Originally Posted by
SecretAgent
Here iam gonna list some of the issues of the expansion and how to fix them
1) Covenant Abilities and Playing multiple spec
Each Covenant gives a Class shared spell
-Here iam not talking about Min-Maxing
-Lets say Covenant necrolord gives me a spell i like to use in My Balance spec , But the same spell i hate to use in my resto spec !
-Here changing Covenants wont work , Since i may change spec more often
-Again , Iam not talking This spell deals good dmg in this , but bad at other spec , Iam talking the mechanic of the spell
May not be likable in all spec
-Will Group finder starts say : X spec with Y covenant? ....
Possible solution :
-Add the 4 class covenant spells in the new talent row
-Keep the covenant themed Ability from the covenant
2) Torghast :
-Will this feature be basically a rehash of island expeditions?
-We grind Azerite for Necklace , Here we grind anima for legendaries...
-It will require different tacts everytime since Mobs spawns will be different , So same as islands but inside a dungoen?
-Will spec be balanced enough or some will be easily reach high levels?
Solution :
-Make it more like the Mage tower and less like island expeditions
-Make the difficulty from using Spells correctly and in the right time , Not from basic Increase in Mob HP/dmg
-Make the AI smart like that in islands expeditions
-Give it some kind of mini-affixes? I dont mean to make it mythic+ dungoens , But it can be like , With each new level There will be certain mini-affixes that increases the difficulty , or this new affixes can give us more power if used correctly
Or kiss-curse mechanics like that from corruption gear