Page 2 of 6 FirstFirst
1
2
3
4
... LastLast
  1. #21
    Quote Originally Posted by Firatha View Post
    They are not concealing anything its a shit addon that has never been accurate or useful and the only people that ever use it use to stir up shit on the forums this one and the offical forums.



    I dout its the concept they are shutting down here its the implementation it was never very accurate because of its use of /who as its way to intake data.
    What kind of thought process is that?

    You think Blizzard went out of their way to "shut down" a "non working" addon?

    Yes, IMO, they shut it down because they didnt like its functionality and were afraid.

  2. #22
    Quote Originally Posted by Gehco View Post
    Honestly, it is just another vaccant number system. It cannot be support, confirmed or denied, and it ends up causing more distress for its faulty display of information.
    I dunno, I've used the Census mode since 2009, just because it gives interesting data snapshots. I could look at the end results data of the queries and when I started to see lower players seen on-line(as part of it's scan), it pretty much always matched the following Blizzard quarterly announcements of subscriber drops or gains. It also matched the faction totals. On our server people swore that it was 2 to 1 Horde to alliance, but the data always showed the server being fairly balanced and Alliance normally had 200-300 more people on-line than horde. This was roughly confirmed by sites like WoW progress and such.

    Granted I'm on a medium pop server and so the scans normally only takes 6-7 mins to run versus a super server like Illidan-US in which one scan takes over an hour at peak times, So I would accept the data is less accurate for super servers than Med to small pop servers.

    Again, I just like the general data about the server. How many people choose Orc, How many made a monk, what was the most common race type for Death Knight etc etc and then maybe go to another server and see how that matches up

    Obviously all data should be taken with a grain of salt and understand it gives a good idea and not an exact headcount

    Quote Originally Posted by THEORACLE64 View Post
    Good - maybe it’ll stop the shit posting then.
    Highly unlikely, all the cool kids use Twitch stream viewers as their measuring stick of the state of a game. Which is a funny metric to me, because using a metric of How many people are watching me play a game, versus playing the game just sounds funny to me. It's obvious some folks have a vested interested in seeing Classic fail, so any measuring stick that supports their claims will be used
    Last edited by Mad_Murdock; 2019-09-20 at 12:09 PM.

  3. #23
    Stealthed Defender unbound's Avatar
    7+ Year Old Account
    Join Date
    Nov 2014
    Location
    All that moves is easily heard in the void.
    Posts
    6,798
    Quote Originally Posted by tikcol View Post
    It should be a call to the database regardless. They might have improved the search algorithm but at the end of the day constant requests to the server are bound to make an impact even if it's mininal
    I'm pretty sure that was fixed a while ago.

    But, this is Classic, and while they have done some recoding, it does look like the vast majority of the coding remains intact. Which actually makes sense, since Blizz was mostly looking to roll this out on the cheap for a quick cash grab of 1 million or so subs for a few months.

    Now, however, it looks like Classic has more staying power than Blizz anticipated, so they are trying to figure out how to deal with older code concepts existing in a world with much faster computer and internet connections. It doesn't help that the conspiracy nuts are hammering this functionality along side those trying to do basic census the same way they've been doing for 8+ years now, not thinking through that they are hitting a 15+ year old game.

    If you were to resurrect some old internet sites from 15-20 years ago, you'd see similar flaws. Heck, I used to work on a system 20 years ago where we had to split data across multiple databases because no database at that time could hold it all on a single server.

  4. #24
    Quote Originally Posted by unbound View Post
    I'm pretty sure that was fixed a while ago.

    But, this is Classic, and while they have done some recoding, it does look like the vast majority of the coding remains intact. Which actually makes sense, since Blizz was mostly looking to roll this out on the cheap for a quick cash grab of 1 million or so subs for a few months.

    Now, however, it looks like Classic has more staying power than Blizz anticipated, so they are trying to figure out how to deal with older code concepts existing in a world with much faster computer and internet connections. It doesn't help that the conspiracy nuts are hammering this functionality along side those trying to do basic census the same way they've been doing for 8+ years now, not thinking through that they are hitting a 15+ year old game.

    If you were to resurrect some old internet sites from 15-20 years ago, you'd see similar flaws. Heck, I used to work on a system 20 years ago where we had to split data across multiple databases because no database at that time could hold it all on a single server.
    It doesn't have anything to do with "old code". Classic is running on BfA client code. Blizzard doesn't like addons that stress servers, and Classic players were using the addon much moreso than retail players.

  5. #25
    Immortal Nnyco's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Haomarush
    Posts
    7,841
    Probably because it flooded the servers with /who's.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  6. #26
    Considering the wildly inaccurate results, and people making server\factions decisions and starting discussions based on them, i'm glad.

    Also, having thousands of players with addons spamming /who commands is probably not good for the servers, and i suspect they were the cause of layer lag this past weeks.

    People making a big deal out of it is just absurd.

  7. #27
    Quote Originally Posted by TwoMana View Post
    Probably because that information is wildly inaccurate and used to spin up wild forum conspiracies that people actually take seriously. A bit like getting Trump elected started as a SA troll.
    If done right Census was highly accurate for Classic. There was no issue with the results. Do primetime checks for servers and you'll see how accurate they were not only giving you insight on the different server statuses (cap of 15.000 online players until queue, Low -> Middle with 2000 or more online people etc.) but also for faction balance during primetime.
    Last edited by Nyel; 2019-09-20 at 12:20 PM.
    MAGA - Make Alliance Great Again

  8. #28
    Even WoWHead used this addon and made articles about it.

    https://pt.wowhead.com/news=295075/c...ough-community

  9. #29
    It wasn't a stress to the servers in any way. You see people and mobs around you and your client constantly receives and requests much more data from the server: their guild, what are they casting, what their level is, a whole bunch of data. Just an example: 3 hrs raid combat log is about 1 GB large. Full scan of server using "who" is about 1 MB. Yes, it's not always about the data size, but people been using census addons on retail for ages. Blizzard never complained about it.

    The data gathered by the addon was super accurate. That is why Blizzard don't like it. They don't want this data to be available to the public. As an example, after using addon for about a week my scans rarely find new players. For about 3-5k online players each scan added only 20-50 new players.

    So, they made "who" call protected. This changes nothing. I think and hope the addon will be updated to include a button which you will have to hit to run each "who" request (this is how protected functions work in addons). The data will become less accurate, because most of players won't do that. There still will be dedicated players who will continue using addon.

  10. #30
    So i followed the WoWHead link to the page that has been updated with fans using this addon.
    Count me interested in this since Blizzard is trying to prevent it

    http://wowpop.appspot.com/

    This is the site

    The data gathered information on 7,941,842 different characters.
    5,513,934 seen in last two weeks.

    Cute numbers

  11. #31
    Quote Originally Posted by Nyel View Post
    If done right Census was highly accurate for Classic. There was no issue with the results. Do primetime checks for servers and you'll see how accurate they were not only giving you insight on the different server statuses (cap of 15.000 online players until queue, Low -> Middle with 2000 or more online people etc.) but also for faction balance during primetime.
    Ok, if you say so, but I believe you're wrong.
    And until there's official word on why/how/what, no one really knows anything, so arguing is rather pointless, don't you think?

  12. #32
    I'm not an addon writer, so forgive my ignorance, but: aren't the results that you upload to the site easily modifiable? I edited the resultant .lua in notepad easily enough :/ But again, no idea how the site parses this data.

  13. #33
    Quote Originally Posted by Oriana View Post
    It wasn't a stress to the servers in any way.
    How do you *actually* know this?

    Quote Originally Posted by Oriana View Post
    You see people and mobs around you and your client constantly receives and requests much more data from the server: their guild, what are they casting, what their level is, a whole bunch of data. Just an example: 3 hrs raid combat log is about 1 GB large. Full scan of server using "who" is about 1 MB.
    Ah. You don't.

    Quote Originally Posted by Oriana View Post
    Yes, it's not always about the data size, but people been using census addons on retail for ages. Blizzard never complained about it.
    But they have complained about several other addons causing problems with their technology. It's not impossible that the old 1.12 client/server combination does costly db queries, which were never a problem back in the day, because the datasets weren't that large.

    Quote Originally Posted by Oriana View Post
    The data gathered by the addon was super accurate. That is why Blizzard don't like it.
    How do you *actually* know this?

    Quote Originally Posted by Oriana View Post
    They don't want this data to be available to the public. As an example, after using addon for about a week my scans rarely find new players. For about 3-5k online players each scan added only 20-50 new players.
    Ah. You don't. It's just anecdotal bullshit turned into a fact.

    Yawn.

  14. #34
    Once again blizzard's cowardice in scaring Activision shareholders results in another stupidity...

    the fear of seeing the 900k players still playing retail becoming public was enough to make them fart in the flour

  15. #35
    Quote Originally Posted by Cracked View Post
    Looks like using Who list now requires player interaction so addons cannot do it automatically anymore.

    Tbh on 1 hand I get it as it just makes the imbalance worse, but on the other hand it's pretty low to just conceal that information
    Good riddance considering we have roomtemperature IQ scientists making threads how their own census data shows that a realm has like 10 people online.

    - - - Updated - - -

    Quote Originally Posted by Shadoowpunk View Post
    What kind of thought process is that?

    You think Blizzard went out of their way to "shut down" a "non working" addon?

    Yes, IMO, they shut it down because they didnt like its functionality and were afraid.
    What if... they shut it down because it didn't belong in the spirit of classic?

  16. #36
    Quote Originally Posted by tikcol View Post
    It should be a call to the database regardless. They might have improved the search algorithm but at the end of the day constant requests to the server are bound to make an impact even if it's mininal
    player positions have nothing to do with DB. if your every move will be a registry to DB, servers will fall within a microsec. this algorithm is based on actual app state only. your position is writed to DB only with logout or when your app crashed.

  17. #37
    To the ppl saying these census results ate wildly inaccurate, why do you believe so? Do you understand that it uses /who with very specific terms to get player counts over the course of a couple hours? Obvious ppl can log off and in during the scan so it wont be 100%. But with multiple ppl running the scans at once, frequently enough, the data is statistically pretty accurate. Whether or not we should have access to the data is a different discussion, but why do you believe it's no where near accurate? You also realize they log character names so it doesnt double count the same player right?

  18. #38
    Immortal TEHPALLYTANK's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    Texas(I wish it were CO)
    Posts
    7,512
    Quote Originally Posted by ellieg View Post
    To the ppl saying these census results ate wildly inaccurate, why do you believe so? Do you understand that it uses /who with very specific terms to get player counts over the course of a couple hours? Obvious ppl can log off and in during the scan so it wont be 100%. But with multiple ppl running the scans at once, frequently enough, the data is statistically pretty accurate. Whether or not we should have access to the data is a different discussion, but why do you believe it's no where near accurate? You also realize they log character names so it doesnt double count the same player right?
    Do you have any evidence the addon was actually able to track players, rather than characters? Cause tracking characters alone is mostly useless for the purpose of a census; assuming that classic has the 8 characters/server limit you can have as few as 3,750 players for 30,000 characters, and even if you assume most people only have 2-3 characters that still winds up being less than 15k players.

    It not double-counting the same character doesn't mean a damn thing, because the number that actually matters is the number of players.
    Quote Originally Posted by Bigbamboozal View Post
    Intelligence is like four wheel drive, it's not going to make you unstoppable, it just sort of tends to get you stuck in more remote places.
    Quote Originally Posted by MerinPally View Post
    If you want to be disgusted, next time you kiss someone remember you've got your mouth on the end of a tube which has shit at the other end, held back by a couple of valves.

  19. #39
    Quote Originally Posted by TEHPALLYTANK View Post
    Do you have any evidence the addon was actually able to track players, rather than characters? Cause tracking characters alone is mostly useless for the purpose of a census; assuming that classic has the 8 characters/server limit you can have as few as 3,750 players for 30,000 characters, and even if you assume most people only have 2-3 characters that still winds up being less than 15k players.

    It not double-counting the same character doesn't mean a damn thing, because the number that actually matters is the number of players.
    It does not track players, but characters so you are correct. But you can filter by level.

    I personally filter by lvl 40 and up to get a good look at active players and the ratio. If someone has 2 lvl 40s in less than a month, then they are a very active player anyway and prob play as much as 2 other players so I have no problems with that player being counted twice.

    I usually use the census to compare horde to ally ratios of server by filtering to above 40. These are the characters that are likely to stick around on the server since they've already invested enough play time to be at least half, or near halfway done the levelling process. If a server has a 3:1 faction ratio of players above 40, that server us fucked.

  20. #40
    Quote Originally Posted by Daish View Post
    if you understood how the addon worked you would now its perfectly accurate there are just people with small brains who misinterpret the data
    Irony overload. Aren't you the dude who is sickly obsessed by layering and still failing to understand the differences between phasing, sharding and layers?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •