Literally islands should just be a forgotten thing that happened once.
Literally islands should just be a forgotten thing that happened once.
Surely your community (your guild) has higher standards than that? I get it if you're a pugger, but then, if that bothers you, why not join a guild that has people who are birds of your feather?
Yes, it's hard to do on PvP island, that mode is competitive. Against computer AI, not so much. You have plenty of time to explore and potter around aimlessly.
The mode needs to have a purpose (collecting Azerite) so there are constraints you obviously can't stay there the whole evening, that would be silly. They have other types of content for that kind of exploration (normal zones, nazjatar, mechagon). Set your expectations accordingly.
Seems to me like Islands never managed to reach their original idea. The whole "random location, random spawns" never panned out and instead just became a small list of templates they cycle through, so Blizz tried to downplay that and instead play them up as this hard PvP-style content which players had no interest in and so everyone just outgeared normal and farmed normal for easy Azerite.
FFXIV - Maduin (Dynamis DC)
As long as expansion-only features exist, Blizzard has no incentive to improve them. That's why they are bad. It's not just islands; it's everything that falls into this category.
I also agree 100% with @Nymrohd that putting a timer on them directly contradicts the idea of exploration. Sadly, it's easy to come to the conclusion that Blizzard does not believe that exploration as such--hunting for and finding things--is a core part of their MMO any longer. The core ideas seem to be competition through PVP and time-limited events and combat at every opportunity. I don't mind the latter, I do mind the former a lot.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Honestly for whatever reason it feels like their .3 features are always more fleshed out and appeal much more to their audience than their .0 features. Yet they end up lasting less than half as long.
Just compare Islands with Horrific Visions, even this early on. One's a pseudo-PvP zerg that you'll finish in 10 minutes with a win every time, the other's this months-long pseudo-grind that you'll probably lose 50 times before you win. Yet the former's response is "it's terrible and I hope it rots in hell and never returns" and the latter's is "finally were was this patches ago."
FFXIV - Maduin (Dynamis DC)
Wth the current situation of bfa now, it's less important to just "mine azerite", besides you wanting for some odd reason to still fill your HoA with AP. It should just stop growing on AP but whatever. I don't even know what to say anymore lol quite frankly.
Islands were completly optional. I didn't like them and I decided not to do them. Optional. Idiots who think they were mandatory probably need to learn what mandatory means.
I didnt like the part where you had to race around, ignoring the exploration part of it. The islands that I did do early on had objectives where we would have to do something. No time. Got to go and kill 130 more mobs and do some mining. Boring AF.
Yes, I do hope it will be possible to solo queue for them in the next expansion. Islands are probably one of the most hardcore mount grinds in wow history. It's possible the incoming 8.3 changes will make it a bit easier, but it's still crazy rng. I have only done about 800 islands in the whole expansion and I'm waiting for 8.3 now or possibly even 9.0 and beyond for blizz to make is somewhat easier, because the chances for mounts are ridiculously low. Islands themselves are not a bad feature, it's just the fact that you need to do like 6000-8000 of them to get all the mounts that is the annoying part.
And no, islands were obviously never mandatory for anyone. You could argue that their rewards (azerite) were made in such a way to incentivize a group of people to feel like they are mandatory, but in the end if you are one of those people it's entirely on you if you feel like you need to do 600 islands a week for that AP. And if you are this kind of a person, you shouldn't blame anyone but yourself for doing content you don't enjoy for hours on end. The only kind of obligatory part was the weekly cap - beyond that, if you wanted to run them 24/7 for whatever reason (be it AP or mounts), you could, but it was never mandatory.