The fact that they can even be priests is a joke let alone a shaman druid or paladin
The fact that they can even be priests is a joke let alone a shaman druid or paladin
I have to agree with this. If anything, it doesn't make much sense for these races to have the classes they already have. If we go by the whole lore hogwash or "culture" thing, then vulpera should only be capable of being very basic jobs and maybe one closer to nature (shaman is probably a good fit), as are the ones you picked for ampugnomes, maybe warlock, but that is already borderline questionable.
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That's not really how it works. If "some lone individual of a race stumbles upon something" was a valid reason to explain class-race combination, then every single class option should be open to every single race in game. I'm not even against that tbh, it's Blizzard that insists on some bullshit about lore but then proceeds to step on it the next time they get the chance.
It's hard to find any class for either Mechagnomes or Vulpera that matches well, because we've hardly seen any classes for them displayed in-game.
Most Vulpera are rogues, hunters, or warriors in Vol'dun, but there's nothing saying they can't be anything else. We just didn't get to see that side of Vulpera culture.
Mechagnomes were almost entirely Tinkers, like most Gnomes. The closest would be warrior, though things like rogues and hunters work well (since they work well with every other race). Monks work fine, and lore-wise, mages work just fine as well (since Gnomes were originally Mechagnomes that were powered by magic - look at the shoulders and chests of the Mechagnomes in Northrend). There's nothing saying they can't be anything else, but we've never seen a Mechagnome warlock, monk, or priest ever.
Personally, I'd like to see more class-race combos that work, but aren't an exact match. Mechagnome druids that transform into their different forms. Mechagnome shamans, simply because they could electrocute other people (and we see Goblin totems that are machines that harness the elements).
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
I come back to the forums, and what I see...Mecagnomes!! I wanted Rocket Pigs myself, now I am shafted.
But anyway, first reply to the OP is the Tinker class, this class will certainly be a thing one day or another, so this just makes sense.
Zandalari didnt have connection to FEL, but homeless fox-men and amputee have ........MIND-BLOWING.
Also Kul-tiran guys, sorry but ..... these new allied races ....... has so sicret connections with FEL magic .... so hush.
I don't understand the fuss about certain races not able to be paladins, priests or mages. Learning about the arcane is written in books, much like wielding the light is based on faith.
Mechagnomes were one of the creations of the Titans and put on Azeroth as caretakers and servants (see Mimiron). Based on the WoW cosmic forces map, Order, Arcane and The Titans are all connected. The Titans made the Earthen, the Mechagnomes, the Troggs, etc...whom with the Curse of Flesh became Dwarves, Gnomes, Humans and so on.
Whether or not someone can wield the arcane should be out of the question - all of creation once came from Arcane, so everything should be able to wield it with training.
Everything should be able to be priest and paladin because it is faith based and one's connection with the light. A human, whom are the most basic in terms of creation, are able to wield these things through faith, so why not other races? Humans are raised as undead through death, and we have undead paladins in game as NPCs, but we can't be undead paladins...but we can be undead priests...? Same with night elf, during legion paladins were given a night elf order hall champion whom, as a priest, became a paladin...but we can't make a NE paladin?
I would even stretch to say every race/class combo should be allowed. In the cosmos of WoW, Reality is at the center of Light, Shadow, Order, Disorder, Life and Death. By branching out, the player character can and should be able to learn about the basic properties that make up these things, being Spirit, Water, Earth, Decay, Air and Fire.
It's silly to put restrictions on a lot of new lore, because lore that was written years ago didn't have certain race/class combinations.
We can summon demons from the nether, bring blizzards down on our enemies, wield the strongest weapons imaginable and kill the strongest things imaginable, but ya'll say it's stupid to even think maybe the mechagnomes could design themselves to transform themselves into a mechanocat/bear? And night elves have strong enough faith to be priests (Tyrande their leader to be one of the strongest priests - now a night warrior) can't combine their warrior might to become a paladin? CMON people...be real with yourselves! It's a fun game full of fiction! These things can happen!
Personally I did not know that so thank you. I should have checked Mecagnomes lore.
The more I see it, the more I see that World of Warcraft is a dream, so everything comes true like magic is, so I agree with you generally speaking.
Still I think that a few restrictions make the game bigger. I hated BE paladins back then, I'd hate goblin paladins if they come, but maybie I play the wrong game (probly).
It seems a bit quick and lazy to just give them the usual gnome options so I agree with you. Mechagnomes going the way of balance with shamans, paladins and druids would make them be way more dope as an allied race and adds way more class fantasy to them than what's already available. The way their lore is you could let them be every class imo. I think at this point that is true for the majority of the available playable races.
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So? That fact doesn't mean they have to be soulless and unnaturally out of touch with the world around them. Isn't that exactly why they're revolting against their ruler in the first place?
If you knew the candle was fire then the meal was cooked a long time ago.
Definitely. I agree with you there. There should be some restrictions to keep the fantasy in the game. I was speaking generally, as you stated, but for the most part...if something CAN happen, I don't see a reason why it shouldn't be allowed. Warriors and Hunters are the two classes that any race can be. From a logical standpoint, being strong/able to wield a weapon or hunting/having a companion, makes sense for anyone to be able to do. Much like the real world, we gain expertise of other things that don't come easy through teachings and reciprocation. In a fantasy world like WoW, I just don't see how teaching someone to interact with certain parts of the cosmos is a far fetched idea.
Like woah...you're a talking panda or fox...you can throw fireballs, but hold up!... Learning about the light and trying to tame the demon you're fighting is too much for you...
But for sure...there are some things that would just be awkward...like a goblin paladin or tauren rogue. If there were anything definitive that I would add though to the all race list, would be Death Knights and Monks. Being a monk is an IRL thing that can be taught...so every race in a fantasy game should be able to be a monk. DKs were just raised characters under the control of the lich king whom broke free of his will...so making all the other dying characters of any race to be raised as a free willed death knight should be allowed - which we might get according to the recent data mining
Why would they be every class? They are gnomes with a stuck up fetish for gnome royalty (which got heavily downplayed in the pathetic representation ingame) and turning themselves back into titan minions. They have had zero connection with the outside world (for some reason, despite being right next to Kul Tiras) and therefore never met neither paladins, celestial forces, nature nor anything of that matter at all. They should maybe have shamans for the lightning "lulz" and goblins already shat on shaman lore to the point of making it meaningless, but nothing about their lore really screams "we can be everything". If anything, their racial lore paints them as the most narrow minded people yet.
QFT, excellent post, pass it on to blizz.
They'll either listen or eventually put in a tinkerclass that lets players change and use abilities from multiple classes at once, if not morph into entire class specs at regular changing intervals because science and magic! I imagine then that they'll probably find it easier to just go the ghostbuster tinker route
If you knew the candle was fire then the meal was cooked a long time ago.
Both new races have absolutely nonsense class options, so at this point, it's time to stop pretending there are lore reasons for any class/race combinations. Unlock everything. There've been night elves in the Alliance long enough to learn how to be paladins, and forsaken have been chums with trolls and orcs for fifteen years; undead shaman time.
You play as well as help the rebels, not the the classist utilitarian ideologues thinking full mechanization brings them closer to their maker. You'll play as the spirited and pragmatic ones that see the error in their leaders ways and who get massacred for it. Besides that most of your points fall flat now that they have been exposed to the outside world and have the opportunity to learn more walks of life.
Last edited by Tiwack; 2019-10-11 at 07:02 AM.
If you knew the candle was fire then the meal was cooked a long time ago.
To be fair, if the introduce a Druid Mechagnome like they did with the Zandalari, that are not even called Druids but Dinomancers, then it could be done without affecting the lore.