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  1. #41
    Blizzard gave up on communities when they went to CRZ and sharding. Adding in 30 servers to all share major cities was the end.

  2. #42
    Quote Originally Posted by Togabito View Post
    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?
    I share exactly the same thoughts. I hope no one will develop these addons that will create groups or any score system that will ruin communities.

  3. #43
    Quote Originally Posted by Mukind View Post
    Get on those servers bro they're very simple no b net integration. 15 years in sever hardware advancement. It can be done if you don't start putting in extra stsyems

    - - - Updated - - -



    If sum1 wants to sit on a dead server and farm praying they get merged with my high pop server. They deserve a reward for their faith lol

    Vanilla is all about the immersive world and fighting over the mats. I don't wanna add a layer meta game to it. Yes mergers/transfers much better
    It's not a matter of "praying they get merged" And without layering it it is highly unlikely you would be on a high pop server. If what layering is intended to counter takes place we will all be sitting on dead servers free farming. What layering does is quickly get rid of the ability to farm empty servers/layers.

    If they launched with no layering, you will have about 500 players that will stick around farming the server until merges.
    With layering those 500 players are layered with committed players from ~5 other servers worth of players. Sure, you start out with a bunch of layers to farm, but as players leave they get reduced, lowering the amount of available mats. This will happen far more quickly than merges would.

  4. #44
    I am really hoping that the old community feel comes back. Reeaallllyyyyy wishing and hoping. <3 Such good feelings.

  5. #45
    Quote Originally Posted by Skjaldbjorn View Post
    It's not a matter of "praying they get merged" And without layering it it is highly unlikely you would be on a high pop server. If what layering is intended to counter takes place we will all be sitting on dead servers free farming. What layering does is quickly get rid of the ability to farm empty servers/layers.

    If they launched with no layering, you will have about 500 players that will stick around farming the server until merges.
    With layering those 500 players are layered with committed players from ~5 other servers worth of players. Sure, you start out with a bunch of layers to farm, but as players leave they get reduced, lowering the amount of available mats. This will happen far more quickly than merges would.
    Again we've had these servers. Blizz being unable to provide servers similar to p server stability will be laughed at

    Anyone who wants layering doesn't want vanilla. Go back to your lobby game there is just old ove here lol

  6. #46
    Layering has nothing to do with stability. It is there to deal with tourists while keeping servers authentic. 15k player pservers are just as fake as layered servers.

  7. #47
    Quote Originally Posted by potis View Post

    This is how Vanilla worked and pretty much every MMO launch works in every single game.

    Better players/no lifers level faster, they have to group up cause no one else is max level, they keep doing that, create a guild, find similar people, start to discard people that only leveled fast but are actually shit at the game, repeat.

    A couple of weeks pass and you have progressed max levelers that are done with dungeon content, people reaching max level starting to create the second wave, and every week after that, literally a wave of new players, until you reach a level where "ye, everyone outside my guild is irrelevant cause i am already done with that irrelevant content, lets PvP or Raid guys!".
    This rings true to me

  8. #48
    Three weeks left and we already mustered up a roster of 36 vanilla/TBC players getting back together and aching to play classic. With many still considering.

    And we intend to pick up many more on the way from dungeons etc....

    So far chat has been cool and friendly. I have no doubts the community feeling will be gucci in classic. It was a good and nice community back in the day with these (kind of) players so why won't it be again.

  9. #49
    Quote Originally Posted by TehMartini View Post
    I am really hoping that the old community feel comes back. Reeaallllyyyyy wishing and hoping. <3 Such good feelings.
    Surely the people who changed into what they are now, will suddenly change back into what they were 15 years ago.

  10. #50
    Quote Originally Posted by Embriel View Post
    Thanks for proving my point. A perfect example of a toxic private server player.
    is there a point in therE? lol

    b.net was always toxic

    blizzlike

    - - - Updated - - -

    Quote Originally Posted by Skjaldbjorn View Post
    Layering has nothing to do with stability. It is there to deal with tourists while keeping servers authentic. 15k player pservers are just as fake as layered servers.
    you're very confused

    the servers will melt if you put 400 people fighting over azurgoes. Or 1k in IF.

    That's why there is sharding

  11. #51
    Quote Originally Posted by Embriel View Post
    Oh is that why there was 500+ players in my starting area in my layer and the game ran flawlessly during the last stresstest?
    Video or it didn't happen

    500 people in your draw outside something like azu is very unlikely lol

    and have them start spamming aoe...see what happens.

    Retail melts with well under 100, i wouldn't expect anything different on classic.

  12. #52
    Quote Originally Posted by Embriel View Post
    You didn't even play it yourself and you're passing judgement? LOL that's just sad.
    why would i pay to play a beta when i have p servers? lol

    who is sad?

    no video then? hahah

    Some of you people make me giggle, only those who know nothing about the game are hyped for stress tests...WTF

  13. #53
    While it is definitely an issue that things like online databases exist, there will still be a need for coordinating groups and such, so while it may not be the same as it was, it will still be good I believe!

  14. #54
    Quote Originally Posted by lummiuster View Post
    I share exactly the same thoughts. I hope no one will develop these addons that will create groups or any score system that will ruin communities.
    You can hope. But with todays knowledge when it comes to addons I almost expect an addon that makes the group finder that got introduced in patch 1.5 actually efficient and something close to what lfd is in retail. And I also expect some forms of score systems. The community experienced those things on retail so there will be a supply and demand on classic also.

  15. #55
    Quote Originally Posted by Ghostile View Post
    Surely the people who changed into what they are now, will suddenly change back into what they were 15 years ago.
    We'll just have to wait and see, hopefully peoples actions finally having consequences again will have a positive effect like it used to.
    Quote Originally Posted by Relapses View Post
    Luckily I have no interest in Catgirl Simulator 2014 or whatever it is.
    Said while playing WoW with cow, wolf, panda and fox girls.

  16. #56
    Quote Originally Posted by dapperedodo View Post
    You can hope. But with todays knowledge when it comes to addons I almost expect an addon that makes the group finder that got introduced in patch 1.5 actually efficient and something close to what lfd is in retail. And I also expect some forms of score systems. The community experienced those things on retail so there will be a supply and demand on classic also.
    We'll see - my hope is that blizzard is on board with preserving the vanilla experience and breaks api's which are abused in such a fashion. It's a small hope, but it is there.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  17. #57
    Quote Originally Posted by oplawlz View Post
    We'll see - my hope is that blizzard is on board with preserving the vanilla experience and breaks api's which are abused in such a fashion. It's a small hope, but it is there.
    In vanilla addons had much more access than today, so limiting that would be against the spirit

  18. #58
    Quote Originally Posted by Togabito View Post
    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?

    Vanilla is the one true game, go back to fortnite or BFA whatever game you kids play, vanilla is too hard for you, legendaries dont drop in a chest in your lil class hall like you are used to

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