    • Power of Nature (New) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active.
    • Power of Nature (New) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. Instant. 15 sec cooldown.
    • Power of the Dream (New) Healing spells cast with Dream Surge generate an additional Dream Petal. Cenarius' Might increases spell potency by an additional 5%.
    • Predator (New) Tiger's Fury lasts 5 additional seconds. Your combo point-generating abilities' direct damage is increased by 40% of your Haste. Instant.
    • Primal Fury When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Requires Cat Form. Mangle critical strike damage increased by 20%. Requires Cat Form.
    • Prosperity Swiftmend now has 2 charges, and its cooldown is reduced by 3 sec. Passive Talent. Passive Talent.
    • Protective Growth (New) Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.
    • Protective Growth (New) Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you. Instant.
    • Raging Fury Finishing moves extend the duration of Tiger's Fury by 0.4 sec per combo point spent. Tiger's Fury lasts 5 additional seconds.
    • Rake Rake the target for [ 16.32% [ 21.54% of Attack Power ] Bleed damage and an additional [ 117.85% [ 141.4% of Attack Power ] Bleed damage over 15 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points. Unlimited range. Instant.
    • Rake Rake the target for [ 16.32% [ 21.54% of Attack Power ] Bleed damage and an additional [ 117.85% [ 141.4% of Attack Power ] Bleed damage over 15 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points. Requires Cat Form. 100 yd range. Instant.
    • Rake Rake the target for [ 16.32% [ 21.54% of Attack Power ] Bleed damage and an additional [ 117.85% [ 141.4% of Attack Power ] Bleed damage over 15 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points. Requires Cat Form. 35 Energy. Melee range. Instant. 1 sec global cooldown.
    • Ravage (New) Slash through your target in a wide arc, dealing [ 120% of Attack Power ] Physical damage to your target and [ 60% of Attack Power ] to all other enemies in front of you. Requires Bear Form. 40 Rage. Melee range. Instant. 1 sec global cooldown.
    • Ravage (New) Instant.
    • Ravage (New) Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
    • Ravage (New) Instant.
    • Ravage (New) Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to [ 20 + 6.3% of Spell Power ] additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: [ 31.2% of Attack Power ] damage, [ 13% of Attack Power ] in an arc 2 points: [ 62.4% of Attack Power ] damage, [ 26% of Attack Power ] in an arc 3 points: [ 93.6% of Attack Power ] damage, [ 39% of Attack Power ] in an arc 4 points: [ 124.8% of Attack Power ] damage, [ 52% of Attack Power ] in an arc 5 points: [ 156% of Attack Power ] damage, [ 65% of Attack Power ] in an arc Requires Cat Form. 25 Energy. Melee range. Instant. 1 sec global cooldown.
    • Regrowth (Balance) Usable while in Moonkin Form.
    • Regrowth (Feral, Guardian, Initial) Tree of Life: Instant cast.
    • Regrowth (Restoration) Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth. Tree of Life: Instant cast.
    • Regrowth (Improved Regrowth) Usable while in Moonkin Form. Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
    • Resilient Flourishing (New) Bloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a nearby unaffected target for their remaining duration.
    • Resourceful Hunter (New) Leech increased by 2%. Versatility increased by 2%.
    • Rip Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : [ 76.1% [ 91.4% of Attack Power ] over 8 sec 2 points: [ 114.2% [ 137% of Attack Power ] over 12 sec 3 points: [ 152.2% [ 182.7% of Attack Power ] over 16 sec 4 points: [ 190.3% [ 228.4% of Attack Power ] over 20 sec 5 points: [ 228.4% [ 274.1% of Attack Power ] over 24 sec Requires Cat Form. 20 Energy. Melee range. Instant. 1 sec global cooldown.
    • Root Network (New) Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your Lifebloom and Wild Growth by 2%. Instant.
    • Root Network (New) Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your Lifebloom and Wild Growth by 2%.
    • Root Network (New) Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your Lifebloom and Wild Growth by 2%. Instant.
    • Ruthless Aggression (New) Massive Attack increases your auto-attack speed by 20% for 6 sec.
    • Ruthless Aggression (New) Massive Attack increases your auto-attack speed by 20% for 6 sec. Instant.
    • Sabertooth Ferocious Bite deals 15% increased damage and increases all damage dealt by Rip by 5% per Combo Point spent for 4 sec. Instant. For each Combo Point spent, Ferocious Bite's primary target takes 3% increased damage from your Cat Form bleed and other periodic abilities for 4 sec. Melee range. Instant.
    • Savage Fury (New) Tiger's Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 sec. Instant.
    • Savage Fury (New) Tiger's Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 sec.
    • Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 20.5% [ 25% of Spell Power ] Astral damage and generating 2 Astral Power.
    • Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 20.5% [ 25% of Spell Power ] Astral damage and generating 2 Astral Power. Unlimited range. Instant.
    • Shred (Balance, Guardian, Restoration, Improved Shred) Shred the target, causing [ 77.62% [ 102.5% of Attack Power ] Physical damage to the target.
    • Shred (Feral, Initial) Shred the target, causing [ 77.62% [ 102.5% of Attack Power ] Physical damage to the target.
    • Shred (Merciless Claws) Shred the target, causing [ 77.62% [ 102.5% of Attack Power ] Physical damage to the target.
    • Shred (Thrashing Claws) Shred the target, causing [ 77.62% [ 102.5% of Attack Power ] Physical damage to the target.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. -8% of Base Lunar Power. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. -8% of Base Lunar Power. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. 100 yd range. Instant.
    • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 102.6% [ 108.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Limited to 20 targets. Instant.
    • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 102.6% [ 108.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 50 Lunar Power. Instant.
    • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 102.6% [ 108.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. 200 yd range. Instant.
    • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 102.6% [ 108.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. 200 yd range. Instant.
    • Starfire Call down a burst of energy, causing [ 65.03% [ 80% of Spell Power ] Arcane damage to the target, and [ 21.5% [ 26.4% of Spell Power ] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 10 8 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. 40 yd range. 2.2 sec cast.
    • Starlight Conduit (New) Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
    • Starsurge Launch a surge of stellar energies at the target, dealing [ 145.5% [ 154.2% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 0%, respectively. You can accumulate up to 0 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 4 Lunar Power. 40 yd range. Instant.
    • Starsurge Launch a surge of stellar energies at the target, dealing [ 145.5% [ 154.2% of Spell Power ] Astral damage. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 40 Lunar Power. 40 yd range. Instant.
    • Stellar Amplification (New) Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 12% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. 100 yd range. Instant.
    • Stellar Amplification (New) Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 12% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
    • Stellar Command (New) Increases the damage of Fury of Elune and Full Moon by 15%. Increases the damage of Lunar Beam by 30%.
    • Strategic Infusion (New) Tiger's Fury and attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Casting Regrowth increases the chance for your periodic heals to critically heal by 10% for 6 sec.
    • Strategic Infusion (New) Instant.
    • Strategic Infusion (New) Instant.
    • Strike for the Heart (New) Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 8%.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec.
    • Sunfire (Feral, Guardian, Restoration, Initial) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec.
    • Sunfire (Improved Sunfire) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec to the primary target and all enemies within 8 yards.
    • Sunfire Burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec to the primary target and all enemies within 8 yards. 12% of Base Mana. 40 yd range. Instant.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec.
    • Sunfire (Feral, Guardian, Restoration, Initial) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec.
    • Sunfire (Improved Sunfire) A quick beam of solar light burns the enemy for [ 20% [ 21.2% of Spell Power ] Nature damage and then an additional [ 156.6% [ 165.6% of Spell Power ] Nature damage over 18 sec to the primary target and all enemies within 8 yards.
    • Swiftmend Instantly heal an ally for [ 160% [ 136% of Spell Power ]. 40 yd range. Instant. 15 sec cooldown.
    • Swipe Swipe all nearby enemies, inflicting [ 24.81% [ 65.47% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. Requires Cat Form. 35 Energy. 8 yd range. Instant. 1 sec global cooldown.
    • Swipe Swipe all nearby enemies, inflicting [ 18% [ 36% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Bear Form. 8 yd range. Instant.
    • Symbiotic Blooms (New) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap. 100 yd range. Instant.
    • Taste for Blood Ferocious Bite deals 5% increased damage for each of your Bleeds on the target. 15% increased damage and an additional 15% during Tiger's Fury.
    • Tear Down the Mighty (New) The cooldown of Pulverize is reduced by 5 sec.
    • Tear Open Wounds Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 50% of it instantly.During Berserk, Rip duration consumed is increased to 6 sec.
    • Tear Open Wounds Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 50% of it instantly. 100 yd range. Instant. During Berserk, Rip duration consumed is increased to 6 sec. 100 yd range. Instant.
    • The Eternal Moon (New) Further increases the power of Boundless Moonlight. Fury of Elune The flash of energy now generates 6 Astral Power or 6 Rage and its damage is increased by 50%. Full Moon New Moon and Half Moon now also call down 1 Crescent Moons. Lunar Beam Lunar Beam increases Mastery by an additional [ 1,400% of mas ]%, deals 30% increased damage, and lasts 3 sec longer.
    • The Light of Elune (New) Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Fury of Elune Calls down a beam of pure celestial energy, dealing [ 94.8% of Spell Power ] Astral damage over 3 sec within its area. Generates 15 Astral Power over its duration. Approximately 1.25 procs per minute.
    • Thick Hide Reduces all damage taken by 6%. 4%.
    • Thrash Strikes all nearby enemies, dealing [ 12.72% Normal: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Bleed damage and an additional [ 40.55% of Attack Power ] Bleed [ 48.65% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Lunar Calling: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ] Arcane damage over 15 sec. Awards 1 combo points. Requires Cat Form. 100 yd range. Instant.
    • Thrash Normal: Strikes all nearby enemies, dealing [ 9.2% of Attack Power ] Bleed damage and an additional [ 12.5% of Attack Power ] Bleed [ 11.5% of Attack Power ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 5 Rage. Lunar Calling: Strikes all nearby enemies, dealing [ 9.2% of Attack Power ] Arcane damage and an additional [ 11.5% of Attack Power ] Arcane damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 5 Rage. 100 yd range. Instant.
    • Thrash Strikes all nearby enemies, dealing [ 12.72% Normal: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Bleed damage and an additional [ 40.55% of Attack Power ] Bleed [ 48.65% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Lunar Calling: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ] Arcane damage over 15 sec. Awards 1 combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown.
    • Thrash Normal: Strikes all nearby enemies, dealing [ 9.2% of Attack Power ] Bleed damage and an additional [ 12.5% of Attack Power ] Bleed [ 11.5% of Attack Power ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 5 Rage. Lunar Calling: Strikes all nearby enemies, dealing [ 9.2% of Attack Power ] Arcane damage and an additional [ 11.5% of Attack Power ] Arcane damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 5 Rage. Requires Bear Form. 8 yd range. Instant. 6 sec cooldown.
    • Thrash Strikes all nearby enemies, dealing [ 12.72% Normal: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Bleed damage and an additional [ 40.55% of Attack Power ] Bleed [ 48.65% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Lunar Calling: Strikes all nearby enemies, dealing [ 16.8% of Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ] Arcane damage over 15 sec. Awards 1 combo points. Requires Cat Form. 100 yd range. Instant.
    • Thriving Growth (New) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap.
    • Thriving Vegetation (New) Rejuvenation instantly heals your target for 20% of its total periodic effect and Regrowth's duration is increased by 3 sec.
    • Thriving Vegetation (New) Rejuvenation instantly heals your target for 20% of its total periodic effect and Regrowth's duration is increased by 3 sec. 100 yd range. Instant.
    • Tireless Energy Maximum Energy increased by 30 20 and Energy regeneration increased by 10%. 5%.
    • Touch the Cosmos (New) Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Instant.
    • Touch the Cosmos (New) Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Instant.
    • Touch the Cosmos (New) Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free.
    • Travel Form Shapeshift into flight form, increasing movement speed by 150% 220% and allowing you to fly. Cannot use in combat. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Shapeshift. Instant.
    • Travel Form (New) Shapeshift into swift flight form, increasing movement speed by 280% and allowing you to fly. Cannot use in combat. Replaces Flight Form. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Shapeshift. Instant.
    • Treants of the Moon (New) Your treants cast Moonfire on nearby targets about once every 6 sec.
    • Twin Sprouts (New) When Bloodseeker Vines or Symbiotic Blooms grow, they have a 10% chance to cause another growth of the same type to immediately grow on a valid nearby target.
    • Umbral Embrace Dealing Astral damage has a Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage. Instant. 100% additional damage. Instant.
    • Umbral Embrace Dealing Astral damage has a Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage. Approximately 3 procs per minute. 100% additional damage.
    • Umbral Inspiration (New) Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 20% for 5 sec.
    • Umbral Inspiration (New) Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 20% for 5 sec. Instant.
    • Umbral Intensity Solar Eclipse increases the damage of Wrath by an additional 20%. Lunar Eclipse increases the damage Starfire Starfire's damage by 20% and the damage it deals to nearby enemies by an additional 15%.
    • Ursine Potential (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Instant.
    • Ursine Potential (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Instant.
    • Ursine Vigor For 4 sec after shifting into Bear Form, your health and armor are increased by 10%. 15%.
    • Ursoc's Spirit (New) Stamina in Bear Form is increased by 10%.
    • Verdant Infusion Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 12 sec. 8 sec.
    • Vigorous Creepers (New) Bloodseeker Vines increase the damage your abilities deal to affected enemies by 10%. Symbiotic Blooms increase the healing your spells do to affected targets by 8%.
    • Waning Twilight When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 5%. 100 yd range. Instant. 6%. 100 yd range. Instant.
    • Waning Twilight When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 5%. 6%.
    • Wild Growth Heals up to 5 injured allies within 40 yards of the target for [ 56% [ 47.6% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. 40 yd range. Instant. 15 sec cooldown.
    • Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 124% [ 164% of Spell Power ] Nature damage and then an additional [ 74.5% [ 90.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 16 Astral Power based on targets hit. 40 yd range. Instant.
    • Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 124% [ 164% of Spell Power ] Nature damage and then an additional [ 74.5% [ 90.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 16 Astral Power based on targets hit. 3 charges. Can be cast in Tree of Life Form, Moonkin Form. 40 yd range. Instant. 30 sec recharge. 3 charges.
    • Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 124% [ 164% of Spell Power ] Nature damage and then an additional [ 74.5% [ 90.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 16 Astral Power based on targets hit. 100 yd range. Instant.
    • Wild Synthesis Nourish Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times. Grove Guardians Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for [ 56% [ 47.6% of Spell Power ] over 7 sec. Instant.
    • Wild Synthesis Nourish Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times. Grove Guardians Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for [ 56% [ 47.6% of Spell Power ] over 7 sec.
    • Wildpower Surge (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Requires Cat Form. Instant.
    • Wildpower Surge (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration.
    • Wildpower Surge (New) Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration. Requires Cat Form. Instant.
    • Wildshape Mastery (New) Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Requires Cat Form. Instant.
    • Wildshape Mastery (New) Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Instant.
    • Wildshape Mastery (New) Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Requires Bear Form. Instant.
    • Wildshape Mastery (New) Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec.
    • Wildstalker's Persistence (New) Wild Growth and Rake last 20% longer.
    • Wildstalker's Power (New) Rip damage increased by 6%. Ferocious Bite damage increased by 4%. Rejuvenation healing increased by 3%. Efflorescence and Lifebloom healing increased by 6%.

    Balance
    • Balance Druid Decreases damage/healing by 1%: Adaptive Swarm, Celestial Alignment, Crashing Star, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Incarnation: Tree of Life, Lunar Shrapnel, Moonfire, New Moon, Orbital Strike, Prickling Thorns, Shooting Stars, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Thorns, Wild Mushroom, Wrath Decreases periodic damage/healing by 1%: Adaptive Swarm, Celestial Alignment, Crashing Star, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Incarnation: Tree of Life, Lunar Shrapnel, Moonfire, New Moon, Orbital Strike, Prickling Thorns, Shooting Stars, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Thorns, Wild Mushroom, Wrath Increases damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases damage/healing by 15%: Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Druid - Balance Spec. Druid - Balance Spec.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 238.4% [ 252.8% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 48 40 Astral Power over its duration. Can be cast in Moonkin Form. Balance Druid - Level 50 Talent. Balance Druid - Level 50 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Incarnation: Chosen of Elune An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 30 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Balance Druid - Level 40 Talent. Balance Druid - Level 40 Talent. Instant. 3 min cooldown.
    • Mastery: Astral Invocation Your Nature spells deal [ 60% [ 50% of Spell Power ]% increased damage and an additional [ 28.3% [ 25% of Spell Power ]% to targets affected by Sunfire. Your Arcane spells deal [ 60% [ 50% of Spell Power ]% increased damage and an additional [ 28.3% [ 25% of Spell Power ]% to targets affected by Moonfire. Druid - Balance Spec. Druid - Balance Spec.
    • Moonkin Form Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form. Instant. Druid - Balance Spec. Druid - Balance Spec. Instant.
    • New Moon Deals [ 200% Deals [ 212% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 12 10 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Balance Druid - Level 50 Talent. Balance Druid - Level 50 Talent. 40 yd range. 1 sec cast. 20 sec recharge. 1 sec global cooldown. 3 charges.
    • Soul of the Forest Solar Eclipse increases Wrath's Astral power generation by 60% and Lunar Eclipse increases Starfire's damage and Astral Power generation by 20% for each target hit beyond the first, up to 60%. Balance Druid - Level 40 Talent. Balance Druid - Level 40 Talent.
    • Star Burst Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 210% [ 222.6% of Spell Power ] Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you. PvP Talent. PvP Talent. Requires Druid. Requires level 10.
    • Stellar Flare Burns the target for [ 14% [ 14.8% of Spell Power ] Astral damage, and then an additional [ 117.6% [ 124.8% of Spell Power ] damage over 24 sec. If dispelled, causes [ 210% [ 222.6% of Spell Power ] damage to the dispeller and blasts them upwards. Generates 12 Astral Power. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent. 40 yd range. 1.5 sec cast.
    • Wrath Hurl a ball of energy at the target, dealing [ 57% [ 70% of Spell Power ] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. Druid - Balance Spec. 40 yd range. 1.5 sec cast.

    Balance & Restoration
    • Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6% 4%. You also learn: Thrash Frenzied Regeneration Incapacitating Roar Balance/Restoration Druid - Level 30 Talent. Balance/Restoration Druid - Level 30 Talent.

    Balance, Feral, Guardian, Initial
    • Balance Affinity You gain: Astral Influence Balance, Initial: Increases the range of all of your abilities by 3 yards. Feral, Guardian: Increases the range of all of your abilities by 1 spells by 5 yards. You also learn: Moonkin Form Starsurge Starfire Sunfire Typhoon Druid - Level 30 Talent. Druid - Level 30 Talent.

    Feral
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 62.1% [ 164% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. 3 charges. Requires Cat Form, Bear Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.
    • Feral Druid Increases damage/healing by 11%: Brutal Slash 20%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity Ravage, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws Increases periodic damage/healing by 11%: Brutal Slash Thriving Growth Increases periodic damage/healing by 20%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity Ravage, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws, Thriving Growth Increases damage/healing by 15%: Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 5%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 10%: Rip Druid - Feral Spec. Druid - Feral Spec.
    • Feral Frenzy Unleash a furious frenzy, clawing your target 5 times for [ 52% [ 62.5% of Attack Power ] Physical damage and an additional [ 312% [ 375% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 50 Talent. Feral Druid - Level 50 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown. 1 sec global cooldown.
    • Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6% 4%. You also learn: Frenzied Regeneration Incapacitating Roar Feral Druid - Level 30 Talent. Feral Druid - Level 30 Talent.
    • Incarnation: Avatar of Ashamane An improved Cat Form that grants all of your known Berserk effects and lasts 30 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 + 25% of Spell Power ]%, and Prowl can be used once while in combat. Feral Druid - Level 40 Talent. Feral Druid - Level 40 Talent. Instant. 3 min cooldown.
    • Mastery: Razor Claws Increases the damage done by your Cat Form bleed and other periodic abilities and finishing moves by [ 200% of Spell Power ]%. Druid - Feral Spec. Druid - Feral Spec.
    • Moment of Clarity Omen of Clarity now triggers 50% more often, can accumulate up to [ 1u + 1 ] charges, and increases the damage of your next Shred, Thrash, or Brutal Slash by an additional 15%. Feral Druid - Level 50 Talent. Feral Druid - Level 50 Talent.
    • Predator The cooldown on Tiger's Fury resets when a target dies with one of your Bleed effects active, and Tiger's Fury lasts 5 additional seconds. Your combo point-generating abilities' direct damage is increased by 40% of your Haste. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent.
    • Primal Wrath Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point. 1 point : [ 14.4% [ 26% of Attack Power ] plus Rip for 4 sec 2 points: [ 21.6% [ 39% of Attack Power ] plus Rip for 6 sec 3 points: [ 28.8% [ 52% of Attack Power ] plus Rip for 8 sec 4 points: [ 36% [ 65% of Attack Power ] plus Rip for 10 sec 5 points: [ 43.2% [ 78% of Attack Power ] plus Rip for 12 sec Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 20 30 Energy. 8 yd range. Instant. 1 sec global cooldown.
    • Sabertooth Ferocious Bite deals 15% increased damage and increases all damage dealt by Rip by 5% per Combo Point spent For each Combo Point spent, Ferocious Bite's primary target takes 3% increased damage from your Cat Form bleed and other periodic abilities for 4 sec. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent.
    • Soul of the Forest Your finishing moves grant 3 2 Energy per combo point spent and deal 5% increased damage. Feral Druid - Level 40 Talent. Feral Druid - Level 40 Talent.

    Guardian
    • Bear Form Bear Form gives an additional 20% 10% Stamina. Druid - Guardian Spec. Druid - Guardian Spec.
    • Guardian Druid Increases damage/healing by 58%: Architect's Aligner, Brambles, Lunar Beam, Mangle, Maul, Pulverize Dreadful Wound, Lunar Beam, Mangle, Maul, Pulverize, Ravage, Raze, Razing Flame, Swipe, Thorns of Iron, Thrash Increases periodic damage/healing by 58%: Architect's Aligner, Brambles, Lunar Beam, Mangle, Maul, Pulverize Dreadful Wound, Lunar Beam, Mangle, Maul, Pulverize, Ravage, Raze, Razing Flame, Swipe, Thorns of Iron, Thrash Increases damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases damage/healing by 268%: Thrash Decreases periodic damage/healing by 8%: Thrash Increases damage/healing by 10%: Enraged Mangle, Infected Wounds, Mangle Increases damage/healing by 15%: Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 6%: Moonfire and Scintillating Moonlight Increases periodic damage/healing by 6%: Moonfire and Scintillating Moonlight Druid - Guardian Spec. Druid - Guardian Spec.

    Restoration
    • Abundance For each Rejuvenation you have active, Regrowth's cost is reduced by 5% 8% and critical effect chance is increased by 5% 8%, up to a maximum of 60% 96%. Restoration Druid - Level 15 Talent. Restoration Druid - Level 15 Talent.
    • Balance Affinity You gain: Astral Influence Balance, Initial: Increases the range of all of your abilities by 3 yards. Feral, Guardian: Increases the range of all of your abilities by 1 spells by 5 yards. You also learn: Moonkin Form Starsurge Starfire Typhoon Restoration Druid - Level 30 Talent. Restoration Druid - Level 30 Talent.
    • Restoration Druid Restoration Druid core passive Decreases damage/healing by 7%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Decreases periodic damage/healing by 7%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Decreases damage/healing by 11%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 29% 68%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 90%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 15%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 104%: Rip Increases damage/healing by 92%: Ferocious Bite Increases damage/healing by 116% and Ravage Increases damage/healing by 96%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 44% 31%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Druid - Restoration Spec. Druid - Restoration Spec.
    • Swiftmend Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 448% of Spell Power ]. 1 charge. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 1.4% of Base Mana / 10% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

  4. #4
    The War Within Alpha Datamining - Build 54210 - Evoker Class Changes
    Originally Posted by MMO-Champion
    Evoker
    • Aerial Bombardment (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant.
    • Aerial Bombardment (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant.
    • Afterimage (New) Empower spells send up to 3 Chrono Flames to your targets. Bronze. Bronze.
    • Azerite Surge (New) Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. 100 yd range. Instant.
    • Bombardments (New) Empower spells mark your targets for destruction for the next 10 sec. Alies who attack a marked target trigger an Aerial Bombardment, dealing X damage to nearby enemies. Instant.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
    • Bombardments (New) Empower spells mark your targets for destruction for the next 10 sec. Alies who attack a marked target trigger an Aerial Bombardment, dealing X damage to nearby enemies. Black. Black. 40 yd range. Instant.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. Black. Black.
    • Bombardments (New) Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power ] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
    • Breath of Eons (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant. 2 min cooldown.
    • Burning Adrenaline (New) Engulf quickens your pulse, reducing the cast time of your next spell by 30%. Stacks up to 2 charges. Red. Red.
    • Burning Adrenaline (New) Engulf quickens your pulse, reducing the cast time of your next spell by 30%. Stacks 2 times. Red. Red. 25 yd range. Instant.
    • Chrono Flame (New) Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Bronze. Bronze.
    • Chrono Flame (New) Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Red. Red. 100 yd range. Instant.
    • Chrono Flame (New) Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Red. Red. 100 yd range. Instant.
    • Chrono Flame (New) Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Red. Red. 100 yd range. Instant.
    • Chrono Flame (New) Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Red. Red. 100 yd range. Instant.
    • Chrono Flames (New) Twist Chrono Flames toward your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. Bronze magic repeats 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% of Spell Power ]. Bronze. Bronze. 2.2% of Base Mana / 12% of Base Mana / 12% of Base Mana / 12% of Base Mana. 25 yd range. 2 sec cast.
    • Conduit of Flame (New) Critical strike chance against targets above 50% health increased by 10%. Red. Red.
    • Consume Flame (New) Engulf consumes 8 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% of the amount consumed, reduced beyond 5. Red. Red. 100 yd range. Instant.
    • Consume Flame (New) Engulf consumes 8 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% of the amount consumed, reduced beyond 5. Red. Red.
    • Consume Flame (New) Engulf consumes 8 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% of the amount consumed, reduced beyond 5. Red. Red. 100 yd range. Instant.
    • Deep Breath (New) Take in a deep breath and fly forward, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant. 2 min cooldown.
    • Deep Breath (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant.
    • Diverted Power (New) Bombardments have a chance to generate Essence Burst. Black. Black.
    • Doubletime (New) Ebon Might and Prescience can critically strike, extending their duration by 10 sec. Bronze. Bronze.
    • Draconic Instincts (New) Your wounds have a small chance to cauterize, healing you for 30% of damage taken. Occurs more often from attacks that deal high damage. Red. Red. Instant.
    • Draconic Instincts (New) Your wounds have a small chance to cauterize, healing you for 30% of damage taken. Occurs more often from attacks that deal high damage. Red. Red.
    • Engulf (New) Engulf your target in dragonflame, damaging them for [ 370% of Spell Power ] or healing them for [ 425% of Spell Power ]. For each of your periodic effects on the target, effectiveness is increased by 50%. Red. Red. 25 yd range. Instant.
    • Engulf (New) Engulf your target in dragonflame, damaging them for [ 370% of Spell Power ] or healing them for [ 425% of Spell Power ]. For each of your periodic effects on the target, effectiveness is increased by 50%. 1 charge. Red. Red. 1.4% of Base Mana / 10% of Base Mana / 10% of Base Mana. 25 yd range. Instant. 30 sec recharge. 1 charge.
    • Engulf (New) Engulf your target in dragonflame, damaging them for [ 370% of Spell Power ] or healing them for [ 425% of Spell Power ]. For each of your periodic effects on the target, effectiveness is increased by 50%. Red. Red. 25 yd range. Instant.
    • Enkindle (New) Essence abilities are enhanced with Flame, dealing 20% of healing or damage done as Fire over 8 sec. Unlimited range. Instant.
    • Enkindle (New) Essence abilities are enhanced with Flame, dealing 20% of healing or damage done as Fire over 8 sec. Red. Red.
    • Enkindle (New) Essence abilities are enhanced with Flame, dealing 20% of healing or damage done as Fire over 8 sec. Unlimited range. Instant.
    • Eruption (New) Casting Prescience enhances your next Eruption with smaller fissures for each Prescience you have active, each dealing [ 110% of Spell Power ] damage and extending Ebon Might by 0.2 sec. Black. Black. 100 yd range. Instant.
    • Expanded Lungs (New) Fire Breath's damage over time is increased by 20%. Dream Breath's heal over time is increased by 20%. Red. Red.
    • Extended Battle (New) Essence abilities extend Bombardments by 1 sec. Black. Black.
    • Fan the Flames (New) Engulf reignites Enkindle, extending its duration and effectiveness by 100%. Red. Red.
    • Fire Breath (New) Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. Increases the duration of your active Ebon Might effects by 2 sec. Empowering causes more of the damage to be dealt immediately instead of over time. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec. Red. Red. 100 yd range. Instant.
    • FX Poison Wave Test - SK [DNT] (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant.
    • Golden Opportunity (New) Prescience has a 25% chance to not incur a cooldown. Bronze. Bronze.
    • Hardened Scales (New) Obsidian Scales reduces damage taken by an additional 5%. Black. Black.
    • Hover (New) Launch yourself and gain 30% increased movement speed for 6 sec. Allows Evoker spells to be cast while moving. Does not affect empowered spells. 1 charge. Instant. 35 sec recharge. 1 charge.
    • Instability Matrix (New) Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 10 sec. Bronze. Bronze.
    • Lifecinders (New) Renewing Blaze also applies to 1 nearby injured allies when cast. Red. Red.
    • Lifecinders (New) Renewing Blaze also applies to 1 nearby injured allies when cast. Red. Red. 100 yd range. Instant.
    • Lifeforce Mender Living Flame and Fire Breath deal additional damage and healing equal to 0% of your maximum health. 1% of your maximum health.
    • Lifespark (New) Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 times. Instant.
    • Lifespark (New) Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 charges.
    • Maneuverability (New) Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for [ 480% of Spell Power ] Volcanic damage over 10 sec. Black. Black.
    • Maneuverability (New) Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for [ 480% of Spell Power ] Volcanic damage over 10 sec. Black. Black.
    • Maneuverability (New) Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for [ 480% of Spell Power ] Volcanic damage over 12 sec. Black. Black.
    • Mass Disintegrate (New) Empower spells cause your next Disintegrate to strike up to [ 3 + 200% of Spell Power ] targets. When striking less than [ 3 + 200% of Spell Power ] targets, Disintegrate damage is increased by [ 25 + 200% of Spell Power ]% for each missing target. Black. Black. Instant.
    • Mass Disintegrate (New) Empower spells cause your next Disintegrate to strike up to [ 3 + 200% of Spell Power ] targets. When striking less than [ 3 + 200% of Spell Power ] targets, Disintegrate damage is increased by [ 25 + 200% of Spell Power ]% for each missing target. Black. Black.
    • Mass Eruption (New) Empower spells cause your next Eruption to strike up to [ 3 + 200% of Spell Power ] targets. When striking less than [ 3 + 200% of Spell Power ] targets, Eruption damage is increased by [ 25 + 200% of Spell Power ]% for each missing target. Black. Black. Instant.
    • Mass Eruption (New) Empower spells cause your next Eruption to strike up to [ 3 + 200% of Spell Power ] targets. When striking less than [ 3 + 200% of Spell Power ] targets, Eruption damage is increased by [ 25 + 200% of Spell Power ]% for each missing target. Black. Black.
    • Master of Destiny (New) Essence spells extend all your active Threads of Fate by 1 sec. Bronze. Bronze. Instant.
    • Master of Destiny (New) Essence spells extend all your active Threads of Fate by 1 sec. Bronze. Bronze.
    • Master of Destiny (New) Essence spells extend all your active Threads of Fate by 1 sec. Bronze. Bronze. Instant.
    • Melt Armor (New) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path. Removes all root effects. You are immune to movement impairing and loss of control effects while flying. Increases the duration of your active Ebon Might effects by 5 sec. Black. Black. 100 yd range. Instant.
    • Melt Armor (New) Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. Black. Black.
    • Menacing Presence (New) Knocking enemies up or backwards reduces their damage done to you by 15% for 8 sec. Black. Black.
    • Menacing Presence (New) Knocking enemies up or backwards reduces their damage done to you by 15% for 8 sec. Black. Black. 100 yd range. Instant.
    • Might of the Black Dragonflight (New) Black spells deal 10% increased damage. Black. Black.
    • Motes of Acceleration (New) Warp leaves a trail of Motes of Acceleration. Allies who come in contact with a mote gain 20% increased movement speed for 30 sec. Bronze. Bronze. Unlimited range. Instant.
    • Motes of Acceleration (New) Warp leaves a trail of Motes of Acceleration. Allies who come in contact with a mote gain 20% increased movement speed for 30 sec. Bronze. Bronze.
    • Motes of Acceleration (New) Warp leaves a trail of Motes of Acceleration. Allies who come in contact with a mote gain 20% increased movement speed for 30 sec. Bronze. Bronze. Unlimited range. Instant.
    • Motes of Acceleration (New) Warp leaves a trail of Motes of Acceleration. Allies who come in contact with a mote gain 20% increased movement speed for 30 sec. Bronze. Bronze. 100 yd range. Instant.
    • Nimble Flyer (New) While Hovering, damage taken from area of effect attacks is reduced by 10%. Black. Black.
    • Onslaught (New) Entering combat grants a charge of Burnout, causing your next Living Flame to cast instantly. Black. Black.
    • Primacy (New) For each damage over time effect from Upheaval, gain 3% haste, up to 9%. Bronze. Bronze.
    • Primacy (New) For each damage over time effect from Upheaval, gain 3% haste, up to 9%. Bronze. Bronze. Instant.
    • Red Hot (New) Engulf gains 1 additional charge and deals 20% increased damage and healing. Red. Red.
    • Reverberations (New) Upheaval deals 30% additional damage over 8 sec. Bronze. Bronze.
    • Shape of Flame (New) Tail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack to miss. Red. Red. Instant.
    • Shape of Flame (New) Tail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack to miss. Red. Red. 100 yd range. Instant.
    • Shape of Flame (New) Tail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack to miss. Red. Red. 100 yd range. Instant.
    • Slipstream (New) Deep Breath resets the cooldown of Hover. Black. Black.
    • sShape of Flame (New) Tail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack within 4 sec to miss. Red. Red.
    • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
    • Tactical Strike (New) Call in an elite squadron of Dracthyr to perform a strafing run. Deals [ 480% of Spell Power ] Volcanic damage to all enemies within 15 yds after a 0 sec delay. Black. Black. 5 19. 40 yd range. Instant. 15 sec cooldown.
    • Tactical Strike (New) Empower spells mark your targets for destruction for the next 10 sec. Alies who attack a marked target trigger an Aerial Bombardment, dealing X damage to nearby enemies. Black. Black. 40 yd range. Instant.
    • Tactical Strike (New) Empower spells mark your targets for destruction for the next 10 sec. Alies who attack a marked target trigger an Aerial Bombardment, dealing X damage to nearby enemies. Black. Black. 40 yd range. Instant.
    • Take to the Skies (New) Deep Breath periodically sends Bombardments to nearby enemies. Black. Black.
    • Temporal Burst (New) Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 2%, ramping up to 40% over 20 sec. Bronze. Bronze.
    • Temporal Burst (New) Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 2%, ramping up to 40% over 20 sec. Bronze. Bronze. Instant.
    • Temporality (New) Bronze. Bronze. 100 yd range. Instant.
    • Temporality (New) Warp reduces damage taken by 20%, starting high and reducing over 3 sec. Bronze. Bronze.
    • Thread of Fate (New) Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 15 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again. Limited to 1 target. Bronze. Bronze. 100 yd range. Instant.
    • Thread of Fate (New) Prescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing 15% of the amount again. Bronze. Bronze. 100 yd range. Instant.
    • Thread of Fate (New) Prescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing 15% of the amount again. Bronze. Bronze. 100 yd range. Instant.
    • Threads of Fate (New) Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 15 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again. Bronze. Bronze.
    • Time Convergence (New) Abilities with a 45 second or longer cooldown grant 10% intellect for 15 sec. Defensive abilities grant 10% stamina for 15 sec. Bronze. Bronze. Instant.
    • Time Convergence (New) Abilities with a 45 second or longer cooldown grant 10% intellect for 15 sec. Defensive abilities grant 10% stamina for 15 sec. Essence spells extend the duration by 1 sec. Bronze. Bronze. Instant.
    • Time Convergence (New) Abilities with a 45 second or longer cooldown grant 10% intellect for 15 sec. Defensive abilities grant 10% stamina for 15 sec. Essence spells extend the duration by 1 sec. Bronze. Bronze.
    • Timeless Magic Reversion, Time Dilation, Echo, and Temporal Anomaly last 10% longer and cost 10% less mana. 15% longer and cost 15% less mana.
    • Titanic Precision (New) Living Flame, Reversion, and Azure Strike critical strikes have a 100% increased chance to trigger Essence Burst. Red. Red.
    • Titan's Gift (New) Essence Burst increases the effectiveness of your next Essence ability by 25%.
    • Trailblazer (New) Hover and Deep Breath travel 50% faster, and Hover travels 50% further. Red. Red.
    • Traveling Flame (New) Engulf causes Fire Breath to spread to a nearby target. If no valid targets are present, its duration is extended by 12 sec. Red. Red. 100 yd range. Instant.
    • Traveling Flame (New) Engulf causes Fire Breath to spread to a nearby target. If no valid targets are present, its duration is refreshed. Red. Red.
    • Unrelenting Siege (New) For each second you are in combat, Azure Strike and Living Flame deal 1% increased damage, up to 50%. Black. Black. Instant.
    • Unrelenting Siege (New) For each second you are in combat, Azure Strike and Living Flame deal 1% increased damage, up to 50%. Black. Black.
    • Upheaval (New) Gather earthen power beneath your enemy's feet and send them hurtling upwards, dealing [ 430% of Spell Power ] Volcanic damage to the target and nearby enemies. Increases the duration of your active Ebon Might effects by 2 sec. Empowering expands the area of effect. I: 3 yd radius. II: 6 yd radius. III: 9 yd radius. Black. Black. 100 yd range. Instant.
    • Warp (New) Hover now warps you through time and space and its cooldown is reduced by 5 sec. Hover continues to allow Evoker spells to be cast while moving. Bronze. Bronze.
    • Well of Flame (New) Red. Red. 25 yd range. Instant.
    • Well of Flame (New) Invoke the power of the Red Dragonflight, firing an Eruption at an enemy or ally within 30 yds every 1 sec for 4 sec. Lava Storm also absorbs up to [ 7.5% of Attack Power ] damage. While the barrier holds, you cannot be interrupted or silenced. Red. Red. 4 sec cast (Channeled). 2 min cooldown.
    • Well of Flame (New) Red. Red. 25 yd range. Instant.
    • Wingleader (New) Bombardments reduce the cooldown of Deep Breath by 1 sec for each target struck, up to 3 sec. Black. Black.

  5. #5
    The War Within Alpha Datamining - Build 54210 - Hunter Class Changes
    Originally Posted by MMO-Champion
    Hunter (Forums, Talent Calculator)
    • Aspect of the Cheetah (New) Increases your movement speed by 15% for 8 sec. Instant.
    • Beast of Opportunity (New) Bestial Wrath or Coordinated Assault calls on the pack, summoning a pet from your stable for 6 sec.
    • Beast of Opportunity (New) Consuming Frenzied Tear has a 50% chance to reset the cooldown of Barbed Shot or reduce the cost of Raptor Strike by 100% and deal 30% more damage. 40 yd range. Instant.
    • Black Arrow (New) Fire a Black Arrow into your target, dealing [ 180% of Attack Power ] Shadow damage over 18 sec. Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Barbed Shot or Aimed Shot. 10 Focus. 40 yd range. Instant. 30 sec cooldown.
    • Black Arrow (New) Fire a Black Arrow into your target, dealing [ 180% of Attack Power ] Shadow damage over 18 sec. Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Barbed Shot or Aimed Shot. Instant.
    • Catch Out (New) When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 60 sec per target. 100 yd range. Instant.
    • Catch Out (New) When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 60 sec per target.
    • Catch Out (New) When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 60 sec per target. 100 yd range. Instant.
    • Cornered Prey (New) Disengage increases the range of all your attacks by 5 yds for 5 sec.
    • Covering Fire (New) Wildfire Bomb reduces the cooldown of Carve by 1 sec.
    • Crescent Steel (New) spelldesc451,530 100 yd range. Instant.
    • Crescent Steel (New) Targets you damage below 20% health gain a stack of Sentinel every 3 sec.
    • Cull the Herd (New) Kill Shot deals an additional 30% damage over 6 sec and increases the bleed damage you and your pet deal to the target by 25%. 100 yd range. Instant.
    • Cull the Herd (New) Kill Shot deals an additional 30% damage over 6 sec and increases the bleed damage you and your pet deal to the target by 25%.
    • Dark Chains (New) Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
    • Dark Chains (New) Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. 100 yd range. Instant.
    • Dark Chains (New) Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. Unlimited range. Instant.
    • Dark Chains (New) Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. 25 yd range. Instant.
    • Dark Chains (New) Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. Limited to 1 target. Instant.
    • Dark Empowerment (New) When Black Arrow resets the cooldown of an ability, gain 15 Focus.
    • Dark Empowerment (New) When Black Arrow resets the cooldown of an ability, gain 15 Focus. Instant.
    • Darkness Calls (New) All Shadow damage you and your pets deal is increased by 10%.
    • Death Shade (New) When you apply Black Arrow to a target, you gain Deathblow or Hunter's Prey effect.
    • Den Recovery (New) Aspect of the Turtle, Survival of the Fittest, and Mend Pet heal the target for 20% of maximum health over 4 sec. Duration increased by 1 sec when healing a target under 50% maximum health. 100 yd range. Instant.
    • Den Recovery (New) Aspect of the Turtle, Survival of the Fittest, and Mend Pet heal the target for 20% of maximum health over 4 sec. Duration increased by 1 sec when healing a target under 50% maximum health.
    • Don't Look Back (New) Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 0% of your maximum health, up to 0%. Instant.
    • Don't Look Back (New) Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% of your maximum health, up to 10%.
    • Embrace the Shadows (New) You heal for 15% of all Shadow damage dealt by you or your pets. Instant.
    • Embrace the Shadows (New) You heal for 15% of all Shadow damage dealt by you or your pets.
    • Extrapolated Shots (New) When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.
    • Eyes Closed (New) For 8 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel.
    • Eyes Closed (New) For 8 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel. Instant.
    • Frenzied Tear (New) Your pet's Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage.
    • Frenzied Tear (New) Your pet's Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. Instant.
    • Furious Assault (New) Consuming Frenzied Tear has a 50% chance to reset the cooldown of Barbed Shot or reduce the cost of Raptor Strike by 100% and deal 30% more damage.
    • Furious Assault (New) Consuming Frenzied Tear has a 50% chance to reset the cooldown of Barbed Shot or reduce the cost of Raptor Strike by 100% and deal 30% more damage. Instant.
    • Grave Reaper (New) When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by 12 sec.
    • Howl of the Pack (New) Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 6 sec stacking up to 3 times.
    • Invigorating Pulse (New) Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies.
    • Invigorating Pulse (New) Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies. Instant.
    • Lunar Pulse (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.
    • Lunar Storm (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.
    • Lunar Storm (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
    • Lunar Storm (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Instant.
    • Lunar Storm (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Instant.
    • Lunar Storm (New) Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for [ 50% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.
    • Overshadow (New) Aimed Shot and Rapid Fire deal 15% increased damage. Barbed Shot and Kill Command deal 15% increased damage.
    • Overwatch (New) All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health.
    • Pack Assault (New) Vicious Hunt and Pack Coordination now stack and apply twice, and are always active during Call of the Wild and Coordinated Assault.
    • Pack Coordination (New) 100 yd range. Instant.
    • Pack Coordination (New) Attacking with Vicious Hunt instructs your pet to strike with their Basic Attack along side your next Barbed Shot or Raptor Strike.
    • Release and Reload (New) When you apply Sentinel on a target, you have a 15% chance to apply a second stack.
    • Scattered Prey (New) Carve increases the damage of your next Carve by 25%.
    • Sentinel (New) Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 26.1% of Attack Power ] Arcane damage. 100 yd range. Instant.
    • Sentinel (New) Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 26.1% of Attack Power ] Arcane damage. 100 yd range. Instant.
    • Sentinel (New) Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 26.1% of Attack Power ] Arcane damage.
    • Sentinel Precision (New) Raptor Strike, Mongoose Bite and Wildfire Bomb deals 10% increased damage.
    • Sentinel Watch (New) Whenever a Sentinel deals damage, the cooldown of 0[Trueshot][Coordinated Assault] is reduced by $1 sec, up to 15 sec. Instant.
    • Sentinel Watch (New) Whenever a Sentinel deals damage, the cooldown of Coordinated Assault is reduced by 1 sec, up to 15 sec.
    • Shadow Erasure (New) Kill Shot a 15% chance to generate a charge of Barbed Shot or Aimed Shot when used on a target affected by Black Arrow.
    • Shadow Hounds (New) Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage.
    • Shadow Hounds (New) Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage. 100 yd range. Instant.
    • Shadow Lash (New) When Call of the Wild or Trueshot is active, Black Arrow deals damage 50% faster. Instant.
    • Shadow Surge (New) When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec.
    • Shadow Surge (New) When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec. 100 yd range. Instant.
    • Sideline (New) When Sentinel starts dealing damage, the target is snared by 40% for 3 sec. 100 yd range. Instant.
    • Sideline (New) When Sentinel starts dealing damage, the target is snared by 40% for 3 sec.
    • Smoke Screen (New) Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
    • Symphonic Arsenal (New) Multi-Shot , Carve and Butchery cause any target affected by Sentinel to explode, dealing Arcane damage to up to 6 targets within 8 yds.
    • Symphonic Arsenal (New) Multi-Shot , Carve and Butchery cause any target affected by Sentinel to explode, dealing Arcane damage to up to 6 targets within 8 yds. 100 yd range. Instant.
    • Tireless Hunt (New) Aspect of the Cheetah now increases movement speed by 15% for another 8 sec.
    • Vicious Hunt (New) Kill Command prepares you to viciously attack in coordination with your pet, dealing an additional [ 200% of Attack Power ] Physical damage with your next Kill Command.
    • Vicious Hunt (New) Kill Command prepares you to viciously attack in coordination with your pet, dealing an additional [ 200% of Attack Power ] Physical damage with your next Kill Command. Instant.
    • Vicious Hunt (New) 100 yd range. Instant.
    • Wild Attacks (New) Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance.

    Beast Mastery
    • Beast Mastery Hunter Increases damage/healing by 7%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage Increases periodic damage/healing by 7%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage Increases damage/healing by 50%: Volley Increases damage/healing by 15%: Improved Kill Shot and Kill Shot Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

    Marksmanship
    • Marksmanship Hunter Increases damage/healing by 22%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage Increases periodic damage/healing by 22%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage Decreases damage/healing by 40%: A Murder of Crows, A Murder of Crows (Visual 002), A Murder of Crows (Visuals) Decreases damage/healing by 15%: Barrage Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

    Survival
    • Survival Hunter Increases damage/healing by 36%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Butchery, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage Increases periodic damage/healing by 36%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bloodshed, Bursting Shot, busted chain spell, Butchery, Caltrops, Careful Aim, Carve, Chakrams, Chimaera Shot, Cobra Senses, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Expert Trapper, Explosive Shot, Explosive Trap, Flanker's Advantage, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shots, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Serpent Sting, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage Decreases damage/healing by 50%: Auto Shot Hunter - Survival Spec. Hunter - Survival Spec.

  6. #6
    The War Within Alpha Datamining - Build 54210 - Mage Class Changes
    Originally Posted by MMO-Champion
    Mage (Forums, Talent Calculator)
    • Aether Attunement (New) While at maximum stacks of Arcane Battery, your next Arcane Missiles consumes Arcane Battery to fire twice the amount of Arcane Missile projectiles at your primary target and also fires at up to 4 nearby enemies.
    • Arcane Barrage (New) Launches bolts of arcane energy at the enemy target, causing [ 90% of Spell Power ] Arcane damage. 40 yd range. Instant.
    • Arcane Barrage (New) Launches bolts of arcane energy at the enemy target, causing [ 110% of Spell Power ] Arcane damage. 40 yd range. Instant.
    • Arcane Battery (New) Each time you consume Clearcasting, gain 1% increased spell damage for 20 seconds, stacking up to five times.
    • Arcane Missiles (New) Launches magical missiles at an enemy, inflicting Arcane damage each second for 5 sec. 30 yd range. 5 sec cast (Channeled).
    • Arcane Phoenix (New) When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. 40 yd range. Instant.
    • Arcane Soul (New) Arcane Missiles has a 100% chance to proc Clearcasting. Instant.
    • Arcane Splinter (New) Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 22.4% of Spell Power ] Frost damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Arcane Splinter (New) Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Arcane Vulnerability (New) Dealing [ 8.25% of Spell Power ] Arcane damage to all nearby enemies over 6 sec. Unlimited range. Instant.
    • Ashen Feather (New) If Phoenix Flames only hits one target, it deals 50% increased damage and applies Mastery at 100% effectiveness.
    • Augury Abounds (New) Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, whenever you conjure an Arcane Splinter, you have a 100% chance to conjure an additional Arcane Splinter.
    • Blast Zone (New) Up to 5 Living Bombs can now be applied by Flamestrike. Living Bombs can now spread to eight enemies.
    • Burden of Power (New) Conjuring a Spellfire Sphere causes your next Arcane Blast or Arcane Barrage to deal 50% increased damage. Instant.
    • Burden of Power (New) Conjuring a Spellfire Sphere causes your next Arcane Blast or Arcane Barrage to deal 50% increased damage.
    • Call of the Sun King - TEMP (New) Phoenix Flames gains an extra charge and always critically strikes.
    • Charring Embers (New) Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec.
    • Codex of the Sunstriders (New) Summoning your Arcane Phoenix grants you a Spellfire Sphere. Your Arcane Phoenix can now cast Greater Pyroblast and Arcane Surge when casting an exceptional spell.
    • Comet Storm (New) Calls down a series of 7 icy comets on and around the target, that deals up to [ 321.5% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. 100 yd range. Instant.
    • Coming Soon (New) This talent has yet to be discovered!
    • Controlled Instincts (New) While a target is under the effects of Nether Tempest, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinters resets the duration of Nether Tempest. 100 yd range. Instant.
    • Controlled Instincts (New) While a target is under the effects of Nether Tempest, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinters resets the duration of Nether Tempest.
    • Controlled Instincts (New) While a target is under the effects of Nether Tempest, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinters resets the duration of Nether Tempest. 100 yd range. Instant.
    • Convection - TEMP (New) When a Living Bomb expires, if it did not spread to another target, it refreshes its duration and increases its damage by 100%. A Living Bomb can only benefit from this effect once.
    • Down in Flames (New) Scorch deals 300% damage to targets below 30% health.
    • Elemental Affinity (New)
    • Embedded Arcane Splinter (New) 100 yd range. Instant.
    • Embedded Arcane Splinter (New) 100 yd range. Instant.
    • Embedded Frost Splinter (New) 100 yd range. Instant.
    • Embedded Frost Splinter (New) 100 yd range. Instant.
    • Excess Fire (New) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, .
    • Excess Fire (New) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, . Instant.
    • Excess Frost (New) Reaching maximum stacks of Frost Mastery causes your next to also cast Ice Nova at 200% effectiveness. When you consume Excess Frost, the cooldown of is reduced by 5 sec. Instant.
    • Excess Frost (New) Reaching maximum stacks of Frost Mastery causes your next to also cast Ice Nova at 200% effectiveness. When you consume Excess Frost, the cooldown of is reduced by 5 sec.
    • Explosivo (New) Casting Combustion procs Living Bomb. Your chance to proc Living Bomb while in Combustion is substantially increased.
    • Fire Mastery (New) Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
    • Fireball (New) Throws a fiery ball that causes [ 60% of Spell Power ] Fire damage. 2% of Base Mana. 40 yd range. Instant.
    • Firefall - TEMP (New) Every 30 times your Living Bomb explodes, call down a Meteor on your target.
    • Fire's Ire (New) When you're not under the effect of Combustion, your critical strike chance is increased by 10%. While you're under the effect of Combustion, your critical strike damage is increased by 10%.
    • Flame and Frost (New)
    • Flame and Frost (New) Cold Snap additionally resets the cooldowns of your Fire spells.
    • Flamestrike (New) Calls down a pillar of fire, burning all enemies within the area for [ 80% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets. 2.5% of Base Mana. 40 yd range. 3.5 sec cast.
    • Flash Freezeburn (New) Frostfire Empowerment grants you maximum benefit of Frostfire Mastery and refreshes its duration. Activating Combustion or Icy Veins grants you Frostfire Empowerment.
    • Fluctuating Degrees (New) When you gain a stack of Frostfire Mastery, you have a 15% chance to gain 1 additional stack.
    • Focused Flames (New) Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
    • Force of Will (New) Gain 2% increased critical strike chance. Gain 5% increased critical strike damage.
    • Fractured Frost - TEMP (New) While Icy Veins is active, your Frostbolt hits up to 2 enemies near your target.
    • Frost Mastery (New) Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
    • Frost Splinter (New) Conjure raw Frost magic into a sharp projectile that deals [ 30% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 22.4% of Spell Power ] Frost damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Frost Splinter (New) Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 22.4% of Spell Power ] Frost damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Frostburn (New) Critical strikes deal 4% additional damage.
    • Frostfire Affinity (New) The cooldown of Fire spells is reduced by 30%.
    • Frostfire Bolt (New) Launches a bolt of frostfire at the enemy, causing [ 110% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 8% of Spell Power ] Frostfire damage over 8 sec. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 2% of Base Mana. 40 yd range. 2 sec cast.
    • Frostfire Empowerment (New) Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to deal 100% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. Approximately 1.2 procs per minute.
    • Frostfire Empowerment (New) Glacial Spike damage increased by 16% and it explodes when it Shatters a frozen target, dealing 15% of its damage dealt to nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
    • Frostfire Empowerment (New) Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to deal 100% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. Instant.
    • Frostfire Infusion (New) Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. 100 yd range. Instant.
    • Frostfire Infusion (New) Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. 100 yd range. Instant.
    • Frostfire Infusion (New) Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. Approximately 12 procs per minute.
    • Frostfire Mastery (New) Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration.
    • Glacial Resilience (New) Casting Ice Barrier increases your avoidance by 10% for 8 seconds.
    • Glorious Incandescence (New) Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 sec and generates an Arcane Charge.
    • Glorious Incandescence (New) Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 sec and generates an Arcane Charge. Instant.
    • Glorious Incandescence (New) Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 sec and generates an Arcane Charge. Instant.
    • Gravity Lapse (New) 40 yd range. Instant. 30 sec cooldown.
    • Gravity Lapse (New) The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. 40 yd range. Instant. 30 sec cooldown.
    • Greater Arcane Echo (New) Dealing [ 8.25% of Spell Power ] Arcane damage to all nearby enemies over 6 sec. 100 yd range. Instant.
    • Greater Pyroblast (New) Hurls an immense fiery boulder that deals up to [ 800% of Spell Power ]% of the target's total health in Fire damage. 5% of Base Mana. 40 yd range. 4.5 sec cast. 15 sec cooldown.
    • Harmonic Echo - TEMP (New) Damage dealt to enemies affected by Radiant Spark's vulnerability echo to 4 nearby enemies for 20% of the damage dealt. Improved Touch of the Magi now summons a Nether Tempest.
    • Ignite the Future (New) Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell.
    • Imbued Warding (New) This also affects your Mass Barrier.
    • Improved Icy Veins (New) Icy Veins spell damage bonus is increased by 1% for each enemy hit by Frostbolt.
    • Improved Touch of the Magi (New) Your Touch of the Magi now accumulates 30% of the damage you deal to the target.
    • Invocation: Arcane Phoenix (New) When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.
    • Isothermic Core (New) Comet Storm now also calls down a Meteor at 100% effectiveness onto your target's location. Meteor now also calls down a Comet Storm at 150% effectiveness onto your target location.
    • Lessons in Debilitation (New) Your Arcane Phoenix now has a chance to cast Gravity Lapse or Supernova as exceptional spells and will periodically Spellsteal buffs from nearby enemies.
    • Light the Match (New) Living Bomb damage always critically strikes and its initial damage contributes to Hot Streak.
    • Living Bomb (New) The target becomes a Living Bomb, taking [ 88.18% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 48.51% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
    • Living Bomb (New) The target becomes a Living Bomb, taking [ 88.18% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 48.51% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant. 30 sec cooldown.
    • Living Bomb (New) The target becomes a Living Bomb, taking [ 88.18% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 48.51% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
    • Living Bomb (New) The target becomes a Living Bomb, taking [ 88.18% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 48.51% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
    • Living Bomb - TEMP (New) Consuming Hot Streak has a small chance to make your next Pyroblast or Flamestrike turn up to three struck targets into a Living Bomb that explodes after 4 sec, dealing [ 32.34% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range.
    • Look Again (New) Displacement has a 50% longer duration, 25% longer range, and leaves behind a Mirror Image
    • Magistrate's Tempo (New) You now conjure a Spellfire Sphere every 2 times you consume Clearcasting. 100 yd range.
    • Majesty of the Phoenix (New) When Phoenix Flames damages 3 or more targets, your next 3 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 60%.
    • Mana Addiction (New) Consuming Clearcasting grants you 3% Haste for 10 sec. Multiple instances may overlap. Instant.
    • Mana Addiction (New) Consuming Clearcasting grants you 3% Haste for 10 sec. Multiple instances may overlap. Instant.
    • Mana Addiction (New) Consuming Clearcasting grants you 3% Haste for 10 sec. Multiple instances may overlap.
    • Mana Gem - TEMP (New) Casting Touch of the Magi causes you to instantly restore 15% mana.
    • Mark of the Fire Lord (New) Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
    • Meltdown (New) You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
    • Memory of Al'ar (New) While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 1 sec for each exceptional spell it had cast. Arcane Soul: Arcane Missiles has a 100% chance to proc Clearcasting.
    • Merely a Setback (New) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds when it breaks or expires. Instant.
    • Merely a Setback (New) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds when it breaks or expires.
    • Merely a Setback (New) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds when it breaks or expires. Instant.
    • Meteor (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
    • Meteor (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
    • Meteorite (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
    • Meteorite (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
    • Meteorite (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 80% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets. 1% of Base Mana. 40 yd range. Instant.
    • Meteorite Burn (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
    • Overflowing Power (New) When you cast Arcane Surge, its duration is extended by 0.5 sec for each Spellfire Sphere you have, up to 2.5 sec.
    • Phantasmal Image (New) Your Mirror Image summons one extra clone. Mirror Image now reduces all damage taken by an additional 5%.
    • Phoenix Fire (New) Your Arcane Phoenix fires molten-hot projectiles at nearby targets over its duration that deal [ 60% of Spell Power ] Fire damage. 100 yd range. Instant.
    • Phoenix Flames (New) Hurls a Phoenix that deals [ 77.05% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies. 100 yd range. Instant.
    • Phoenix Flames (New) Hurls a Phoenix that deals [ 77.05% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies. 2 charges. 40 yd range. Instant. 25 sec recharge. 2 charges.
    • Phoenix Reborn TEMP (New) When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 100% and they refund a charge on use.
    • Portal: Dornogal (New) Creates a portal, teleporting group members that use it to Dornogal. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Portal: Dornogal (New) Teleports the caster to Dornogal. Instant.
    • Pyroblast (New) Hurls an immense fiery boulder that causes [ 120% of Spell Power ] Fire damage. 2% of Base Mana. 40 yd range. 4 sec cast.
    • Pyromaniac - TEMP (New) Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak.
    • Pyrotechnics - TEMP (New) Each time your Fireball fails to critically strike or Fuel the Fire doesn't proc, gain a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes or Fuel the Fire procs.
    • Quickflame (New) Flamestrike deals 30% increased damage.
    • Reactive Barrier (New) Your Prismatic Barrier can absorb up to 50% more damage based on your missing Health. (Max effectiveness when under 50% health.)
    • Reset Splinter Tracker Aura (New) This aura resets the SplinterTracker at weird times to stop it from breaking. Instant.
    • Rondurmancy (New) Spellfire Spheres can now stack up to 5 times.
    • Scorch - TEMP (New) Scorches an enemy for [ 24.4% of Spell Power ] Fire damage. Scorch is a guaranteed critical strike when its target is below 30% health. Castable while moving. 1% of Base Mana. 40 yd range. 1.5 sec cast.
    • Severe Temperatures (New) Casting Frost or Fire spells increases the damage of your next Frostfire Bolt by 6%, stacking up to 5 times.
    • Severe Temperatures (New) Casting Frost or Fire spells increases the damage of your next Frostfire Bolt by 6%, stacking up to 5 times. Instant.
    • Shifting Shards (New) Shifting Power fires a barrage of 8 Arcane Splinters at random enemies within 40 yds over its duration.
    • Slippery Slinging (New) You have 40% increased movement speed during Alter Time.
    • Slippery Slinging (New) You have 40% increased movement speed during Alter Time. Instant.
    • Sparking Ingenuity (New) Living Bomb damage increased by 30% and it has an increased proc chance.
    • Spellfire Sphere (New) Increases your spell damage by 4%. Stacks up to 3 times. 100 yd range. Instant.
    • Spellfire Spheres (New) Generating Spellfire Spheres while out of combat. Instant.
    • Spellfire Spheres (New) Every 4 times you consume Clearcasting, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 4%. Stacks up to 3 times.
    • Spellfire Spheres (New) Every 4 times you consume Clearcasting, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 4%. Stacks up to 3 times. Instant.
    • Spellfrost Teachings (New) Direct damage from an Arcane Splinter has a 5% chance to summon a Greater Arcane Echo that deals [ 8.25% of Spell Power ] Arcane damage to all nearby enemies and increases the damage enemies take from you by 6% for 6 sec.
    • Splintering Orbs (New) The first 4 times an enemy is damaged by your Arcane Orb, conjure an Arcane Splinter that fires at the damaged target. Arcane Orb damage is increased by 10%.
    • Splintering Sorcery (New) When you consume Nether Precision, conjure an Arcane Splinter that fires at your target. Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks.
    • Splinterstorm (New) Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Splinterstorm (New) Conjure raw Frost magic into a sharp projectile that deals [ 30% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 22.4% of Spell Power ] Frost damage over 16 sec. This effect stacks. 100 yd range. Instant.
    • Splinterstorm (New) Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm: Recall all Embedded Arcane Splinters to you, dealing their remaining periodic damage instantly. After a brief delay, unleash a devastating barrage of Arcane Splinters, dealing [ 70% of Spell Power ] Arcane damage to your target for each Arcane Splinter in the Splinterstorm. Splinterstorm grants you Clearcasting.
    • Splinterstorm (New) Instant.
    • Splinterstorm (New) Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm: Recall all Embedded Arcane Splinters to you, dealing their remaining periodic damage instantly. After a brief delay, unleash a devastating barrage of Arcane Splinters, dealing [ 70% of Spell Power ] Arcane damage to your target for each Arcane Splinter in the Splinterstorm. Splinterstorm grants you Clearcasting. 100 yd range. Instant.
    • Spontaneous Combustion (New) Casting Combustion refreshes all charges of Fire Blast and Phoenix Flames.
    • Sunfury Execution (New) Searing Touch damage bonus threshold increased to 35%. Searing Touch Scorch deals 175% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
    • Teleport: Dornogal (New) Teleports you to Dornogal. 3% of Base Mana. 10 sec cast.
    • Tempered Flames - TEMP (New) Combustion now grants critical strike damage equal to 25% of your critical strike.
    • Thermal Conditioning (New) Frostfire Bolt's cast time is reduced by 10%.
    • Unerring Proficiency (New) Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. Stacks up to 30 times. 100 yd range. Instant.
    • Unerring Proficiency (New) Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. Stacks up to 30 times.
    • Unerring Proficiency (New) . 100 yd range. Instant.
    • Volatile Magic (New) Whenever an Embedded Arcane Splinter is removed or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Volatile Magic (New) Whenever an Embedded Arcane Splinter is removed or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Volatile Magic (New) Whenever an Embedded Arcane Splinter is removed or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. 100 yd range.

    Frost
    • Frost Mage Increases damage/healing by 9%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Surge, Arcane Vulnerability, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Fire Blast, Flame Patch Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frostbolt, Frostfire Bolt, Frostfire Infusion, Frozen Orb, GGO - Test Cone, GGO - Test Nova, GGO - Test Spell - Vertical Impact, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Arcane Echo, Hyper Impact, Ice Lance, Ice Nova, Icicle, Living Bomb, Living Bomb - TEMP, Mana Adept, Mastery: Icicles, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Tempest, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scorch, Shifting Power, Snowdrift Scorch - TEMP, Shifting Power, Snowdrift, Spellfrost Teachings, Supernova, Test - Drustvar - Witch - Test Spell Missile 1, Test - Nazmir - Blood Troll - Test Spell DoT, Test - Nazmir - Blood Troll - Test Spell Missile 1, Testing 01, Time and Space, Tormenting Backlash, Trailing Embers Increases periodic damage/healing by 9%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Surge, Arcane Vulnerability, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Fire Blast, Flame Patch Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frostbolt, Frostfire Bolt, Frostfire Infusion, Frozen Orb, GGO - Test Cone, GGO - Test Nova, GGO - Test Spell - Vertical Impact, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Arcane Echo, Hyper Impact, Ice Lance, Ice Nova, Icicle, Living Bomb, Living Bomb - TEMP, Mana Adept, Mastery: Icicles, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Tempest, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scorch, Shifting Power, Snowdrift Scorch - TEMP, Shifting Power, Snowdrift, Spellfrost Teachings, Supernova, Test - Drustvar - Witch - Test Spell Missile 1, Test - Nazmir - Blood Troll - Test Spell DoT, Test - Nazmir - Blood Troll - Test Spell Missile 1, Testing 01, Time and Space, Tormenting Backlash, Trailing Embers Mage - Frost Spec. Mage - Frost Spec.

  7. #7
    The War Within Alpha Datamining - Build 54210 - Monk Class Changes
    Originally Posted by MMO-Champion
    Monk (Forums, Talent Calculator)
    • Acclamation (New) Rising Sun Kick increases the damage your target receives from you by 4% for 12 sec. Multiple instances may overlap. 100 yd range. Instant.
    • Acclamation (New) Rising Sun Kick increases the damage your target receives from you by 4% for 12 sec. Multiple instances may overlap.
    • Against All Odds (New) Flurry Strikes increase your Agility by 1% for 6 sec, stacking up to 20 times.
    • Against All Odds (New) Flurry Strikes increase your Agility by 1% for 6 sec, stacking up to 20 times. Instant.
    • Ancient Arts Name changed from "Improved Paralysis" to "Ancient Arts". Reduces the cooldown of Paralysis by 15 sec.and the cooldown of Leg Sweep by 10 sec.
    • Ancient Teachings After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
    • Ancient Teachings After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%.
    • Ancient Teachings After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. Instant.
    • Ancient Teachings After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Unlimited range. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Unlimited range. Instant.
    • Aspect of Harmony (New) Store vitality from 0% of your damage dealt and 0% of your healing. For until cancelled after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 1% additional healing over until cancelled. 40 yd range.
    • Aspect of Harmony (New) Store vitality from 0% of your damage dealt and 0% of your healing. For until cancelled after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 1% additional healing over until cancelled. 40 yd range.
    • August Dynasty (New) Casting Jadefire Stomp increases the . This effect can only activate once every 8 sec sec.
    • August Dynasty (New) Casting Jadefire Stomp increases the . This effect can only activate once every 8 sec sec. Instant.
    • Balanced Stratagem (NYI) (New) Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5%, and vice versa. Stacks up to 5.
    • Bounce Back When a hit deals more than 20% 12% of your maximum health, reduce all damage you take by 10% 20% for 4 sec. This effect cannot occur more than once every 30 seconds.
    • Bounding Agility (New) Roll and Chi Torpedo travel a small distance further.
    • Brawler's Intensity (New) The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 10%.
    • Celestial Conduit (New) You may move while channeling, but casting other healing or damaging spells cancels this effect. 5% of Base Mana. Instant. 1.5 min cooldown. 0.8 sec global cooldown.
    • Celestial Conduit (New) You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
    • Celestial Conduit (New) You may move while channeling, but casting other healing or damaging spells cancels this effect. 100 yd range. Instant.
    • Celestial Conduit (New) You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
    • Celestial Determination (New) While your celestial is active, you cannot be slowed below 90% normal movement speed.
    • Charging Ox Wave (New) Unlimited range. Instant.
    • Charging Ox Wave (New) Unlimited range. Instant.
    • Charging Ox Wave (New) A mighty Ox effigy rushes forward 30 yards, stunning all enemies in its path for 3 sec. 40 yd range. Instant. 30 sec cooldown.
    • Charging Ox Wave (New) A mighty Ox effigy rushes forward 30 yards, stunning all enemies in its path for 3 sec. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% of Attack Power ] Nature damage to all enemies, and [ 94.5% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2. Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Monk - Level 15 Talent. Monk - Level 15 Talent. 40 yd range. 1 sec cast. 30 sec cooldown.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% of Attack Power ] Nature damage to all enemies, and [ 94.5% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2. Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. 100 yd range. Instant.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% of Attack Power ] Nature damage to all enemies, and [ 94.5% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2. Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. 100 yd range. Instant.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% of Attack Power ] Nature damage to all enemies, and [ 94.5% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2. Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. 100 yd range. Instant.
    • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path.
    • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path.
    • Chi Burst (Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 46% [ 120% of Attack Power ] Nature damage to all enemies, and [ 94.5% [ 145% of Attack Power ] healing to the Monk and all allies in its path.
    • Chi Cocoon Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100% faster. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. 40 yd range. Instant.
    • Chi Cocoon (New) Fortifying Brew grants 20% Stagger. 40 yd range. Instant.
    • Chi Harmony (New) INTERNAL ERROR Couldn't parse description. System.InvalidOperationException: Stack empty.
      at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
      at System.Collections.Generic.Stack`1.Pop()
      at Curse.Azeroth.SpellParserLib.Implementation.Calc.Expression.FromExpressionString(String first, Boolean recursiveCall, Int32 overridePrecision) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\Implementation\Calc.cs:li ne 770
      at Curse.Azeroth.SpellParserLib.Implementation.Calc.Evaluate(String formula, Boolean recursiveCall, Boolean convertToPcts, Boolean& perfectSuccess, Boolean& nothingToDo, Int32 overridePrecision) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\Implementation\Calc.cs:li ne 36
      at Curse.Azeroth.SpellParserLib.Implementation.Calc.Evaluate(String formula, Boolean recursiveCall, Boolean convertToPcts, Boolean& perfectSuccess, Int32 overridePrecision) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\Implementation\Calc.cs:li ne 21
      at Curse.Azeroth.SpellParserLib.SpellDescriptionParser.ExplicitMathStep(String description) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\SpellDescriptionParser.cs :line 1210
      at Curse.Azeroth.SpellParserLib.SpellDescriptionParser.InternalParse(IParserSpell spell, String description, HashSet`1 knownSpells, SpellParserOptions options) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\SpellDescriptionParser.cs :line 499
      at Curse.Azeroth.SpellParserLib.SpellDescriptionParser.Parse(IParserSpell spell, String description) in D:\Development\WowDB\Azeroth\Source\Curse.Azeroth.SpellParserLib\SpellDescriptionParser.cs :line 149
    • Chi Harmony (New) Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec. 100 yd range. Instant.
    • Chi Harmony (New) Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
    • Chi Proficiency (New) Magical damage done increased by 5% and healing done increased by 5%.
    • Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times. 1 charge 2 charges. Monk - Level 25 Talent. Monk - Level 25 Talent. Instant. 20 sec recharge. 1 charge. 2 charges.
    • Chi Wave (New) Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% of Attack Power ] Nature damage or [ 42% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [ 14.2% of Attack Power ] Nature damage or [ 42% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
    • Chi Wave (New) Tiger's Lust increases the movement speed of 4 nearby allies by 20% for until cancelled. Your movement speed is increased by 5%. Instant.
    • Chi-Ji's Swiftness (New) Your movement speed is increased by 25% during Celestial Conduit and for 3 sec after being assisted by any Celestial.
    • Chi-Ji's Swiftness (New) Your movement speed is increased by 25% during Celestial Conduit and for 3 sec after being assisted by any Celestial. Instant.
    • Clarity of Purpose (New) Casting Vivify stores Spell Power vitality, increased based on your recent Gusts of Mist. Instant.
    • Clarity of Purpose (New) Casting Vivify stores Spell Power vitality, increased based on your recent Gusts of Mist.
    • Claw of the White Tiger Deals [ 25% Deals [ 50% of Attack Power ] Nature damage. 100 yd range. Instant. 2 sec cooldown.
    • Combat Wisdom Name changed from "Power Strikes" to "Combat Wisdom". Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage. also casts Expel Harm and deals 100% additional damage. Expel Harm Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi.
    • Combat Wisdom Name changed from "Power Strikes" to "Combat Wisdom". Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage. Instant. also casts Expel Harm and deals 100% additional damage. Expel Harm Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. Instant.
    • Communion With Wind (New) Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 20%.
    • Courage of the White Tiger (New) Chance is increased while is active.
    • Courage of the White Tiger (New) Chance is increased while is active. 100 yd range. Instant.
    • Courage of the White Tiger (New) Chance is increased while is active. 100 yd range. Instant.
    • Courageous Impulse (New) The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
    • Crackling Jade Shock (New) Channel Jade lightning, causing [ 22.4% of Attack Power ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Melee range. Instant. 1.5 min cooldown.
    • Crackling Tiger Lightning Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec. Limited to 3 targets. Unlimited range. Instant.
    • Crane Stance (New) You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery Instant.
    • Crane Style (New) Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards for [ 0.1% of Spell Power ]. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards for [ 0.1% of Spell Power ]. Instant.
    • Crane Style (New) Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards for [ 0.1% of Spell Power ]. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards for [ 0.1% of Spell Power ]. Approximately 10 procs per minute.
    • Crashing Momentum (New) Targets you Roll through are snared by 40% for 5 sec.
    • Crashing Momentum (New) Targets you Roll through are snared by 40% for 5 sec. 100 yd range. Instant.
    • Crashing Momentum (New) $@spelldesc Instant.
    • Deep Clarity (New) After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse.
    • Dual Threat (New) Your auto attacks have a 20% chance to instead kick your target dealing [ 180% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
    • Dual Threat (New) Your auto attacks have a 20% chance to instead kick your target dealing [ 180% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Melee range. Instant.
    • Dual Threat (New) Your auto attacks have a 20% chance to instead kick your target dealing [ 180% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
    • Dual Threat (New) Your auto attacks have a 20% chance to instead kick your target dealing [ 180% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec.
    • Efficient Training (New) Energy spenders deal an additional 15% damage. Every 50 Energy spent reduces the cooldown of Storm, Earth, and Fire, Serenity, and Weapons of Order by 1 sec.
    • Elusive Mists Reduces all damage taken by you and your target while channelling Soothing Mists by 0%. 6%.
    • Endless Draught (NYI) (New) Thunder Focus Tea has one additional charge.
    • Energy Burst (New) When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
    • Energy Burst (New) When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi. Unlimited range. Instant.
    • Energy Transfer (New) Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
    • Energy Weaving (New) Every 5 sec, the damage of your next Crackling Jade Lightning is increased by 100% and it strikes 1 additional enemy, stacking up to 4 times. 0% of the damage done by Crackling Jade Lightning is converted into healing on 0 nearby injured allies, split evenly among them.
    • Energy Weaving (New) Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times. Instant.
    • Enveloping Mist Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100% faster. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. 40 yd range. Instant.
    • Escape from Reality After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time, if you cast Vivify on yourself, its healing is increased by 25% and 50% of its cost is refunded.
    • Expeditious Fortification Fortifying Brew cooldown reduced by 2 min. 30 sec.
    • Expel Harm (New) Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. 100 yd range. Instant.
    • Expel Harm (Windwalker) Generates 0 Chi. Generates [ 120% of Spell Power + 1 ] Chi.
    • Expel Harm (Windwalker) Generates 0 Chi. Generates [ 120% of Spell Power + 1 ] Chi.
    • Fatal Touch (New) Touch of Death increases your damage by 5% for 30 sec after being cast and its cooldown is reduced by 90 sec. Instant.
    • Fatal Touch Touch of Death cooldown reduced by 120 sec. increases your damage by 5% for 30 sec after being cast and its cooldown is reduced by 90 sec.
    • Flight of the Red Crane (New) 100 yd range. Instant.
    • Flight of the Red Crane (New) 100 yd range. Instant.
    • Flight of the Red Crane (New) 100 yd range. Instant.
    • Flight of the Red Crane (New) 100 yd range. Instant.
    • Flight of the Red Crane (New) Approximately 3 procs per minute.
    • Flow of Chi (New) You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. Instant.
    • Flow of Chi (New) You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. Instant.
    • Flow of Chi (New) You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
    • Flow of Chi (New) You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. Instant.
    • Flurry Charge (New) Dealing damage equal to 10% of your maximum health generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing Attack Power Physical damage per charge. Instant.
    • Flurry Strike (New) Deals [ 100% of Attack Power ] Shadow damage to all enemies within 6 yds. 9 yd range. Instant.
    • Flurry Strike (New) Deals [ 50% of Attack Power ] Physical damage. 9 yd range. Instant.
    • Flurry Strike (New) Deals [ 50% of Attack Power ] Physical damage. 9 yd range. Instant.
    • Flurry Strikes (New) Dealing damage equal to 10% of your maximum health generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing Attack Power Physical damage per charge.
    • Flying Serpent Kick Soar forward through the air at high speed for 1.5 sec. If used again while active, you will land, dealing [ 8.79% of Attack Power ] damage to all enemies within 8 yards and reducing movement speed reducing the movement speed of enemies within 8 yds by 70% for 4 sec. Instant.
    • Flying Serpent Kick Soar forward through the air at high speed for 1.5 sec. If used again while active, you will land, dealing [ 8.79% of Attack Power ] damage to all enemies within 8 yards and reducing movement speed reducing the movement speed of enemies within 8 yds by 70% for 4 sec. Instant. 25 sec cooldown. 1 sec global cooldown.
    • Gale Force (New) Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 sec. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable. Unlimited range. Instant.
    • Gale Force (New) Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 sec. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable. 100 yd range. Instant.
    • Gale Force (New) Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 sec. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
    • Glory of the Dawn Rising Sun Kick has a 25% chance chance equal to 100% of your haste to trigger a second time, dealing [ 50% of Attack Power ] Physical damage and restoring 1 Chi.
    • Gust of Mists Renewing Mist, Enveloping Mist, Rising Sun Kick, Expel Harm, and Vivify cause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. 100 yd range. Instant.
    • Harmonic Gambit (New) During Aspect of Harmony, Rising Sun Kick, Blackout Kick, and Tiger Palm also withdraw vitality to damage enemies.
    • Healing Winds (New) Transcendence: Transfer immediately heals you for 15% of your maximum health. Instant.
    • Healing Winds (New) Transcendence: Transfer immediately heals you for 15% of your maximum health.
    • Heart of the Jade Serpent (New) Consuming causes Yu'lon to decrease the cooldown time of by 100% for 8 sec. 100 yd range. Instant.
    • Heart of the Jade Serpent (New) Consuming causes Yu'lon to decrease the cooldown time of by 100% for 8 sec.
    • Heart of the Jade Serpent (New) Consuming causes Yu'lon to decrease the cooldown time of by 100% for 8 sec. 100 yd range. Instant.
    • Heart of the Jade Serpent (New) Consuming causes Yu'lon to decrease the cooldown time of by 100% for 8 sec. 100 yd range. Instant.
    • Heart of the Jade Serpent (New) Consuming causes Yu'lon to decrease the cooldown time of by 100% for 8 sec. 100 yd range. Instant.
    • High Impact (New) Enemies who die within 5 sec of being damaged by a Flurry Strike explode, dealing [ 100% of Attack Power ] physical damage to uncontrolled enemies within 8 yds.
    • High Impact (New) Enemies who die within 5 sec of being damaged by a Flurry Strike explode, dealing [ 100% of Attack Power ] physical damage to uncontrolled enemies within 8 yds. 9 yd range. Instant.
    • High Impact (New) Enemies who die within 5 sec of being damaged by a Flurry Strike explode, dealing [ 100% of Attack Power ] physical damage to uncontrolled enemies within 8 yds. 9 yd range. Instant.
    • Inner Compass (New) You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery
    • Inner Peace Increases maximum Energy by 30. Tiger Palm damage increased by 10%. 100 yd range. Palm's Energy cost reduced by 5. 100 yd range.
    • Invigorating Mists Vivify heals all allies with your Renewing Mist active for [ 141.77% [ 198.48% of Spell Power ], reduced beyond 5 allies.
    • Invigorating Mists Vivify heals all allies with your Renewing Mist active for [ 141.77% [ 198.48% of Spell Power ], reduced beyond 5 allies. 40 yd range. Instant.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
    • Ironshell Brew Increases Armor Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active by 25%. Increases Dodge while Fortifying Brew is active by 25%.
    • Jade Bond Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 40% and Yu'lon's Soothing Breath healing is increased by 40%. 300%.
    • Jade Charged Lightning (New) Crackling Jade Lightning now always knocks your target back at the start and end of its channel at increased effectiveness, but its cooldown is increased to 45 sec.
    • Jade Sanctuary (New) You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
    • Jade Sanctuary (New) You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends. Instant.
    • Jade Swiftness (New) Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Instant.
    • Jade Walk (New) Tiger's Lust increases the movement speed of 4 nearby allies by 20% for until cancelled. Your movement speed is increased by 5%. Instant.
    • Jade Walk (New) While out of combat, your movement speed is increased by 15%.
    • Jadefire Harmony Your abilities reset Jadefire Stomp 100% more often. Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 12% for 10 sec.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. Instant. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 1 charge. 4% of Base Mana. 30 yd range. Instant. 30 sec recharge. 1 sec global cooldown. 1 charge.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Jadefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the path. Stagger is 5% more effective for 8 sec against enemies caught in the path suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path. 100 yd range. Instant. 100 yd range. Instant.
    • Knowledge of the Broken Temple (New) Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
    • Knowledge of the Broken Temple (New) Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times. Instant.
    • Lead from the Front (New) Chi Burst, Chi Wave, and Expel Harm now heal you for 20% of damage dealt.
    • Lead from the Front (New) Chi Burst, Chi Wave, and Expel Harm now heal you for 20% of damage dealt. Instant.
    • Lighter Than Air (New) Instant.
    • Lighter Than Air (New) Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec. Instant.
    • Lighter Than Air (New) Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec.
    • Lighter Than Air (New) Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec. Instant.
    • Manifestation (New) Chi Burst and Chi Wave deal 100% increased damage and healing.
    • Mantra of Purity (New) When cast on yourself, your single-target healing spells heal for 10% more and grant a 1 heal over 15 sec.
    • Mantra of Purity (New) When cast on yourself, your single-target healing spells heal for 10% more and grant a 1 heal over 15 sec. Instant.
    • Mantra of Purity (New) Fortifying Brew grants 20% Stagger. Instant.
    • Mantra of Tenacity (New) Fortifying Brew grants 20% Stagger.
    • Mark of the Crane Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times.and only applies to the primary target of each effect.
    • Martial Instincts (New) Increases your Physical damage done by 5% and Avoidance increased by 4%.
    • Martial Mixture (New) Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times. Instant.
    • Martial Mixture (New) Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
    • Martial Precision (New) Your attacks penetrate 10% armor.
    • Momentum Boost (New) Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
    • Momentum Boost (New) Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends. Instant.
    • Momentum Boost (New) Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends. Instant.
    • Niuzao's Protection (New) Fortifying Brew grants you an absorb shield for 25% of your maximum health.
    • Niuzao's Protection (New) Fortifying Brew grants you an absorb shield for 25% of your maximum health. Instant.
    • One Versus Many (New) Damage dealt by Fists of Fury and Keg Smash counts as double towards Flurry Charge generation. Fists of Fury damage increased by 10%. Keg Smash damage increased by 30%.
    • Ordered Elements (New) During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. Unlimited range. Instant.
    • Ordered Elements (New) During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. Instant.
    • Ordered Elements (New) During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
    • Overwhelming Force (NYI) (New) Rising Sun Kick, Blackout Kick, and Tiger Palm damage enemies in a line through their primary target.
    • Ox Stance (New) You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery Instant.
    • Path of Resurgence (New) Chi Burst increases vitality stored by 25% for 10 sec.
    • Path of Resurgence (New) Chi Burst increases vitality stored by 25% for 10 sec. Instant.
    • Peace and Prosperity (New) Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
    • Power Strikes Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage. Unlimited range. Instant. also casts Expel Harm and deals 100% additional damage. Expel Harm Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. Unlimited range. Instant.
    • Predictive Training (New) When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec. Instant.
    • Predictive Training (New) When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
    • Pressure Points (New) Paralysis now removes all Enrage effects from its target.
    • Pride of Pandaria (New) Flurry Strikes have 15% additional chance to critically strike.
    • Protect and Serve (New) Your Vivify always heals you for an additional 30% of its total value.
    • Purified Spirit (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Purified Spirit (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant.
    • Purified Spirit (New) When Aspect of Harmony ends, any remaining vitality is released as healing over 8 sec, split among nearby targets.
    • Quick Footed (New) The duration of snare effects on you is reduced by 20%.
    • Renewing Mist (New) Surrounds the target with healing mists, restoring [ 196.65% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Unlimited range. Instant.
    • Resonance (NYI) (New) When Aspect of Harmony heals, it has a chance to spread to a nearby ally. When you directly heal an affected target, it has a chance to intensify. Targets damaged or healed by your Aspect of Harmony take 10% increased damage or healing from you.
    • Resonant Fists Your attacks have a chance to resonate, dealing [ $@traitentryrank101,520 * (15% of Attack Power) [ 15% of Attack Power ;] Nature damage to enemies within 8 yds.
    • Restore Balance (New)
    • Revolving Whirl (New) Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji.
    • Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font and Enveloping Mist for [ 23.94% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration. Instant.
    • Roar from the Heavens (NYI) (New) Tiger's Lust grants 20% speed to up to 2 allies near its target.
    • Roll Roll a short distance. 1 charge. Instant. 20 sec recharge. 1 charge. 2 charges. Instant. 20 sec recharge. 2 charges.
    • Rushing Jade Wind (New) Summons a whirling tornado around you, causing [ 119.7% of Attack Power ] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets. Instant. 6 sec cooldown.
    • Rushing Jade Wind (New) Strike of the Wind Lord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing [ 119.7% of Attack Power ] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
    • Rushing Reflexes (New) Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 0 to 10 yards after you Roll. 10 yd range. Instant.
    • Rushing Reflexes (New) Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 0 to 10 yards after you Roll.
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Instant. Expel Harm: Versatility Instant.
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Instant. Expel Harm: Versatility Instant.
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Instant. Expel Harm: Versatility Instant.
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Instant. Expel Harm: Versatility Instant.
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Expel Harm: Versatility
    • Secret Infusion After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Essence Font: Haste Expel Harm: Versatility Instant. Expel Harm: Versatility Instant.
    • Sequenced Strikes (New) You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
    • Serpent Stance (New) You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery Instant.
    • Singularly Focused Jade (New) Jadefire Stomp's initial hit now strikes 1 target, but deals 500% increased damage and healing.
    • Spirit's Essence (New) Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
    • Spirit's Essence (New) Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast. 100 yd range. Instant.
    • Strength of the Black Ox (New) 40 yd range. Instant.
    • Strength of the Black Ox (New) Instant.
    • Strength of the Black Ox (New) 100 yd range. Instant.
    • Strength of the Black Ox (New)
    • Summon White Tiger Statue Summons a White Tiger Statue at the target location for 30 sec, pulsing [ 25% 10 sec, pulsing [ 50% of Attack Power ] damage to all enemies every 2 sec for 30 10 sec. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
    • Summon White Tiger Statue (New) Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses [ 50% of Attack Power ] damage to all enemies every 2 sec for 10 sec.
    • Summon White Tiger Statue Summons a White Tiger Statue at the target location for 0 sec, pulsing [ 25% [ 50% of Attack Power ] damage to all enemies every 2 sec for 0 sec. Instant.
    • Swift Art (New) Roll removes a snare effect once every 30 sec sec.
    • Swift Art (New) Roll removes a snare effect once every 30 sec sec. Instant.
    • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Instant.
    • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
    • Temple Training (New)
    • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100% faster. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. Instant. 30 sec cooldown.
    • Thunderfist Strike of the Windlord grants you a stack of Thunderfist 4 stacks of Thunderfist and an additional stack for each enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% of Attack Power ] Nature damage.
    • Tiger Lust Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Instant. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec. Instant.
    • Tiger Palm Brewmaster: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Reduces the remaining cooldown on your Brews by 1 sec. Windwalker: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Generates 0 Chi. Mistweaver, Initial: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Power Strikes: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Generates 3 Chi. 50 Energy. Melee range. Instant.
    • Tiger Palm Brewmaster: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Reduces the remaining cooldown on your Brews by 1 sec. Windwalker: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Generates 0 Chi. Mistweaver, Initial: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Power Strikes: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Generates 3 Chi. Melee range. Instant. Melee range. Instant.
    • Tiger Stance (New) You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery Instant.
    • Tiger Streak (New) Tiger's Lust increases the movement speed of 4 nearby allies by 20% for until cancelled. Your movement speed is increased by 5%. 20 yd range. Instant.
    • Tiger Streak (New) Tiger's Lust increases the movement speed of 4 nearby allies by 20% for until cancelled. Your movement speed is increased by 5%.
    • Tiger Streak (New) Tiger's Lust increases the movement speed of 4 nearby allies by 20% for until cancelled. Your movement speed is increased by 5%. 100 yd range. Instant.
    • Tiger Tail Sweep Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec 4 yds. Monk - Level 35 Talent. Monk - Level 35 Talent.
    • Tiger's Vigor (New) Casting Tiger's Lust reduces the remaining cooldown on Roll by 5 sec.
    • Transcendence (New) Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. 100 yd range.
    • Transcendence (New) Split your body and spirit, tethering your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location. 40 yd range. Instant. 15 sec cooldown.
    • Transcendence (New) Split your body and spirit, tethering your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location. 40 yd range. Instant. 10 sec cooldown.
    • Transcendence: Linked Spirits (New) Transcendence now tethers your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location. 10 sec cooldown.
    • Transcendence: Transfer (New) Teleport to your spirit's location. Instant. 45 sec cooldown.
    • Transfer the Power Brewmaster, Windwalker: Rushing Jade Wind, Blackout Kick and Rising Sun Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times. Mistweaver, Initial: Blackout Kick and Rising Sun Blackout Kick, Rising Sun Kick, and Spinning Crane Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times. 100 yd range. Instant.
    • Turned Fortune (New) Vivify's healing on yourself is increased by 35% for 10 sec after casting Transcendence: Transfer.
    • Turned Fortune (New) While out of combat, your movement speed is increased by 15%. Instant.
    • Unity Within (New) Celestial Conduit can be recast once during its duration to call upon all of the August Celestials at once to assist you at 200% effectiveness. 40 yd range. Instant.
    • Unity Within (New) Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
    • Unity Within (New) Celestial Conduit can be recast once during its duration to call upon all of the August Celestials at once to assist you at 443,591% effectiveness. Instant.
    • Veteran's Eye (New) Striking the same target 5 times within 2 sec grants 1% Haste. Multiple instances of this effect may overlap, stacking up to 10 times.
    • Veteran's Eye (New) Striking the same target 5 times within 2 sec grants 1% Haste. Multiple instances of this effect may overlap, stacking up to 10 times. 9 yd range. Instant.
    • Veteran's Eye (New) Striking the same target 5 times within 2 sec grants 1% Haste. Multiple instances of this effect may overlap, stacking up to 10 times. 9 yd range. Instant.
    • Vigilant Watch (New) Blackout Kick deals an additional 20% critical damage and increases the damage of your next set of Flurry Strikes by 10%. Instant.
    • Vigilant Watch (New) Blackout Kick deals an additional 20% critical damage and increases the damage of your next set of Flurry Strikes by 10%.
    • Vivify (Brewmaster, Windwalker, Initial) Causes a surge of invigorating mists, healing the target for [ 141.8% of Spell Power ]. [ 198.5% of Spell Power ].
    • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 276.5% of Spell Power ]. [ 387% of Spell Power ].
    • Vivify (Invigorating Mists) Causes a surge of invigorating mists, healing the target for [ 141.8% [ 198.5% of Spell Power ] and all allies with your Renewing Mist active for [ 103.5% [ 138.1% of Spell Power ], reduced beyond 5 allies.
    • Vivify 3.4% 3% of Base Mana / 30 Energy / 30 Energy.
    • Way of a Thousand Strikes (New) Rising Sun Kick, Blackout Kick, and Tiger Palm contribute 50% additional vitality.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 246.3% [ 375% of Attack Power ] damage to all nearby enemies and an additional [ 230% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Instant.
    • Whirling Dragon Punch (New) Performs a devastating whirling upward strike, dealing [ 375% of Attack Power ] damage to all nearby enemies and an additional [ 230% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. 100 yd range. Instant.
    • Whirling Steel (New) When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 30 sec sec. Instant.
    • Whirling Steel (New) When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 30 sec sec.
    • Whirling Steel (New) When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 30 sec sec. Instant.
    • Wind's Reach (New) The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
    • Wisdom of the Wall (New) Critical strike damage increased by 30%. Effect of your Mastery increased by 25%. Dodge and Critical Strike chance increased by 25% of your Versatility bonus. Flurry Strikes deal [ 100% of Attack Power ] Shadow damage to all uncontrolled enemies within 6 yds. Instant.
    • Wisdom of the Wall (New) Every 10 Flurry Strikes, become infused with the Wisdom of the Wall for 20 sec. Wisdom of the Wall Critical strike damage increased by 30%. Effect of your Mastery increased by 25%. Dodge and Critical Strike chance increased by 25% of your Versatility bonus. Flurry Strikes deal [ 100% of Attack Power ] Shadow damage to all uncontrolled enemies within 6 yds.
    • Xuen's Guidance (New) Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 30%.
    • Yu'lon's Knowledge (New)
    • Zen Pulse (New) Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for [ 160% of Spell Power ] increased by 6% per Renewing Mist active, up to 30%.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 165.38% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for [ 166.32% of Spell Power ] per enemy damaged Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for [ 160% of Spell Power ] increased by 6% per Renewing Mist active, up to 30%. 40 yd range. Instant. 15 sec cooldown.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals 0 damage to all enemies within 0 yds of the target. The ally is healed for [ 166.32% [ 160% of Spell Power ] per enemy damaged. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 165.38% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for [ 166.32% of Spell Power ] per enemy damaged. 40 yd range. Instant. Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for [ 160% of Spell Power ] increased by 6% per Renewing Mist active, up to 30%. 40 yd range. Instant.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 165.38% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for [ 166.32% [ 160% of Spell Power ] per enemy damaged. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Zen Pulse (New) Instant.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 165.38% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for [ 166.32% of Spell Power ] per enemy damaged. 1% of Base Mana Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for [ 160% of Spell Power ] increased by 6% per Renewing Mist active, up to 30%. 40 yd range. Instant. 30 sec cooldown.

    Brewmaster
    • Brewmaster Monk Increases damage/healing by 11%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 11%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Increases damage/healing by 115%: Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 32%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji and Chi Wave Increases damage/healing by 20%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Monk - Brewmaster Spec. Monk - Brewmaster Spec.

    Mistweaver
    • Mastery: Gust of Mists Renewing Mist, Enveloping Mist, Rising Sun Kick, Expel Harm, and Vivify cause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
    • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 4%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Harmony, Chi Burst, Chi Wave Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Essence Font, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mantra of Tenacity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse Increases periodic damage/healing by 4%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Harmony, Chi Burst, Chi Wave Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Essence Font, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mantra of Tenacity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse Increases damage/healing by 79%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 4%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 245%: Tiger Palm Increases damage/healing by 184%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Decreases damage/healing by 8%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane Increases periodic damage/healing by 10%: Corrosive Dosage Courage of the White Tiger, Flight of the Red Crane Monk - Mistweaver Spec. Monk - Mistweaver Spec.
    • Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font and Enveloping Mist for [ 23.94% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration. Mistweaver Monk - Level 50 Talent. Mistweaver Monk - Level 50 Talent.

    Windwalker
    • Dance of Chi-Ji Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 300% damage. Windwalker Monk - Level 45 Talent. Windwalker Monk - Level 45 Talent. Approximately 2 procs per minute. 1.5 procs per minute.
    • Empowered Tiger Lightning Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you and your summons have dealt to those targets in the last 4 sec.Monk - Windwalker Spec. Monk - Windwalker Spec.
    • Mastery: Combo Strikes Your abilities deal [ 125% [ 150% of Spell Power ]% more damage when they are not a repeat of the previous ability. Monk - Windwalker Spec. Monk - Windwalker Spec.
    • Predestination Name changed from "Pressure Points" to "Predestination".
    • Touch of Karma Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 70% of that amount to the enemy target as Nature damage over 6 sec. Monk - Windwalker Spec. Monk - Windwalker Spec. 20 yd range. Instant. 1.5 min cooldown.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 246.3% [ 375% of Attack Power ] damage to all nearby enemies and an additional [ 230% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 50 Talent. Windwalker Monk - Level 50 Talent. Instant. 24 30 sec cooldown. 1 sec global cooldown.
    • Windwalker Monk Increases damage/healing by 3%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 3%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Shadowboxing Treads, Teachings of the Monastery, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140% 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 36%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 20%: Blackout Kick, Fist of the White Tiger, Shadowboxing Treads, Strike of the Windlord, Teachings of the Monastery, Tiger Palm Decreases damage/healing by 5%: Spinning Crane Kick Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 8%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 10%: Blackout Kick, Fists of Fury, Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 15%: Tiger Palm Increases damage/healing by 20%: Spinning Crane Kick Increases damage/healing by 10%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 8%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick 100%: Combat Wisdom, Expel Harm, Reverse Harm Monk - Windwalker Spec. Monk - Windwalker Spec.

  8. #8
    The War Within Alpha Datamining - Build 54210 - Paladin Class Changes
    Originally Posted by MMO-Champion
    Paladin (Forums, Talent Calculator)
    • Adjudication Critical Strike damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral outward dealing [ 19.5% of Attack Power ] Holystrike damage to enemies. also has a chance to cast Highlord's Judgment.
    • Art of War Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice.Critical strikes increase the chance by an additional 10%.
    • Aurora (New) After you cast Holy Prism or Barrier of Faith, gain Divine Purpose. Divine Purpose Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% increased damage and healing.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 25% 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 40 yd range. Instant.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 25% 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 2.4% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 25% 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 40 yd range. Instant.
    • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 25% 15% of the amount healed. 60 yd range. Instant.
    • Bestow Light (New) Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for [ 20% of Spell Power ] every 1 sec. Instant.
    • Bestow Light (New) Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for [ 20% of Spell Power ] every 1 sec. Instant.
    • Bestow Light (New) Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for [ 20% of Spell Power ] every 1 sec.
    • Bestow Light (New) Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for [ 20% of Spell Power ] every 1 sec. Instant.
    • Blades of Light Crusader Strike, Judgment, Hammer of Wrath and your damaging single target Holy Power abilities deal Holystrike damage. now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
    • Blessed Assurance (New) Casting a Holy Power Spender increases the damage and healing of your next Crusader Strike by 100%. 40 yd range. Instant.
    • Blessed Assurance (New) Casting a Holy Power Spender increases the damage and healing of your next Crusader Strike by 100%. 40 yd range.
    • Blessed Hammers Throws a Blessed Hammer that spirals outward, dealing [ 19.5% of Attack Power ] Holy damage to enemies. Generates 30 Holy Power. 3 charges A holy hammer spirals outward from your target, dealing [ 29.25% of Attack Power ] Holystrike damage. 3 charges. Unlimited range. Instant. 6 sec recharge. 3 charges.
    • Blessed Hammers Throws a Blessed Hammer every second for 5 seconds that spirals outward, dealing [ 19.5% [ 29.25% of Attack Power ] Holystrike damage to enemies. Generates 30 Holy Power per Blessed Hammer. Instant. 20 sec cooldown.
    • Blessing of An'she (New) Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 200%. Instant.
    • Blessing of An'she (New) Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 200%. Approximately 2 procs per minute.
    • Blessing of An'she (New) Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 200%. Instant.
    • Blessing of Summer (New) Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use. 100 yd range. Instant.
    • Blessing of Summer Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 20% additional damage as Holy 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yds. Blessing of the Seasons: Turns to Autumn after use. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blessing of Summer Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. 100 yd range. Instant. 100 yd range. Instant.
    • Blessing of the Forge (New) Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. 100 yd range. Instant.
    • Blessing of the Forge (New) When you use a Holy Word spell, you summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead. 100 yd range. Instant.
    • Blessing of the Forge (New) Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. 40 yd range.
    • Bonds of Fellowship (New) You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%. Instant.
    • Bonds of Fellowship (New) You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
    • Burn to Ash (New) When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Dawnlight (New) After you cast Holy Prism or Barrier of Faith, your next Holy Power spender is guaranteed to apply 1 Dawnlight.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
    • Dawnlight (New) After you cast Holy Prism or Barrier of Faith, your next Holy Power spender is guaranteed to apply 1 Dawnlight. Instant.
    • Dawnlight (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Divine Arbiter Abilities that deal Holystrike damage deal 5% increased damage and casting abilities that deal Holystrike damage grants Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 375% of Attack Power ] Holystrike damage to your primary target and [ 75% of Attack Power ] Holystrike damage to enemies within 6 yds. Instant.
    • Divine Arbiter Abilities that deal Holystrike damage deal 5% increased damage and casting abilities that deal Holystrike damage grants Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 375% of Attack Power ] Holystrike damage to your primary target and [ 75% of Attack Power ] Holystrike damage to enemies within 6 yds. Unlimited range. Instant.
    • Divine Arbiter Abilities that deal Holystrike damage deal 5% increased damage and casting abilities that deal Holystrike damage grants Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 375% of Attack Power ] Holystrike damage to your primary target and [ 75% of Attack Power ] Holystrike damage to enemies within 6 yds.
    • Divine Guidance (New) For each Holy Power Spender cast, your next Consecration does Attack Power damage or healing split across all enemies and allies, up to [ 500% of Attack Power ] total. 20 yd range.
    • Divine Guidance (New) For each Holy Power Spender cast, your next Consecration does Attack Power damage or healing split across all enemies and allies, up to [ 500% of Attack Power ] total. 20 yd range.
    • Divine Guidance (New) For each Holy Power Spender cast, your next Consecration does Attack Power damage or healing split across all enemies and allies, up to [ 500% of Attack Power ] total.
    • Divine Guidance (New) spelldesc433,583 40 yd range. Instant.
    • Divine Guidance (New) spelldesc433,106 40 yd range. Instant.
    • Divine Hammer (New) Consecration's damage over time has a chance to grant you 1 Holy Power. Chances increase up to 4 targets within Consecration. Instant.
    • Divine Hammer Divine Hammers spin around you, damaging consuming a Holy Power to strike enemies within 8 yds for [ 71.4% [ 35.7% of Attack Power ] Holy damage over 12 sec every 2.2 sec. While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Instant. 20 sec cooldown. 1 Holy Power. Instant. 2 min cooldown.
    • Divine Hammer Divine Hammers spin around you, damaging consuming a Holy Power to strike enemies within 8 yds for [ 71.4% [ 35.7% of Attack Power ] Holy damage over 12 sec every 2.2 sec. While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Unlimited range. Instant. 1 Holy Power. Unlimited range. Instant.
    • Divine Inspiration (New) Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
    • Divine Steed (New) Leap atop your Charger gallop at a target, increasing movement speed by 100% for 3 sec. Usable while indoors or in combat. 1 charge. 25 yd range. Instant. 45 sec recharge. 1 charge.
    • Empyrean Hammer (New) A Holy Hammer called down from the skies to deal [ 49% of Attack Power ] Holy damage to its target. Unlimited range. Instant.
    • Empyrean Hammer (New) When Empyrean Hammer critically strikes, 60% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. Unlimited range. Instant.
    • Endless Wrath (New) Calling down an Empyrean Hammer has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
    • Eternal Flame 100 yd range. Instant. Heals an ally for [ 315% of Spell Power ] and an additional [ 100% of Spell Power ] over 20 sec. Healing increased by 25% when cast on self. 3 Holy Power / 10% of Base Mana / 1.2% of Base Mana. 40 yd range. Instant.
    • Eternal Sun (New) Sunspot's duration is increased by 2 sec and Eternal Flame's duration is increased by 3 sec.
    • Excoriation (New) Enemies within 8 yards of Hammer of Justice's target are slowed by 15% for 5 sec. 30 yd range.
    • Excoriation (New) spelldesc433,896 30 yd range. Instant.
    • Execution Sentence A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 30% 20% of the damage taken from your abilities as Holy damage during that time. 100 yd range. Instant.
    • Execution Sentence A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 30% 20% of the damage taken from your abilities as Holy damage during that time. 150 yd range. Instant.
    • Exorcise (New) Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. 1 charge. 10% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge.
    • Exorcism Blasts the target with Holy Light, causing [ 100% [ 80% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant.
    • Exorcism Blasts the target with Holy Light, causing [ 100% [ 80% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant. 20 sec cooldown.
    • Exorcism Blasts the target with Holy Light, causing [ 100% [ 80% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant.
    • Eye of Tyr Releases a blinding flash from your shield, causing [ 56.7% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec. Instant. 60 sec cooldown. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Fear No Evil (New) While wielding an Armament the duration of Fear effects is reduced by 50%. 40 yd range.
    • For Whom the Bell Tolls (New) Divine Toll grants up to 100% increased damage to your next 3 Judgment when striking only 1 enemy. This amount is reduced by 20% for each additional target struck. Instant.
    • For Whom the Bell Tolls (New) Divine Toll grants up to 100% increased damage to your next 3 Judgment when striking only 1 enemy. This amount is reduced by 20% for each additional target struck.
    • Forewarning (New) The cooldown of Holy Armaments is reduced by 20%. 40 yd range.
    • Forge's Reckoning (New) Deals [ 50% of Attack Power ] damage to enemy targets. Reduced above 5 targets. 100 yd range. Instant.
    • Gleaming Rays (New) While a Dawnlight is active, your Holy Power spenders deal 10% additional damage or healing. Instant.
    • Gleaming Rays (New) While a Dawnlight is active, your Holy Power spenders deal 10% additional damage or healing.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ], split evenly among them. Glimmer of Light's total healing and damage is increased by 4% for each target affected. You may have Glimmer of Light on up to 3 targets. When Glimmer of Light is dispelled, its effect is activated at 100% value.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Instant.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
    • Greater Judgment Judgment causes the target to take 20% increased damage from your next Holy Power ability.Multiple applications may overlap.
    • Hammer and Anvil (New) spelldesc433,583 40 yd range. Instant.
    • Hammer and Anvil (New) Judgment critical strikes cause a shockwave around the target, dealing [ 100% of Attack Power ] additional damage or healing at the target's location.
    • Hammer and Anvil (New) Judgment critical strikes cause a shockwave around the target, dealing [ 100% of Attack Power ] additional damage or healing at the target's location.
    • Hammer and Anvil (New) spelldesc433,583 40 yd range. Instant.
    • Hammer of Light (New) Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. 5 Holy Power. 12 yd range. Instant.
    • Hammer of Light (New) Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. 14 yd range. Instant.
    • Hammer of Light (New) Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. Instant.
    • Hammerfall (New) Your Holy Powers spending abilities call down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
    • Hammerfall (New) Your Holy Powers spending abilities call down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. Instant.
    • Higher Calling (New) Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec.
    • Highlord's Judgment (New) Increases Holy damage done by [ 150% of Spell Power ]%.
    • Highlord's Judgment Name changed from "Exorcism" to "Highlord's Judgment". Blasts the target with Holy Light, causing [ 100% the Light, dealing [ 80% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant. 30 yd range. Instant.
    • Highlord's Wrath Name changed from "Highlord's Judgment" to "Highlord's Wrath". Judgment's duration is increased by 3 sec. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities. Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
    • Holy Bulwark (New) While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Instant.
    • Holy Bulwark (New) Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Becomes Sacred Weapon after use. Limited to 1 target. 100 yd range. Instant.
    • Holy Bulwark (New) Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Becomes Sacred Weapon after use. 2 charges. 40 yd range. Instant. 60 sec recharge. 2 charges.
    • Holy Bulwark (New) Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Becomes Sacred Weapon after use. Limited to 1 target. 100 yd range. Instant.
    • Holy Bulwark (New) While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. 40 yd range. Instant.
    • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 150% [ 124.8% of Spell Power ] Holy damage and radiates [ 245% [ 203.8% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 490% [ 407.7% of Spell Power ] and radiates [ 90% [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Limited to 6 targets. 40 yd range. Instant. 20 sec cooldown.
    • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 150% [ 124.8% of Spell Power ] Holy damage and radiates [ 245% [ 203.8% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 490% [ 407.7% of Spell Power ] and radiates [ 90% [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. 40 yd range. Instant. 20 sec cooldown.
    • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 61.2% [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 153.5% [ 147.36% of Spell Power ] healing to an ally.
    • Illumine (New) Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
    • Judicious Skies (New) Empyrean Hammer applies Judgment to its target.
    • Laying Down Arms (New) When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light 40 yd range.
    • Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 83.34% [ 80% of Spell Power ]. 100 yd range. Instant.
    • Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 83.34% [ 80% of Spell Power ]. 3 Holy Power / 1.2% of Base Mana. Instant.
    • Light of the Martyr (New) While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. Instant.
    • Light of the Martyr (New) While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. Instant.
    • Light of the Martyr (New) While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
    • Light of the Martyr (New) While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. Instant.
    • Lightning Storm (New) Calls down a lightning storm dealing [ 180% of Attack Power ] Thunderstrike damage to all nearby enemies. 30 yd range. Instant. 60 sec cooldown.
    • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 25% 15% of the amount healed. 60 yd range.
    • Light's Deliverance (New) You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. Instant.
    • Light's Deliverance (New) You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. Instant.
    • Light's Deliverance (New) You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.
    • Light's Deliverance (New) You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. Instant.
    • Light's Guidance (New) Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. Costs 5 Holy Power.
    • Lingering Radiance (New) Dawnlight leaves an Eternal Flame for 12 sec on allies or a Greater Judgment on enemies when they expire or are extended.
    • Luminosity (New) Critical Strike chance of Holy Shock and Light of Dawn increased by 10%.
    • Morning Star (New) Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat.
    • Morning Star (New) Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat. Instant.
    • Morning Star (New) Instant.
    • Radiant Aura (New) Heals up to 5 targets for [ 82.26% of Spell Power ]. 100 yd range. Instant.
    • Reckoning Call down a blast of heavenly energy, dealing [ 288.75% of Attack Power ] Holy damage to all targets in the target area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec. 40 yd range. Instant.
    • Righteous Cause Templar's Verdict, Final Verdict and Justicar's Vengeance have a 20% Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice.
    • Rite of Adjuration (New) spelldesc433,583 40 yd range. Instant.
    • Rite of Adjuration (New) spelldesc433,583 Instant.
    • Rite of Adjuration (New) Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power Spenders to sometimes unleash a burst of healing around a target. Lasts 60 min. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves. Weapon Imbue. Weapon Imbue. 2 sec cast.
    • Rite of Sanctification (New) spelldesc433,568 Instant.
    • Rite of Sanctification (New) Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 1%. Lasts 60 min. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves. Weapon Imbue. Weapon Imbue. 2 sec cast.
    • Sacred Weapon (New) Your auto attacks deal [ 10% of Attack Power ] additional Holy damage. 40 yd range. Instant.
    • Sacred Weapon (New) Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage or healing. Becomes Holy Bulwark after use. 2 charges. 40 yd range. Instant. 60 sec recharge. 2 charges.
    • Sacred Weapon (New) Your auto attacks deal [ 10% of Attack Power ] additional Holy damage. 40 yd range. Instant.
    • Sacred Weapon (New) While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage or healing. 40 yd range. Instant. Approximately 10 procs per minute.
    • Sacred Word (New) Heals the target for [ 80.65% of Spell Power ]. 100 yd range. Instant.
    • Sacrosanct Crusade (New) When you cast Wake of Ashes, gain Shield of Vengeance at 10% effectiveness. Shield of Vengeance
    • Sacrosanct Crusade (New) When you cast Wake of Ashes, gain Shield of Vengeance at 10% effectiveness. Shield of Vengeance
    • Sanctification (New) Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 sec. Multiple applications may overlap.
    • Sanctification (New) Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 sec. Multiple applications may overlap. Instant.
    • Searing Light Your abilities that deal Radiant damage Highlord's Judgment and Radiant damage abilities have a chance to call down an explosion of Holy Fire dealing [ 180% of Attack Power ] Radiant damage to all nearby enemies and leaving a Consecration in its wake. Deals reduced damage beyond 8 targets. Unlimited range.
    • Second Sunrise (New) Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.
    • Shake the Heavens (New) After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec. Unlimited range. Instant.
    • Shake the Heavens (New) After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
    • Shared Resolve (New) The effect of your active Aura is increased by 33% on targets with your Armaments. 40 yd range.
    • Shining Righteousness Shield of the Righteous deals [ 160% [ 128% of Spell Power ] damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
    • Shining Righteousness Shield of the Righteous deals [ 160% [ 128% of Spell Power ] damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power. Instant.
    • Shining Righteousness Shield of the Righteous deals [ 160% [ 128% of Spell Power ] damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
    • Shining Righteousness Shield of the Righteous deals [ 160% [ 128% of Spell Power ] damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power. Instant.
    • Shining Righteousness Shield of the Righteous deals [ 160% [ 128% of Spell Power ] damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power. 100 yd range. Instant.
    • Solar Grace (New) Your Haste is increased by 4% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap.
    • Solar Grace (New) Your Haste is increased by 4% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap. Instant.
    • Solidarity (New) If an ally picks up an Armament, you also gain its benefits. If you pick up an Armament, a nearby ally also gains its benefits. 40 yd range.
    • Sun Sear (New) Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional [ 60% of Spell Power ] over 4 sec.
    • Sun Sear (New) Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional [ 60% of Spell Power ] over 4 sec. 100 yd range. Instant.
    • Sun Sear (New) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
    • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
    • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
    • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight onto nearby allies or enemies and increases Dawnlight's duration by 25%.
    • Templar Slash (New) Complete the Templar combo, slash the target for [ 88.9% of Attack Power ] Radiant damage, and burn them over 4 sec for 50% of the damage dealt. Generate 1 Holy Power. Requires Melee Weapon. 100 yd range. Instant.
    • Templar Slash Complete the Templar combo, slash the target with a 100% increased chance to critically strike for [ 88.9% of Attack Power ] Radiant damage, and burn them over 4 sec for 50% of the damage dealt. Generate 1 Holy Power. Requires Melee Weapon. 0.4% of Base Mana. Melee range. Instant. 1 sec global cooldown.
    • Templar Strikes Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% of Attack Power ] Radiant damage. You have 4 sec to continue the combo and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% of Attack Power ] Radiant damage and is always a critical strike. Inherits Crusader Strike benefits. burns the enemy for 50% of the damage dealt over 4 sec.
    • Templar Sweep Finish the Templar combo, sweeping the target for a guaranteed critical strike dealing [ 120% of Attack Power ] Radiant damage. Or finish the combo with Judgment to cause a Blessed Hammer to spiral outward dealing [ 19.5% [ 29.25% of Attack Power ] Holystrike damage to enemies. Generates 1 Holy Power. Requires Melee Weapon. 2% of Base Mana. Melee range. Instant. 1.2 sec global cooldown.
    • Templar's Watch (New) Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
    • Truth's Wake Wake of Ashes slows targets by 50% and burns the target Burns the targets for an additional [ 163.2% of Attack Power ] Radiant damage over 6 sec. Instant. 9 sec, and slows them by 50%. Instant.
    • Tyr's Deliverance Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 62.69% [ 68.96% of Spell Power ]. Allies healed also receive 15% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. 100 yd range. Instant.
    • Undisputed Ruling (New) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
    • Undisputed Ruling (New) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec. Instant.
    • Unrelenting Charger (New) Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
    • Unrelenting Charger (New) Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. Instant.
    • Unrelenting Charger (New) Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. Instant.
    • Valiance (New) Consuming Shining Light or Infusion of Light extends the duration of any active Armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist. 40 yd range.
    • Vanguard of Justice Your damaging Holy Power abilities Templar's Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage.
    • Vengeful Wrath Hammer of Wrath always critically strikes. deals 50% increased damage to enemies below 35% health.
    • Wake of Ashes Lash out at your enemies, dealing [ 351.12% [ 292.6% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for applying Truth's Wake, burning the targets for an additional [ 152.3% of Attack Power ] damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. Instant.
    • Wake of Ashes Lash out at your enemies, dealing [ 351.12% [ 292.6% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for applying Truth's Wake, burning the targets for an additional [ 152.3% of Attack Power ] damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. Instant.
    • Wake of Ashes Lash out at your enemies, dealing [ 351.12% [ 292.6% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for applying Truth's Wake, burning the targets for an additional [ 152.3% of Attack Power ] damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. 100 yd range. Instant.
    • Wake of Ashes Lash out at your enemies, dealing [ 351.12% [ 292.6% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for applying Truth's Wake, burning the targets for an additional [ 152.3% of Attack Power ] damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. Instant. 30 sec cooldown. 1 charge. Instant. 30 sec recharge. 1 charge.
    • Will of the Dawn (New) Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, with the duration based on how many clouds of mist are consumed. Lesson of Doubt: Your spells and abilities deal up to 40% more healing and damage to targets, based on their current health. Lesson of Despair: Your Critical Strike is increased by 30% while above 50% health. Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 20%. Lesson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec. Instant.
    • Will of the Dawn (New) Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec Instant.
    • Will of the Dawn (New) Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec
    • Will of the Dawn (New) Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec Instant.
    • Word of Glory (New) Calls down the Light to heal a friendly target for 0. Protection: Healing increased by up to 250% based on your missing health, or up to 100% if cast on another target. 2 charges. 1.2% of Base Mana. 40 yd range. Instant. 12 sec recharge. 2 charges.
    • Zealous Vindication (New) Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.

    Holy
    • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 25% 15% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 0.5% of Base Mana. 60 yd range. Instant.
    • Beacon of Virtue Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 25% 15% of the amount of your other healing done. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 147.84% [ 118.27% of Spell Power ] or healed for [ 164.16% [ 131.33% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent.
    • Holy Paladin Holy Paladin core passive Decreases damage/healing by 20%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Prism, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Touch of Light, Word of Glory Decreases periodic damage/healing by 20%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Touch of Light, Word of Glory Decreases damage/healing by 20%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Decreases damage/healing by 20% 36%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 105% 64%: Consecrated Ground and Consecration Increases damage/healing by 10% 11%: Afterimage, Faith in the Light, Word of Glory Increases damage/healing by 116%: Hammer of Wrath Increases damage/healing by 50%: Flash of Light Decreases periodic damage/healing by 21%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 25%: Crusader Strike and Crusader's Fire Decreases damage/healing by 4%: Flash of Light Paladin - Holy Spec. Paladin - Holy Spec.
    • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 25% 15% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 60 yd range.
    • Shield of the Righteous Slams enemies in front of you with your shield, causing [ 71.82% [ 57.46% of Attack Power ] Holy damage, and reducing the cooldown of Crusader Strike by 1.5 sec. Requires Shield. Paladin - Holy Spec. Paladin - Holy Spec. 3 Holy Power. Melee range. Instant. 1 sec cooldown.

    Holy & Initial
    • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 150% [ 124.8% of Spell Power ] Holy damage and radiates [ 245% [ 203.8% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 490% [ 407.7% of Spell Power ] and radiates [ 90% [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Paladin - Level 25 Talent. Paladin - Level 25 Talent. 2.6% of Base Mana. 40 yd range. Instant. 20 sec cooldown. 30 sec cooldown.

    Protection
    • Protection Paladin Increases damage/healing by 12%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 12%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 60%: Flash of Light Decreases damage/healing by 23% 14%: Boundless Judgment, Judgment, Judgment of Justice Increases damage/healing by 75%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory Increases damage/healing by 50% 68%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.

    Retribution
    • Execution Sentence A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 30% 20% of the damage taken from your abilities as Holy damage during that time. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent. 30 yd range. Instant. 30 sec cooldown. 0.8 sec global cooldown.
    • Final Reckoning Call down a blast of heavenly energy, dealing [ 288.75% of Attack Power ] Holy damage to all targets in the target area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. 30 yd range. Instant. 60 sec cooldown.
    • Mastery: Highlord's Judgment Name changed from "Mastery: Hand of Light" to "Mastery: Highlord's Judgment". Increases Holy damage done by 0.0% [ 150% of Spell Power ]%. Judgment has a [ 150% of Spell Power ]% chance to blast the target with the Light, dealing [ 80% of Attack Power ] Holy damage. Paladin - Retribution Spec. Paladin - Retribution Spec.
    • Retribution Paladin Increases damage/healing by 5%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 5%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 12%: Flash of Light Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 80%: Afterimage, Faith in the Light, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

  9. #9
    The War Within Alpha Datamining - Build 54210 - Priest Class Changes
    Originally Posted by MMO-Champion
    Priest (Forums, Talent Calculator)
    • Assured Safety (New) Power Word: Shield casts apply 1 stack of Prayer of Mending to your target. Prayer of Mending casts apply a Power Word: Shield to your target at 20% effectiveness.
    • Cascade (New) Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 10.8% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts. Can be cast in Spirit of Redemption. 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown.
    • Cascade (New) Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 10.8% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts. 100 yd range. Instant.
    • Cascade (New) You launch a Cascade [at an injured ally] [at an enemy] whenever you create a Halo. Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 10.8% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts.
    • Cascade (New) Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 10.8% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts. 100 yd range. Instant.
    • Cascade (New) Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 45.9% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. 40 yd range. Instant.
    • Cascade (New) Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 45.9% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
    • Clairvoyance (New) Your next Premonition cast grants Premonition of Piety, Insight, and Solace. Instant.
    • Clairvoyance (New) Under construction.
    • Clairvoyance (New) Instant.
    • Collapsing Void (New) Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded.
    • Collapsing Void (New) Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded. 100 yd range. Instant.
    • Dark Energy (New) While Entropic Void is active, you move 20% faster.
    • Dark Technique Normal: Enemies affected by Psychic Scream suffer 5% of your health in damage every 1 sec. This damage cannot break Psychic Scream. Mind Bomb: Enemies affected by Mind Bomb suffer 5% of your health in damage every 1 sec. This damage cannot break Mind Bomb. Can be cast in Shadowform. 100 yd range. Instant.
    • Dark Technique Normal: Enemies affected by Psychic Scream suffer 5% of your health in damage every 1 sec. This damage cannot break Psychic Scream. Mind Bomb: Enemies affected by Mind Bomb suffer 5% of your health in damage every 1 sec. This damage cannot break Mind Bomb. Can be cast in Shadowform. 40 yd range. Instant.
    • Darkening Horizon (New) Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 5 sec.
    • Depth of Shadows (New) Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec. Chance is increased against lower health targets.
    • Devour Matter (New) Shadow Word: Death consumes absorb shields from your target, dealing up to 1% extra damage to them and granting you 500% mana if a shield was present. Instant.
    • Devour Matter (New) Shadow Word: Death consumes absorb shields from your target, dealing up to 300% extra damage to them and granting you 1% mana if a shield was present.
    • Divine Feathers (New) When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
    • Embrace the Shadow (New) You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed. Instant.
    • Embrace the Shadow (New) You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
    • Energy Compression (New)
    • Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% of Spell Power ] Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
    • Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% of Spell Power ] Shadow damage every 1 sec while within its reach.
    • Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% of Spell Power ] Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
    • Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% of Spell Power ] Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
    • Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% of Spell Power ] Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
    • Fatebender (New) Instant.
    • Fatebender (New) Instant.
    • Fatebender (New) Premonition's effect is increased by 30% if the divined spell is different than the previous Premonition.
    • Fatebender (New) Instant.
    • Fatebender (New) Instant.
    • Flash Heal (New) Can't be cast in Shadowform. Instant.
    • Foreseen Circumstances (New) Pain Suppression reduces damage taken by an additional 10%. Guardian Spirit lasts an additional 2 sec.
    • Grand Reveal (New) When your Power Word: Shield is fully absorbed or your Prayer of Mending heals, gain a stack of Grand Reveal. At 150 stacks, gain an additional charge of Premonition. Instant.
    • Grand Reveal (New) When your Power Word: Shield is fully absorbed or your Prayer of Mending heals, gain a stack of Grand Reveal. At 150 stacks, gain an additional charge of Premonition.
    • Grand Reveal (New) When your Power Word: Shield is fully absorbed or your Prayer of Mending heals, gain a stack of Grand Reveal. At 150 stacks, gain an additional charge of Premonition. Instant.
    • Halo (New) Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Holy damage to enemies. Healing reduced beyond 6 targets. Can be cast in Shadowform, Spirit of Redemption. 30 yd range. Instant. 40 sec cooldown.
    • Healing Impact (New) Can't be cast in Shadowform. Instant.
    • Inner Quietus (New) Power Word: Shield absorbs 20% additional damage.
    • Mental Recovery Normal: After Psychic Scream ends, affected targets' movement speed is reduced by 40.0% for 5 sec. Mind Bomb: After Mind Bomb After Psychic Scream ends, affected targets' movement speed is reduced by 40.0% for 5 sec. 40 yd range. Instant.
    • Mindgames Assault an enemy's mind, dealing [ 225% Discipline, Holy: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 300% 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 300% [ 400% of Shadow Spell Power ] healing they deal will damage their target. 100 yd range. Instant. Shadow: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Generates 10 Insanity. 100 yd range. Instant.
    • Mindgames Assault an enemy's mind, dealing [ 225% Discipline, Holy: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 300% 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 300% [ 400% of Shadow Spell Power ] healing they deal will damage their target. 100 yd range. Instant. Shadow: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Generates 10 Insanity. 100 yd range. Instant.
    • Mindgames Assault an enemy's mind, dealing [ 225% Discipline, Holy: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 300% 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 300% [ 400% of Shadow Spell Power ] healing they deal will damage their target. 100 yd range. Instant. Shadow: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Generates 10 Insanity. 100 yd range. Instant.
    • Mindgames Assault an enemy's mind, dealing [ 225% Discipline, Holy: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 300% 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 300% [ 400% of Shadow Spell Power ] healing they deal will damage their target. 100 yd range. Instant. Shadow: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Generates 10 Insanity. 100 yd range. Instant.
    • Miraculous Recovery (New) Reduces the cooldown of Power Word: Life by 3 sec and allows it to be usable on targets below 50% health.
    • Narrowed Visions (New) Premonition gains an additional charge and now only rotates to the next spell when you cast Premonition.
    • No Escape (New) Entropic Rift slows enemies by up to 80%, increased the closer they are to its center. 100 yd range. Instant.
    • No Escape (New) Entropic Rift slows enemies by up to 80%, increased the closer they are to its center.
    • Perfect Vision (New) Reduces the cooldown of Premonition by 6 sec.
    • Power Surge (New)
    • Power Word: Life (New) A word of holy power that heals the target for [ 750% of Spell Power ]. Only usable if the target is below 35% health. Can be cast in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Preemptive Care (New) Increases the duration of Atonement by 1 sec and the duration of Renew by 3 sec.
    • Premonition (New) Instant.
    • Premonition (New) Gain access to a spell that gives you an advantage against your fate. Using your abilities rotates through the available spells. Premonition of Piety Increases your healing done by 5% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 sec. Premonition of Insight Reduces the cooldown of your next 3 spell casts by 5 sec. Premonition of Solace Your next single target healing spell increases your target's healing received by 25% for 10 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Premonition (New)
    • Premonition of Brilliance (New) Restores 5% of your maximum mana. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Premonition of Insight (New) Reduces the cooldown of your next 3 spell casts by 5 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Premonition of Insight (New) Instant.
    • Premonition of Piety (New) Increases your healing done by 5% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Premonition of Piety (New) Instant.
    • Premonition of Piety (New) Increases your healing done by 5% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 sec. Instant.
    • Premonition of Solace (New) Instant.
    • Premonition of Solace (New) Your next single target healing spell increases your target's healing received by 25% for 10 sec. 100 yd range. Instant.
    • Premonition of Solace (New) Your next single target healing spell increases your target's healing received by 25% for 10 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
    • Preventive Measures (New) Increases the damage absorbed by Power Word: Shield by 10% and the healing done by Prayer of Mending by 10%.
    • Prompt Deliverance (New) Reduces the cooldown of Purify by 2 sec.
    • Shielded Impact (New) Can't be cast in Shadowform. Instant.
    • Under Construction (New) Not yet implemented. Instant.
    • Void Blast (New) Sends a blast of cosmic void energy at the enemy, causing [ 228% of Spell Power ] Shadow damage. 1 charge. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec recharge. 1 charge.
    • Void Blast (New) Entropic Rift upgrades Smite into Void Blast while it is active. Void Blast: Sends a blast of cosmic void energy at the enemy, causing [ 228% of Spell Power ] Shadow damage.
    • Void Blast (New) Sends a blast of cosmic void energy at the enemy, causing [ 228% of Spell Power ] Shadow damage. All Shadow Orbs. 40 yd range. 1.5 sec cast.
    • Void Blast (New) Instant.
    • Void Empowerment (New) Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effective. Instant.
    • Void Empowerment (New) Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effective.
    • Void Empowerment (New) Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effective. Instant.
    • Void Infusion (New) Atonement healing with Void Blast is 100% more effective.
    • Void Leech (New) Every 2 sec siphon an amount equal to 3% of your health from a nearby ally if they are higher health than you. Instant.
    • Void Leech (New) Every 2 sec siphon an amount equal to 3% of your health from a nearby ally if they are higher health than you. 100 yd range. Instant.
    • Void Leech (New) Every 2 sec siphon an amount equal to 3% of your health from a nearby ally if they are higher health than you.
    • Void Shield (New) Shields an ally for 15 sec, absorbing [ 600% of Spell Power ] damage and [ 200% of Spell Power ] healing. Can be cast in Shadowform, Spirit of Redemption. 1% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
    • Voidheart (New) While Entropic Rift is active, your Atonement healing is increased by 20%.
    • Voidheart (New) While Entropic Rift is active, your Atonement healing is increased by 20%. Instant.
    • Voidwound (New) Power Word: Shield absorbs 20% additional damage. 100 yd range. Instant.
    • Voidwraith (New) Transform your Shadowfiend into a Voidwraith that casts Void Flay, dealing up to 50% additional damage, dealing more damage to higher health enemies.
    • Voidwraith (New) Summon a Voidwraith for 15 sec that casts Void Flay, dealing up to 100% additional damage, dealing more damage to higher health enemies. Generates 0.5% Mana each time the Voidwraith attacks. 40 yd range. Instant. 2 min cooldown.
    • Waste No Time (New) Premonition causes your next Power Word: Radiance, Heal, or Prayer of Healing cast to be instant and cost 15% less mana.
    • Waste No Time (New) Premonition causes your next Power Word: Radiance, Heal, or Prayer of Healing cast to be instant and cost 15% less mana. Instant.

    Discipline
    • Discipline Priest Discipline Priest core passive Decreases damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Halo, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases periodic damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Halo, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases damage/healing by 25%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Increases periodic damage/healing by 18%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 18%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 80%: Mind Blast and Schism Schism, Void Blast Increases damage/healing by 30%: Inescapable Torment Decreases damage/healing by 6%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Decreases periodic damage/healing by 5%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Decreases damage/healing by 39%: Mindgames Increases damage/healing by 63%: Flash Heal Increases damage/healing by 25%: Renew Increases periodic damage/healing by 25%: Renew Priest - Discipline Spec. Priest - Discipline Spec.

    Discipline, Holy, Shadow
    • Mindgames Assault an enemy's mind, dealing [ 225% Discipline, Holy: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 300% 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 300% [ 400% of Shadow Spell Power ] healing they deal will damage their target. Shadow: Assault an enemy's mind, dealing [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 7 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Generates 10 Insanity. PvP Talent. PvP Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown.Requires Priest. Requires level 10.

    Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Increases periodic damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Increases damage/healing by 1%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Decreases damage/healing by 15%: Mindgames Increases damage/healing by 15%: Mindgames Decreases periodic damage/healing by 5%: Renew Decreases damage/healing by 10%: Prayer of Mending Decreases damage/healing by 15%: Flash Heal Increases damage/healing by 28%: Flash Heal Increases damage/healing by 86%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact Void Blast Decreases periodic damage/healing by 9%: Renew Increases damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases periodic damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 15%: Prayer of Mending Priest - Holy Spec. Priest - Holy Spec.

    Shadow
    • Shadow Priest Increases damage/healing by 8%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Priest, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Increases periodic damage/healing by 8%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Priest, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Increases periodic damage/healing by 50%: Shadow Priest, Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases damage/healing by 50%: Shadow Priest, Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases periodic damage/healing by 21%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 21%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 49%: Mind Blast and Schism Schism, Void Blast Increases damage/healing by 10%: Inescapable Torment Increases damage/healing by 60%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 46%: Flash Heal Decreases damage/healing by 42%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 37%: Mind Blast and Schism Schism, Void Blast Increases periodic damage/healing by 25%: Renew Increases damage/healing by 25%: Prayer of Mending Decreases damage/healing by 2%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Priest, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley, Voidwound Decreases periodic damage/healing by 2%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Priest, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Voidwound Priest - Shadow Spec. Priest - Shadow Spec.

  10. #10
    The War Within Alpha Datamining - Build 54210 - Rogue Class Changes
    Originally Posted by MMO-Champion
    Rogue (Forums, Talent Calculator)
    • Bubbling Wax (New) Coats your weapons in a Bubbling Wax that lasts for 2 hrs. Applying poisonous effects to your target has a chance to spill a 4 yd wide pool of boiling wax on top of the target, dealing 0 Fire damage split between enemies. Damage is increased for each enemy struck, up to 5 enemies. Instant. Approximately 3 procs per minute.
    • Cloud Cover (New) Distract now also creates a cloud of smoke for 10 sec. Cooldown increased to 90 sec. Attacks from within the cloud apply Fazed.
    • Coup de Grace (New) After 4 strikes with Unseen Blade, your next Eviscerate or Black Powder will be performed as a Coup de Grace, dealing 40% more damage. If the primary target is Distracted, gain 5 stacks of Flawless Form.
    • Coup de Grace (New) Charge to your target with your blades out, dealing [ 120% of Attack Power ] Physical damage to the target and [ 60% of Attack Power ] to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. Requires One-Handed Melee Weapon. 20 yd range. Instant.
    • Coup de Grace (New) After 4 strikes with Unseen Blade, your next Eviscerate or Black Powder will be performed as a Coup de Grace, dealing 40% more damage. If the primary target is Distracted, gain 5 stacks of Flawless Form. Requires One-Handed Melee Weapon. 35 Energy. 15 yd range. Instant. 2 sec global cooldown.
    • Coup de Grace (New) Requires One-Handed Melee Weapon. 20 yd range. Instant.
    • Devious Distractions (New) Secret Technique applies Fazed to any targets struck.
    • Distract (New) Throws a distraction, attracting the attention of all nearby monsters and leaving a cloud of smoke for 10 sec. Usable while stealthed. Attacks from within the cloud afflict targets with Distracted for 5 sec. 30 Energy. 30 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
    • Distract (New) Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Usable while stealthed. 30 yd range. Instant.
    • Don't Be Suspicious (New) Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.
    • Elaborate Twirl (New) Increases the duration of Flawless Form by 2 sec.
    • Escalating Blade (New) After 4 strikes with Unseen Blade, your next Eviscerate or Black Powder will be performed as a Coup de Grace, dealing 40% more damage. If the primary target is Distracted, gain 5 stacks of Flawless Form. Instant.
    • Fazed (New) Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. 100 yd range. Instant.
    • Feint Normal: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% and all other damage taken by 0% for 6 sec. Unseen Blade: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec. Slashes nearby enemies with an Unseen Blade, dealing [ 70% of Attack Power ] damage and causing targets struck to be Distracted for 5 sec. Grants 2 combo points. 1 charge. 35 Energy. Instant. 15 sec recharge. 1 sec global cooldown. 1 charge.
    • Flawless Form (New) Unseen Blade and Secret Technique grant [ 200% of mas ]% Mastery for 5 sec. Multiple applications may overlap. Instant.
    • Flawless Form (New) Unseen Blade and Secret Technique grant [ 200% of mas ]% Mastery for 5 sec. Multiple applications may overlap.
    • Flickerstrike (New) Taking area damage while Feint is active or dodging while Evasion is active triggers Unseen Blade. This effect may only occur once every 5 sec sec.
    • Hardly Suspicious Crate (New) Disguise yourself as a wooden crate. Instant.
    • Mirrors (New) Feint reduces area damage taken by an additional 10%
    • Nimble Flurry (New) Secret Technique deals 10% more damage and has 10% reduced cooldown.
    • No Scruples (New) Finishing moves have 10% increased chance to critically strike Distracted targets.
    • Smoke (New) You take 5% reduced damage from Fazed targets.
    • Smokescreen (New) Distract now also creates a cloud of smoke for 10 sec. Cooldown increased to 90 sec. Attacks from within the cloud apply Fazed. Instant.
    • So Tricky (New) Tricks of the Trade's threat redirect duration is increased to 1 hour.
    • Surprising Strikes (New) Attacks that generate combo points deal 25% increased critical strike damage to Distracted targets.
    • Thousand Cuts (New) Slice and Dice grants 10% additional attack speed and gives your auto attacks a chance to trigger Unseen Blade. Approximately 4 procs per minute.
    • Tricks of the Trade The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 0 afterwards will be transferred to the target. Instant. Limited to 1 target. Instant.
    • Unseen Blade (New) Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. 100 yd range. Instant.
    • Unseen Blade (New) Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks.

    Assassination
    • Assassination Rogue Increases damage/healing by 7%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Explosive Inflamation, Fan of Knives, Feint, Flagellation, Garrote, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 7%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Explosive Inflamation, Fan of Knives, Feint, Flagellation, Garrote, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Decreases damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Explosive Inflamation, Fan of Knives, Feint, Flagellation, Garrote, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Decreases periodic damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Explosive Inflamation, Fan of Knives, Feint, Flagellation, Garrote, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 20%: Deathmark, Replicating Shadows, Rupture Rogue - Assassination Spec. Rogue - Assassination Spec.

    Assassination, Outlaw, Subtlety
    • Death from Above (Assassination) You leap into the air and Envenom your target on the way back down, with such force that it has a 15% stronger effect. 40% stronger effect.
    • Death from Above (Outlaw) You leap into the air and Dispatch your target on the way back down, with such force that it has a 15% stronger effect. 40% stronger effect.
    • Death from Above (Subtlety) You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. 40% stronger effect.

    Outlaw
    • Outlaw Rogue Increases damage/healing by 5%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Dispatch, Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Explosive Inflamation, Feint, Flagellation, Garrote, Ghostly Strike, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 5%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Dispatch, Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Explosive Inflamation, Feint, Flagellation, Garrote, Ghostly Strike, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Increases damage/healing by 5%: Ambush and Sinister Strike Decreases damage/healing by 5%: Ambush and Sinister Strike Rogue - Outlaw Spec. Rogue - Outlaw Spec.

    Subtlety
    • Subtlety Rogue Increases damage/healing by 4%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Explosive Inflamation, Feint, Flagellation, Garrote, Gloomblade, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Second Shuriken, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 4%: Ambush, Amplifying Poison, Audacity, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Explosive Inflamation, Feint, Flagellation, Garrote, Gloomblade, Goremaw's Bite, Hemorrhage, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Second Shuriken, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Rogue - Subtlety Spec. Rogue - Subtlety Spec.

  11. #11
    The War Within Alpha Datamining - Build 54210 - Shaman Class Changes
    Originally Posted by MMO-Champion
    Shaman (Forums, Talent Calculator)
    • Aftershock (New) Normal: Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. Tumultuous Fissures: Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% of Nature Spell Power ] Physical damage over 6 sec and has a 8.0% chance to knock the enemy down. Multiple uses of Earthquake may overlap. 100 yd range. Instant.
    • Ancestral Swiftness (New) Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side.
    • Ancestral Swiftness (New) Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side. Instant. 45 sec cooldown.
    • Ancestral Swiftness (New) Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side. Instant.
    • Ancient Fellowship (New) Ancestors have a 15% chance to call another Ancestor when they expire.
    • Call of the Ancestors (New) Instant.
    • Call of the Ancestors (New) Unleash Life calls an Ancestor to your side for 6 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
    • Call of the Ancestors (New) Instant.
    • Call of the Ancestors (New) Unleash Life calls an Ancestor to your side for 6 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. Instant.
    • Call of the Ancestors (New) Instant.
    • Call of the Ancestors (New) Unleash Life calls an Ancestor to your side for 6 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. 100 yd range. Instant.
    • Call of the Ancestors (New) Unleash Life calls an Ancestor to your side for 6 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. 100 yd range. Instant.
    • Call of the Ancestors (New) Instant.
    • Chain Heal (New) Heals the friendly target for [ 220% of Spell Power ], then jumps up to 15 yards to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. 100 yd range. Instant.
    • Chain Lightning (New) Hurls a lightning bolt at the enemy, dealing [ 70.04% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 2 total targets. 100 yd range. Instant.
    • Earthen Communion (New) Earth Shield has an additional 3 charges and heals you for 25% more.
    • Elemental Blast (New) Hurls molten lava at the target, dealing [ 132% of Spell Power ] Fire damage. 100 yd range. Instant.
    • Elemental Reverb (New) Lava Burst gains an additional charge and deals 5% increased damage.
    • Final Calling (New) When an Ancestor expires, they cast Hydrobubble on a nearby injured ally. Hydrobubble Surrounds your target in a protective water bubble for 10 sec. The shield absorbs the next [ 300% of Spell Power ] incoming damage, but the absorb amount decays fully over its duration.
    • Healing Surge (New) Heals the target for [ 177.42% of Spell Power ]. 100 yd range. Instant.
    • Heed My Call (New) Ancestors last an additional 2 sec.
    • Hydrobubble (New) Surrounds your target in a protective water bubble for 10 sec. The shield absorbs the next [ 300% of Spell Power ] incoming damage, but the absorb amount decays fully over its duration. 100 yd range. Instant.
    • Latent Wisdom (New) Your Ancestors' spells are 20% more powerful.
    • Lava Burst (New) Hurls molten lava at the target, critically dealing [ 128% of Spell Power ] Fire damage. 100 yd range. Instant.
    • Maelstrom Supremacy (New) Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%.
    • Natural Harmony (New) Reduces the cooldown of Nature's Guardian by 10 sec and causes it to heal for an additional 5% of your maximum health.
    • Nature's Guardian When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec sec. Shaman - Level 40 Talent. Shaman - Level 40 Talent.
    • Nature's Guardian (New) Instant.
    • Nature's Swiftness (New) Your next healing or damaging Nature spell is instant cast and costs no mana.
    • Oath of the Farseer Name changed from "Oath of the Far Seer" to "Oath of the Farseer".
    • Offering from Beyond (New) When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
    • Primordial Capacity (New) Increases your maximum mana by 5%.
    • Routine Communication (New) Riptide has a 15% chance to call an Ancestor.
    • Spire Totem (New) Enhancement Summons a totem at your feet for 60 sec that launches an Elemental Blast at a nearby enemy. Restoration Summons a totem at your feet for 60 sec that launches a Healing Wave at a nearby injured ally. The totem can stack on top of itself 2 additional times, with each stack increasing the damage or healing it does by 10%. 2 charges. Instant. 2 charges.
    • Spiritwalker's Momentum (New) Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
    • Talent 1 (New) Your spells and abilities have a chance to call down a Spire Totem, increasing your Agility/Intellect by 2%. Spire Totems stack on top of each other. Enhancement When the totem reaches 3 stacks, your next use of Lightning Bolt, Chain Lightning, or Elemental Blast activates the totem, causing it to hurl an Elemental Wave at your primary target for X Elemental damage and causing Y damage to nearby enemies. Restoration When the totem reaches 3 stacks, your next use of Healing Wave, Healing Surge, or Chain Heal activates the totem, causing it to send an Elemental Wave at your primary target for X healing and healing up to 5 nearby injured allies.
    • Talent 10 (New) Enhancement When Searing Totem deals damage, the cooldown of Fire Nova is reduced by 1 sec. Restoration When Surging Totem heals, the cooldown of Healing Stream Totem and Cloudburst totem is reduced by 3 sec.
    • Talent 11 (New) Under Construction.
    • Talent 12 (New) Enhancement When your Spire Totem reaches 3 stacks, your next Lightning Bolt, Chain Lightning, or Elemental Blast consumes the totem, causing it to hurl an Elemental Wave at your primary target for X damage and causing Y damage to 5 nearby enemies. Restoration When your Spire Totem reaches 3 stacks, your next Healing Wave, Healing Surge, or Chain Heal consumes the totem, causing it to send an Elemental Wave at your primary target for X healing and causing Y healing to 5 nearby injured allies.
    • Talent 13 (New) Under Construction.
    • Talent 14 (New) Under Construction.
    • Talent 2 (New) Windfury Totem has a cooldown and does something interesting when you drop it.
    • Talent 3 (New) Healing Rain is now a totem.
    • Talent 4 (New) Healing Stream Totem + Cloudburst Totem does a Chain Heal when dropped, maybe triggered by some other effect too.
    • Talent 5 (New) New Weapon Imbue effects. Resto Sham gets a shield imbue ability.
    • Talent 6 (New) Totem stacks up to 4 times and is more powerful vs. easier to get 3 stacks talent.
    • Talent 7 (New) Reduces the cooldown of Totemic Projection by 3 sec and the cooldown of Totemic Recall by 30 sec.
    • Talent 8 (New) Chain Lightning / Chain Heal Totem.
    • Talent 9 (New) Enhancement: Lava Lash has a chance to summon a Searing Totem to attack a nearby enemy for 6 sec. Restoration: Healing Wave, Healing Surge, and Chain Heal have a chance to summon a Surge Totem that uses Chain Heals to heal nearby injured allies.

    Elemental
    • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 7%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Maelstrom, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 7%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Maelstrom, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Healing Surge Increases damage/healing by 47%: Earth Shield Increases damage/healing by 43%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 67%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom Increases damage/healing by 5%: Lava Burst, Lava Burst Overload, Maelstrom Increases damage/healing by 51%: Control of Lava and Flame Shock Increases periodic damage/healing by 51%: Control of Lava and Flame Shock Increases damage/healing by 164%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 29%: Lava Burst, Lava Burst Overload, Maelstrom Increases damage/healing by 57%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom Increases damage/healing by 25%: Deluge and Tidebringer Decreases damage/healing by 13%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Increases damage/healing by 3%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Maelstrom, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Maelstrom, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec. Shaman - Elemental Spec.

    Enhancement
    • Enhancement Shaman Increases damage/healing by 16%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Healing Surge Increases damage/healing by 25%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Shaman - Enhancement Spec. Shaman - Enhancement Spec.

    Restoration
    • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 13%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 13%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 54%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Aftershock, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 172%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 128%: Lava Burst and Lava Burst Overload Increases damage/healing by 94%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 108%: Control of Lava and Flame Shock Increases periodic damage/healing by 108%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Increases damage/healing by 5%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Increases damage/healing by 25%: Healing Surge Decreases damage/healing by 20%: Healing Surge Increases damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Shaman - Restoration Spec. Shaman - Restoration Spec.

  12. #12
    The War Within Alpha Datamining - Build 54210 - Warlock Class Changes
    Originally Posted by MMO-Champion
    Warlock (Forums, Talent Calculator)
    • Abyssal Dominion (New) Cataclysm summons an Overfiend that casts Chaos Bolt 2 times at 80% effectiveness before departing.
    • Abyssal Dominion (New) Abyssal Dominion 100 yd range. Instant.
    • Annihilan's Bellow (New) Howl of Terror cooldown is reduced by 15 sec and range is increased by 5 yds.
    • Aura of Enfeeblement (New) While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
    • Aura of Enfeeblement (New) While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness. Instant.
    • Blackened Soul (New) Spending Soul Shards further corrupts enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. 100 yd range. Instant.
    • Blackened Soul (New) Spending Soul Shards further corrupts enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. Unlimited range. Instant.
    • Blackened Soul (New) Spending Soul Shards further corrupts enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health.
    • Blackened Soul (New) Spending Soul Shards further corrupts enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. 100 yd range. Instant.
    • Bleakheart Tactics (New) Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain 1 more.
    • Chaos Bolt (New) Chaos Bolt 42 Energy. 40 yd range. 3 sec cast.
    • Chaos Salvo (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. Unlimited range. Instant.
    • Chaos Salvo (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 40 yd range. 4 sec cast (Channeled).
    • Chaos Salvo (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. Unlimited range. Instant.
    • Cloven Soul (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. 100 yd range. Instant.
    • Cloven Souls (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec.
    • Cruelty of Kerxan (New) Nether Portal, Summon Demonic Tyrant, and Summon Infernal grant Diabolic Ritual and reduce its duration by 3 sec.
    • Curse of the Satyr (New) Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Curses: A warlock can only have one Curse active per target. 1% of Base Mana. 40 yd range. Instant.
    • Curse of the Satyr (New) Curse of Weakness is empowered and transforms into Curse of the Satyr. Curse of the Satyr Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Curses: A warlock can only have one Curse active per target.
    • Darkened Tainting (New) Periodic damage dealt by Immolate has a chance to cause the target to suffer [ 46.99% of Spell Power ] Shadowflame damage over 15 sec. Chaos Bolt damage consumes Darkening Soul, dealing the remaining damage instantly. Damage dealt by Rain of Fire consumes 1 sec of Darkening Soul. Unlimited range. Instant.
    • Darkening Soul (New) Periodic damage dealt by Immolate has a chance to cause the target to suffer [ 46.99% of Spell Power ] Shadowflame damage over 15 sec. Chaos Bolt damage consumes Darkening Soul, dealing the remaining damage instantly. Damage dealt by Rain of Fire consumes 1 sec of Darkening Soul. Unlimited range. Instant.
    • Darkening Soul (New) Periodic damage dealt by Immolate has a chance to cause the target to suffer [ 46.99% of Spell Power ] Shadowflame damage over 15 sec. Chaos Bolt damage consumes Darkening Soul, dealing the remaining damage instantly. Damage dealt by Rain of Fire consumes 1 sec of Darkening Soul.
    • Demoniac's Fervor (New) Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan.
    • Demonic Art: Mother of Chaos (New) Your next Soul Shard spent summons a Mother of Chaos that unleashes a devastating attack. Instant.
    • Demonic Art: Overlord (New) Your next Soul Shard spent summons an Overlord that unleashes a devastating attack. Instant.
    • Demonic Art: Pit Lord (New) Your next Soul Shard spent summons a Pit Lord that unleashes a devastating attack. Instant.
    • Demonic Soul (New) A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% of Spell Power ] Shadow damage. 100 yd range. Instant.
    • Demonic Soul (New) A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% of Spell Power ] Shadow damage. 100 yd range. Instant.
    • Demonic Soul (New) A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% of Spell Power ] Shadow damage.
    • Demonic Soul (New) Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal [ 64.1% of Spell Power ] Shadow damage to your target. 100 yd range. Instant.
    • Demonic Soul (New) A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% of Spell Power ] Shadow damage. Instant.
    • Diabolic Bolt (New) Deals [ 23.8% of Spell Power ] Fire damage to a target. Basic Attack. Basic Attack. 20 Energy. 40 yd range. 2 sec cast.
    • Diabolic Imp (New) Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
    • Diabolic Ritual (New) Spending a Soul Shard grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
    • Diabolic Ritual: Mother of Chaos (New) Spending a Soul Shard grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
    • Diabolic Ritual: Overlord (New) Spending a Soul Shard grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
    • Diabolic Ritual: Pit Lord (New) Spending a Soul Shard grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
    • Echo of Nihilam (New) Increases the damage of your next Demonbolt, Hand of Gul'dan, Chaos Bolt, or Rain of Fire by 100%. When consumed, you summon a Pit Lord that wreaks havoc upon nearby enemies. Instant.
    • Eternal Servitude (New) Fel Domination cooldown is reduced by 120 sec.
    • Feast of Souls (New) When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul.
    • Feast of Souls (New) When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul. Instant.
    • Felseeker (New) Unleashes a powerful beam of fel magic that sears the enemy target's soul, dealing 0 Chaos damage. 40 yd range. 1.5 sec cast.
    • Felseeker (New) Unleashes a powerful beam of fel magic that sears the enemy target's soul, dealing [ 77.46% of Spell Power ] Chaos damage. 25 Energy. Unlimited range. Instant.
    • Festering Rip (New) Project nightmarish energy onto your target, dealing Shadow damage to enemies within 10 yds and applying Weakened Soul.
    • Flames of Xoroth (New) Fire damage increased 2% and damage dealt by your demons is increased 2%.
    • Friends In Dark Places (New) Dark Pact now shields you for an additional 50% of the sacrificed health.
    • Gloom of Nathreza (New) Enemies marked by your Havoc take 5% increased damage from your single target spells.
    • Gorebound Fortitude (New) You always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec.
    • Hatefury Rituals (New) Wither deals 50% increased periodic damage but its duration is 25% shorter.
    • Hellcaller's Blaze (New) Deals 0 Fire damage. Instant.
    • Hellcaller's Spite (New) Deals 0 Shadow damage. Instant.
    • Illhoof's Design (New) Sacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health.
    • Immolate Burns the enemy, causing [ 65.08% of Spell Power ] Fire damage immediately and an additional [ 244.04% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
    • Incinerate Draws fire toward the enemy, dealing [ 157.99% of Spell Power ] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 2 sec cast.
    • Infernal Bolt (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. Instant.
    • Infernal Bolt (New) Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 40 yd range. 1 sec cast.
    • Infernal Bulwark (New) Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec.
    • Infernal Bulwark (New) Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec. Instant.
    • Infernal Machine (New) Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic Tyrant, Nether Portal, or Infernal is active.
    • Infernal Vitality (New) Unending Resolve heals you for 30% of your maximum health over 10 sec.
    • Infernal Vitality (New) Unending Resolve heals you for 30% of your maximum health over 10 sec. Instant.
    • Malevolence (New) Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted, your active Withers are acute, your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Instant.
    • Malevolence (New) Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted, your active Withers are acute, your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Instant.
    • Malevolence (New) Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted, your active Withers are acute, your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. 1% of Base Mana. Instant. 60 sec cooldown.
    • Malevolence (New) Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted, your active Withers are acute, your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. 60 sec cooldown.
    • Malevolence (New) Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted, your active Withers are acute, your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. 100 yd range. Instant.
    • Mantle of the Harvester (New) Wild Imp damage increased by 5% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core.
    • Mark of Peroth'arn (New) Wither deals damage 40% faster. Blackened Soul deals 2% increased damage per stack of Wither.
    • Mark of Xavius (New) Wither damage increased 25%. Wither is now a combo skill. Directly recasting Wither within 2 sec applies Wither to 1 other nearby enemy. Instant.
    • Mark of Xavius (New) Wither damage increased 25%. Wither is now a combo skill. Directly recasting Wither within 2 sec applies Wither to 1 other nearby enemy.
    • Mark of Xavius (New) Wither damage increased 25%. Wither is now a combo skill. Directly recasting Wither within 2 sec applies Wither to 1 other nearby enemy. Instant.
    • Marked Soul (New) When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. 100 yd range. Instant.
    • Necrolyte Teachings (New) Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%. Instant.
    • Necrolyte Teachings (New) Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%.
    • Quietus (New) Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls.
    • Ruination (New) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. 40 yd range. 1.5 sec cast.
    • Ruination (New) Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Instant.
    • Ruination (New) Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
    • Ruination (New) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Unlimited range. Instant.
    • Sataiel's Ambition (New) Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal [ 64.1% of Spell Power ] Shadow damage to your target.
    • Secrets of the Coven (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
    • Seeds of Their Demise (New) Blackened Soul damage increased by 30%. Casting Wither directly or refreshing Wither with less than 4 sec remaining causes Wither to gain 3 stacks.
    • Shadow of Death (New) Nether Portal and Summon Demonic Tyrant grant Shadow of Death for 15 sec. While Shadow of Death is active, casting Hand of Gul'dan always invokes your demonic soul and your demonic soul deals 10% increased damage.
    • Shadow of Death (New) Nether Portal and Summon Demonic Tyrant grant Shadow of Death for 15 sec. While Shadow of Death is active, casting Hand of Gul'dan always invokes your demonic soul and your demonic soul deals 10% increased damage. Instant.
    • Shadow of Death (New) Nether Portal and Summon Demonic Tyrant grant Shadow of Death for 15 sec. While Shadow of Death is active, casting Hand of Gul'dan always invokes your demonic soul and your demonic soul deals 10% increased damage. Instant.
    • Shared Fate (New) When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. 100 yd range. Instant.
    • Shared Fate (New) When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. 100 yd range. Instant.
    • Shared Fate (New) When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. 100 yd range. Instant.
    • Shared Fate (New) When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec.
    • Soul Anathema (New) Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing [ 188.82% of Spell Power ] Shadow damage over 10 sec.
    • Soul Anathema (New) Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing [ 188.82% of Spell Power ] Shadow damage over 10 sec. 100 yd range. Instant.
    • Soul-Etched Circles (New) You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
    • Spawn (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. 100 yd range. 1 sec cast.
    • Spawn (New) Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 100 yd range. Instant.
    • Spirited Away (New) Burning Rush no longer deals damage to you and increases your movement speed by an additional 30%. Burning Rush now has a 60 sec cooldown and lasts 6 sec.
    • Succulent Soul (New) A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% of Spell Power ] Shadow damage. Instant.
    • Summon Mother of Chaos (New) You call upon a Mother of Chaos that fires a beam of fel energy into your target, dealing 0 Chaos damage every 5 sec for 4 sec. Instant.
    • Summon Overlord (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. Instant.
    • Summon Pit Lord (New) You call upon a Pit Lord that fires a beam of fel energy into your target, dealing X Chaos damage over Y sec. Instant.
    • Touch of Rancora (New) Diabolic Ritual increases the damage of your next Soul Shard spending ability by 100% and reduces its cast time by 50%.
    • Wicked Cleave (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. Instant. 0.8 sec global cooldown.
    • Wicked Cleave (New) Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. Melee range. 1 sec cast. 1 sec cooldown.
    • Will of Xalan (New) Shadow damage increased by 2%. Fire damage increased by 2%. Instant.
    • Wither (New) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 68.97% of Spell Power ] Shadowflame damage immediately and an additional [ 298.23% of Spell Power ] Shadowflame damage over 18 sec. 100 yd range. Instant.
    • Wither (New) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 68.97% of Spell Power ] Shadowflame damage immediately and an additional [ 298.23% of Spell Power ] Shadowflame damage over 18 sec. 1.5% of Base Mana. 40 yd range. Instant.
    • Wither (New) Replaces Corruption. Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 68.97% of Spell Power ] Shadowflame damage immediately and an additional [ 298.23% of Spell Power ] Shadowflame damage over 18 sec.
    • Xalan's Cruelty (New) Fire critical strike chance increased 10%. Shadow critical strike chance increased 10%.
    • Xalan's Ferocity (New) Shadow damage increased by 2%. Fire damage increased by 2%.
    • Zevrim's Resilience (New) Dark Pact heals you for [ 9.6% of Spell Power ] every 1 sec while active.

    Affliction
    • Affliction Warlock Increases damage/healing by 21%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Haunt, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Oblivion, Pandemic Invocation, Phantom Singularity, Rain of Fire, Rampant Afflictions, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Siphon Life, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Wicked Cleave, Wither Increases periodic damage/healing by 21%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Haunt, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Oblivion, Pandemic Invocation, Phantom Singularity, Rain of Fire, Rampant Afflictions, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Siphon Life, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Wicked Cleave, Wither Increases periodic damage/healing by 30%: Corruption, Deliberate Corruption, Wither, Xavian Teachings Decreases periodic damage/healing by 30%: Corruption, Deliberate Corruption, Wither, Xavian Teachings Increases damage/healing by 30%: Shadow Bolt and Infernal Bolt, Secrets of the Coven, Shadow Bolt Shadow Bolt - TEST Increases periodic damage/healing by 5%: Corruption, Deliberate Corruption, Wither, Xavian Teachings Warlock - Affliction Spec. Warlock - Affliction Spec.

    Demonology
    • Demonology Warlock Increases damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Pandemic Invocation, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Wicked Cleave, Wither Increases periodic damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Pandemic Invocation, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases damage/healing by 60%: Shadow Bolt and Wicked Cleave, Wither Increases damage/healing by 60%: Infernal Bolt, Secrets of the Coven, Shadow Bolt Shadow Bolt - TEST Warlock - Demonology Spec. Warlock - Demonology Spec.

    Destruction
    • Cataclysm Calls forth a cataclysm at the target location, dealing [ 270% of Spell Power ] Shadowflame damage to all enemies within 8 yards and afflicting them with Agony, Unstable Affliction, Corruption, or Immolate. Destruction Warlock - Level 35 Talent. Destruction Warlock - Level 35 Talent. 1% of Base Mana. 40 yd range. 2 sec cast. 30 sec cooldown.
    • Destruction Warlock Increases damage/healing by 19%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Pandemic Invocation, Phantom Singularity, Rain of Fire, Roaring Blaze, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Wicked Cleave, Wither Increases periodic damage/healing by 19%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malevolence, Pandemic Invocation, Phantom Singularity, Rain of Fire, Roaring Blaze, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Wicked Cleave, Wither Warlock - Destruction Spec. Warlock - Destruction Spec.

  13. #13
    The War Within Alpha Datamining - Build 54210 - Warrior Class Changes
    Originally Posted by MMO-Champion
    Warrior (Forums, Talent Calculator)
    • Aftershock (New) Normal: Pulverize and Heroic Leap causes the earth within 6 yards of the target location to tremble and break, dealing [ 136.7% of Nature Spell Power ] Stromstrike damage over 4 sec and has a 5% chance to knock the enemy down. Tumultuous Fissures: Pulverize and Heroic Leap causes the earth within 6 yards of the target location to tremble and break, dealing [ 136.7% of Nature Spell Power ] Stromstrike damage over 4 sec and has a 8.0% chance to knock the enemy down. 40 yd range. Instant.
    • Armor Up! (New) Gain 2% armor for every 1% of maximum health missing.
    • Arterial Bleed (New) Colossal Might increases the damage of your Rend and Deep Wounds by 2% per stack.
    • Ascend the Mountain (New) Titanic Leap gains an additional 2 charges for 5 sec after use.
    • Ascend the Mountain (New) Titanic Leap gains an additional 2 charges for 5 sec after use. Instant.
    • Ascended Juggernaut (New) Ascend beyond your limits, Sudden Death now grants an additional use of Execute and Juggernaut now stacks up to 99 times and its duration is increased by 8 sec.
    • Avatar of Azeroth (New) During Avatar, Thunder Clap calls down lightning from the sky, sending a shockwave and damaging nearby enemies for Stormstrike damage. In addition, your next melee ability is empowered and strikes up to 4 additional enemies with lightning for Stormstrike damage.
    • Avatar of Azeroth (New) You deal 10% increased damage at all times.
    • Avatar of the Storm (New) Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
    • Barbaric Training Slam and Whirlwind deal 30% more damage but now cost 10 more rage. 20% more damage and 10% increased critical strike damage.
    • Battlelord Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave and generate 10 Rage. Instant. Instant.
    • Battlelord Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave and generate 10 Rage. Instant. Instant.
    • Battlelord Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave and generate 10 Rage.
    • Bladestorm Become an unstoppable storm of destructive force, striking all nearby enemies for [ 441% of Attack Power ] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 20 Rage. Requires Melee Weapon. Instant. 1.5 min cooldown. Requires Melee Weapon. 1 charge. Instant. 1.5 min recharge. 1 charge.
    • Bladestorm (New) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 441% of Attack Power ] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Requires Melee Weapon. 1 charge. Instant. 1.5 min recharge. 1 charge.
    • Bladestorm (New) Bloodthirst and Overpower have a chance to cause you to unleash a brief empowered Bladestorm, striking all enemies around you once for 250% additional damage. You can now use Pummel and Storm Bolt while Bladestorming. Instant.
    • Blitz (New) Charge no longer has a minimum range and smashes the target with your shield for an additional small amount of damage.
    • Blood and Thunder Thunder Clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
    • Bloodcraze Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times. Instant. Instant.
    • Bloodsurge Your Bleed effects have a Damage from your Bleed effects have a 10% chance to grant you 5 Rage.
    • Bloodsurge Your Bleed effects have a Damage from your Bleed effects have a 10% chance to grant you 5 Rage. Instant.
    • Blunt Force Trauma (New) If your target has Deep Wounds, Shield Slam empowers it, increasing its damage by additional 10% damage. Stacking up to 5 times.
    • Boneshaker (New) Shockwave's stun duration is increased by 2 sec.
    • Brutal Reckoning (New) Shield Slam can be followed up by Brutal Kick to become a 2 part combo. Brutal Kick - Smash your enemy for 125% of Shield Slam's damage and additionally causing their next attack to deal 50% reduced damage to you.
    • Burst of Power (New) Lightning Strikes have a 20% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown.
    • Burst of Power (New) Lightning Strikes have a 20% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown. Instant.
    • Call of the Earth (New) Normal: Pulverize and Heroic Leap causes the earth within 6 yards of the target location to tremble and break, dealing [ 136.7% of Nature Spell Power ] Stromstrike damage over 4 sec and has a 5% chance to knock the enemy down. Tumultuous Fissures: Pulverize and Heroic Leap causes the earth within 6 yards of the target location to tremble and break, dealing [ 136.7% of Nature Spell Power ] Stromstrike damage over 4 sec and has a 8.0% chance to knock the enemy down.
    • Call of Thunder (New) Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 50%. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training improve Thunder Clap as well as Whirlwind.
    • Champion's Spear Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Champion's Spear Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage. Unlimited range. Instant. 10 Rage. Unlimited range. Instant.
    • Champion's Spear Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 25 yd range. Instant. 1.5 min cooldown.
    • Champion's Spear Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage. Unlimited range. Instant. 10 Rage. Unlimited range. Instant.
    • Champion's Spear Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 25 yd range. Instant.
    • Champion's Spear Visual Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Champion's Spear Visual Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Champion's Spear Visual Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Cleave Strikes all enemies in front of you for [ 80.85% [ 100.31% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Instant.
    • Collateral Damage When Sweeping Strikes ends, your next Cleave or Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target. Instant.
    • Colossal Might (New) Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike and Shield Slam grant a stack of Colossal Might, stacking up to 5 times. Instant.
    • Colossal Might (New) Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike and Shield Slam grant a stack of Colossal Might, stacking up to 5 times.
    • Colossus Smash Smashes the enemy's armor, dealing [ 181.5% [ 214.17% of Attack Power ] Physical damage, and increasing damage you deal to them by 30% for 10 sec. Unlimited range. Instant.
    • Colossus Smash Smashes the enemy's armor, dealing [ 181.5% [ 214.17% of Attack Power ] Physical damage, and increasing damage you deal to them by 30% for 10 sec. Requires Melee Weapon. Melee range. Instant. 45 sec cooldown.
    • Constant Pressure (New) Cooldown of Bloodthirst and Overpower reduced by 10%.
    • Crackling Thunder (New) Whirlwind now deals Stormstrike damage, generates an additional 7 Rage and a further additional 1 Rage per target hit.
    • Crackling Thunder (New) Unleash a storm of steel and thunder around you, tearing into nearby enemies for [ 51.6% of Attack Power ] Stormstrike damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
    • Critical Strike (New) Auto-attacks generate 10% extra Rage and every 3rd auto-attack is a critical strike.
    • Critical Thinking Critical Strike chance increased by 1.0% and Raging Blow and Annihilator's Blow's damaging critical strikes deal 5.0% increased damage.
    • Cruelty While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 10% increased damage.
    • Crushing Momentum (New) Pulverize no longer generates Rage, but instead doubles your current Rage.
    • Crushing Momentum (New) Pulverize no longer generates Rage, but instead doubles your current Rage. Instant.
    • Dance of Death If your Bladestorm or Ravager helps kill an enemy your next Bladestorm or Ravager lasts 3.0 sec longer. Instant.
    • Dance of Death If your Bladestorm or Ravager helps kill an enemy your next Bladestorm lasts 3.0 sec longer. or Ravager lasts 3.0 sec longer.
    • Darkness Within (New) Colossus Smash now deals additional damage to your primary target based upon your maximum health.
    • Death by a Thousand Cuts (New) Every time your Bleed Effects deal damage to the target they have a chance to gain a stack of Death by a Thousand Cuts. Death by a Thousand Cuts - At 100 stacks your next Skullsplitter deals 500% additional damage.
    • Death Drive (New) You heal for 50% of damage dealt by Sudden Death.
    • Death Drive (New) You heal for 50% of damage dealt by Sudden Death. Instant.
    • Death Wish (New) You deal 10% increased damage, your critical strike chance is increased by 10% and your critical strike damage is increased by 10% for 45 seconds. Instant.
    • Debilitating Shout (New) Intimidating Shout reduces the attack speed of enemies by 15%.
    • Decapitate (New) Every 10th Execute deals double damage.
    • Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager inflict Deep Wounds, dealing [ 82.11% [ 96.89% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by [ 110% of Spell Power ]%. 100 yd range. Instant.
    • Deep Wounds Mortal Strike, Execute, and Bladestorm inflict Deep Wounds, causing [ 82.11% [ 96.89% of Attack Power ] Bleed damage over 12 sec.
    • Deep Wounds Your Devastator and Revenge also cause the enemy to bleed for [ 73.5% [ 89.67% of Attack Power ] Physical damage over 15 sec. 100 yd range. Instant.
    • Deft Experience Mastery increased by 1% and Bloodthirst cooldown reduced by 0.75 sec. has a 2% increased chance to trigger Enrage.
    • Deft Experience Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.6%. 0.5%.
    • Demolish (New) Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, and dodge while using this ability. Melee range. Instant.
    • Demolish (New) Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, and dodge while using this ability. Melee range. 2 sec cast (Channeled). 45 sec cooldown.
    • Demolish (New) Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, and dodge while using this ability. Melee range. Instant.
    • Demolish (New) Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, and dodge while using this ability. Instant.
    • Demolish (New) Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, and dodge while using this ability. Melee range. Instant.
    • Devastator Your auto attacks deal an additional [ 22.1% [ 26.96% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. Requires Shield. Melee range. Instant.
    • Dominance of the Colossus (New) Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
    • Double Up (New) Ignore Pain doubles your armor.
    • Dreadnaught Overpower has 2 charges and Overpower causes a seismic wave, dealing [ 40.3% [ 47.55% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Earthquaker (New) Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec.
    • Earthshaker (New) Groundbreaker lets out 2 additional fissures.
    • Earthshaker's Fury (New) Thunderstrikes deal 25% increased critical strike damage.
    • Earthshaker's Fury (New) Stormbolt damage increased by 200% and it now chains to 4 nearby targets. Critical strike damage of all abilities vs stunned targets is increased by 50%.
    • Execute (Normal) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Execute Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 35% health. Requires Melee Weapon. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Execute (Normal) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Execute (Normal) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Executioner's Precision (Normal) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Executioner's Precision (Improved Execute) Attempts to finish off a foe, causing up to [ 214.8% [ 253.5% of Attack Power ] Physical damage based on Rage spent.
    • Fierce Determination (New) Auto-attack speed and damage increased by 20% and auto-attacks generate 20% additional Rage.
    • Finishing Blows Name changed from "Improved Slam" to "Finishing Blows". Slam has 15% increased critical strike chance and deals 10% increased critical strike damage. Overpower generates 8 Rage when used on enemies below 35% health.
    • Flashing Skies (New) Chance for Lightning Strikes to critically strike is increased by 5% and their critical strike damage is increased by 10%.
    • Frenetic Flurry (New) Bloodthirst and Overpower have a chance to cause you to unleash a brief empowered Bladestorm, striking all enemies around you once for 250% additional damage. You can now use Pummel and Storm Bolt while Bladestorming. Approximately 2 procs per minute.
    • Frenzied Enrage Name changed from "Improved Enrage" to "Frenzied Enrage".
    • Frothing Berserker Revenge has a 20% chance to immediately refund 50% of the Rage spent. 25% of the Rage spent.
    • Frothing Berserker Rampage has a 20% chance to immediately refund 20% 10% of the Rage spent. Instant.
    • Frothing Berserker Revenge has a 20% chance to immediately refund 50% 25% of the Rage spent. Instant.
    • Frothing Berserker Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent. 10% of the Rage spent.
    • Frothing Berserker Mortal Strike and Cleave have a 20% chance to immediately refund 20% 10% of the Rage spent. Instant.
    • Furious Dedication (New) Auto-attack speed increased by 25%.
    • Galeforce Strikes (New) If your target is affected by Reverberating Tremors your auto-attacks deal X% increased damage to them.
    • Gathering Clouds (New) Your attacks trigger Lightning Strikes 15% more often.
    • Gorehowl's Bite (New) Whirlwind now inflicts Deep Wounds and Rend.
    • Grappling Harpoon (New) Ancient Spear pulls your enemy toward you and applies constricting net to them, reducing their movement speed by 50% and dealing medium Bleed damage over 6 sec.
    • Grappling Harpoon (New) Ancient Spear pulls you toward your target, smashing into them, causing [ 150% of Attack Power ] Physical damage to nearby enemies.
    • Ground Current (New) Lightning Strikes also deal [ 20% of Attack Power ] to enemies near their target. Damage reduced beyond 5 targets.
    • Groundbreaker (New) Slam your weapon into the ground sending a wave of shattering force forward dealing medium Physical damage to enemies. Enemies take more damage the closer they are to the center.
    • Hero of the Storm (New) Hurl your weapon forward dealing 100 Stormstrike damage to all enemies in its path. Your weapon then returns to you again dealing 100 damage to all enemies in its path.
    • Hero of the Storm (New) Stormstrike damage increased by 5%. If you have Stormbolt, it calls down a Thunder Storm dealing X Stormstrike damage to all enemies in the area.
    • Heroic Strike (New) A vicious arcing strike that deals [ 193.2% of Attack Power ] Physical damage to all enemies in front of you and reduces the effectiveness of healing on the target by 50% for 10 sec. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. 30 Rage. Melee range. Instant. 6 sec cooldown.
    • Hurricane (New) Unleashes a whirlwind of steel, striking all nearby enemies for [ 51.6% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
    • Hurricane's Wrath (New) Crackling Thunder deals 50% more damage and now effects your next 8 single-target melee attacks.
    • Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to [ 30% of mhp ] total damage prevented. 40 20 Rage / 60 Rage / 35 Rage / 35 Rage. Instant. 1 sec cooldown.
    • Imminent Demise (New) Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Instant.
    • Imminent Demise (New) Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
    • Impact Wave (New) Shield Slam lets out a Shockwave dealing medium Physical Damage to enemies in front of you.
    • Impailing Strikes (New) Hurl spears at your target every 0.5 sec, each dealing [ 35% of Attack Power ] Physical damage for 5 sec. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
    • Impale The damaging critical strikes of your abilities deal an additional 10.00% damage. Critical strike damage of your abilities is increased by 10%.
    • Impending Victory Instantly attack the target, causing [ 50% [ 59% of Attack Power ] damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Instant.
    • Improved Battle Stance (New) Battle Stance reduces the duration of movement impairing effects by an additional 40%.
    • Improved Berserker Stance (New) Berserker Stance increases your auto-attack damage by an additional 20% and reduces the duration of Fear, Sap and Incapacitate effects on you by an additional 40%.
    • Improved Defensive Stance (New) Defensive Stance no longer reduces damage you deal.
    • Improved Overpower Damage of Overpower increased by 15%. Overpower has 2 charges and deals 15% more damage.
    • In For The Kill Warbreaker increases your Haste by 10%, or by 20% if any target is below 35% health. Lasts 10 sec. Instant. for the duration of Warbreaker. Instant.
    • Inner Discipline (New) Phalanx cooldown reduced by 30 sec and it reduces damage you take by an additional 10%. Phalanx strikes deals an additional 25% increased damage.
    • Into the Fray (New) Uppercut Toss can be used to throw an ally into combat. When they land they deal high Physical damage to nearby enemies and gain medium armor, medium maximum health and slowing en enemies by 30% for 5 sec.
    • Keep Your Feet on the Ground (New) Thunder Blast reduces damage you take by 4% for 5 sec. Instant.
    • Keep Your Feet on the Ground (New) Thunder Blast reduces damage you take by 4% for 5 sec.
    • Lightning Strike (New) Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 15% chance to also strike one with a lightning bolt, dealing [ 40% of Attack Power ] Nature damage. Lightning Strikes occur 50% more often during Avatar. 40 yd range. Instant.
    • Lightning Strikes (New) Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 15% chance to also strike one with a lightning bolt, dealing [ 40% of Attack Power ] Nature damage. Lightning Strikes occur 50% more often during Avatar.
    • Lucky Hit (New) Lucky hit idea. Every attack has a chance to trigger a lucky hit. Lucky hits then proc other things.
    • Marked for Execution (New) Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant.
    • Martial Expert (New) Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI).
    • Martial Precision (New) Martial Prowess and Executioner's Precision now stack up to 3 times.
    • Max A FX Testing Warrior Spear - (1) Skill Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 25 yd range. Instant. 1.5 min cooldown.
    • Max A FX Testing Warrior Spear - (2) Damage Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Max A FX Testing Warrior Spear - (3) Area Trigger Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 25 yd range. Instant.
    • Max A FX Testing Warrior Spear - (6) Beam Visual Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Max A FX Testing Warrior Spear - (7) Beam Visual With Extra Duration Throw a spear at the target location, dealing [ 165% of Attack Power ] Physical damage instantly and an additional [ 150% of Attack Power ] damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 10 Rage. 100 yd range. Instant.
    • Merciless Bonegrinder When Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for 9 sec. during Ravager or for 9 sec after Bladestorm ends.
    • Merciless Bonegrinder When Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for 9 sec. Instant. during Ravager or for 9 sec after Bladestorm ends. Instant.
    • Might Begets Might (New) Arms: Overpower has a 1% chance per stack of Colossal Might to reset the cooldown of Mortal Strike. Protection: Devastator has a 1% increased chance per stack of Colossal Might to reset the cooldown of Shield Slam.
    • Mighty Lungs (New) Thunderous Roar damage increased by X% and Demoralizing Shout also decreases attack and casting speed of affected enemies by 20%.
    • Mortal Combo (New) Mortal Strike gains an additional charge.
    • Mortal Strike A vicious strike that deals [ 212.52% [ 250.77% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. Melee range. Instant.
    • Mortal Strike A vicious strike that deals [ 212.52% [ 250.77% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. 30 Rage. Melee range. Instant. 6 sec cooldown.
    • Mortal Sweep (New) Mortal Strike deals 50% of its damage to 4 nearby enemies.
    • Mountain of Muscle and Scars (New) You deal 5% more damage and take 5% less damage. Size increased by 5%.
    • No Stranger to Pain (New) Total damage prevented by Ignore Pain increased by 15%.
    • One Against Many (New) Shockwave, Cleave, Whirlwind, and Revenge deal 5% more damage per target affected up to 5.
    • Oppressor (New) Your Mortal Strike critical strikes increase the damage of your auto-attacks by 1%. Stacking up to 50 times.
    • Overpower Overpower the enemy, dealing [ 99% [ 116.82% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried. Requires Melee Weapon. 1 charge. Melee range. Instant. 12 sec recharge. 1 charge.
    • Overpower Overpower the enemy, dealing [ 99% [ 116.82% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried. Requires Melee Weapon. 1 charge. Melee range. Instant. 12 sec recharge. 1 charge.
    • Overwhelmed (New) Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks. 8 yd range. Instant.
    • Overwhelming Blades (New) Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks.
    • Overwhelming Momentum (New) Bladestorm and Merciless Bonegrinder duration increased by 3 sec and Bladestorm damage increased by 50%.
    • Phalanx (New) Become a defensive wall locked in place for 15 sec, with 100% increased Block chance and damage you take is reduced by 20%. During Phalanx you stab forward dealing high Physical damage to all enemies in front of you every 1 sec. Instant. 2 min cooldown.
    • Powerful Enrage (New) Enrage increases the damage your abilities deal by an additional 15% and Enrage's duration is increased by 1 sec.
    • Practiced Strikes (New) Mortal Strike and Shield Slam damage increased by 20%.
    • Precise Might (New) Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might.
    • Prolonged Agony (New) Your Bleed effects deal 25% additional damage to enemies below 50% health.
    • Pulverize (New) Smash the target, dealing [ 150% of Attack Power ] Stormstrike damage. Generates 20 Rage. Requires Melee Weapon. Melee range. Instant. 8 sec cooldown.
    • Rally (New) Taking damage has a chance to give you a Second Wind for 2 sec.
    • Rampaging Tempest (New) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
    • Rampaging Tempest (New) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
    • Rampaging Tempest (New) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
    • Rampaging Tempest (New) Enrages you and unleashes a series of 4 biting slashes for a total of [ 250.2% of Attack Power ] Stormstrike damage. Requires Melee Weapon. 100 Rage. Melee range. Instant.
    • Rampaging Tempest (New) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
    • Rampaging Tempest! (New)
    • Rampaging Tempest! (New) Instant.
    • Ravager (New) Create a storm at the target location that inflicts [ 549.5% of Attack Power ] Stormstrike damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage. Requires Melee Weapon. 1 charge. 40 yd range. Instant. 1.5 min recharge. 1 charge.
    • Reinforced Plates Armor increased by 20%. 10%.
    • Relentless Pursuit (New) Charge removes all movement impairing effects and grants you 70% movement speed for 3 sec. 40 yd range. Instant.
    • Relentless Pursuit (New) Charge removes all movement impairing effects and grants you 70% movement speed for 3 sec.
    • Relentless Pursuit (New) $@spelldesc Instant.
    • Rend Wounds the target, causing [ 32.1% [ 39.16% of Attack Power ] Physical damage instantly and an additional [ 86.25% [ 105.22% of Attack Power ] Bleed damage over 15 sec. Requires Melee Weapon. 30 Rage. Melee range. Instant. 20 Rage. Melee range. Instant.
    • Rend Wounds the target, causing [ 73.83% [ 87.12% of Attack Power ] Physical damage instantly and an additional [ 112.87% [ 133.19% of Attack Power ] Bleed damage over 15 sec. Melee range. Instant.
    • Rend Wounds the target, causing [ 32.1% [ 39.16% of Attack Power ] Physical damage instantly and an additional [ 86.25% [ 105.22% of Attack Power ] Bleed damage over 15 sec. Melee range. Instant.
    • Resonating Shatter (New) Shockwave now deals Strormstrike damage, generates 30 additional Rage, deals 100% increased damage and knocks targets into the air.
    • Resonating Shatter (New) Shockwave now deals Strormstrike damage, generates 30 additional Rage, deals 100% increased damage and knocks targets into the air. Unlimited range. Instant.
    • Revenge Swing in a wide arc, dealing [ 42.75% [ 52.15% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. Requires One-Handed Melee Weapon. 20 Rage. Melee range. Instant.
    • Revenge! Swing in a wide arc, dealing [ 42.75% [ 52.15% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. Instant.
    • Ruthless Efficiency (New) Auto-attack critical strike chance increased by 100%.
    • s Name changed from "Storm of Steel" to "s". Ravager's damage is reduced by 30% but it now has 2 charges and generates 20 Rage each time it deals damage. Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage.
    • Seasoned Veteran (New) Gain 10% maximum health and reduce magic damage you take by 10%.
    • Second Wind (New) Taking damage has a chance to give you a Second Wind for 2 sec. Instant.
    • Seismic Slam (New) Sends a wave of force forward, causing [ 20% of Attack Power ] damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage. Instant. 40 sec cooldown.
    • Seismic Slam (New) Shatter the ground, dealing X Stormstrike damage to enemies in front of you Empowering causes a larger area of effect and increases damage. Generates 10 Rage. Requires Melee Weapon. 20 Rage. Melee range. Instant.
    • Serrated Blades (New) Increases the duration of your Bleed Effects by 50%.
    • Shadow of the Colossus (New) Your Colossal Might intimidates your enemies, increasing your critical strike and critical block chance by 1% per stack for 6 sec against enemies affected by your Juggernaut Crash.
    • Shattered Defenses (New) Enemies hit by Skyshield Breaker are effected with Colossus Smash.
    • Shield Charge Charge to an enemy with your shield, dealing [ 275% [ 335.5% of Attack Power ] Physical damage to it and [ 110% [ 134.2% of Attack Power ] Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. Unlimited range. Instant.
    • Shield Charge Charge to an enemy with your shield, dealing [ 275% [ 335.5% of Attack Power ] Physical damage to it and [ 110% [ 134.2% of Attack Power ] Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. Requires Shield. 25 yd range. Instant. 45 sec cooldown.
    • Shield Slam (Normal) Slams the target with your shield, causing [ 80.1% [ 97.72% of Attack Power ] Physical damage.
    • Shield Slam (Shield Slam) Slams the target with your shield, causing [ 80.1% [ 97.72% of Attack Power ] Physical damage.
    • Shockwave (New) Sends a wave of force in a frontal cone, causing [ 20% of Attack Power ] damage and stunning all enemies within 10 yards for 2 sec. Unlimited range. Instant.
    • Shockwave Sends a wave of force in a frontal cone, causing [ 20% of Attack Power ] damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage. Unlimited range. Instant. Unlimited range. Instant.
    • Shockwave Sends a wave of force in a frontal cone, causing [ 20% of Attack Power ] damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage. Instant. 40 sec cooldown. Instant. 40 sec cooldown.
    • Single-Minded Fury While dual-wielding a pair of one-handed weapons, your damage done is increased by 5% and your auto-attack damage with one-handed weapons is incrased by 30% your movement speed is increased by 5%. and your auto-attack critical strikes have a 50% chance to Enrage you. Requires One-Handed Melee Weapon.
    • Skullsplitter Bash an enemy's skull, dealing [ 120% [ 141.6% of Attack Power ] Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out 100% faster for 10 sec. Generates 15 Rage. Requires Melee Weapon. Melee range. Instant.
    • Skyshield Breaker (New) Arms, Fury, Initial: Leap into the air and appear above your target, then slam down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards and applying Colossus Smash to them. Protection: Leap into the air and appear above your target, then slam down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards and applying Colossus Smash to them, and resetting the remaining cooldown on Taunt. 1 charge. 8-40 yd range. Instant. 45 sec recharge. 1 charge.
    • Slam (Normal) Slams an opponent, causing [ 35% [ 118% of Attack Power ] Physical damage.
    • Slam (Storm of Swords) Slams an opponent, causing [ 35% [ 118% of Attack Power ] Physical damage.
    • Slaughtering Strikes Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
    • Slaughtering Strikes Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times. Instant. Instant.
    • Slaughtering Strikes Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
    • Slaughtering Strikes Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times. Instant. Instant.
    • Slaughtering Strikes Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
    • Slay (New) Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 10%.
    • Slayer Reflexes (New) Slayer's Strikes have a 50% chance to reset the cooldown of Bloodthirst and Overpower
    • Slayer's Dominance (New) Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Approximately 7 procs per minute.
    • Slayer's Focus (New) Bloodthirst and Overpower damage increased by 20%.
    • Slayer's Strike (New) Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant. Approximately 7 procs per minute.
    • Steadfast as the Peaks (New) Victory Rush increases your maximum health by 10% for 5 sec.
    • Steadfast as the Peaks (New) Victory Rush increases your maximum health by 10% for 5 sec. Instant.
    • Steamroller (New) Arms: Shockwave and Whirlwind increase the pass-through damage of your next Juggernaut Crash by 10% stacks up to 3 times. Protection: Shockwave and Revenge increase the pass-through damage of your next Juggernaut Crash by 10% stacks up to 3 times.
    • Storm Bolt (New) Hurls your weapon at an enemy, causing [ 28.5% of Attack Power ] Physical damage and stunning for 4 sec. Requires Melee Weapon. Limited to 3 targets. 20 yd range. Instant. 30 sec cooldown.
    • Storm Bolts (New) Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec.
    • Storm of Destruction Arms, Protection: Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also snares all targets you hit by 70% for 6 sec. Fury: Reduces the cooldown of Ravager by 33%, and Ravager now also snares Reduces the cooldown of Bladestorm and Ravager by 33%, and Bladestorm and Ravager now also snare all targets you hit by 70% for 6 sec. Requires Melee Weapon. 100 yd range. Instant.
    • Storm of Swords Whirlwind costs 20 more Rage and has a 14.0 sec cooldown. It now deals 175% more damage. Whirlwind has a 30% chance to make your next Whirlwind cost 100% less Rage.
    • Storm of Swords (New) spelldesc385,512 Instant.
    • Storm Shield (New) Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
    • Storm Shield (New) Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. Unlimited range. Instant.
    • Stormbreaker (New) Thorim's Fury damage and periodic damage increased by 25%.
    • Stormforged Weapons (New) Whirlwind rage?!
    • Strength of Arms Overpower has 10% increased critical strike chance, and deals 10% increased critical strike damage and on enemies below 35% health Overpower generates 8 Rage. Instant. Instant.
    • Strength of Arms Overpower has 10% increased critical strike chance, and deals 10% increased critical strike damage and on enemies below 35% health Overpower generates 8 Rage.
    • Strength of the Mountain (New) Shield Slam damage increased by 20%. Bloodthirst and Rampage damage increased by 10%.
    • Sudden Death (New) spelldesc5,308 Requires Melee Weapon. Melee range. Instant.
    • Sudden Death (New) spelldesc5,308 Requires Melee Weapon. Melee range. Instant.
    • Sudden Death (New) spelldesc163,201 Requires Melee Weapon. Melee range. Instant.
    • Sudden Death (New) spelldesc163,201 Requires Melee Weapon. Melee range. Instant.
    • Swift Strikes Increases haste by 1%, Raging Blow generates an additional 1 Rage and Annihilator generates an 1 additional Rage.
    • Tactician You have a 1.30% 1.00% chance per Rage spent on attacks to reset the remaining cooldown on Overpower. Instant.
    • Tactician You have a 1.30% 1.00% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.
    • TBD TALENT 3 (New) TBD
    • Tenderize Onslaught Enrages you, and if you have Slaghtering Strikes grants you 3 stacks of Slaughtering Strikes. Enrage now lasts 2 sec longer.
    • The Gladiator (New) You can now wield a two-handed weapon and a shield and your auto-attack damage is increased by 25%.
    • The Mountain King (New) Your abilities can be transformed by the power of the elements to deal Stormstrike (Physical and Nature) damage. Your maximum Rage is increased by 150 and your size is increased by 20%. Every 1,000 Rage you spend increases your Stormstrike damage by 1%. Stacking up to 25 times.
    • The Perfect Storm (New) Every time an auto-attack hits it increases the damage of your next Pulverize by 10%. Stacking up to 25 times. Instant.
    • The Perfect Storm (New) Every time an auto-attack hits it increases the damage of your next Pulverize by 10%. Stacking up to 25 times.
    • The Warlord (New) You can now wield a two-handed weapon and a shield and your auto-attack damage is increased by 25%.
    • The Warlord (New) You deal 10% increased damage, your critical strike chance is increased by 10% and your critical strike damage is increased by 10% for 45 seconds.
    • The Warlord Payoff (New) Mortal Strike costs 10 additional Rage but deals 20% more damage.
    • The Warlord Payoff (New) Your Mortal Strike has a chance to inflict Gorehowl's Bite dealing medium physical damage. Every 5th Mortal Strike empowers Gorehowl's Bite causing it to deal an additional small damage.
    • Thorim's Fury (New) Unleashes your power, dealing [ 268% of Attack Power ] Stormstrike damage to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant. 30 sec cooldown.
    • Thorim's Might (New) Lightning Strikes generate 3 Rage. Revenge, Raging Blow, and Execute damage increased by 15%.
    • Thrashing Blades (New) Your auto-attacks have a chance to trigger a extra auto-attack. Does not stack with Windfury.
    • Thrill of the Kill (New) Execute increases your auto attack speed by 30% for 10 sec. Instant.
    • Thrill of the Kill (New) Execute increases your auto attack speed by 30% for 10 sec.
    • Thunder Blast (New) Shield Slam and Bloodthirst have a 20% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
    • Thunder Blast (New) If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage. Unlimited range. Instant.
    • Thunder Blast (New) Blasts all enemies within 8 yards for [ 41.58% of Attack Power ] Stormstrike damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. 30 Rage. Instant. 6 sec cooldown.
    • Thunder Blast (New) Shield Slam and Bloodthirst have a 20% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. Instant.
    • Thunder Clap (New) Blasts all enemies within 8 yards for [ 41.58% of Attack Power ] Physical damage. and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Instant. 6 sec cooldown.
    • Thunder Clap Blasts all enemies within 8 yards for [ 41.58% [ 49.06% of Attack Power ] Physical damage. and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Instant. 6 sec cooldown. 20 Rage. Instant. 6 sec cooldown.
    • Thunder Clap (New) Blasts all enemies within 8 yards for [ 49.06% of Attack Power ] Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Thunder Clap (New) If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage. Unlimited range. Instant.
    • Thundering Barrage (New) Hurl a barrage of weapons at the enemy dealing X Stormstrike damage over X sec.
    • Thundering Vortex (New) Crackling Thunder deals 50% increased damage, generates 7 additional Rage and 1 additional Rage per target hit.
    • Thunderous Fury (New) Becoming Enraged increases your damage done by [ 140% of Spell Power ]%, Haste by 15%, and movement speed by 10% for 4 sec. Thunderstrikes has a 50% chance to Enrage you. Rampaging Tempest always Enrages you.
    • Thunderous Roar Roar explosively, dealing [ 172.8% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 172.8% of Attack Power ] physical damage over 8 sec. Generates 10 Rage. Instant. 1.5 min cooldown. Instant. 1.5 min cooldown.
    • Thunderous Roar Roar explosively, dealing [ 172.8% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 172.8% of Attack Power ] physical damage over 8 sec. Generates 10 Rage. Instant. Instant.
    • Thunderous Words Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 15% at all times. Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds.
    • Thunderstorm Bolt (New) Hurls your weapon at an enemy,striking it and up to 4 nearby enemies for [ 100% of Attack Power ] Stormstrike damage and slowing their movement speed by 50%. Requires Melee Weapon. 20 yd range. Instant. 30 sec cooldown.
    • Thunderstrikes (New) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Stromstrike damage. Generates 18 Rage. Requires Melee Weapon. 100 yd range. Instant.
    • Thunderstrikes (New) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Stromstrike damage. Generates 18 Rage. Requires Melee Weapon. 1 charge. Melee range. Instant. 8 sec recharge. 1 charge.
    • Thunderstrikes (New) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Stromstrike damage. Generates 18 Rage. Requires Melee Weapon. 100 yd range. Instant.
    • Tide of Battle (New) Colossal Might increases the damage of your Overpower and Revenge by 5% per stack.
    • Titanic Leap (New) Arms, Fury, Initial: Leap through the air toward a target location, slamming down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards. Gain an additional 2 charges for 5 sec after use. Generates 30 Rage. Protection: Leap through the air toward a target location, slamming down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt. Gain an additional 2 charges for 5 sec after use. Generates 30 Rage. 1 charge. 20 yd range. Instant. 60 sec recharge. 1 charge.
    • Titanic Leap (New) Arms, Fury, Initial: Leap through the air toward a target location, slamming down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a target location, slamming down with destructive force to deal [ 23.5% of Attack Power ] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt. Unlimited range. Instant.
    • Tunnel Vision (New) Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect.
    • Tunneling (New) Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect. Instant.
    • Unending Storm (New) Killing and enemy with Bladestorm reduces its cooldown by 1 sec.
    • Unhinged While Bladestorm is or Ravager are active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies. your target or random nearby enemies.
    • Unleashed Blades (New) Bladestorm deals 50% increased damage to your primary target and against them has a 10% increased chance to critical strike and deal 10% increased critical damage.
    • Unrelenting Onslaught (New) When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed.
    • Unrivaled Strength (New) Increase the damage of uppercut toss by 25% and if the target has Colossus Smash extend its duration by 5 sec.
    • Unshakable Resolve (New) Whenever you take damage you have a chance to generate 5 Rage.
    • Unstoppable Force (New) Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Instant.
    • Unyielding Force (New) Shield Slam damage increased by 100%.
    • Uppercut Toss (New) Strike your target with a devastating upward swing for high Pyshical damage, tossing them into the air and landing behind you. Uppercut Toss can be used to throw an ally into combat. When they land they deal high Physical damage to nearby enemies and gain medium armor, medium maximum health and slowing en enemies by 30% for 5 sec.
    • Valarjar Training (New) Lightning Strikes reduce the cooldown of Ravager by 1 sec.
    • Valor in Victory Increases Versatility by 1% 2% and reduces the cooldown of Die by the Sword by 30.0 sec.
    • Vicious Agility (New) Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 5 sec.
    • Victory Rush Strikes the target, causing [ 40% [ 47.2% of Attack Power ] damage and healing you for 10% of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. Melee range. Instant. 30 sec cooldown.
    • Victory Rush Strikes the target, causing [ 40% [ 47.2% of Attack Power ] damage and healing you for 10% of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. Melee range. Instant.
    • Warlord's Anger (New) Whirlwind deals 50% additional damage to your primary target.
    • Warlord's Bloodlust (New) Way to change up avatar and colossus smash.
    • Warlord's Challenge (New) Intimidating Shout silences nearby enemies for 3 sec.
    • Warlord's Torment Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind 30 20 Rage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 60.1% [ 47.2% of Attack Power ] Physical damage.
    • Wrath and Fury Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 30% 10% increased chance to instantly reset its own cooldown.
    • Wrecked (New) Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. 40 yd range. Instant.

    Arms
    • Arms Warrior Increases damage/healing by 18%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 18%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 75%: Slam and Storm of Swords 45%: Thunder Blast and Thunder Clap Warrior - Arms Spec. Warrior - Arms Spec.
    • Cleave Strikes all enemies in front of you for [ 80.85% [ 100.31% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Collateral Damage When Sweeping Strikes ends, your next Cleave or Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent.
    • Dreadnaught Overpower has 2 charges and Overpower causes a seismic wave, dealing [ 40.3% [ 47.55% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.
    • In For The Kill Warbreaker increases your Haste by 10%, or by 20% if any target is below 35% health. Lasts 10 sec for the duration of Warbreaker. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent.
    • Mastery: Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager inflict Deep Wounds, dealing [ 82.11% [ 96.89% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by [ 110% of Spell Power ]%. Warrior - Arms Spec. Warrior - Arms Spec.
    • Rend Wounds the target, causing [ 73.83% [ 87.12% of Attack Power ] Physical damage instantly and an additional [ 112.87% [ 133.19% of Attack Power ] Bleed damage over 15 sec. Requires Melee Weapon. Arms Warrior - Level 30 Talent. Arms Warrior - Level 30 Talent. 30 Rage. Melee range. Instant. 20 Rage. Melee range. Instant.
    • Skullsplitter Bash an enemy's skull, dealing [ 120% [ 141.6% of Attack Power ] Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out 100% faster for 10 sec. Generates 15 Rage. Requires Melee Weapon. Arms Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent. Melee range. Instant. 21 sec cooldown.
    • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 181.5% [ 214.17% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. Instant. 45 sec cooldown.

    Arms, Fury, Protection
    • Anger Management (Arms) Every 20 Rage you spend on attacks reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec. Bladestorm, and Ravager by 1 sec.
    • Anger Management (Fury) Every 20 Rage you spend reduces the remaining cooldown on Recklessness Bladestorm, and Ravager by 1 sec.
    • Impending Victory Instantly attack the target, causing [ 50% [ 59% of Attack Power ] damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. 10 Rage. Melee range. Instant. 25 sec cooldown.
    • Storm of Destruction Arms, Protection: Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also snares all targets you hit by 70% for 6 sec. Fury: Reduces the cooldown of Ravager by 33%, and Ravager now also snares Reduces the cooldown of Bladestorm and Ravager by 33%, and Bladestorm and Ravager now also snare all targets you hit by 70% for 6 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

    Fury
    • Frothing Berserker Rampage has a 20% chance to immediately refund 20% 10% of the Rage spent. Fury Warrior - Level 40 Talent. Fury Warrior - Level 40 Talent.
    • Fury Warrior Increases damage/healing by 5%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 5%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw 45%: Thunder Blast and Thunder Clap Warrior - Fury Spec. Warrior - Fury Spec.

    Protection
    • Crackling Thunder Thunder Clap's damage increased by 10% radius is increased by 50%, and it reduces movement speed by an additional 20%. Protection Warrior - Level 35 Talent. Protection Warrior - Level 35 Talent.
    • Deep Wounds Your Devastator and Revenge also cause the enemy to bleed for [ 73.5% [ 89.67% of Attack Power ] Physical damage over 15 sec. Warrior - Protection Spec. Warrior - Protection Spec.
    • Devastate A direct strike, dealing [ 52.5% [ 64.05% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Warrior - Protection Spec. Warrior - Protection Spec. Melee range. Instant.
    • Devastator Your auto attacks deal an additional [ 22.1% [ 26.96% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.
    • Protection Warrior Increases damage/healing by 22%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 22%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 20% Increases damage/healing by 20%: Condemn: Execute, Execute Off-Hand, Executioner's Precision, Improved Execute, Learn Execute Sudden Death Increases damage/healing by 50%: Physical Shockwave and Seismic Slam Shockwave Warrior - Protection Spec. Warrior - Protection Spec.

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