Last edited by asil; 2019-12-23 at 03:30 PM.
Why do mystic raiders brush off all criticism of their elite club? It doesn't take a genius to tell that the difficulty curve in Mythic raids is absolutely bonkers and busted. Going from 20ish attempts to over 150 in one boss is not good game design. The "make heroic harder" answer (which I agree with generally) is not a solution.
There's no "elite club" lmao. 150 pulls on a boss isn't even a lot.
Pretty much everyone complaining about mythic are players that have never even raided mythic with no idea what they're even talking about.
They have some weird perception of the mythic raiding and use said perception to justify never putting any effort into the game.
People are bad at wow because they literally refuse to admit to their own problems. If I had a dime for every grey-parser I know that tries to blame everyone but themselves I'd be very wealthy.
This is the same mentality that goes into people being bad at any game. league of legends is a good example. You have tons of people stuck in bronze that refuse to accept they're in bronze because they are playing poorly. They blame it on "elo hell" or "their team" or whatever else.
They have no self-awareness at all. WoW is not a hard game. If you have good situational awareness - which is a learned skill, you will be good at world of warcraft.
You can either accept that, or keep whining on the forums asking blizzard to make the game easier.
Personally, i think it speaks volumes how Blizzard seemingly "taught" a portion of the playerbase to dislike things that aren't there to solely maximize profit.
With this mindset, one might as well advocate for the increasing MTX in WoW, because they obviously are extremely valuable to Blizzards bottomline.
I was watching a Forsen stream years ago.
He was asked why Multiplayer games (LoL; Dota, etc.) are so popular, he just said:
Because bad players can easily blame their mistakes on others, in a 1v1 RTS match, you can't blame anyone but yourself.
Some truth in there, especially considering that those games are infamous for their toxic community.
Last edited by Kralljin; 2019-12-23 at 03:51 PM.
I just miss the fights where if one player messed up, he got fucked up and punished by it. Nowdays it is the raid who suffers and most likely without a bress you have to wipe and restart again.
When you go from player to Raid Leader you start getting the picture better because the curve is also skewed. Ashvane was the prime example of this before the nerfs. The first 3 was all right, then ashvane was waaaaaaaaay harder. This should not happen. I only remember one boss that was like this and it was gorefiend (REALLY hard wall mid raid boss I mean) for the average mythic guild.
What I mean is, if your guild is composed of 5 amazing players (90%+), 5 great players (75%+), 5 average players (40 to 70) and 5 "not so good" players, it's impossible to keep going on. In the past that 5 amazing players would take over the mechanics of a fight and try to carry it the best they could, currently that's impossible (in this scenario) and that's why Mythic pugs don't go farther than Orgz.
Thanks for the heads up!
Congrats, you can kill heroic azshara in less than 100 tries! oh you meant mythic azshara? why not just send you the CE achiev to your mail? its basically the same.
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Everyone agrees on this, ashvane was too hard for the place she was, no one argues this, but this is still 1 boss among all the others in BFA, ashvane being overtuned for being the 4th boss doesnt equal mythic as a whole being overtuned, people just need to step up their game, or realize that you can actually get worse from 1 expansion to other, impossible concept for some but i see it happen all the time.
I spend 6 hours a week and cleared Mythic EP months ago. So yeah, sounds like a "you" problem.
It's fine that there is content ingame that requires some modicum of skill, after all you have all the people claiming how WoW is easymode and all, so let's have that one bit of content that is not a walk in the park.
Just want to say one thing: People comparing CURRENT RETAIL Mythic EP to CURRENT CLASSIC MC or Ony where fights are lasting less than 30 seconds sometimes maybe 59 seconds have absolutely no place in the conversation to a locked to 20 people 5-10+ minute fights in a situation where if 10 people messed up a mechanic on classic they die vs literally ONE SINGLE SMALL mis STEP yes STEP will literally cause your entire Retail Mythic EP boss to stomp your raid team into oblivion have no place to even fathom comparing the difficulty AT ALL
Classic and Retail are completely different animals, stop comparing them
What I don't like about mythic is that if 5 people die early in the fight, it's a wipe.
It's too tight in that sense.
Bosses with raid-wipe 1 shot mechs are over-used
Lol that's exactly how I think about it.
I love to burn through new content really fast and then chill and just raid and do arenas. But the BS gating to things like AP and what not the past few expansions really has made me quit multiple times now just to check out the next expansion with the same crap systems in place.
I really don't want to do dailies just to keep up all the time I want to play. Classic is quite perfect in this regard, I burned through the leveling and initial gearing grind in a matter 2 weeks and now I just log in to PVP some and join our weekly raids and it's fun because I don't feel obliged to do it every single day.