Once it was established that yes, blizzard have a firm definition of what does and does not meet the requirements of "ninja looting", the conversation shifted to the fact you get infracted under the SCAM policy, not a stand alone "ninja looting" policy. This is perfectly in line with all other blizzard products, and most ToS etc, where they dont individually list every single little thing you could be infracted for, but instead list the broader subject "cheating" or "communication" or in this case, "SCAM".
Blizzard have defined ninja looting as having clearly defined and communicated loot rules, and then choosing to go against those rules. When this scenario occurs, it falls under the "scam" policy.
So for some reason, this is a difficult concept to grasp, and as such the conversation is now going around and around in circles.
I believe that many know this but choose to only accept what they feel is their definition. I don’t blame them. Some forms of harassment will not be intervened by Blizzard but that doesn’t make them any less of harassment.
Blizzard wants something quantifiable rather than the consensus’s view of shady.
12 pages for this? Its been known for quite a LOOOOONNNGGGG time that posting loot rules in /r or whatever and then not following those rules is ban worthy.
READ and be less Ignorant.
What about if you are one of the better dps players in there, but you die almost immediately to a mechanic and are dead for the entire encounter - what then? no loot? What if you DC? What if the tank misses a taunt and almost causes a wipe, and has to be rezzed, no loot for that tank?
they used to ban people for lying about loot rules and then taking everything. when people joined raids with the belief they had a chance at getting something and then master looter just took everything, they screwed people out of their weekly lockout.
the people theorycrafting in stream how/why he got banned just shows how you cannot trust what people say in the forums. trying to call it an automated thing when the GM legit chatted with him before banning him shows that have no idea what they saying.
Last edited by zhero; 2020-02-24 at 11:37 PM.
A dead player who shows up fully buffed and ready to go has potential DPS. A player who shows up with broken weapons and gear does not. There's a difference between a mistake in execution and showing up, quite literally, completely unprepared. If I joined a raid as a DPS and had no gear on I would not expect, in any way whatsoever, that I would be eligible for loot. Either you're arguing in bad faith or you're just trying to prolong this stupid discussion by coming up with nonsense hypotheticals.
The real issue here is that they didn't notice that he hadn't come prepared and just kicked him immediately.
I mean shit, you don't even get banned for intentionally inviting people to a cleared raid ID and screwing them out of their lockouts, and that's not something that you can even really account or plan for if you join a PUG.
Originally Posted by Blizzard Entertainment
Dead players do have potential dps. 0dps. Their potential dps is zero.
But, i am glad we agree that the issue lies with the raid leader who invited an unprepared and under geared player, and failed to address the situation correctly, and within the rules laid out by Blizzard.
Originally Posted by Blizzard Entertainment
But they are not alive, they are dead. So by your same logic, this rogue had potential dps, if they had simply repaired. See how that works?
You are entirely confused about what potential dps means, not me. The potential dps of a dead player is 0 - that is not up for debate.
Sure, I initially wrote it out in a way that I assumed you'd be able to understand, which was obviously my mistake. A player who is actively dead has no potential DPS, but that's not what I was getting at in the context of this actual topic. Arguing the kind of semantics you are is just stupid and should be beneath you. Forum gotcha is a stupid game for stupid people.
Potential DPS describes the maximum output one could readily expect a player to have on a boss immediately at the start of the encounter. Things like gear, world buffs and consumes increase potential DPS, having broken gear, non-max skills, etc. reduces potential DPS.
"The Rogue" has no potential DPS, or extremely low potential DPS, because he is standing at Vael ready to pull with broken weapons and gear. He is not going to repair prior to the pull, he's as ready as he'll ever be. His potential DPS is extremely low, because even if he lives through the entire fight his output is being limited.
"Raider X" has full world buffs and consumables and shockingly unbroken gear, and is also standing at Vael ready to pull. He has high potential DPS, because his output is not being limited at all.
Regardless of whether either player dies during the fight, the potential DPS of Raider X was much higher than that of The Rogue when potential DPS is measured - which is at the start of the fight. It's such a simple concept that it's impossible to imagine you actually can't understand it.
Last edited by jackofwind; 2020-02-25 at 01:02 AM.
Originally Posted by Blizzard Entertainment
How can you not? Like literally that's pants on head stupid to not understand how a unspoken rule that means I have zero chance at an item I want. I never would have joined the group if I knew I had zero chance of getting the item.
I have zero issues with Pele reserving items but let's not pretend any of your horrible horrible examples are the same as this very enforceable standard.
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.