The ones in game tend to use a gun and/or a spanner.
I think 2h guns are the likely candidate. Maybe a new type of gun called an electro-cannon, and also the same guns that hunters use. Cause it would make no sense for Tinkers to use bows too.
I too am expecting the DPS spec to be ranged, if what gazlowe in hots and island expeditions show us. And good, cause the ranged spec with rock-it turrets is a unique kind of gameplay WoW is missing. Tank based on melee mech and healer ranged as well.
Ah... about the 2 guns, they could be better saved for some sort of gunslinger class in the future. I don't think they fit Tinker, though it's not like it would hurt either. It's just we haven't seen anything of the sort in-game.
My recommendation? Go play SWTOR. They got a couple of classes that dual-wield blasters. Should scratch that hitch.
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Stop the denial. There is a reason why Mechagon is a thing and Mekkatorque was encased in a cocoon for a later date. The recipe of class=expansion theme is not sustainable as themes start repeating. This will be the new way to deliver classes i'm sure. They have to make sense story wise, and this build up has Tinker all over it.
Last edited by Swnem; 2019-08-11 at 03:26 PM.
I'd just let them use Guns in every spec, and have Int in every spec.
With personal loot and armor having all three primary stats, we don't have care about loot balance.
I didn't say they couldn't be added. I said they would fit a gunslinger class better. I don't think they fit Tinker or hunter.
Dual wielding weapons has the same challenges that dual wielding melee specs have. Lots of misses to make it balanced. It changes the feel of the class/specl with the numbers you see popping up being smaller. It makes sense to have a new class around it. But i am not saying: "No! absolutely not!". I'm saying: "I think it would be better this way".
Last edited by Swnem; 2019-08-11 at 10:17 PM.
I would prefer the tinker to just use guns/crossbows. Dual guns seems...weird. They aren't gunslingers like someone else said.
However, I would like the idea of them being able to enhance their weapons. I.E. mount a flamethrower on top of the the weapon, change them to shoot energy beams or a machine gun fire-rate.
I generally would like the idea of them taking what another class would use and literally "tinker" with them to make them better.
I think it would be hilarious if other races just used a version of the gnomish shrink ray to fit inside lol
Last edited by Spacewalrus2010; 2019-08-11 at 10:33 PM.
By gunslinger, I imagine the one from FFXIV or Wild Star. Either way when a class or person in a video game uses "dual pistols" it usually means they are proficient at it.
I don't see tinkers as someone who's proficient at any specific weapon. They use their brains and technology to do what they need to accomplish.
Guns are a product of a brain. Deadly and doesn't require strength. Or electrical weapons.
With dual pistols both hunters and tinkers could use them because they are not far from hand cannons. Or maybe even dual handcannons if you dislike word "pistol" much.
Hunter already can equip handcannons (but they are somehow 2-handed weapons)
Haven't posted in a long time, so forgive my dodgy looking account x_x
I really wanted to join in the discussion on this as it's massively interesting reading through people's ideas
Might be a bit of an 'out there' suggestion, but what if they could equip any 1-handers and a shield? They'd be hidden on the Tinker (possibly have some sort of cosmetic option instead, like a tool belt or something that's part of their intro?) When they hop into their mech suit (like a druid shape shift) the weapon would be put into a slot in the mech suit's console somewhere and the suit draws its power from that like a power core? The shield would act like a reinforced plating on the mech suit, maybe aesthetically it changed the 'chest' area of the suit or something.
Tinkers to me are really resourceful folk who can adapt anything they come across, repurposing it to their needs, so adapting their tech to draw power from a weapon/shield seems like it would be pretty trivial?
Whenever someone says something requires "brains" they usually are referring to intelligence. What you describe, I think of as skill/expertise. Very different from my perspective.
Nope still seems really dumb to me. Tinker's dual wielding pistols/handcannons anyways. Hunters can somewhat get away with handcannons, but rifles/bow/crossbows is what fits their theme the most imo.
Last edited by Spacewalrus2010; 2019-08-12 at 02:13 AM.
I've often thought it would be fun to play a medium-range DPS, like a melee spec with a 20 yard range. I was hoping Survival, Outlaw, or Enhance would be it with various revamps but no dice. Tinker could fill that niche.
BM is essentially a ranged melee spec now, so I don't see why that wouldn't work. Unless you're talking about abilities that only target ranged-- in that case, I would treat them as melee. It's doable.
As for weapons, I would give them three weapon slots; right pistol/left pistol for ST and shotgun for cone-based AE, all with 20yd ranges. But the shotgun spread would reduce its damage at >10yds. Would be neat.
Last edited by Schizoide; 2019-08-12 at 02:37 AM.
Because, explosives, flamethrowers, shockcoils, and whacky mechanical arms etc. are what I believe should be the "focus" of the class damage-wise. Is there any class that dual-wields something and it isn't part of their main damage arsenal? It seems incredibly stupid to double-down on something barely used in the first place.
I was always talking in terms of the tinker theme, not realistic usage. I mean if you want to use this line logic above, then is having mages use double wands fair game? Because I think that's the same level of stupidity.
But if you want to go the "realistic" route, then I would personally say that second hand would be used for gadgets, I.E. controlling a mechanical arm.
Anyways I'm done with this lol.