1. #1

    A grade 11 slicing lockbox mission break down

    I don't know if anyone else has done this, but I ran at least 100 grade 11 lockbox missions to see just how lucrative (or costly) it might be.

    I started out with 1 million credits even and I used a full-influenced companion for maximum time and result efficiency. At 4250 credits per mission I spent 425,000 credits. I ended up with 1,346,915 credits for a 346,915 credit profit.

    I had 34 critical successes, 6 failures, and 60 standard successful missions. The failures still produced various grades of scrap. Each lockbox provided a random amount of credits, usually less than the original mission price but usually within 500 credits.

    The critical successes gave 3 lockboxes along with a grade 11 mission discovery, two of which were slicing. The slicing mission discoveries did not reward any lockboxes, only sliced parts and for critical success more missions and legendary embers.

    I ended up with 1081 premium scrap, 779 prototype scrap, and 226 artifact scrap.

    This is clearly a lucrative mission, tempered by the length of time for each mission and that it can only be done one at a time.

  2. #2
    Wrong game, mate?

  3. #3
    Quote Originally Posted by Shinrael View Post
    Wrong game, mate?
    Yeah, it's SWTOR he's talking about. Someone should probably move it.
    They always told me I would miss my family... but I never miss from close range.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •