Considering the Chromaggus Crossbow only has like 20 more Top end damage than the Epic quest chain bow, i doubt it's the weapon that really makes it here.
And Hunters aren't doing that much to Warriors currently, because they're wearing a shitload of Stamina gear on top of their 40%+ physical damage reduction due Armor.
Warriors in decent PvP gear hover around like 5k hp without buffs, whereas the average caster / cloth wearer sits slightly above 3k hp.
Last edited by Kralljin; 2019-11-27 at 10:03 PM.
Post obviously, before that, even blue / green weapons managed to outperform epic weapons simply on basis of being slower.
As the classic servers use 1.12 as basis and the Normalization happened in 1.10.
A green Crossbow for level 22 managed to outperform some fast ranged weapons simply because it had a 3.4 speed, broken beyond belief mechanic.
I think you have Classic confused with Retail.
Classic is all about one shot kills and stunlocking...frost mage slowing opponents to the point they literally can do nothing
Retail has things like counters and not killing your enemy in two seconds
Also Classic players just wreak of desperation....it's not a coincidence that Classic players are posting all these Classic are better than Retail posts just weeks after the new expansion is announced. Retail Derangement Syndrome at its best, can't handle that Classic players are dropping, not living up to the "Classic will have millions of players and never lose any" guarantees made by some.
Last edited by Kithelle; 2019-11-27 at 11:16 PM.
Lol every game loses players after its launch, classic is just way better at retaining players than bra though.
Still queues on every server every night.
It feels like classic is getting more players each day, where as bfa is looking like a ghost town because of classic.
And the PvP part classic have way higher skill ceiling than bfa, u can rly master ur class in classic, whereas bfa u have to be able to do your dps rotation and then u can get to 2.4k easily.
If you really think classic has a higher skill ceiling than BFA then you clearly never played BFA PvP before. Is classic pvp more fun than bfa pvp? In my opinion yes. I like the system of getting oneshotted or being oneshotted, while you can outplay multiple opponents by dodging their most important skills. I think classic pvp is definitely more fun. In BFA the pvp is very slow and things can go forever, while there is a lot of room for counterplay. BFA definitely requires you to have more skill, especially in arenas. It's not as simple as you think and if so, you've never even played above 1,8k let alone 2k in 3v3. What people consider as very high skilled in classic(like dealing with 3 people at once) is like the usual situation in a 3v3 scenario. Sheep 1, Ring 2, DPS 3, while watching out for potential interrupts etc.
Also reading the enemy moves is essential in BFA. In classic its quite intuitive.
Nethertheless i dont play BFA anymore since the pvp system bored me to death and i dont like the slow pace and overall design of the classes(no one really dies). I enjoy classic pvp, because its way more fun to me even tho the skillceiling is substantially lower.
And this (↑), my dear fellas, is the kind of crap that pvp scrubs like to speak.
Classic has at least three classes that can literally one-shot, which leaves the opposing players with little to no viable options, other than to try and keep distance.
Then there's Retail, where one-shotting people isn't a fact for a long while, and which has:
Arena - equal amount of players on both teams / equal gear / equal rating (skill level) => equal chances
RBG - equal amount of players on both teams / equal gear / equal rating (skill level) => equal chances
Your statement about reading enemies is also quite ridiculous. All types of PvP encounters, in both Classic and Retail require you/your team to read the enemy and produce counters. That's the root logic of all PvP, and why PvP is much harder to master than PvE.
If by pure skill and tactics you mean dreaming at what you could do if you were not chain feared, stun locked, polymorphed and then just eating 2xpyros or kited around to death with absolutely nothing you can do, then sure, let's call that kind of crap skill and tactics, or at least the dream of.
Classic is superior if you enjoy playing the powerful specs, but otherwise mediocre to miserable.
Does Classic have pvp? It only has World pvp, right? I've never seen world pvp that doesn't favor someone - number wise, level wise, gear wise, class wise. To talk about skills means you can compare a situation where two players of the same class with the exact same gear face eachother without outside influence. Which is... not ever gonna happen.
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Well... not sure about equal rating. A friend and I decided to do Arenas for the essence (needed 1k rating). The first 3 fights were people like us, with small rating. The 18 fights following that had only people above 1500 rating. So... I don't know. It TRIES to make it equal, at least.
The servers in modern wow have shards and other things implemented to allow for more people (for example, more people can mine the same node so there wouldn't be a scarcity of resources if more people were allowed in). So just having queues is not an argument. I'm not saying that you're wrong, I'm just saying that it's not a valid argument.
Also, BfA has been out for longer than Classic so if you're going to compare how it retains players, you have to do it after a year. You can't compare BfA after a year in between patches with a Classic now with an extended phase. I mean you can, but it's pretty pointless.