Originally Posted by
Kagthul
Likely not at all.
its just not something this type of game does.
Now, you should be able to do 100+fps in the non-Epic BGs. I easily run over 120fps in WSG, AB, etc.
Its only when you get giant crowds of people that it will drop a lot (because the more people you add, you geometrically add more draw calls).
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Ahh, the cry of the uneducated idiot everywhere when faced with facts that disprove their point.
I accept your tacit admission that you're ignorant on the topic and wrong.
Its not an excuse.
Its not something that is unique to Blizzard even.
It affects FF14
It affects ESO
It affects GW2
It affects Rift (do people even play that shizz anymore?)
Those are all a lot newer than WoW.
It affects every other secure MMO you care to name.
It even affects other secure client-server games that AREN'T MMOs, like PUBG. (Which is why almost no shooters are secure client-server architecture; Overwatch is, and only gets away with it due to extremely limited group sizes and, like WoW, using a stylized art that allows them to cheat on heavy draw call usage for effects and still have it look good).
I mean, unless you're trying to say its some giant conspiracy between Acti-Blizz, Bethesda (though Bethesda itself doesn't develop ESO IIRC), Square Enix, the company that makes Guild Wars, et al. Theyre all -purposely- limiting their games this way, in exactly the same way.
Or, it could just be that the type of game and how it is handled means it will ALWAYS be bottlenecked by single-core CPU speed/performance (raw clock speed and high IPC).
That second one seems a lot more likely.