You are getting at a moot point. The fact that people obtained those gears and felt good about it is what really matters in creating a good game. Whether they used something percieved as "skill" or not does not matter at all. You guys are arguing pointlessly over "difficulty" when it's just a tool that has to be used appropriately.
This is not StarCraft. Blizzard should approach it by trying to create a world a lot of people will enjoy taking part in. They should not approach it like a lobby game creating 15+ specific challenges in isolation for every different skill level. They are turning this into almost an arcade game.