I did the Mage Tower first day and first try as well.
But I still think the MT was better because getting tickets wasn't timegated.
On top of this the reward from MT is something I still use to this day on a ton of alts. MT was also extremely alt-friendly and near the end of Legion I did like 20 of them on FRESH alts.
IDK what cosmetics are gained from visions but I doubt its on part with weapon skins; on top of this an alt isn't doing mask run anytime soon because its gated to prevent you from doing so.
Shit's lame as hell.
EDIT: What they should do to make visions better is remove passive sanity drain and increase the drain from eating mechanics. That way alts from skilled players can still go far.
Last edited by Sharby; 2020-02-17 at 08:54 PM.
Honorary member of the Baine Fanclub, the only member really.
Totally true, but if you miss one here / misjudge one it's not a run killer. Not even close. Whereas some of the magetower ones, anything missed was an insta-wipe.
And at this point we're not even at max corruption resist. It's only going to get easier as time goes on haha.
Same with the mage towers though I guess, they follow the same trend. I remember doing my alt prot pallies one late and it was an absolute joke (1 shot) due to ilvl just continuously climbing + the addition of the crucible traits pseudo nerfing the content till BFA. I can't speak for all the MTs as I didn't do them all, only alts I played which were all druid ones, every healer one, ele and all the locks. Only one's I did super early were the healer one's and the guardian druids.
If you read what I responded to, you will understand.
Please, enlighten me how the mage tower is so hard that the joke of a challenge that are visions cannot compare. Fact of the matter is that I have a friend who got 36/36 mage tower and yet he was unable to dodge axes on the council boss in kings rest to the point he ragequit the run.
It's harder because you can make it harder - much harder and more complex than Mage Tower ever was.
Your precious Mage Tower challenge revolved around 2-3 mechanical gimmicks that you simply trained yourself to do and that's it - done and gone in frikkin' couple of tries. You could train a bloody monkey to do that shit - 0 variance ever - just script your brain to beat scripted shit down to the second.
Imo the big problem for me with visions is the damn timegating, i could ram my head against the MT over and over and over and over and over and over and over for a measly 100 shard cost.
And I'm sure your friend got most of his mage towers after they were dumbed down in Antorus gear and a mega artifact weapon. A few of the major differences that make the Visions significantly easier is there's a significant drop in difficulty when you have many talents tailored around the vision being easier, the visions have several buffs within the vision themselves which just flat increase stats by a large amount, you can also literally be carried in a vision by a group. None of this was true of the Mage Tower, especially throughout all of Tomb of Sargeras where you needed a certain level of skill otherwise you just weren't completing them.
Okay, so going by the logic that you can use everything to your advantage, how is the mage tower not made easier by outgearing the living shit out of it? If you want to challenge yourself you do the visions solo. If you wanted to challenge yourself in the Mage tower you equipped lesser gear. The biggest drawback in difficulty is that it was introduced early enough that it ensured everyone could do it by the time it was supposed to be removed. This was not done by accident, either. If they wanted to they could’ve scaled either the mobs up or your gear down. But they didn’t. Also, if you want to truly complete the visions, you can’t be carried by a group, seeing as the title achievement is a feat of strength that specifies you need to do them solo. Acting like the mage tower never got easier doesn’t make it true.
These are the same types of people who think Mythic+ is the pinnacle of WoW design.
Content where you race against a clock to spam AoE down mobs and avoid hilariously easy mechanics. Exactly like the Visions.
I'm really concerned if people actually think this content is good or challenging.
I mean. We all thought the masks would have interesting ways to earn them and interesting affixs on them. Nope - just complete the Vision in a full clear. There's your first mask. Rinse repeat to get other masks.
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Say it again with me! The Mage Tower didn't have any artificial gates attached to it.
Sure you could get better gear. But that is par for the course in any RPG!
The Visions have multiple gates. Research tree, cloak upgrade, corruption, essences, gear. Then on top there is a plethora of buffs you can run.
How. Is. This. Not. Getting. Through.
...when it was open. Often it was middle of the week. Also (for me at least) the clock was ticking - I knew it will go away with BfA, launch was coming sooner than I expected and I was after 36/36, I hated that I could have "uncomplete" artifact collection and lose some mogs forever. (I knew it was open 24/7 last 3 weeks, but we didn't know it was coming until it happened).
Also you couldn't replay fight for extra reward and some fights were really fun.
Now I can slowly progress on my main 3 runs a week (and farming is just one quick daily and 3x invasions).
Because we’re not talking about the gated difficulty? What we’re talking about is the throughput and mechanical difficulty. Just as the mage tower got trivialized due to being introduced early this will also become more trivial as time goes by. Instead of gaining item level you are gaining resistance. It’s literally progression in an RPG. Mechanically, visions are more challenging because they have more variation.
Let’s compare what is widely considered the easiest of the mage tower challenges which was the worm and the high mountain thing
So we will compare that to say a two medium zone run on org
So in the mage tower you were not limited by time much like you are in visions nor were you punished for standing in an avoidable mechanic other than by taking insane amount of damage which you could out gear well envisions you can’t really out gear the sanity loss without upgrading the cloak
So in the final fight of the mage tower which never changed you would have to interrupt the main boss while dodging the worm while killing eggs while also killing the totem while again making sure that you keep up that interrupt which if you miss even one you’re kind of in trouble and you have to dodge rocks and damage
Envisions you have one add that can stand you and you have one add that can summon a totem that grabs you the bosses have a stun mechanic plus a shield mechanic and the other one has dodging waves plus the silence mechanic
Envisions you have one ad that can stand you and you have one ad that can summon a totem that grabs you the bosses have a stun mechanic plus a shield mechanic and the other one has dodging waves plus the silence mechanic
Now when you go back to the first boss you have two ads that have a fear shout and a very telegraphed but still sanity draining strike and then you move on to the boss and he has the jump that creates the swirls easy enough to dodge still damages sanity he also has the shield mechanic in the silence mechanic but without the Dodge waves and then he has a frontal attack that will stun you and drain sanity
Now failing to damage the shield results insanity loss failing to avoid the stun results insanity loss failing to stand out of the purple swirl of death results insanity loss but none of this can out right kill you and there is even research to make this easier
Now failing to damage the shield results insanity loss failing to avoid the stun results insanity loss failing to stand out of the purple swirl of death results insanity loss but none of this can outright kill you and there is even research to make this easier
In the mage tower you did not have anything to make that flight easier you did not have anything that would make the interrupt no longer matter you could not out gear that section you could not out of gear a 12 second stun you could not out of gear multiple ads giving you a doc you could not out gear the mechanics themselves but you could make the fight last about half the original length
In the mage tower you did not have anything to make that flight easier you did not have anything that would make the interrupt no longer matter you could not out gear that section you could not out of gear a 12 second stun you could not out of gear multiple ads giving you a doc you could not out gear the mechanics themselves but you could make the fight last about half the original length
The tower was objectively hard because you were punished for not playing well and while you can say you are currently punished envisions it was more permanent and much harsher in the mage tower I had a heroic geared paladin with perfect legendary’s and I still did not get the DPS appearance mainly because I did not care
The tower was objectively hard because you were punished for not playing well and while you can say you are currently punished in visions it was more permanent and much harsher in the mage tower I had a heroic geared paladin with perfect legendary‘s and I still did not get the DPS appearance mainly because I did not care
Visions and the mage tower are not the same thing players need to realize this not only are they not the same thing in terms of difficulty but they are not the same thing in terms of design the visions are not designed in a way for you to have to show high skill level they are designed in a way for you to eventually be able to beat them this is shown by the fact that the side bosses only really have one mechanic and the random corruption effect that you have to deal with every week is an intrusive and has minimal effect on gameplay
Why not? The rewards were there even after it was current content. They got removed after the expansion ended.
Even so, a direct comparison would be: mechanically, the tower had a few scripted fights while the visions have added variation due to masks and madnesses. It’s as simple as that. The tower never changed at all.