Originally Posted by
Serenais
Personal opinion is that the bugs are currently the biggest downside. I don't mind the invasions, however, the spawn rates need to adjust better, and quest objective items (like certain obelisks...) need to be shared, not "one tags it, it goes away". This wouldn't be as bad if there was more of them available, however, especially in the Vale, the area is simply not large enough for them to be available in large enough number.
There is a similar issue in Uldum, but due to Uldum being larger and the zone being less dotted with sharply steep hills, it is far less prevalent.
On the other hand, I do find the visions interesting, although given that my guild refuses to have me there as a tank (I have to switch to DPS spec; alas...), that is mitigated somewhat. I would preffer to be able to play in a spec I like, which in this case, appears to not be possible (even though I am running around in ilvl449 at the time of writing this). At least I can easily solo the lesser visions; I do not want to imagine how that must be for a healer, who probably has to switch to DPS most of the time and basically have to play something drastically different to what they preffer. I don't mind that being a necessity for for example the Brawler's Guild, as it is not mandatory content for raiding. Visions are, and thus should people let play the way they want and intend in further content.
I am looking forward to the raid and am curious about the new mythic+ prefix. Due to them not being available yet, I will reserve judgement there.
I would say, let non-DPS people easier access to the non-raid and non-mythic+ features, make quest objectives being more present and repair the bugs, and we might have a solid patch. In the state it is right now, the patch leaves a lot to be desired.