I played till uldir (world 147 mythic ghuun)
then quit because sub rogues were literally unplayably bad(gameplay wise, not balance wise)
Legiondaries arent BFA and they were removed so how does that matter in any way? in fact it proves my point.
azerite armor is here because blizzard removed 3 other things(sets+legendaries+artifacts) and failed miserably at it. so that doesnt count.
but I must admit, I genuinely forgot about the weapon proc items from 5mans, so I take that back.
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no, not really
I dont find anything enjoyable in BFA, trust me it's not easy to make me quit the game.
I stuck through WoD and Cataclysm
but BFA broke me.
Last edited by shaunika123; 2019-09-25 at 06:57 PM.
because I specifically said this?and again, they could have made it a non teleporting dps ability if they wanted to. just put a 1 second delay on a finisher,'s damage, make it like that monk ability, that's literally it.
but they just removed it alltogether because it was easier.
I mean... you're textbook strawmanning.
I never even said ninja flip
No, they created the most successful MMORPG in the history of gaming and the fact that they did bring in both the more hardcore and the more casual makes the game unique and that is one of the main reasons for its success.
And for the 6th or 7th time now, the game is very balanced for something that is a complex as WoW actually is.
But I guess you are just trolling at this point.
yeah, and I have a right to complain when they change for the worse...
I mean, they literally went back to a version of the spec, that they themselves said was bad and reworked in 7.2.
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yeah, and they've been milking the success of the first 6 years it for the last 8 years, to more and more diminishing effect.
in fact they just re released the very mmorpg that started the success in the first place.
and shockingly it is still successful.
whereas the retail game has been bleeding subscribers for 8 years now.