At this point I bleieve features and dev reasonings when I see them in game (see corruption gear vs titanforging, tier sets vs azerite sets etc etc) They say something, but do the opposite very often these days.
Where on earth did you read that I think AP grind was liked and successful? I said players HAD to participate in it, so they did, and the playtime went up significantly. So it was profitable. Of course the players seem to be in infinite grind fatigue now (no wonder), so something has to change, and yes, anima is promised to be capped and be a less time consuming thing, which I will believe when I see it. But this is not FOR the players. This is because they are forced to do something at this point. Adding them was not FOR the players either. It was for profit. Black desert came out in 2014 december. Legion came out in 2016 august. Black desert was a successful game even in the west, even tho it was just a korean style grindfest of a game, "western" people seemed to be down with it (well, for a couple of months at least ). WoW devs often "borrow" ideas from other mmos. I guess they had to at least try to get their slice out of the cake...
Online platforms fight for our time. From youtube to mobas, to card games. They want people to invest the most possible time engaging with their product. This is why playtime went up this much. Not for the poor "nothing to do"-ers.
Last edited by Lei; 2020-02-19 at 06:45 PM.
While I don't agree with the OP and think the best mythic raiders are defined by skill and ambition, at least half of the answers kind of prove OP's point. <<I>> don't want to do this and that. <<I>> think this sounds like a second job. <<I>> should be able to have fun. Sounds like laziness and entitlement to me.
1. After WF race is completed retune bosses accordingly (for example counter class stacking strats).
2. Keep weekly caps on important progression to cull no-lifing.
3. Don't put OP BOE tradable items (corruption...)
4. Don't add endlessly grindable "alternative progression" and ensure you're more prepared for x content by doing THAT CONTENT. No bullshit like "best gear for pvp comes from pve, best gear for raiding comes from m+" etc. Endlessly grindable "progression" only caters to no-lifers, casuals ignore it, and people who want to try harder content feel intimidated by all the side-grinds, only people who "enjoy it" are people who have too much time on their hands and want to feel superior to other players not by improving skill, but by increasing time they spend grinding. Btw, you still do become better at main activity by spending more time on it so it's not like they'd run out of stuff to do, the more time you spent in arenas or m+ the better you become at it.
My thoughts exactly on the bolded. Anyone who feels the need to lecture others about the "mythic raider mentality" probably isn't one, or thinks they are one because their guild carried them after everyone else got CE and they think they're hot shit. OP sounds like Shia Laboeuf in that memetic video.
And yeah, people should care as much as they want to. My guild has some people who push keys super high and grind loads AP and did RBGs for essences and all that shit. Others like me (before I took a hiatus from Mythic due to real life that is) played what we wanted, while still ensuring we had the amount of progression needed to not hold the team back but not deluding ourselves that 1 or 2% more DPS is the difference between a wipe and a kill in a top 500 environment where we reach the hard bosses post-nerf and player errors are what causes wipes, not insufficient numbers. We're not Method and I refused to play like I was in it. We still got our CEs, go figure.
I agree. Dedicated players will see the "casuals" as lazy, not putting in the effort. On the reverse dedicated players are seen as being too serious. It is just a game.
Even in my social guild that organizes raids, there some more serious about raiding that others. So it was really great to see flex because then people can drop the odd weeks and not worry since there are sufficient people around to raid.
Well everyone's opinion is their own. Mine is raiding mythic makes sense if you achieve cutting edge / kill end boss while current. Doesn't matter if it takes you 2 weeks or 5 months. Guess people just have different cut-off points, cuz there are people arguing that even if you kill 1 mythic boss in a pug you're therefore a "mythic raider".
I always assume the opposite... if you are not willing to invest time and effort into something you enjoy enough to pay to do it what does that say about aspects of your life you have to compelled to do?
I never hire people without a passion in a hobby. I care little of what the hobby is but if you lack effort in what you enjoy I assume you are going to be disastrous at what you are uninterested in.
Investing time and effort is different from doing mindless chores that you don't enjoy. OP mentioned that he does a lot of things in game even though he doesn't enjoy doing them.
You are playing this game to have fun and paying for it. Things like rep grinding are just useless chores. When you go to a restaurant for dinner they don't ask you to wash the dishes first "to earn your reward".