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  1. #41
    Hmm... alright, I'll play.

    World of Warcraft: Harbingers

    Theme:
    - Death themed expansion bringing us to the Shadowlands via the stairwell in ICC
    - Upon arriving in the Shadowlands we discover that they are nothing more than a death based version of Azeroth. Between the Shadowlands, the Emerald Dream, and the void version of Azeroth we encountered during VoN we learn that there are six alternate versions of Azeroth. At this point it is revealed that there are six versions of reality, all caught in an eternal war to claim the material plane.
    - There is a split within the realm of death. Those following Bwomsandi seek to keep the natural balance of souls coming and going from the realm of death. Sylvanas and Helya have entered into an agreement and lead a faction that believes in killing as many as possible to bolster their ranks to launch an invasion into the other planes. Meanwhile Bolvar leads a third faction dedicated to pulling as many souls back from the realm of death and into the realm of the living to bolster their defenses against invading realms.
    - The foundation of the future cosmic wars begins to get laid with hints that we may be visiting said realms soon.
    - After the initial venture into the Shadowlands, we reunite with our class orders and they act as guides into the different realms assuring we don't become lost

    Features:
    - Huge focus on working on the RPG, open world, and fantasy aspects of the game
    - Level squish to 60
    - Mount family system that gives each unique family of mounts abilities
    - Player housing is finally happening, with a few selected spots throughout the world the system is meant to be iterated upon until the end of WoW
    - Titanforging and Warforging are gone and replaced by an a la carte gearing system with no RNG in any form
    - No new levels, instead all progression is tied into the new secondary progression system known as Titanforging
    - Titanforging is a new system that allows players to choose where to spend their levels every time they level with the new TF system.
    - Titanforging levels have been applied to the following systems; mounts, zone abilities, hearth stones, weapon skills, armor skills, mount skills, pets, heirloom gear, transmog, maps, guild skills, professions, bags, bonus loot rolls, reputations, alt leveling, player housing, and more features in future patches.
    - Weapon skills and armor skills are returning but can instead be progressed via the titanforging leveling system. However, the weapon skills and armor skills look far more similar to the Legion artifact weapons, giving your characters the ability to appropriately wield the weapons or armor and expand class fantasy.
    - All weapon skills and armor skills are now available for all classes.
    - The remaining cities are revamped to be in size and scope of Suramar with their own unique quest lines within the story to further expand the proud heritages of the races
    - Fourth spec is finally brought into the game for all classes, with DHs getting two, "pure" DPS classes are gone as everyone can either tank, heal, or support in some capacity or another
    - Necromancer is brought to life with the new expansion with four specs to play with
    - "rental gear" is gone in favor of the new titanforging system.
    - Old style talent trees have returned but only deal with passive abilities a class has access to while the current system compliments it with a host of active abilities we get to choose based on our spec currently activated

  2. #42
    Story: Anything is OK as long as the classes are fun to play, lore stopped mattering after pandas.

    Systems and gameplay:

    Classes - enough has been said.

    Rep - introduce a variety of ways for this mindless grind please and then maybe we can put up with it. As long as it feels like a side activity and not the main goal then it should be fine as a side effect automatically done anyway via every kind of activity if possible.

    Queues - fix em by adding AI so 5 mans can be done with 2 players each bringing their own alts played by AI, please?

    No flying in Warmode but lots of pvp events and exclusive awards

    Flying in x.1

    1-5 flex mode in everything from old expansions including raids with it’s own progression system

    Give players all gathering skills

    Make professions great again by letting us craft a legendary weapon that takes a year to craft and involves every activity in game.

    Let horde and alliance play together

    After squish, stop leveling beyond 60 completely, giving alts choice of leveling continent - new expansions introducing non leveling based progression.

    Revamp everything making it a completely different game from classic so that we would get motivated to play classic again. Only problem here is player base splitting but AI can fix that in retail.

    Variety everywhere would ensure nobody gets bored ever again. Primary spec and secondary spec means 6 different play styles per class.

    Separate pvp stats for every talent/skill so you can better balance them without affecting PVE, and without having to create different specs and talents for pvp. Give everyone all abilities talents and skills at all time, everywhere instead.

    Add cosmetic system for spell effects and animations race/class locked items that can be had in a variety of ways.

    Don’t burn people out locking them into a single class by making it impossible to reroll because of AP/essences like in BfA. The more people enjoying alts the more they play and not the other way around.

    Timewalking zones for all previous expansions. That’s how you can keep the players in one version of WoW. WoW classic is not going anywhere and does not need TBC, WotLK...etc

    Mobile pet battles app, pvp and pve dungeons

  3. #43
    I get the feeling that the real leak will be posted here.

  4. #44
    High Overlord Leiandri's Avatar
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    World of Warcraft: Shadowfall (I've seen this one as one of the "leaks" and I think it sounds cool)


    Level Squish: Max level reduced to 60 with no new levels planned to go forward. Alternate system of progression in place inspired by artifacts and paragon levels from Diablo.

    Gearing overhaul: With drastic power creep being dealt with the gear receives a major overhaul. Crafted items take a major place in character progression with the new crafting system allowing to create highly customizable and upgradeable pieces. Much less gear from all sources with meaningful differences and unique traits similar to azerite armor across every slot. Titanforging is gone, instead a benthic-style upgrade mechanic in place to catch up in power level between raid tiers.

    Professions: New improved UI to accommodate new crafting system to allow for more customized experience. Alchemists, for example, will be able to experiment and discover potions and flasks on their own by mixing various ingredients already existing in the game. Enchanters and scribes could experiment with magical ingredients and runes. Tailors, leatherworkers and blacksmiths will be able to pick the stats on their crafted items and improve them with unique traits and enchantments. Gathering professions will become secondary like cooking and fishing.

    Character customization: Eligible allied races merged with their parent races with all customization options shared between them. High Elves and Forest trolls become the new playable options under that new system. New sliders for height, certain body proportions and facial rigging. Incredible breakthrough tech to uncouple eye color from face presets. New texture overlays to allow for tattoos, scars, face and body paints. New armor meshes for proper 3D coats, skirts and cloaks. Transmog restrictions removed between armor classes (because alliance mages and priests can already wear plate armor from their garrison).

    Player Housing: Numerous zones around the world dedicated for player housing with unique themes and house layouts to choose from. Access to personal storage that is not shared between different houses or banks and various casual activities to spend time on.

    Animation Studio: Create your own custom animations to use in roleplay from presets with simple keyframe design similar to how Blizzard animates our characters in the in-game cutscenes. This incredible new tech will finally allow your character to sit down on any rock, bench or log and not just predetermined chair fixtures.

    The World Reborn: Kalimdor and Eastern Kingdoms along with all towns and cities completely overhauled to meet the standards set in later expansions such as Mists, Warlords, Legion and Battle. All new stories designed on the smaller scale and separate from the main story to retain narrative relevance across future expansions with major plots only available during the most relevant expansion. No new zones, instead the story takes place across both continents and expands further into available lands with later patches. Major theme of the expansion being rebuilding and discovery, putting us all again back in the shoes of simple adventurers.

    Reputations and Factions: A lot of factions merged together to allow for less factions overall but each with their unique flavor and advantages. Players are now able to join one faction outside of their parent one (Horde/Alliance) to receive unique story quests and bonuses. Daily and weekly contracts for thematic activities depending on the faction as the new main source of reputation points beside world quests. Crossfaction grouping allowed unless Mercenary mode (War mode) is enabled.

    PvP: Two unique new factions on either side (Banshee Loyalists and Black Moon) with their own stories and quests focused on PvP. All battlegrounds adjusted to represent their conflict instead of the traditional Alliance vs. Horde that they used to be. All new PvP reward structure similar to new crafting system to allow for unique and highly customizable gearing experience.

    The Story: With the Alliance and the Horde at formal peace with each other, politics take central stage of the story instead of the all out war. Espionage, conspiracies, shady cults and characters surface up to take advantage of the political situation. This time the bulk of the story is shared between all characters, regardless of their alignment but with minor differences depending on their race, primary and secondary faction choices. Numerous previously seeded stories start to crop up, such as Wrathion's search for the Dragon Isles and Sylvanas' ingenious plan. Unresolved racial plot lines will be finally taken care of over the course of the expansion. Expansion starts out completely fine with nothing ominous on the horizon and then slowly descends into darker and darker territory with the void, shadow and death being the main themes. Shadowlands make appearance as a new zone added in a post-launch patch with a death-themed raid tied to it.

  5. #45
    I am Murloc! Wangming's Avatar
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    World of Warcraft: Fuck this shit

    WoW is beyond redemption so everyone just fucks off to the moon to start over.

    New continent: Elune

    Roughly the size of the Old World with the Cata zones added.

    Level squish to 60

    You can now create characters on the moon and just level there.

    New DK and DH starting zone on the moon.

    New Races: Alliance get Naga, Horde gets some evil moon race to replace the neutered undead.

    New Class: Dark Ranger

    New Feature: Housing

    Main character: Lin Stormstout. Most famous Pandaren explorer ever, who even managed to travel to the moon, thousands of years ago. An immensely powerful priest who studied and trainer so much she has godlike powers. Don't tell the Night Elves, but she is actually Elune.

  6. #46
    World of Warcraft: Hope's End.



    Lore

    Titan's sword of Silithus was finally removed by power of Alliance and Horde and Azeroth celebrating in rest. War is over and new united faction preparing together future of their people.

    But noting lasts.

    In what Horde was . Forsaken still loyal to Sylvanas cant stand Calia and her friendly behaviour to her human friends.Some Blood Elves can't stand with Lothermar and his friendly attitude towards Jaina and Void Elves or even High Elves. Even few Tauren people see Baine and his relationship with Anduin as betrayal. And Orcs with Trolls? They have their history with Alliance much stronger than anyone and many others can find their reasons too.

    In what Alliance was. Some Humans wants back Lordaleon and feels needs for vengeance. Some nigh elves still see Teldrasill in their dreams. Gnomes feels anger because their High Tinker is in pod and many others still feel hatred of old Alliance.

    In these times when Tyrande finally reach Banshe Queen prepared to send her to oblivion for good, Sylvanas is forced tell the whole truth. About Elune and Teldrassil and reasons why is hope dangerous.Then unexpected pact is forged and new faction is prepared to stand agains Horde and Alliance. First faction that finally can stop old order at Azeroth.

    Plot

    After bfa Alliance and Horde merge in one faction. Stronger that before and prepared for everything. Tyrande reach Sylvanas only to find out that new unifaction is controled by Elune. Prime Naaru with plan to take over Azeroth for light. Tyrande is forced join Sylvanas and others that are now just villians and create new faction strong enough to stop Allianchorde. New faction will be playable with new leaders like un-corrupted Azshara in her elf form for Blood Elves and Nightborne. Grimtotem for Taurens. Sylvanas for forsakens. Defias girl (don't know her name) for humans etc. Old enemies as scourge , nagas, Scarlet Crusade will join new "evil" faction too.

    All players will choose their new faction and their trust to either "evil" faction with noble purpose or "good" faction with destructible dominion.



    It's maybe bullshit but this is what i want...
    Last edited by Artelia; 2019-10-24 at 03:29 PM.

  7. #47
    The Patient Basileus's Avatar
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    I see so many great ideas and then I stop reading at "no new leveling."

  8. #48
    High Overlord Leiandri's Avatar
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    Quote Originally Posted by Basileus View Post
    I see so many great ideas and then I stop reading at "no new leveling."
    What exactly is the point of leveling in this game right now? You get no new abilities or talents anyway and your entire gameplay kit is spread so thin across the ungodly amount of levels that in my opinion it defeats any purpose of keeping adding new levels on top of the base 60 that you usually have to complete in order to get a solid idea of how to play your class.

    I would like to see character progression develop in depth instead of width. Some kind of class mastery system, perhaps? Master classes, "class skins", customizable spells and abilities, expansive talent system, reforging as well as external progression systems that we already have: artifacts and gear in general. Enchants, glyphs, reforging. Benthic system could also be expanded upon. There are much better character progression alternatives than the pointless leveling that we have right now.

  9. #49
    what i would like in WoW, this sounds fun i share my ideas
    i saw forum post that i liked some of but i wanted to tweak it a bit the original is here:9.0. Leak-Revolutions? forum

    WORLD OF WARCRAFT: REVOLUTION (I liked the name)

    STORY:the common folk of the alliance have had enough over the years since M.o.P (theramore bombing, garrosh making the iron horde, the death of varian and Tirion Fordring, teldrassil burning, failure to kill sylvanas and the peace with the horde), and they are tired of forgiving and not getting revenge. they plan a coup in stormwind capturing anduin, velen, and Taelia Fordragon(when she comes to talk with anduin about her father) and a horde ambassador. glenn is off with tryanda trying to find sylvanas.

    the people are corrupted and empowered by a sha artifact that has recently come into the hands of the local gangs like the Defias brotherhood, Bloodsail Buccaneers, Riverpaw pack, and others. they hope to overthrow the kingdoms and put themselves in charge with the power the Sha Artifact gives them, not knowing that they themselves are being used too. a person who would love to see stormwind burn.

    PRE-PATCH EVENT: mobs of NPC gather and riots break out in all capitals as commoners fight guards. (now that there is peace between factions there can be horde NPC in alliance territory and vice-versa). players are task with stopping the riots with little violence(knock them out).as the pre-patch continues the riots get bigger and some commoners become elite and grow in size, meaning you need more people to help calm them, kind of like legion's pre-patch.

    expansion opening scenario event: talia comes to vist anduin and talk about her father and stays overnight, you get a little quest line showing her around with anduin as their guard because of the riots of late. while walking around you meet an angry crowed and like before help detain them and continue. after that quest line the scenario starts, at night empower rogues sneak in to royal chambers and capture the people mentioned above. though we try to save them but in the end we must flee and get help. as we leave with some of the guards and shaw we turn back and see the Sha magic start twisting stormwind into a giant fortress of sha spikes and black mist and a hooded figure on top of the keep.

    New Class: Rangers, a mix of rogue and hunter. that can DPS, Ranged-DPS and Heal using nature. one with nature the rangers can move swiftly through the trees and never be seen.
    the rangers are needed to help get in and out of elwynn forest to find away to rescue the prisoners.

    Features:
    level squish to 50 new lvl cap 60
    old world redesign showing improved relation between horde and alliance
    travel back to pandaria to learn more about the Sha artifacts that now corrupt stormwind and stop other capitals from falling next
    new enemies
    the Sha corrupted army mostly humans with some other races from both sides mixed in

  10. #50
    The Lightbringer Darknessvamp's Avatar
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    World of Warcraft: Soulless.

    I dunno, the grinds increase by 100%? All jokes aside.

    *Outland revamp, the deterioration of the crumbling world has halted as tears in the twisting nether has allowed new forces (based on celestial elemental breakdown of WoW e.g. Void, Life, Death, Light and Fel) to take root and convert certain zones into living extensions of their own realms/worlds.
    * Zangarmarsh has become a wasteland haunted by spirits and the rotting husks of the fungarian lifeforms that used to reside there with a connection to the shadowlands.
    * Nagrand has been dominated by the Lightbound who have tirelessly been working to force their way into our world to finish off the Mag'har and continue their crusade in the Light's name which is connected a Light-based dystopia of Draenor.
    * Shadowmoon Valley and the Black Temple with Illidan's absence has been recently dominated by a surviving Legion general who has aspirations to be the next Sargeras and has been steadily reconnecting the scattered forces of the Legion under his command which is connected Zil'dur a Legion Forge World.
    * Blade's Edge Mountains have been dominated by the forces of Life who have reawakened the Ancients Remnants of the Botani who have long slumbered since the destruction of Draenor, now newly regenerated with armies coming from an unknown world they seek to restore the the remains of their world to it's original primordial form.
    * Netherstorm has fully been taken over by forces arriving from an unstable rift connecting to K'aresh and attempting to bring the Old God who controls their world into this newly created nexus to further spread his influence.
    * Shattrath and Terokkar Forest are the starting of the new expansion and has undergone a wide variety of changes as a result of all these forces constantly assaulting the great city to achieve some means of passage to Azeroth.
    * Hellfire Peninsula has completely collapsed as zone into a series of floating islands as a result of all these rifts having opened and something fucky is going on with the Dark Portal which has connected to a strange world of titanic architecture.
    *Ethereals become a neutral race that can join either faction.

    And that's all I can think of so far.
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  11. #51
    Would rather just have an alternate timeline/universe picking up after WC3. Go the comics route and just have different universes where one Superman is dead and another is evil. The story atm is simply not salvageable. In terms of story that would be my #1 hope.

    But being realistic, maybe a revisit to Northrend would be cool. IDK, recreate some threat there that is in war with the current LK and we need to aid him or some shit.
    The wise wolf who's pride is her wisdom isn't so sharp as drunk.

  12. #52
    We've reached a point in the game where I just don't know what to expect. Dragon Isles, I guess? I don't know anything about them, but that doesn't matter, since my knowledge of Broken Isles amounted to what Broken Shore was, and it turned out to be the strongest contender to Northrend.
    Now you see it. Now you don't.

    But was where Dalaran?

  13. #53
    Just make one where Sylvanas loyalists get their own story.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  14. #54
    World of Warcraft: Azeroth's End, the Final Chapter


    The Premise: BFA ends, N'zoth wins and fully corrupts Azeroth. The majority of the world is destroyed along with half of its population. The World and Titan within are lost to the Void, the Void Lords win. All major cities are destroyed by massive tentacles erupting through the crust of Azeroth. A Second Shattering has come to pass. The Alliance and Horde are thoroughly defeated and realize that the constant Faction War is the reason they failed at containing the threat. Divided, we were unable to overcome the threat of the dormant Old God. Denizens of Azeroth either stand to fight, or give into the corruption.

    The Mission: Sargeras' sword in Silithus prevented Tanaris from being fully shattered. This was Sargeras' plan all along, knowing what was coming. Sargeras wanted to test the denizens of Azeroth so see if a Void Threat could be thwarted by mere mortals. The Old Gods were unable to fully invade the subterranean parts of Tanaris because of the sword, allowing the Caverns of Time to be only slightly damaged. The Bronze Dragonflight establishes a last frontier of the survivors here within the walls of the Caverns of Time. A new city hub is created with portals leading out to the shattered, revamped world formerly known as Azeroth. Questing takes place both within the current shattered Azeroth and far, far into the past during the Rise of the Black Empire and other periods that are critical to the telling of Warcraft's story. Within CoT Chromie uses all of her power to open a portal back in time, allowing players to travel back before the settling of Azeroth, to when the Black Empire was at its prime. This timeframe is set prior to Y'shaarj's removal by the Titan known as Aman'thul. This is pre-Well of Eternity, so the denizens of Azeroth are in a MUCH different state, as is the landscape. Our goal is to thwart the Black Empire as it is rising. Going back this far in time has many implications of who and what we encounter in our adventures.

    Enemies & Threats: This is a Void-based enemy force. In the current timeline we are mainly faced with Children of N'zoth. A large faction of Void Elves join N'zoth to become his generals for his armies. In desperation, many other lifeforms from all known races on Azeroth also join N'zoth and the Corrupted Titan Azeroth. Humans, Dwarves, Blood Elves, Tauren, etc., etc. all evolve in monstrous, void-like creatures spread across the world as religious fanatics subservient to N'zoth and the Void Lords.

    Landscape: The lay of the land is very different through the portal. There is no Eastern Kingdoms or Kalimdor. The Old Gods have laid claim to their territories and are warring with each other for larger control. Each zone is somewhat themed after the effect the reigning OG is having on the land around it. The area around C'thun, for example, is swarming with hundreds of thousands of Qiraji. Their swarms so thick the sun's warmth cannot penetrate the thick, black swathes of winged creatures. Yogg'Saron's land is ripe with his blood. Saronite creatures and monstrosities roam his lands and protect his borders. He is a master of deception, and uses an avatar to roam his territories and fool would-be adventurers into deadly games. He presents himself as a friend or a weakened, helpless traveler to lure in his victims. Y'shaarj... well, the greatest of the Old Gods, reigns supreme. His land seethes and oozes with the most vile of apparitions and creatures. Towers and obelisks scrape the sky in his name. There is no Light here. There are no Titan influences here. The land is barren of life as we know it. He is literally rotting away Azeroth's crust, burrowing deeper and deeper with each passing day attempting to reach the World Soul beneath him. The God of the Deep, N'zoth, and weakest of the present Old Gods weaves his web from below spawning sea creatures and malformed, tentacled behemoths to do his bidding above ground, but he is losing the war. The expansion will slowly unfold until we have to confront him.

    Story: It's a delicate task set before us. We are only able to do what needs to be done to thwart N'zoth and defeat him before our current time line. There will be implications of meddling in the past. However, the Well of Eternity must come to pass. We witness Aman'thul reaching down from the heavens to heave Y'shaarj from Azeroth's crust. We witness the evolution of magic and certain races. We witness the early fueding between Illidan and Malfurion after the Well of Eternity comes to pass. We witness many past events that are merely told in old RTS games or in books. This will be a popular aspect of the expansion.

    Added Races:

    Alliance High Elves - This makes sense due to the timing and the Bronze Flight. There are not enough High Elves in present time to make them a playable race, but if we're allowed to venture back before the events that led to their nigh extinction, we bring some back to present time to help repopulate Azeroth with their kin. Of course we venture into different timelines as their evolution from Trolls took several millenia, but this is possible due to the Bronze Dragonflight. It serves a mutual interest as we need help conquering N'zoth's present day forces, and provides a bit of fan-service.

    Horde Botani - We travel back to Draenor to seek aid. We learn of events that have transpired on Draenor leaving the aid from Yrel and Grom that they aren't able to help reinforce the war effort. An elder emissary for the Botani emerges and recalls their uprising and the injustices they perpetrated and their subsequent defeat by the Old Horde. He makes claims that it was ultimately their undoing, and seeks penance for his race. He offers the Horde their assistance in thwarting the threats on Azeroth in an attempt to make amends for their past misdeeds.

    Added Classes:

    Dragonsworn, Mail Armor: The remaining Dragonflights offer the very last of their power to provide what they can. The Bronze Dragonflight provides assistance via time-gates. The red, blue, and green flights imbue their powers into the remaining denizens of Azeroth. The class is available to ALL available races, and involves an extensive questline to earn their favor. Three specs are available: Blue Flight, Red Flight, Green Flight (names subject to change). I have not yet theorized the potential role for the Black Dragonflight. TBA

    Blue Flight DPS - A battle-mage style spec that involves a melee range damage style accompanied by a Nascent Blue Dragon pet. Capable of support buffs and debuffs while providing notable melee damage with a ranged pet.

    Red Flight Tank - A tank spec. This spec is capable of short flights, somewhat like the Demon Hunter glide ability, that functions as a "charge" mechanic. The tank technique for this spec is to transform into a heavily armored Red Drakonid that tanks with high threat, high damage, and phases where the Drakonid form cannot be fully sustained. The transformation can only be held for limited time until a resource is refilled, allowing the transfer to be able to made once more.

    Green Flight Healer - A healer spec imbued with the power of the Green dragonflight. Capable of summoning a green dragon that flies above the player character healing targets of priority below. The technique of the class itself is somewhat based on a Monk/Bard style with a melee concept. The healing is split between AI-driven green dragon casting smart heals and the player character using Dragon Essence to provide AoE based group healing to the players in close proximity.



    That's all I have for now... Just kinda threw that together, but it's been a concept on my mind for a while.
    Last edited by Black Goat; 2019-10-24 at 07:25 PM.

  15. #55
    WoW 2.0 - 20 years later

    After N'zoth is defeated, the world sees peace for a brief time and rebuilds... until Sylvanas comes out of hiding.

    Less, more meaningful quests.

    Story and character decisions feel more organic and the cheesy one-liners and Saturday morning cartoon confrontations are gone.

    Zones are larger, more diverse. Closer to true life scale.

    Combat is revamped to be less rigid and more dynamic.

    Professions have more value and are more a part of who your character is.

    Different skins are able to be unlocked for class abiiities. Able to add to existing. For example: Could unlock a new fireball animation and game will randomly pick which one it uses when you cast. Same for melee animations, etc.

    Character customization overhauled. Significantly more hairstyles, and unique options available for each race.

    Content going forward will be playable indefinitely. Content scales and items can be upgraded to higher ilvls with rare special item. New content will give players more options and new unique rewards.

    Overall world difficulty will be revamped and able to be changed during game in rest area. Similar to how scaling works currently in game for people at different levels in groups. Rewards will be adjusted appropriately and some rewards/quests will be unable to be done in lower settings.

    PvP will feel more rewarding and medals will be added to BG's. Examples include: Getting 3 kills in under 5 seconds, defend a point for X amount of time, avenge a teammate that was recently killed, save a team from being killed, etc. Medals give bonus honor and bragging rights at the end of the match.
    Last edited by Mojo03; 2019-10-24 at 08:23 PM.

  16. #56
    WoW: Wrath of The Bolvar
    Main story
    :
    Bolvar made several copies of himself all over the world that we need to find and destroy to finally kill the Lich King's soul and the scourge with him.
    Zones:
    The other side of Azeroth is locked behind a hidden part of the Deeprun Tram in between Stormwind and Ironforge. It will consist of 3 zones. One with dragons, one with dark ghost-alike people and one with giants.
    New races:
    Giants
    Extra small Goblins
    Boys and Girls Humans, start at level 11.

    Classes:
    Magician
    Necromancer

    New Profession:
    Wandmaker

    Special Expansion Features:

    Guild Schools. Those without a guild will be able to make a big hut outside a Guilds School.
    Sport. Factions will be removed, but you can choose a team to play for that will give you rep towards that team. You can buy gear, mounts etc.

    New mount
    :
    Brooms
    And not really a mount, but a new transport system like wormholes, but looks better.
    Last edited by Doffen; 2019-10-24 at 08:12 PM.

  17. #57
    Quote Originally Posted by MonkeyMagicc View Post
    World of Warcraft: i dont care about the name
    • World revamp with EK and Kalimdor the stage for endgame (WQ's around the two continents, new reps and stories, new invasion things etc.) And/or Dragon isles (possibly as patch content)
    • Class revamps with new specs for some classes (tank shaman, ranged monk) and class accessories (scrapped feature from wod), bring back quivers, totems etc. OR New class (either tinker, dragonsworn or necromancer)
    • More customisation options (height slider, colour wheel for hair, new idle animations?)
    • Level Revamp (level squish to 60, remove heirlooms or add them as a buff, in the future replace current increase level cap each expac trend with a new system)
    • Remove factions so you can choose where you want to go. (hell, they could even add high elf customisation to belves then and it'd work)
    • Continue allied race system (preferably without the philospophy that they must tie into the story, so sethrak or tuskarr could come outta nowhere)
    • Time skip so we can introduce some new characters.

    That's about all I care about.
    Oh, and maybe gnome druids or shamans. That would be a plus.
    Oh, and add the thin human option as a customisation option for KT humans or regular humans, or both. Gimme that skinny old mage/druid/shaman fantasy.
    That's the best prediction Ive read so far. Please tell me you got some inside info!!

  18. #58
    * PVP gear that is earned through pvp and is absolutely the best for pvp.
    * Bring back class halls. Even if its only 1-2 quests. Just keep them relevant.
    * Something via quests or storyline that makes me go to old zones like Pandaria or Northrend.
    * I don't really care which direction the main story goes as long as I am not killing one of the main horde/ally leaders who turns out to be a bad guy.
    * 0-1 AT MOST new class. I could care less about this one honestly, but it could make the game more fun if balanced.
    * Keep giving new allied races. Neuter the racial abilities though. They are way to powerful.

  19. #59
    new continent: SKYSTRIDER ISLE
    new features
    *An airborne kingdom of winged, immortal SKY ELVES who live on an Olympus-like continent.
    *New Class: BARDS - Sky Elves teach the mortals below to fight using musical instruments.
    *Not all Sky Elves approve of teaching mortals the way of the Bard. Lux-ira, the most powerful Sky Elf general under God-King Jah-oba Skystrider and perfect of the Sky Elves actually wants to destroy all mortal races.
    *Main "factions" of the conflict: The Silver Covenant are spared while all other factions, Sin'dorei, Ren'dorei, humans, dwarves, gnomes, and savages like Orcs, Tauren, Trolls, and all their variants are targeted for extermination. The Silver Covenant unite with God-King Jah-oba Skystrider to combat Lux-ra and his renegade Sky Elves, forming a new breed of TRUE Elves. Dwarves find a Titan facility on Skystrider Isle that reveals a fifth Old God locked away within a hidden facility in the clouds. Skystrider Isle was actually born of impure elven souls who ascend to the Titan purification facility and are reborn as Sky Elves. Kael'thas is Jah-oba reincarnated, but has no recollection of the fact.

  20. #60
    Quote Originally Posted by Kyphael View Post
    new continent: SKYSTRIDER ISLE
    new features
    *An airborne kingdom of winged, immortal SKY ELVES who live on an Olympus-like continent.
    *New Class: BARDS - Sky Elves teach the mortals below to fight using musical instruments.
    *Not all Sky Elves approve of teaching mortals the way of the Bard. Lux-ira, the most powerful Sky Elf general under God-King Jah-oba Skystrider and perfect of the Sky Elves actually wants to destroy all mortal races.
    *Main "factions" of the conflict: The Silver Covenant are spared while all other factions, Sin'dorei, Ren'dorei, humans, dwarves, gnomes, and savages like Orcs, Tauren, Trolls, and all their variants are targeted for extermination. The Silver Covenant unite with God-King Jah-oba Skystrider to combat Lux-ra and his renegade Sky Elves, forming a new breed of TRUE Elves. Dwarves find a Titan facility on Skystrider Isle that reveals a fifth Old God locked away within a hidden facility in the clouds. Skystrider Isle was actually born of impure elven souls who ascend to the Titan purification facility and are reborn as Sky Elves. Kael'thas is Jah-oba reincarnated, but has no recollection of the fact.
    I think bard feels more like a fun profession as opposed to a class. Music and weapons just don’t go well together unless you’re OK with it looking out of place and cheesy.

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