Originally Posted by
StrawberryZebra
So, what you're really saying here is "Seals sucked and I want a completely different mechanic to borrow the Seal name".
Although the system you're proposing here is, in reality, Holy Power with a different name. You'd spend 3, then quickly refill the 3 you spent, and then spend them again. The big difference would be that you'd have a cap of 9 instead of 5. What you're proposing here is a system where you would have 3 builders, 1 spender and a bunch of passive damage. In many ways, you'd be more restricted with your version, only being able to go from 6-9 without any excess before needing to use a finisher.
That's excluding other issues like the long ramp up time to get to 9 before you can use a spender. It's also completely lacking in any form of interesting decision making. You'll press 1, 2, 3, spender over and over and over with no room for variation.