Ye, nothing more fun than being interupted and basically forced to go back to town to get an upgrade for your ability to do more damage every two levels.
Originally Posted by Blizzard Entertainment
For those saying 'go to classic' classic isn't getting new content. Just because classic exists doesn't mean someone can't wish modern WoW would go back to its roots in some areas rather than just playing the same content from years ago.
Blizzard could re-introduce training skills from your own skillbook, and improving them in different ways. Honestly it feels like that is a natural progression if they want to develop alternative playstyles. Would be interesting, personally.
You were an idiot if you did that. I didn't stop and immediately train, I finished what I was doing then, before logging, I'd *hearth* to the capital city and train. Or, if I had hearth set in a different zone I'd have to spend 4 or 5 minutes flying. Oh god, the pain... wait, it was no big deal.
If you don't like one thing about modern WoW you're automatically a deplorable who will be deported to the Classic containment realms.
OT: I think having most of your new abilities tied to expansion specific content feels pretty shit and ultimately hampers class development. They should 100% go back to the pre-Legion way of running classes.
Last edited by Nerovar; 2020-02-07 at 04:08 PM.
The worst parts of woW was when you would have to spend money just to do more damage. It severely restricts anyone that doesn't play the game as often as hardcore players. I'm glad we don't have to spend gold on spells anymore. If the game went back to that, I'd cancel my sub so fucking fast. I dealt with that nonsense from Vanilla until the revamp in Cata and I was HAPPY it changed.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
You still have to level up to unlock your abilities, and you still need to grind gear if you want to start raiding 'proper'. Reputation and Atunements were a terrible way to stretch content. They didn't add any complexity, they just added time needed.
You get access to dungeons, world quests, the war campaign and raids at max level.
I'm not entirely sure what you mean with abilities locked behind RNG.
Yes, it is just you.
But none of them in World of WarCraft. Every aspect of the game has been improved by any quantifiable means of measurement. Graphics, gameplay, variety, accesibility, tuning and performance, balance, storytelling. An argument can be made for the quality of the story itself, but seeing how Vanilla had no story to tell...
I'm having trouble understanding what you're actually saying. Can you be more specific?
Are you talking about things like Totem Quest and Finding Books that teach you spells?
As far as farming gear and rep questing new areas.... that's always been a thing... still is.
And there was RNG factor to learning skills as early as Vanilla... Codex: Prayer of Fortitude would like to have a word with you.
Something has to be done with the current system. If you level a new char, you do get your last new thing, namely a talent at lvl 100 and you go 20 levels without a single new thing, and after you done the essence shit, you get one new button. Thats not very engaging. I want them to go back where we actually got something new each expansion that you actually kept, not rental powers like artifacts and essences.
But what op suggests is basically classic, and thats just garbage.
Except there's no purpose behind any of that with them killing the game with gearing. There's no reason to rep grind or quest because the rewards aren't worth anything. If you're not being efficient why bother playing at all. Classic was dead the second they put in T3 equivalent gear from PvP before T2 was even out.
Well part of the gap in "new things while leveling" will be adressed in shadowlands with them taking some of the level bloat out. Us actually getting permanent things again .. yea that one is not happening. At least something like FFXIV would be nice, you know just upgraded spells with a few more bells and whistles an optional finisher to a combo and better graphics. Something that let's you know you've reached a new level with your class instead of feeling the same from beginning to end.
Last edited by Cosmic Janitor; 2020-02-07 at 09:42 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Why pre-legion?
You get all abilities at max level for LEGION. The short amount of time the weapon talent tree matters, and all the legendary armor affect your BUILD. no new ability is added if you equip a particular legendary armor, did I remember things incorrectly?