Originally Posted by
Kathranis
Is there literally anything in this game that can't be min-maxed? There will always be an option that sims better than other options in any situation.
What do you propose as a solution? Just removing all stats from the game but ilvl, eliminating choice entirely, only giving us cosmetic differences?
They said that they hope there will be enough systems baked into the Covenants (between the two abilities, perks, and soulbinds) that there won't be a distinct overall best option in all scenarios, and that the cost and difficulty of changing Covenants will prevent players from swapping on a per-content basis.
They said they want choosing a Covenant to be like choosing a class. Yes there are always classes who perform better at certain things, but players generally don't min-max to the degree of picking one class over another.