You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
It would feel a bit weird though, if you ask me. Everything in Oribos is revolving around those four zones and Covenants, it would feel weird to have a new one out of nowhere. Sure, it's possible with a good explanation, but right now the design with the four Covenants is just... really, really good. I might be overthinking it.
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In general.
Last edited by Nyel; 2020-10-03 at 10:20 AM.
MAGA - Make Alliance Great Again
I think the first week of December is likely.
It would make the pre-patch 6 weeks, likely with 2 weeks of just system changes followed by 4 weeks of the actual event, not to mention it would line up perfectly with the new WoW traveller book being delayed from the 20th of October to the 25th of November.
The world revamp dream will never die!
For sure right now Shadowlands are missing place where, you know, sane person would want to go.
While I don't think it makes alot of sense to add one for the launch (they'd be better off polishing the existing ones), I very much expect them to add something like a drust realm, a realm where the brokers come from or a "realm of the first ones / true maw" in patches.
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It's the first time since TBC that they delayed an expansion launch. Given the glorious mess that was WC3R it seems to have at least made them aware that people are getting tired of half finished messes.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sure it is rather "launching this 27.10 would be disaster" than "we want be sure game will be ready", but it's step in right direction. One of many during SL testing, sadly people forget after 1 week when Blizzard do something good.
Don't get it, they is always whining about expansions systems and it's not great in any shape or form.
I can't see anything outside locking covenant choice (easy "fixable" I remind) that would cause major uproar. Even that still feels like less pain the ass than legendaries and AP grinding on Legion launch. Do you remember "ocean of whining" from regular playerbase back then?
Last edited by Dracullus; 2020-10-03 at 01:08 PM.
Which is complete nonsense for anyone that actually played the game since the beginning, since this kind of RPG (which it really isn't) was never part of the game to begin with. It's the introduction of a some kind of pseudo RPG features, while they still ignore all other, way more important classical RPG features.
Edit:
Anyway, rpg delusions aside, is it me or did they forget to update the groupfinder/premade group tool with SL locations and quests? I tried to create a group for theater of pain* but I can't select any of the SL stuff.
*Does it's name justice btw, at least the outdoor one. Such a pain in the ass with the unavoidable damage and loss of controll effects that allow for absolutely no skillful play if you don't have a heal and at least a pocket tank.
Last edited by Cosmic Janitor; 2020-10-03 at 04:11 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Whether this is exactly the kind of choice you had to make way back this is more in the vein of how you picked one thing and then had to live with it, at least for a while.
Sure, you could respec in Vanilla depending on the fight or whatever, but the game was definitely more geared towards picking one thing and then playing that one thing for a while.
Besides, even if these are pseudo-RPG features or whatever it is still a step in the right direction. The most prudent comparision is to the removal of flying, which has given us loads of new stuff that might have been impossible, or at least pointless before. Things like Maldraxxus having the floating Necropolis that you can jump off of. Or Ardenweald being able to hide secrets on areas only accessible by secret teleports.
Covenants are a great step in the right direction for anyone that wants the game to be more of an RPG, even if not necessarily the same kind we had back in Vanilla.
The world revamp dream will never die!