Flying mounts hurt World PvP, because it allowed players to avoid the enemy faction. You could literally fly over the zones. You could be up in the clouds away from danger.
The population grew in TBC, because WoW was growing as a whole. You had so many new players join due to the hype and popularity of Vanilla WoW, not just TBC.
I have played on TBC and Vanilla pirate servers and I got bored quicker on the TBC one. That said I wasn't doing Arena on any toon there, and it seemed very popular so maybe that's what everyone was doing.
I also started playing during TBC and had done all the content before, except Sunwell Plateau and "actually killing Illidan at 70"
This is exactly what I am saying. Much of the replayability in TBC is Arena, but I do not think it would be as popular as it was originally. Static meta being one of the reasons. Also, Arena is no longer new. It has been on retail for over 10 years. Just like how WSG, AV, and AB in classic won't hold the same charm as they did in Vanilla.
What do you mean 10 levels are less than 60?! What a rort!
Vanilla 1-60 is also doable in under a week, by the way.
Granted, the Blood Elves have never made much sense in the Horde, but they were added specifically to fix faction balance issues. The Horde was apparently seriously undermanned by the end of Vanilla.
Not by as much as you'd think. Believe it or not, aesthetics matter more than racials for the vast majority of players. Racials aren't going to decide games below gladiator-level play anyway.
Subjective. In what way was it destroyed?
Instanced battlegrounds are what truly killed world pvp. Flying mounts merely picked off the stragglers.
The attunements weren't all that differrent to Vanilla's really. Onyxia's was/is 14 quests long!
And yet if you showed me a screenshot of a TBC dungeon room, I'd probably be able to guess where it came from.
Also, half the dungeons in Vanilla are totally linear.
While I do agree that rated arena was a mistake, pvp has never been balanced in WoW. Ever.
You mean like pvp gear in Vanilla?
You could never fill every single slot with badge gear in TBC anyways.
The only purposes of dailies in TBC were gold and rep gain for the 3 (and later 4) neutral factions that doled them out. They also controlled inflation by putting a daily cap on them -- first 10, and later 25 when the Isle of Quel'Danas came out.
You're also forgetting that the Vanilla version of dailies was essentially grinding mobs/gathering nodes for hours.
Compared to what? Sitting around in Org/IF all day spamming LFG for groups? People have always idled around in Capital cities. It's literally the reason for their existence.
Granted, Hyjal was pretty rubbish, but again, what are you comparing this to? At what point will Naxx in Classic be a chore? One year after it launches? How about ten?
And people say the same thing about Classic. Denying that there are merits to TBC is the same thing as saying that only fools could still like Vanilla.
"Why has government been instituted at all? Because the passions of men will not conform to the dictates of reason and justice, without constraint." - Alexander Hamilton
...Stockades. Razorfen Kraul/Downs reuses a lot of assets.
Some dungeons also have a lot more originality, such as the Cavern of Time dungeons.
Also, imagine 3 of your points surrounding World PvP, like there's no other important content.
"I don't see the appeal for TBC, therefore nobody does. Stop asking for this thing. Let me maintain my faction imbalance (that's already prevalent in Classic) and unbalanced classes."
Sorry, some people like being able to play most specs viably. I play a mage in Classic, and every time I cast 20 frost bolts in a row it takes a year off my life. I think I've been dead for 40 years at this point.
if you dont like TBC then dont play it if a classic version comes out. I know I am only playing classic while i wait for TBC servers though, along with many of my friends. TBC to me has always been the best version of the game.
You sound like the same sort of asshole who shit on the idea of classic for years until it was finally released and we see what level of success it has had. Instead of trying to shit on what people like, why dont you just go play what YOU like?
Account from barely a month ago? J. Allen Brack, is this you!?! Get out of here with your "you think you do, but you don't."
|| Ryzen 5800X || Asus RTX 3070 KO OC || Corsair Vengeance 16GB - 3600 || Asus X570 || Corsair 5000D Airflow ||
Last edited by Sithalos; 2019-10-18 at 07:56 PM.
Scheduled weekly maintenance caught me by surprise.
Your name is literally Worgenmaniac, I don't think you get the right to be anti-furry at this point.
I think your exclusionist mindset needs to go back to MoP where you were complaining about Pandas.
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At this rate he's probably MORE of a nuisance.
There is way less leveling content in TBC.
Blood elves make PvP servers even more horde dominant.
WC3 lore was shredded. Illidan and Kaelthas and many other characters are killed off. Their motiviations and personalities are retconned to fit the Raid patches.
TBC dungeons are copy pasted. There is some good stuff in CoT, but Black morass sucks.
Splitting gear into pve and pvp ended up sundering the population. It split up the community.
Daily quests were lazy and caused inflation. Look at BFA it is all about dailies.
Shattrah sucks compared to IF, SW, ORG.
Last edited by Worgenmaniac; 2019-10-18 at 07:59 PM.
That's fine if you didn't like TBC, but I completely disagree with you on all fronts. TBC was the first expansion where it was actually viable to have alts. What made TBC great was that it still had the same pacing as classic, but more variety between 10 and 25 man raids. As fun as 40 man raids can be, they aren't as good as 10/25.
Most likely the wisest Enhancement Shaman.
... I can play most Vanilla dungeons in retail in their original forms, and we had that Timewalking 40-man Molten Core for the 10th anniversary, so why even want classic WoW? /s
TBC was not and is not the same as retail. Neither is WotLK, or Cata, or MoP.
They all had different sets of class abilities, talents, and feels to the individual spec, that Blizzard keeps changing. So it's only natural for people to have an affinity to a specific time period of the game.
TBC has some of the best gear progression systems. A variety of raids on the same tier to choose from, dungeons were a lot harder and loot from final bosses were worth it to progress to Kara/Gruul, professions were at a really good state, questing has much bettter pacing, classes are improved by a lot and made most specs viable. So yes its definately worth playing.
I do agree that TBC has its share of flaws. I'm not a huge fan of all the alien'ish stuff like the draenei space ships, flying, the story being so garbage, throwing WC3 characters we loved as raid bosses without any built up, winged dungeons hardly looking any different. Yet there is no perfect expansion, and TBC is still one of the best.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
They did Kael so wrong. The coolest character in WoW was defaced.
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I agree 100% that 10/25 raid sizes are better than 40 man, but the rewards in Classic raiding are way more fulfilling. Isn't that the main reason players raid?