Originally Posted by
Cainium
How did that give any sort of "burst"? It applied corruption, and did some irrelevant AoE damage. It was "something to do while being trained", but "burst"? Not really.
I've two major issues with affliction in arena:
- Any healer can nullfiy my whole damage in a blink of an eye. Thats not so much an issue in 3s, where i play more supportive, but in 2s it's rediculous easy to shut down an affliction warlock.
- I can't keep up with ANY enemy. A full burst cycle is not enough to kill anyone with a brain, IF there is an opportunity for a kill EVERY enemy uses their mobility to hide, IF i can, for whatever reason, get LoS again they throw their instant CC on me and the opportunity is gone.
Compared to destruction, which can kill anyone through a fear+shadowfury cycle with a few CB mixed in, aff is a lot weaker.
As a class with...
- ... no offensive mobility...
- ... no instant CC...
- ... no instant damage...
- ... no snares/roots...
- ... everything being a hard cast...
... we are in need of something BIG. I doubt the "new" curses will make up for not having anything from the above list. While a mage is blasting you with instant, how much does a cast time increase matter? While a meeles just ignores your unending resolve, and blasts through it, how much does a physical damage reduction curse matter? How much does thery matter if almost every healer can dispell those if they would become relevant?