There are lots of druids, non-holy paladins and non-tank warriors looking for dungeon groups.
Right now you have to be the following to get an invite (without effort): Mage, Prot Paladin, Hpriest.
Even though I'm an Hpriest, I can't always find an immediate invite to a group, so I decided to form my own groups, and I found the following comp the best
for casual play:
2 fury warriors, 1 ret, 1 feral; OR; 1 Fury + 1 Rogue + Ret + Feral
Yes, there is no tank.
ST clear time was 80 minutes (all floors).
Advantages: No down time (if you can heal efficiently as I do, you wont be drinking much).
Innervate
Brez
Pack
Mark
LoH
DI
Blessings
Auras
If you opt for a rogue instead of 2nd fury warrior, it brings rogue benefits. I prefer two fury since they can cleave and tank better for my own mana efficiency.
4 potential tanks if things go wrong (shield swaps), 3 taunts (growl + bear counts). Some pallies have consecrate. Always ask your paladin if he has it, since he can equip a shield and tank packs of non-elite mobs (ie whelps in ST) and save healer mana (two consecrates is enough) and then swap back to 2H afterwards.
Easy to blow through/recover/ignore mistakes and errors (double/triple pulls, pulls with oom healer, dead tank, dead heals to aggro, etc).
Also the feral can easily Main Tank for exceptional bosses, notably (from my current experience) Eranikus, Princess, Bael'gar.
I'll let you know know how it goes in scholo/strath/LBRS (I'm level 53 atm).
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This isn't meant to be the "absolute best dungeon farm comp." It's a "safe comp" that can clear dungeons quickly without much effort. Don't need to CC.
You can't doulbe/triple pull (without cd's), but you can quickly go from one pack of trash to the next. Each packs dies so fast that an Hpriest shouldn't use more then 30% of mana per pull. Hpriest can usually continue drinking during start of pull for 2-3 ticks.
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Although I don't recommend this for most healers, if you tanked in vanilla, and your group is not experienced, inform your group that you will be LoS pulling with you wand in order to avoid any wipes. Since your 4 dps players aren't tanks and probably never tanked, your prior tanking experience should make your wand pulls a safer run.
Try to pull each pack/mob when the last 1-2 mobs are at 50% hp (unless you need to drink) so your group of 4 dps don't encroach on your forward position for the wands pulls. If you're good at pulling, (around corner in particular), you should be able to cause all mobs to clump into the 4 melee dps grinder. This constant state of combat stops rage deterioration and generally increases the overall speed (and safety) of the run. Remember to Fade once mob pack is on top of melee dps.
Good luck!
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For Hpriest talents, focus on all the mana regen/mana reduction talents and keep highest rank renew rolling on warriors and third high rank renew rolling on paladin and feral (downranked renew). Take 2/2 healing focus and 3/3 improved renew for this comp as well and keep your inner fire up, it's not uncommon for a mob to hit you 2-3 times (when fade is on cd) with no dedicated tank before one of the melee can pull it off you. A single shield + renew will keep you alive and top you off, while Healing Focus talents always to continue casting heals onto the melee dps.
Spirit of Redemption is also a good 5 man talent with this comp (since there is brez in group).
Only cast prayer of healing with inner focus (save mana). If you ahve desperate prayer, use it on CD to also save mana (self heal). Buy a bunch of cheap mana pots for 50 silver a stack too (greater mana potions), a 2-3 superior mana pots and 1 Major Mana pot.
Although you won't have to use superior mana pots/major mana pots, they can often save the group from a time consuming wipe if a major error occurs.
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Times:
SM Armory: 12-18 minutes
SM Cath: 16-20 minutes.
Uldaman: 48 minutes (full clear)
ZF: 55 minutes (with malllet) + scarabs, 40 minutes (no mallet), no scarabs),
Mara (unknown sinnce no group ever runs it the same way)
ST: 80 minutes
BRD: Full clear (excluding Lyceum and Emp), 110 minutes (skipping as much trash as possible). Estimated full clear (with shadowforge key and skipping low level area): 130-140 minutes (I haven't full cleared BRD yet, but based on what I've seen, I'd expectly slightly more than two hours to full clear BRD with this comp if you exclude the entry/low level region of BRD)
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I don't know how well Hpals and Resto druids will do with this comp.
I'm pretty sure Ench Shaman can replace Ret in this setup with similar results and utility (horde).