Mhm, yup, seems like it.
Speaking as a player who justified a sub for 2 months back in MoPs SOO patch to just do the timeless isle on 4 characters for hours on end, chasing rares, looting treasure boxes for coins, buying and upgrading gear with those coins, then do group content like flex raids or LFR.
I'll take that experience over this shitfest anyday.
Fly around to find a rare that's is tuned so bad you need a 5 man group to kill it in 445+ gear (speaking about the aqir ones), hard to do when its not peak time and there's no folks around, made worse by phasing/sharding.
Kill mobs for an hour to find 6 items that you can combine to form a relic to open a coffer that grants 500 coalescing visions and 100 corrupted mementos when you could've just as easily farmed the same amount inside the mini-vision within 10-15 mins.
Kill a mob with 1.2 million health on a non-bursty class only to find it grants you 2% in the total assault completion bar. (don't you dare say group up, not everyone plays or can play at peak times where its easy to find players to do the same thing as you)
Receive 1 daily quest that grants 75 rep instead of the usual 3-4 because basic bugs like daily quests not appearing weren't fixed before rolling the patch out. (aqir - Uldum - EU)
Worst part? The content isn't even scaled properly in the same category but in different zones. Compare the health and difficulty of rares in Vale vs those in Uldum. ???
This shit was rushed, not well-planned, and people know it. Quit denying it. Only makes it worse. Better to give them the honest feedback so they can fix their shit next time.