I've signed on to retail every 1-2 weeks since July to take a peek at the population.
During the week of Classics release relate was a GHOST TOWN. Literally nobody playing the game.
Since then there has been bounce back to retail, however, when comparing it to classic there's no question the release of classic has drastically effected the retail population.
The divide of the player base has occurred and it's pretty clear that classic is the winner.
I would say so, yes. Since classic was launched, my AH sales have dropped significantly. Like by 70%. Could be a coincidence, or not. Guild invites too.
I know personally I've already started going back to retail. I'm half way through 59 and once I ding 60 I'll work on a few end game dungeons but after that I'm out until BGs. There is just no incentive to stick around at max lvl if you're not prepared to invest time for raiding.
seeing this pop up several times in this thread. but surely it's the other way around? they are artificially limiting classic realms, even went into quite some detail for that.
when P2 comes around, a stable classic server will probably be designed for around 3000-6000 active players logged in at once (1-2 layers, but spread out).
meanwhile retail realms have no such restrictions and use a ton of sharding/phasing technologies. and presumably classics artificial player limit "that could be much higher", is based on retail realm tech?
i'm not saying retail realms are ever full in reality, but surely their technical player capacity is much much higher, wouldn't be surprised if it was 15-20k.
Last edited by horbindr; 2019-10-29 at 02:58 PM.
Lmfao, thanks for proving my post at #37 correct, guys.
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Here's what Blizzard would do: Nothing. Absolutely fucking nothing. Classic doesn't compete with retail. It's supplemental. It is the very definition of inconsequential content. The only people who seem to give a shit about its popularity are the ones who feel so alienated by the retail version of the game that Classic must perform better so their smug opinion about what's best for the game is somehow validated.
low/medium/high/full indicators are relative to each other. They're not absolute values and they reflect the number of people online at a given time, not the number of people that created characters on said server.
You can literally log in to a bfa server that has a "full" indicator and it's dead AF, because guess what, the other full servers are dead too and the medium/low servers have 50 people online
Last edited by tikcol; 2019-10-29 at 03:09 PM.
I saw 5 commercials play while watching football games on Sunday... literally 5 commercials for WoW Classic.
It will, not that server are low pop rn but, as always 3 months after the beginning of a tier, Mythic raids leaderboard is complete, patches include nerfs, people get bored of mm+ keys so they level alts. People leveling alts don't do raid or mm. Or play 10 min a day to get the bee, the last mech resource needed for whatever essence or sth like that. The 2 months following 8.3 servers will be crowded as they once were.
If you remember the dates, classic was launched 2 months after 8.2. And Dire Maul, 2 or 2.5 months after that. That's the life of a patch in Wow. After that people get bored, unsub and a bunch will swing back and forth from retail to classic
I see it as the complete opposite and that retail players are the ones desperately to smugly say retail is better when all evidence points to the contrary.
I won’t speak for overall population (I suspect classic dwarfs retail) but for me personally, there’s more people in my classic guild than exist total players on my 3 retail realms
Skullcrusher, which used to be high pop, is all but a ghost town and Herod is booming. I can’t imagine a scenario where my group of wow players would ever go back to retail over classic. They’d have to fundamentally change the game back to tbc era mechanics and raids
And IF they do classic+.... gg
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Spoiler alert; you’re wrong. As a professional stock investor, classic wow and mw are the only things propping atvi stock up
Classic wow, for example, tripled the total number of wow subs when it released.
Let’s presume half quit already; that’s still double the player count of retail
A lot of numbers thrown away by the community but the only one that matters is corporate performance numbers and classic tripled bfa subs. Tripled. Let that sink in
Population indicators are relative to each other and don't follow absolute values, get your head around this fact. It doesn't matter if bfa has more high pop servers than classic because a classic server with low pop can have more players online than a bfa server.
Do you need me to paint you a picture or would you rather do a quick google search on how population indicators work before embarrassing yourself further?
This is really flawed logic. Apart from anything else (such as every patch seeing a spike of returning players), it assumes that every one of those subscriptions is purely a classic player.
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I understand what you mean, but I was under the impression that "full" is a set value and isn't dynamic. Full by definition means a set limit has been reached.