classic doesn't have difficulty levels no.... but you sure see a lot of people asking for them, lot's of people want it to be harder.
People exaggerate this nonsense. If you were doing BT, for example, you have the lower raids on farm, so it was relatively easy to a) gear alternate/recruits and b) to get the attunements (the only PITA attunement revolved around the Vials for access to BT, but that was removed in Patch... I don't remember).
Classic is trening up everywhere as retail seems nothing but negattivity. Thats is self is enough to say classic is more popular. And there is 0 evidence thats it isnt. Also last i saw wowhead addon what count players classic had over 4m+ players in US and EU.
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No threy didnt went to classic for challenge.
classic is everywhere bcs its new, as soon as next patch hit retail it will be all about retail and barely any classic stuff, you can count on that
also, pay a bit attention next time you are on wowhead, 4 milions CHARACTERS!! its nowhere near 4 milion players, not to mention most of them are probably not even active anymore... (btw if we were generous and say there actualy is 3.5m players, thats roughly the amount that preordered BFA soo at best they had simmillar start)
ppl didnt went to classic for challenge? well i refer you to like 90+% of forums where people kept on how they cant wait for classic bcs it will be challenge and retail is faceroll (but i guess theres the same reading-comprehension problem as with player count), surely not all players, but a lot of them were in fact looking for challenge
The WotLK surge was quitting. People have to get over this nonsense of attempting to attract all sorts of players (if you make a game for non MMORPG players and MMORPG players then it'll suck for both).
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10-20 flex w/20 being a cap for the most difficult content.
Difficulty levels are bad game design, no matter the context. I think the following would be the best path forward:
One difficulty level, but design the content so that it scales in difficulty throughout the raid tier. Some encounters will be very easy and puggable, some will be tougher, and 1-2 per tier will be mythic level difficulty.
While Blizzard has stated that players do not rise to the occasion, I think that you can change that a little bit by getting players into the raids with encounters they can complete, so that they are already there and can try the harder content right in front of them.
"stop puting you idiotic liberal words into my mouth"
-ynnady
The only challenge is finding time to level while also being a working parent lol
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Like a Naxx designed raid with different difficulty per area? That won't work, people will pop smoke if you try and go to the hard wing. Or they'll go and wipe a couple times then pop smoke. Once they know it's the hard area some players will want no part of it.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I think that this weird myth that players have some kind of seizure when confronted with difficult content really needs to go away.
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Blizzard has indicated that the Ulduar style difficulty triggers was too intensive to do, but I could see them making the very easy bosses have triggers like that for people who want to bring them up to the next level.
"stop puting you idiotic liberal words into my mouth"
-ynnady
now, would it trully be so different from todays raid concept where you choose difficulty an based on that enemies have more hp and dmg and some different abilities? bcs thats basicaly what hardmodes were in ulduar, you just had to trigger them instead of choosing the difficulty before the boss
i got the concept as whole, and its not bad idea, but it seems just too much work for a very minor change that most ppl wouldnt really care about
Yes, it would. It’s so different on its face that I’m not really even sure how to explain this to you.
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I personally know at least ten people who raided for years and no longer raid because of the difficulty-slider design. I think that you are making a mistake assuming nobody cares about it. For a significant number of people, beating a raid on LFR or even Normal sucks all the excitement out of doing higher difficulties.
This isn’t even debatable or controversial, honestly. Beating a game with game genie on NES also sucks the fun out of achieving it for real.
"stop puting you idiotic liberal words into my mouth"
-ynnady