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  1. #21
    Quote Originally Posted by FelPlague View Post
    not enough, no game has survived off only a sub based model, even vanilla wasnt sub only, it had store mounts and pets in one way or another. but feel free to point me to a single mmo with just a sub if im wrong.
    ESO doesnt have a mandatory sub..

  2. #22
    Quote Originally Posted by FelPlague View Post
    hahahah alright now show me an actual one.
    cause vanilla wow had both store pets and store mounts in the way of collectors edition and the TCG cards.
    so again, show me an mmo that doesent have a sub? especially one in the last few years, as this is 2019, not 2004.
    Once again, vanilla did NOT have tcg. Those were introduced in tbc. Otherwise we’d have spectral tigers in classic

    Secondly, again, tcg items and the original vanilla CE and murky hold a lot more value and rarity than the modern store bought mounts and thus are light years apart from them

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    Quote Originally Posted by Eugenik View Post
    ESO doesnt have a mandatory sub..
    He’s also coming across as a fool by touting the card items that didn’t exist in vanilla

  3. #23

  4. #24
    Quote Originally Posted by FelPlague View Post
    but feel free to point me to a single mmo with just a sub if im wrong.
    MMO genre going to shit is not the best argument to make when you try to push Classic into shittines.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  5. #25
    Old God Kathranis's Avatar
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    It has a subscription fee and will have some paid character services.

    I actually wouldn't be shocked if they eventually add a way for players to buy the old TCG loot (limited run loot boxes?), and I'm honestly kinda surprised that they aren't rereleasing / recoloring an old Blizzcon reward for Blizzcon 2019 / Virtual Ticket, since that, at least, should be perfectly acceptable to the #nochanges crowd.

  6. #26
    Quote Originally Posted by Wilian View Post
    MMO genre going to shit is not the best argument to make when you try to push Classic into shittines.
    He’s also dead wrong in his argument. Tcg items he speaks of weren’t introduced until the expansions, and even then they were seen as collectible outside of the game and not mtx store bought trash

    Bonus items for the hardcore that didn’t ruin the base game at all

    Secondly, is he really trying to equate the original Ce pets with store mounts and pets? If that’s the case Blizz would’ve resold them for classic

  7. #27
    1. XP Boosters. $5 for 1 week. 18$ for one month. 100$ for 6 months
    2. Epic Riding purchaeable 20$. available at any level.
    3. Retail mounts purcheable for $ in Cash shop. All mounts from classic and future expansions from boss drops, ach's, buyeable in the shop. Individually.
    4. Hierlooms in the shop.
    5. Higher Ilvl "elite" lvl60 gear and weapons on the shop. For PvP (nothing stopping you from using them in PVE tho)
    6. Gold Drop boosters.
    7. Boosters for extra resource drops, group loot, faster foragging/mining etc,.
    8. Put all of the above in CLASSIC CHESTS tm. 1% chance for raid boss kills to drop but you can buy them in bundles of 10, 50, 100, 2000 for real cash. You dont always get what fits your class and spec. SO keep buying.
    9. Buy Rank 14 pvp. resets every season.
    10. Buy Elite Spell Packs. Powerful spells and very useful abilities for every class on the shop. Far beyond the "base" ones.
    11. Cosmetic auras, weapon glows and unique racial skins.
    12. Slot machines in every city for random rewards (either shop stuff for 1% but ussually just some random prof resources or grey items). 5$ roll each. Big bright lights and npc's who chase you around in every zone to remind you about the slot machines. (they forcefully open a dialogue window you need to close to be able to move or do anything, even during mid combat.)
    13. Acti-blizz shareholdersr are so rich, only the most dangerous game even interests them anymore. For a cool mill, Actiblizz will sell the address of a random customer and give the shareholder the means to hunt them and their loves ones down. Should have read those terms and conditions people.

    But do all of this slowly over time. So the players defend it every step of the way.
    Last edited by Tenjen; 2019-10-04 at 01:34 PM.

  8. #28
    Quote Originally Posted by Kathranis View Post
    It has a subscription fee and will have some paid character services.

    I actually wouldn't be shocked if they eventually add a way for players to buy the old TCG loot (limited run loot boxes?), and I'm honestly kinda surprised that they aren't rereleasing / recoloring an old Blizzcon reward for Blizzcon 2019 / Virtual Ticket, since that, at least, should be perfectly acceptable to the #nochanges crowd.
    The problem with rereleasing the blizzcon stuff is that both the vanilla ce pets and murky were the only obtainable pets from vanilla outside the game itself

    Blizz has already made the vanilla ce available again for their owners but not murky

    To resell murky but not the vanilla ce pets comes off as an unfair double standard and Blizz playing favorites. There’s already a few threads totaling thousands of posts regarding murky vs the vanilla ce pets so that would just create a whirlwind of controversy

  9. #29
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by MiiiMiii View Post
    But to an investor, a game with "only" a monthly fee is not as profitable as Retail.
    Any numbers on that ? Because anyone with average intelligence would understand that a finished susbcription game that don't need any dev times is EXTREMELY profitable. At least currently. It's very likely than it generates more profit than BfA.

    Even if for some reason they reduce the sub price once the hype is dead in a few years, it's just free money at this point.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  10. #30
    Collector Edition Reward Vanilla =\= Store Mount - Pets

    PLUS
    The game was announced by Upper Deck Entertainment on August 18, 2005 and released on October 25, 2006

    Why FelPlague have always to act like a fool?

  11. #31
    1. Character boost to level 50
    2. Tokens on a cash shop
    3. Level 60 content that rewards cosmetics in retail

    Character boost after a few months to allow people to skip much of the leveling. Tokens to combat gold sellers and allow people to grind to pay for sub. Level 60 content rewards cosmetics in retail, which caused retail collectors to buy the boost and the tokens to quickly get to 60 and perform the task to get their collectible cosmetics. Finally:

    4. Introduce a few purchasable in game cosmetics after a year or so.

  12. #32
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Eugenik View Post
    ESO doesnt have a mandatory sub..
    "no game has survived off only a sub based model"
    ESO has a cash shop, not a sub, it does have a sub but thats not required, however it has an optinal sub AND a store.

    thats the thing, mmos cant survive just off subs, they need something else, ESO went HARD into the cashshop, and made the sub optional.

    ESO's store is waaay more then wows store. but yeah sub is "optional" however it makes you way stronger with one.

    - - - Updated - - -

    Quote Originally Posted by Dioporco View Post
    Collector Edition Reward Vanilla =\= Store Mount - Pets

    PLUS


    Why FelPlague have always to act like a fool?
    october 25th 2006...
    tbc released 2007 my boi. so no it is you who are acting the fool.
    also how does stuff you cannot earn ingame, that you need to pay real life money for, NOT EQUAL A STORE

    also funny you didnt even @ me... guess cause you cant even double check dates.

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    Quote Originally Posted by Boomzy View Post
    Those aren't store pets or store mounts.

    Try again.
    how not? they are items ingame that can only be obtained by spending real life money.
    that is literally store mounts and pets.

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    Quote Originally Posted by Wilian View Post
    MMO genre going to shit is not the best argument to make when you try to push Classic into shittines.
    "going to shit" it has been this way for 10 years, this is not "oh its been going to shit since 2018" its been that way since the lates 200X as idk if you know but the economy changed, gaming changed, and what we suspected of an MMO changed.

    also try to push classic into shittines? where did i say i wanted any microtransactions in classic?
    i was just pointing out the game has had microtransactions since day 1.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  13. #33
    I think they should experiment with some sort of monthly fee.

  14. #34
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Boomzy View Post
    True. The anniversary pets are also store pets, because you have to pay a subscription to get them.

    Gtfo you fool.

    - - - Updated - - -



    The TCG wasn't even out day one.
    1. the aniversary pets are not store pets, as long as you are playing the game when it comes out you get them, you do not need to pay anything, i love your streching. paying for a sub to PLAY THE GAME does not suddenly make everything earned ingame paid for. having to pay real life money for things outside of the game, that you could not get otherwise, IS.

    i have seen you say "we are paying for our sub, why should we have to pay for X aswell" yes you paid for your sub, so you get the aniversary pets! but no, no matter how much sub you pay, you will not get the TCG pets, or the TCG toys, or TCG mounts, or collectors edition pets, or store mounts, or store pets, or store mogs, or store toys. ALL OF THOSE ARE MICROTRANSACTIONS and the tcg ones are the worst because they are bassicly lootboxes.

    2. no it wasnt, but it was in vanilla, the Collectors edition was out day one though.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  15. #35
    Quote Originally Posted by Boomzy View Post
    True. The anniversary pets are also store pets, because you have to pay a subscription to get them.

    Gtfo you fool.

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    The TCG wasn't even out day one.
    Wow tcg items came out with the pre tbc patch. A month or two prior to tbc, but since it was the pre patch it was effectively the end of vanilla.

    As someone who owns tcg and obviously would selfishly like them; they don’t belong in vanilla the same way the vanilla CE pets and Murky do

  16. #36
    Quote Originally Posted by MiiiMiii View Post
    We all know many things in Classic are completely off the table. Mount shop. Transmog shop. Pet shop. gold Tokens...

    But to an investor, a game with "only" a monthly fee is not as profitable as Retail. If it is not as profitable, it will not be concidered a financial success and will not be pushed to further development with the same design principals.

    I, as a player, would LOVE to support and push the Classic design forward, but how can Blizzard ask for money for this, and me give this, without "ruining the game"?

    Were the collector pets (Diablo, Murloc and Panda) acceptable? They were "pay for the pet".
    Were the TCG card codes for Spectral Tiger OK? They were certainly "pay for the mount".

    What about for instance giving "bundles" of gametime? "Pay for 6 months, get 7 months playtime"?

    Is paying for server transfers OK?

    Is increasing the monthly fee OK?

    If no on all the above, what IS ok?
    Classic is done. It was done some 14 years ago and thats it.
    You pay a sub in order to replay that part of history. If you want WoW with further development you have retail. That is what classic turns into whne you add actual content and fix what player want fixed after all.

  17. #37
    Quote Originally Posted by FelPlague View Post
    october 25th 2006...
    tbc released 2007 my boi. so no it is you who are acting the fool.
    also how does stuff you cannot earn ingame, that you need to pay real life money for, NOT EQUAL A STORE

    also funny you didnt even @ me... guess cause you cant even double check dates.

    Yes October 2006 and TBC release was in January 2007

    So basically 3 Months gap between the release of TCG and the existence of the first very TGC mount.

    I mean all your fuzz about Vanilla having a store is basically bullshit because you are trying to stretch, failing, that Vanilla had Mount and Pet store which is false.

  18. #38
    Quote Originally Posted by FelPlague View Post
    i was just pointing out the game has had microtransactions since day 1.
    Which is not true.


    I'm quite sure you cannot understand written English at this point.

  19. #39
    Quote Originally Posted by Aggrophobic View Post
    Classic is done. It was done some 14 years ago and thats it.
    You pay a sub in order to replay that part of history. If you want WoW with further development you have retail. That is what classic turns into whne you add actual content and fix what player want fixed after all.
    Says the guy who adamantly opposed classic and didn’t think it would be successful or a good idea. Didn’t you also say there’d be no market for classic+ one day after naxx?

    The idea you think retail fixes classics shortcomings is hilarious. Retail has shortcomings that can’t be repaired short of taking it down to the original foundation (classic) and rebuilding in a whole different style.

  20. #40
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by justandulas View Post
    Wow tcg items came out with the pre tbc patch. A month or two prior to tbc, but since it was the pre patch it was effectively the end of vanilla.

    As someone who owns tcg and obviously would selfishly like them; they don’t belong in vanilla the same way the vanilla CE pets and Murky do
    the tcg came out 4 months before tbc.
    but yes, the CE pets, and the blizzcon rewards, are literally "Paying real money for ingame items that you cannot earn ingame"
    why wow has had microtransactions since the very begining.

    just like how you had to pay real life money to get the zergling pet, a pet that could not be earned ingame. you go onto live wow and pay real money to get whomper, a pet you cannot earn ingame... although funnily enough now you can earn it ingame using the wow token...


    wow the store now is funnily enough more player friendly then it was in vanilla, when the only way to get stuff was real money.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

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