Last edited by Specialka; 2020-03-11 at 09:42 PM.
100% know what I'm talking about. Sitting AFK in Dalaran jumping around isn't playing the game. Doing Dailies, Emissaries, M+, Raids, etc. If you that every day and only got one in 3 months, you're lying. As other posters have also called you out on.
I know people who only did one M+ a week and Emissaries every day, and would still get 1 lego a month. So, keep up the lies. I'm sure it's working well for you.
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Agreed, 100%, folks here calling me a liar still though. No possible way to only get one every 3 months unless you weren't playing. Simple as that.
No, I'm not. No one, and I repeat, NO ONE, did the things I listed and got 1 legendary every 3 months. Bad luck protection made sure of that didn't happen to people, Blizzard even stated that the entire point was to reward players who played more, with more legendaries. So if you only got 1 in 3 months, that's because you didn't play. End of story. Keep living in the lies you tell yourself, friend. But as other posters have stated, your experience you're claiming, it never happened.
Legion didn't have Corruption and Azerite.
By dint of that alone it's miles above BfA.
World quests are boring but still preferable to dailies.
Agree with you here, m+ is garbage.
Raiding system was never the problem. It's exactly as it should be, aside from the raid finder timegate.
Questing system was never the problem.
Titanforging is still garbage, yes.
Can't talk about pvp.
Now, onto the most important point. AP grind and "Cool transmogs = good expansion?". In essence, yes. The AP grind is still the same, and it's still kinda lame, but the way it's packaged was absolutely superior in legion. Class halls were awesome. Quests for every class, armor for every class, weapons and cool transmog for every single spec. Artifacts are cool, the heart of azeroth and azerite gear is not. WoW is supposed to be an rpg, and class identity was never better than in legion. Plus, pretty much every spec was fun to play (at least on a casual level, i had alts of every class and i had a blast on every single one of them).
The overall story also led to a more engaging world. Nobody cares about the faction war, and the way N'zoth has been handled is an insult.
Taking the artifacts away from us was a mistake. Going back from our class orders to the boring as shit faction conflict was a mistake. Both of these systems should have been expanded, not left behind. The way you package and present a system is extremely important. All class issues aside (every class feels like shit in bfa), legion and bfa aren't that different, but the presentation, and all that cool class content, makes the difference between legion being a very enjoyable expansion, and bfa being a boring, pointless shitfest.
Stop with this bullshit, BfA is nowhere near as bad as legion was with all that crap AP that was simply too OP and untargettable SOFT CAPPED TO 4 legiondaries that made people roll the same class in hope of getting better luck on next char.
BfA reroll is fucking easy. Just a tad more complex than expansions like MoP/WoD. But on the other hand it is faster. If you keep up a bit more work.
legion didnt have 6 different things to grind to make u stronger or acceptable to a raid grp...
also legion had a more appealing story
I think the systems being all the same is one of the biggest reasons, actually. "World quest fatigue" was a problem even in mid-to-late Legion, it just couldn't go on without significant changes (which did happen, but were restricted to relatively small events or areas such as Mechagon while the bulk of the world quests stayed Legion-y).
Then there's the weaker flow of content. Legion had it coming in regular, predictable intervals, which BfA wasn't able to achieve.