You're right that a bit of overlap is fine. But it's a crazy amount of overlap. The entire ranger side of a Dark Ranger is hunter. If you had something like a Rogue. And you had "Rogue but uses frost magic". Would you really expect that to be a full class on it's own, or just a Rogue spec?
Because a Warlock isn't a mage. Once again, you're being too generic. You're going "These guys are casters and therefore a Warlock can be an offshoot of mage". A mage taps into the arcane energies of the world, even the frost and fire are technically using arcane. Warlocks enslave and control demonic entities and delve into dark fel magics. Shamans tap into the primal elements. So despite the fact that all 3 use fire, they're all completely different with different playstyles and different reasonings.
You're right in that right now becoming a Dark Ranger isn't a reversible decision because right now a Dark Ranger is strictly limited to a single race (which is another reason it would make a terrible class). So, if they're going to open it up lore-wise why would they go through the hassle of making an entire class that will play very similarly to another class it is based on when they could just rewrite the lore to make it a spec of that class?
Also, Although I did put "abandon the wild" in my example, the current Dark Ranger lore is actually the other way around, the Dark Ranger didn't abandon the wild, the wild abandoned it due to the fact that being reborn is itself against nature. Which is why technicially Undead Hunters are a contradiction. Really I've said it in other threads that I believe if Blizzard named classes different based on the race you chose, Undead Hunter would most likely just be called Dark Ranger tbh.
1. Based on HotS and WC3 abilities, the ranged attacks are via devices like turrets and robotic summons, alongside energy based weaponry like Gravity Bomb and Death Lazor, and explosive abilities like Cluster Rocket and. Xplodium Charge.
2. Tinker should be able to drop multiple turrets, and upgrade the turrets either via cool down, or via passives. In HotS, the Tinker was able to upgrade their turrets in a variety of ways, and in WC3, a Tinkers had Engineering upgrade which enhanced their gadgets. They’re no reason to believe that also wouldn’t be the case in WoW. Via HitS abilities, the Tinker should be able to have his turrets focus fire, self destruct, and collect scrap from them when they expire.
3. Auto attack depends entirely on if the tinker is in a mech or outside the mech. In HotS the Tinker attacks via their half mech. In WoW mechs have ranged and melee attacks, and Mekkatorque’s mech could flip from melee to gun.
The Dark Ranger has enough to warrant a class, though it’d be a 2-spec class that won’t offer much different than what we’ve seen out of the Hunter class,If theme is enough to warrant a new class both Tinker and Dark Ranger have enough to warrant a new class, especially since mechanics could be created that make them unique to existing classes. I'd agree that Tinker is more original specifically because we don't have a tech themes class, but that doesn't mean Dark Ranger isn't feasible or should be completely disregarded.
Really hoping for a curve ball; Two new classes!
Yet Blizzard has used the HotS version of Gazlowe for WC3R.
LoL! If you really think Gazlowe is going to be a sapper again, you’re fooling yourself.• Gazlowe has yet to be referenced as a tinker in WoW.
• The WC3 Reforged goblin tinker model that was leaked is, until proven wrong, used solely for the WC3 goblin tinker unit. You have to wait until someone plays the "Founding of Durotar" bonus campaign to find out if Gazlowe's model has been replaced from Goblin Sapper to Goblin Tinker. Only then you'll have a point.
I have heard some rumors by Ion.
They said "If Teriz stays calm until BlizzCon we add Tinkers in 9.0 instead of Necromancers!"
Lets brood in silent excitement!
There you go dearest @Kumorii!
Thats the one you ment, right Teriz?
How would the turrets or robotic summons be different, game play mechanics wise, from Warlock Imps, a Hunter pet with ranged attacks, or Shaman Totems (do they even still have a totem like this anymore? I don't remember)?
How would Gravity Bomb and Death Lazor and the explosive abilities be different than Explosive Trap, Frozen Orb, Earthquake, Rain of Fire?
Not trying to beat a dead horse here, just reiterating that theme is not game play.
As fun as it would be to have a Tinker class, if the game play doesn't differ enough from current classes it wouldn't be all that interesting to play, IMO.
These all sound very similar to existing mechanics other classes have. Warlocks can have multiple imps that can self destruct on command, Druids can summon multiple Treants on cooldown, Hunters can change their pet specialization, BM Hunters have Bestial Wrath to "upgrade" their pet for a limited time, Shamans have powerful totems on cooldowns.2. Tinker should be able to drop multiple turrets, and upgrade the turrets either via cool down, or via passives. In HotS, the Tinker was able to upgrade their turrets in a variety of ways, and in WC3, a Tinkers had Engineering upgrade which enhanced their gadgets. They’re no reason to believe that also wouldn’t be the case in WoW. Via HitS abilities, the Tinker should be able to have his turrets focus fire, self destruct, and collect scrap from them when they expire.
So, just a mech suit paint job on auto-attacking or auto shot depending on which mode you were in, melee or ranged?3. Auto attack depends entirely on if the tinker is in a mech or outside the mech. In HotS the Tinker attacks via their half mech. In WoW mechs have ranged and melee attacks, and Mekkatorque’s mech could flip from melee to gun.
Not denying that would be cool to see, just saying it's just a paint job on an existing ability. To call it "overlap" would be an understatement.
At least you acknowledge that much.The Dark Ranger has enough to warrant a class, though it’d be a 2-spec class that won’t offer much different than what we’ve seen out of the Hunter class,
I'm still not sure what you mean by "much different than what we've seen," in what way? Theme or mechanics? Because based on the abilities you're suggesting I'm not seeing how Tinker would be bringing something much different to the table vs what we've already seen aside from a mech suit/ Tinker paint job.