Since we dont know the sizes of the zones or dungeons its kinda hard to say that they saved any time.
Since we dont know the sizes of the zones or dungeons its kinda hard to say that they saved any time.
Quantity =/ Quality.
Hopefully in this case, less will be more.
Originally Posted by Crabby
You're catching someone elses ass whopping right now. Players always say "x is shit" then someone (you in this case) comes along and says "wait till you see it in game" then it's shit and the "wait till you see it in game" person just keeps saying "they'll fix it come Y" the entire expansion will go by and it will never get fixed until the next xpac but by then they've done something else and players are calling that shit and the cycle repeats.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I would pin the blame on the lackluster features trailer, which even accounting for the lack of new features didnt really play up much of anything except the zones, i felt about as much interest from that trailer as i did from the Shadows of Argus features trailer.
8.3 cannot come fast enough, i need that to be out so we can start looking forward to more info on 8.3 Alpha or somesuch.
The world revamp dream will never die!
There is not a single smart metric to determine the quantity of content we get.
Number of zones => what if they are as big as crystalsong forest
Zone sizes => what about density, or dead space like you mentionned ?
Number of quests => I'd rather have 100 quests with different mechanics than 200 classic quests: boar chops/escort/speaking to X/killing 10 furbolgs
Number of dungeons/raid => what about number of boss, mechanics ...
Blood DK. I hate leveling alts.
BfA is great. I love HoA.
Unpopular opinions ftw.
They released a ton of content with bfa and people still hated it. We need well developed content. I have no faith in them whatsoever but that the logic, I've seen people use.
Violence Jack Respects Women!
Blizzard always gives us 2 trailers for the expansion, the cinematic one and a features one.
While the cineamtic one is definitely the most popular one and the only one with real staying power the features trailer is really Blizzards best way to get people hyped for the "actual" game instead of just looking at the pretty lights.
There have definitely been far better features trailers before this, the Legion one sticks out as getting me incredibly hyped, so expecting them to be lackluster isnt necessarily the best approach.
Shadowlands definitely has things to show off even with the little they promised already, they can show more of the rewards from each covenant, or a WIP crafting UI for the new legendaries, things like that.
The world revamp dream will never die!
Well, I already explained these things in my previous posts. I merely summarized them again.
Gear & reward changes
- Randomized gear - item level, tertiary stats and sockets are subject to additional rolls. While already featured in WoD (some gear was excluded from these rules), the degree of TF we've seen in Legion completely changed item rewards. Where previously the only variable was whether you'd get the piece or not, now there's a huge check list of things that randomly determine the usefulness of your item. This tied in with the new Mythic+ system that basically changed the nature of gearing in WoW forever since you can pretty much endlessly grind gear this way.
- Artifact weapons - obligatory weapon choice that comes with a bunch of stat bonuses and passives locked behind a practically endless grind with AP being mainly awarded through PvE content.
- Random Legendaries/Legiondaries - contrary to previous versions of Legendary items which were locked behind "hard" content or long quest chains usually involving one or multiple raids, this iteration of Legendary items was awarded by pretty much any content in the game (you could even get Legiondaries from Blingtron gifts) but could pretty much only be farmed effectively by grinding menial tasks like WQs. Even though they were subject to ridiculous degrees of RNG, they had incredibly powerful impacts on your gameplay and overall performance in the game.
Summary: everything about gearing in Legion became infinitely more grindy and subject to RNG than in WoD as Blizzard seemingly abandoned the concept of weekly reward caps.
PvP
- Removal of PvP gear - whereas every other expansion had a PvP gearing system that rewarded unique PvP gear that was usually BiS for PvP and only obtainable through PvP, Legion abandoned this system in favour of a simplified gearing system. This made targeting certain slots impossible and also created an incentive for PvP players to do PvE content in order to have an optimal Artifact and item level as PvP rewards couldn't really compete with PvE rewards like Mythic+. Additionally, PvP gear was often less than optimal for most specs since almost all of the PvP items had versatility as a secondary stat.
- Stat templates - this completely removed the possibility to target certain secondary stats in PvP, reducing your item choices to "which has the highest ilvl". Trinkets were disabled as well. As a side effect this reduced the amount possible interactions between players and therefor reduced the overall complexity of instanced PvP.
- PvP talents - the addition of PvP talents is another big design shift because it marks the end of Blizzard's attempts to balance PvE and PvP as two game modes of the same game.
Summary: PvP reward structure in Legion is unrecognizable and favoured doing PvE content in order to perform well in PvP. Overall gameplay in PvP was also simplified due to class pruning, stat templates and PvP talents.
Class design
- Class/Spec overhauls - almost every spec in the game got a major rework, some of which made the original specs unrecognizable as they changed their entire playstyle and fantasy (Combat->Outlaw, Demonology, Survival). Where previous expansions featured incremental class changes, Legion completely scrapped or overhauled classes.
- Pruning - though different specs were affected unevenly by pruning, many classes lost a great deal of utility and other abilities in general with some classes losing a double digit number of spells. Although we already had some degree of pruning in WoD, it pales in comparison to WoW Legion in terms of scope. Glyphs were also removed.
- Artifact Weapons and Legendaries - in previous expansions you unlocked the full potential of your class by simply reaching the maximum level. Legion introduced two external systems that heavily impacted how your class played which you had to obtain through constant grinds at max level. This marks a shift in class design.
Summary: specs were overhauled and vastly simplified through spell pruning in order to make room for Artifact Weapons. BfA was also the first expansion to not feature a new row of talents since the introduction of the MoP style talent tree. Overall player agency was severely reduced.
Last edited by Nerovar; 2019-12-02 at 05:41 PM.
We don't know. And it's pointless to jump to conclusions.Where has the saved development time gone?
I like to believe that the Shadowlands we've seen during Blizzcon was some very, very early stuff. Which would mean that more has to come eventually. If this isn't the case than I too am worried why this expansion already feels so barebones. Maybe they will make major patches bigger or something.
Yeah, sorry, that logic would have worked fine when TBC was announced, maybe even WotLK. But when they fail to deliver six times in a row, the only fools are the people saying "it's just [been announced/alpha/beta]! They'll fix it by release!"
It doesn't make you enlightened, or any optimist, or whatever else you think it makes you out to be when you say that stuff anymore; just Blizzard's target demographic who'll believe anything they sell them regardless of the result.
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See above.