So you read none of the responses above you in this very thread before posting? Because there are literally multiple examples just above you.
Classic is "harder" like turning up a video game's difficulty level where suddenly everything hits harder, not harder in a way that requires more skill because there really is no skill involved. Combat design is really shallow. You either play a class who can pull a little more aggressively or you play one who has to face-tank mobs, and if you're the latter you pull slowly because you have to. I think it's fair to call that harder, but not in a way that I find to be any fun.
“Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God
Actually it's not a big surprise that Classic is significantly easier than it was back then because of the patch, which brings highly revised itemisation and talents vs. release.
Amongst other factors, our understanding of the game (in terms of classes mechanics and stats to look for) is 100 times better now and strategies for the encounters are well known.
All of this adds up to Classic being much easier than it was back then. This was all very predictable and it's a design mistake to have opted to keep the status quo. The early raids and all dungeons should have been up-tuned before release to account for these changes.
Mechanics in Classic were never that difficult, but the tuning was typically pretty harsh and now it's not. The good news is all these changes should have less of an impact on the later raids.
Last edited by Synbios; 2019-09-10 at 02:51 PM.
Certainly someone can come along and say EQ wasn't hard to them and point out their experiences... 'hard' is a relative term... its based on our experiences... If Wow is the 'hardest' thing you know then of course you are going to say it was 'hard'... If you have other experiences that were more difficult then you aren't going to see Wow as 'hard'... and that is the way it is.
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Bless your heart... you are trying to frame your opinion as a fact... No amount of voodoo or dancing around or parsing of words is going to change my opinion.
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I might be wrong, but I recall CCing becoming a big part of the game in BC.
Just because there are games that are harder than Vanilla WoW, doesn't make Vanilla WoW not hard. WoW is not the hardest game I have ever played. There are many games I have played that I would consider harder. It won't change that Vanilla WoW is hard.
Otherwise only the hardest game that exists would be worthy of being called hard, and even the game coming in 2nd would therefore not be worthy of being called hard.
Also we are talking about Vanilla WoW as in comparison to current WoW, so games like Everquest just don't matter. "Everquest was harder" is not an argument. The people making that kind of argument are probably the one with the worst skills in playing WoW.
The whole "x was harder" comment is just a thinly veiled attempt at positioning yourself as a guy with skill, because you know this other things, you've played this other thing, this other thing was hard, therefore you are good at playing these kind of games, because you played such a hard game. Nice try, tryhard.
Last edited by Leronas; 2019-09-10 at 03:02 PM.
Are we comparing harder as in only to the level of Mythic+ Dungeons or Mythic raids?
Yeah sure, no shit sherlock, but that doesn't matter. On retail the game, outside of those instances, is a boring snooze fest that you can describe easily by "You press a button something awesome has to happen". You're on a power trip leveling and through the vast majority of the game with zero effort required to do it, you cannot describe Vanilla or Classic in those terms. You're average 5 man may not require the same level as a mythic+ dungeon but it sure as hell beats out everything outside of that.
That's what people don't get. It doesn't matter what difficulty is in some parts of retail if the rest of it is a boring joke.
"Life is one long series of problems to solve. The more you solve, the better a man you become.... Tribulations spawn in life and over and over again we must stand our ground and face them."
You are confusing the proficiency of players to the difficulty of content which makes no sense. Just because people are bad at something does not make it hard. This “difficulty” that so many people have claimed largely is due to resources, players, and information available to everyone.
The true fact of the matter is that the raid encounters now are vastly more difficult and complex. Classes are vastly more complex. Perfect example is how many classes just spam 1 button and that is a rotation?
The reality is that it was a different thing time and players have just gotten better at the game in general with information and resources that are available. When you look at a classic Rag kill and compare that to say the version of Mythic KJ that Method killed in 500+ pulls its not even really a discussion.
The game progressed and players did with it. Anyone who honestly thinks that vanilla wow raids were as hard as current content has most likely not done really high end raiding in the current season retail game.
This is not a slight on the true vanilla experience. I just think that too many people look back at what they perceive as difficulty when it was anything but.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
Some of us already knew that.
Most of the difficulty of vanilla was a combination of poor class balance, not knowing everything and not having good gear for most of the journey. Of course a bear in Elwynn feels like the devil when you're playing a weak class/spec wearing nothing but shitty white/grey items.
And anyone who says that MC was more difficult than something like Eternal Palace is high.
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Warlock soloing https://www.youtube.com/user/Firedemon012 (old & abandoned)
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
So... you are comparing low level Classic dungeons with Mythic+ dungeons? Because I seriously doubt you have run any of the higher dungeons yourself.
Sounds reason enough to call Classic harder. But I agree... it is likely that Deadmines is easier than say any Level 120 Mythic+10
All funnin' aside... No... Classic isn't "harder".. it's different. But most importantly... Classic dungeons are FUN and are a part of a living, breathing Azeroth. And that is really all that maters. I find no MMO satisfaction in repeating dungeons in ever increasing difficulty with artificial difficulty affixes. What does any of that have to do with the World of Warcraft? I dunno.. just not my thing.
https://wowwiki.fandom.com/wiki/Time...d_of_Warcraft)
Ummmm, you might want to click on some of the patches there bud.
The game was harder of course at 1.0 than 1.12, but 1.0 still wasn't more difficult than the current game. Vanilla was difficult/tedious in different ways than BFA is, but there are simply more things that will brutally kill you even at 120 than there were 1-60. Mythic dungeons, heroic/mythic raids, horrendous elites in zones like Nazjatar, the list goes on.
And yes, before you ask, I played vanilla from day 1. I remember my countless murloc deaths in Elwynn, getting lost in the caves of Teldrassil, finishing Baron 45 (the original challenge mode), etc like it was yesterday.
Not sure why people need to blow the 'VANILLA WUZ HARD' trumpet (validation I guess?) all the time when even vanilla WoW was a marshmallow cremepuff compared to other MMOs like EQ.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.