To clarify, I don't enjoy PvP particularly much. I have done a fair deal of it in my day but nowadays I turn to games that I think are better suited for it when I feel like PvP.
Since the release of BFA, I have consistently used warmode. On my server (EU) Alliance has a 25% bonus, which is a colossal benefit in the long run - especially since I plan on rerolling next patch, and therefore AP will remain pertinent.
Despite this bonus, it's pretty rare for me to actually encounter any Horde players, and when I do it's almost always easy to avoid the few who actually try to attack me. Stopping to fight is simply not worthwhile, which I think both I and most of them recognise; the reward for a WPvP kill is tiny unless you do a WPvP quest, and even if I actually do feel like doing Against Overwhelming Odds I just use the group finder to find some crossrealm PvP hotspot (usually Nazjatar or Mechagon), get it done in ten minutes and then get on with my life.
What really made me think was what just happened earlier tonight (it's 3am where I live). I thought I'd get the Zuldazar incursion done before bed, since no one plays at this hour, right? Wrong. I was the only Alliance there, but several Horde gankgroups were camping all the incursion WQs with great determination, and after flying around for a good while I determined that they weren't giving up, so I turned off WM, completed the incursion and called it a night.
And what it all makes me wonder is, what is the point of warmode? Some people tell me that it is crucial, that it is there to compensate WPvPers for their time lost WPvPing - but that is not what I am seeing. Most people are not fighting, and the gankgroups I saw tonight flying around desperately for a kill ever 15-20 minutes can't be having too much fun either (nor does a 25% bonus compensate for those groups completely preventing you from doing WQs at all). A more cynical take would be that warmode's huge bonuses are there to entice people who don't actually want to PvP into making themselves targets for those who do, but even that seems like a paltry reason since it's so very easy to avoid confrontation.
I am starting to feel like warmode needs to be totally overhauled, because as it is, does it even have a point? If you want to WPvP, what do you care about getting 14 extra war resources per WQ? If you don't want to PvP, will getting 23 gold extra per WQ convince you that PvP is suddenly fun? From what I can see, warmode is just an inconvenience, nothing else.
Korrak's is kinda similar in that it's PvP but the huge XP entices a lot of people who just want to level but have no interest in PvP. The result? Tons of AFKers, low actual participation, and people giving up even faster than in normal BGs.