Having to lug around at least 20 different armor sets will do that. Constantly getting drops from dungeons exacerbates the problem. Having an inventory for your armor sets is a band aid but I still get so many armor pieces so fast that they begin filling up my regular inventory. And all of the trash item drops too. FFXIV isn't GW2 levels of bad where I have to stop every 2 hours and spend 30 minutes cleaning out my inventory, but it's still bad.
I hate the inventory micromanagement minigame I'd rather all greys be removed from the game, and equipment with stats simply be removed. They're all just boring stat sticks anyway. Level scale the player instead.
Yeah, old Lyse was much more enjoyable to watch, though the writers would have needed to have given her a replacement straight man for her character to bounce off of. New Lyse competes with Alisae in the same character archetype and I already like Alisae more so that's a losing battle.
I personally liked that feeling crossing the border to infiltrate North Korea, and the people being so weary and having lost so much that they don't want to dare hope and take risks again.
You disliked the Ruby Sea? But, the underwater cities and the coral reefs and the fish and piano music by Chopin was great! But if you're talking about the one long mandatory dive in the salt lake in the Lochs, then yeah I can see people not being too enthused by that one.
Agreed. ARR could do with an actual revamp (not just pruning 20 quests) so that the acclaimed story people everyone talks about is actually interesting earlier on, and so that people's job gameplay is fun before reaching Stormblood about 200 hours into the game.
Historically, the Coils were raid content and harder than normal difficulty raid content of today, so it would have been questionable to have made it mandatory. Today almost all of FFXIV's normal mode content is laughably easy and can be made mandatory with no problem. Otherwise, Coils isn't really relevant to the story of FFXIV. It's relevant to the backstory and to giving closure to 1.0 players, but it doesn't really have anything to do with the Ascians or Hydaelyn or whatever.
Game is braindead easy.
No raids (as in, actually besieging and storming the castle, going through the hallways and exploring treasure rooms and torture rooms and freeing prisoners and such, climaxing with you confronting the final boss at the end).
Your character job/class levels up 50/60/70/80 times, but it feels like you barely progress each time you level up. Getting a new ability every other level doesn't feel meaningful when you already have 30 and almost all of them don't do anything notable. Tedious.
Go to
this site to see every armor set and weapon in the game. Click the Japanese flag at the top right to set the language to English.
Go to
this site to see people's custom transmogs/glamours.
Yeah I wish I could permanently set the login screen to the ARR one.