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  1. #81
    Quote Originally Posted by supersnap View Post
    Exactly, the strategy for razorgore was just to go in circles around the ramps spamming demo shout. This is like being able to DI razorgore to skip phase 1. Now clearly its a bug, but it was a bug that was in vanilla the whole freaking time.
    That’s not true, I OT’d that fight and it was spamming piercing howl to kite not demo shout for some other reason

  2. #82
    Quote Originally Posted by relaxok View Post
    That’s not true, I OT’d that fight and it was spamming piercing howl to kite not demo shout for some other reason
    Piecing howl just slows them down, Demoralizing shout keeps aggro. You have to use both for it to work. Anyway it was there in vanilla, blizzard nerfed it after a lot of people started using it and thats fine but devs need to come clean and say they put a fix from a later patch in an older one, not some cryptic bullspit like they did here to confuse everyone.

  3. #83
    Quote Originally Posted by ghostprotocol View Post
    Piecing howl just slows them down, Demoralizing shout keeps aggro. You have to use both for it to work. Anyway it was there in vanilla, blizzard nerfed it after a lot of people started using it and thats fine but devs need to come clean and say they put a fix from a later patch in an older one, not some cryptic bullspit like they did here to confuse everyone.
    This almost certainly won't happen for a variety of reasons. Primarily because it opens the door to other fixes/changes that they don't want to put the time into doing. This got changed because of the popularity it got in power leveling/gaming. Not because it didn't exist in Vanilla or 1.12. They're likely just planning on relying on the communities lack of information to pass it off as a simple bug fix to maintain the integrity of 1.12. It's not.

  4. #84
    You guys and your complaints about "#nochanges"

    Demo shout was generating too much threat. In Vanilla it would normally deal X threat to each mob. It was instead dealing X threat to each mob for every mob that it hit. So if it normally would do 50 threat, and you hit 5 mobs with it, it would now do 250 threat to every mob.

    Battle shout was generating too little threat. In Vanilla it would normally deal X threat for every player buffed to all mobs. So if it generated 50 threat and hit 5 players in the group, it would generate 250 threat to all enemy targets. If there were 5 enemy targets, it would deal 250 threat to all of them. Instead, this was being split across mobs with threat. So instead of 250 threat to every mob, it was dealing 50 threat to every mob if there was 5 targets.

    In Vanilla, Demoralizing shout would do the same amount of threat regardless of how many targets you hit. In Classic it was scaling up in a stupid way the more things you hit with it. In Vanilla, Battle Shout would scale up with how many people you hit by it, and apply that to all all targets. In Classic instead it would get weaker the more targets that were around as it would divide threat by that number.

    In Vanilla, Battle Shout was typically better threat than Demoralizing Shout as long as you were buffing your whole party and they were on the threat list. Demoralizing shout was better on pull if you're not on everything's threat list, but otherwise Battle was better. Most players didn't have a strong understanding of this because these mechanics were kind of hiding and the numbers themselves were pretty low. Doing something like Razorgore Eggs for instance demo shout works predictably and has a very similar impact to battle shout if you can only guarantee hitting yourself. In fact, in many ways it's better because you can ensure you're just putting threat on your targets and not the ones across the room.

    But if you can buff your group, and you want threat on everything, battle shout was the way to go.

    I knew something was wrong because Battle Shout was falling way behind Demoralizing Shout when it should have been ahead, and Demoralizing shout was doing way more threat than it should especially as more mobs were affected.

  5. #85
    I remember using a wolf pet howl (crit buff) in a raid would generate crazy amounts of threat back in vanilla. Not sure if they ever fixed it but it sounds similar to this.

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