well, we have the entire shaman debacle. Where one of the top shaman player and theorycrafters simply quit the game in protest about blizzard ignoring the feedback about shamans and outright releasing the class broken and the shaman class had a insane decline in players. The fixes to the class was sent in and agreed on by the vast majority of the shaman players, but blizzard did not listen
We know why blizzard changed their mind after going hardcore again in cata. Ghost crawler did the get gud post and players left at a rate larger than any time outside of wod.
It proved people as a whole just don't like the game being super hard so catering to it is dumb. Unless you're a moron who wants a small community playing a tough game and everyone else to fuck off so your game is pure. Which from a business standpoint is stupid.
The cata bleed only stopped when lfr came in.
I didin't know, there is some blizzard devs here... How suprising...
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then why the F*CK do they make beta realms!? to suck money from idiots who pay to be free testers (whom they still ignore)?
if they aren't obligated to make changes to literally the best shaman players on earth, who exactly should they listen to ? to the god and savior Ion who knows everything?
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they did state during a Q&A before that they listen to fan websites even more than their officials in a weird PR statement, but that is quite old so maybe it is outdated info (i think that was early legion Q&A)
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
They fixed the issues you brought up. I don't see the issue. Once again, just because feedback is given doesn't mean devs are obligated to make those changes. What is so hard to understand about this? many things were fixed, some changes happened. Some may have been to big to do before release, some may have gone against the general philosophy of the team.
One can only tear apart and reinvent the wheel so many times. Sometimes it will result in failure.
It's a shame they did not build upon and expand the Artifact Weapon system. Could have improved what worked in Legion without replacing it with an inferior product in BFA. What Blizzard did to class / AP progress design would be like scrapping Mythic Dungeons in favor of Mythic Scenarios. Just, no. Bad Blizzard. At least they did not scrap everything from Legion.
Blizzard needs some self awareness. No excuse for leading WoW into something as tragic as the start of BFA. Or as terribly alt hostile as the patch content that followed.
Except the general consensus with everyone who spends all day complaining on mmoc (almost everyone on this site lately) is convinced the artifact system was just as trash as everything else *they* personally dislike about wow.
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It tells us that if blizzard doesn't release something that is absolute perfection like "FF14" (I don't know why that's the only other mmo anyone on here has ever played), then its an absolute failure.
So you never do Battle of Nazjatar, grats for you I suppose...
(Or if you ever played Battle of Naz in EU you are a stone cold liar.)
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no buying one item of the AH is NOT pay2win - you should look up what pay2win means then you can learn that wow is a game that is never gonna be pay2win....
Nice assumption, but I do Battle of Nazjatar all the time since it's a great source of CP and I have never experienced any lag at all during it except once. All you have to do is not join some a group that puts you into a server that has 200+ people in there. The only time I've seen the lag occur is when a guild called "Ruinous brings in 5 raid groups to that shard so you have 200 allies (yes literally this many) and brings the server to its knees, but even then its only for a few minutes. It's a known fact the server can't handle over X amount of people in a zone especially with abilities firing off left and right.
Secondly region doesn't matter as the same rules apply.
if they did fix it, it was way too late after they already left
since i don't main shaman i don't know if those issues were fixed or not, what i do know for sure it was reported from early beta and went live and still ignored until ppl who play since day 1 left the game and gave up after they learned first hand that blizz don't listen to them anymore
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Ahh yes, the I don't know defense. I know many people who have played since day one. I was there day one and plan to come back for SL, after my hiatus due to my job. Blizzard listens. The issue is there are millions of opinions and not everyone will be happy.
Again, just because feedback is offered, does not mean a developer is obligated to make changes. Thus is the part you are missing. You people sound like petulant children crying when they don't get what they want. You don't seem to understand how game development works.
There are plenty of blogs and sites dedicated to to it. Go read some it will give you some insight to the industry. And maybe it will stop this line of thinking. That is not to say devs cannot or do not make mistakes or make bad decisions based on feedback. They can and they do. But they have deadlines, budgets, and priorities, as well as trying to figure out what is actually good feedback. Frankly most feedback is vitriolic trite. Even then, the good feedback may not fall online with design philosophy, or it may be something that just cant be changed until the ext expansion.