I honestly can't understand this mentality. The game already HAS Tinkers and mechs and technology and lasers and gears and stuff...how would adding a legit class based on the HUGE amount of tech already in this game somehow taint it beyond the point where you'd abandon it?
The WC3 Reforge Tinker model is pretty great.
It doesn't even have to be a mech as a primary weapon for a class. It can literally be anything from heavy armor plated melee "suit", ranged mail wearing gunner or a cloth wearing gadgets using tech-mage.
And everyone is fixated only on mechs (which already exists for decades in a warcraft lore unlike monks).
There is no "except" anything, here.
Saying "existing class A" would lose "X ability" to "new class B" is a fallacy and nothing more than your wishful thinking. The sole example you have of this is warlocks and metamorphosis, and that, in itself, is a unique occurrence since it was a class-defining feature of the demon hunter.
Hunters would lose nothing if dark rangers came to be, since Black Arrow is no longer part of their repertoire. They can't "lose" something they already no longer possess. And that's assuming the dark ranger needs Black Arrow to begin with.
Even the vanilla classes had loads of overlaps with themes within their concepts. Paladins and priests, warlocks and mages, warlocks and shadow priests, etc, etc.Especially when the "new" classes share themes with existing class concepts
That's solely because you adamantly refuse to apply even a modicum of imagination into the concept. And we know you're capable of doing so, since you have two class concepts linked in your sig. And I'm not the first one to point that to you.and aren't really offering anything new.
If "popularity" had any influence over Blizzard's decisions on which class to implement, tinkers and demon hunters would have been the first two classes added. But that is not what happened, was it?That's probably why the Tinker tends to dominate polls over more rehashed concepts like the Necromancer and Dark Ranger.