For PVE, Human hands down is a god . All the best end game weapons are swords and Human destroys all the races in dps.
Human racial rules all.
If you're going Alliance, go Human or retire/uninstall game.
For PVE, Human hands down is a god . All the best end game weapons are swords and Human destroys all the races in dps.
Human racial rules all.
If you're going Alliance, go Human or retire/uninstall game.
But then you have to be a human in WoW and those things are hideous AF. IF you make other players look at your shitty, dated, stick up the ass model, you should retire/uninstall the game.
READ and be less Ignorant.
I play human warrior in BfA but that's not cause I like the race, but for the +rep racial. Otherwise it's probably my most hated race overall. Not sure why would anyone want to play that if not for perks.
Orc is the best for me. Hardiness is too good to pass up. Honorable mention for Tauren as best tanks with 5% stamina and war stomp
meh... sword expertise is nice, and the rep boost too.... but I dunno.... that double speed while dead is really appealing for those long ass corpse runs.
The boss is going to die and it doesn't matter if you did x amount of more dps because human. Until you realise that it is useless in pvp. Escape artist and never go back
Rincewind: Ah! We may, in fact, have reached the root of the problem. However it's a silly problem and so I am suddenly going to stop talking to you.
The better character questionnaire (D&D)
If you want to pvp you're better of going gnome or dwarf and getting edgemaster's.
pretty much because of their leveling route. with gnomes/dwarfs you are much much faster in darkshore. Especially if you want to go ahead of any other player/competitor you can't waste minutes in traveling without making any exp in the entry levels. They just skipped the whole wetlands run by using a short cut over the hills near the starting point of gnomes/dwarfs.
The break even point of weapon skill is 305 against bosses. Combat Rogues no matter what race will achieve this point through talent points. Every point above 305 weapon skill is still a good, but it becomes a much more comparable stat. Compared to the dps increase from 300 to 305, the jump from 305 to 310 is not that impactful anymore.
The jump from 300 to 305 equals 20% increased avg glancing damage (from 65% to 85% against bosses) and 3% reduced dual wield miss chance (from 28% to 25% against bosses), while the jump from 305 to 310 only gives 10% additional increased glancing damage (from 85% to 95% against bosses) and 0,5% reduced dual wield miss chance (from 25% to 24.5% against bosses). The value of 1 point weapon skill decreases significantly (over 50%).