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  1. #1

    Shadowlands Alpha - Torghast Abilities

    Shadowlands Alpha - Torghast Abilities
    We've compiled a list of various class related spells that can only be cast in Torghast, Tower of the Damned. Spells are sorted by class, ID respectively. Newer spells will be last.

    Please keep in mind Blizzard is still working on this feature and we're likely seeing many unfinished/unused spells.

    • Torghast is a ever-changing dungeon. Endless halls, environment, and mobs constantly change.
    • This is not a timed dungeon.
    • You can do Torghast solo or with up to 4 friends.
    • Torghast will have cosmetics, story progression, and legendary rewards.
    • As you climb the dungeon, everything becomes harder, so you'll need to collect Anima.
    • Anima grants permanent upgrades or abilities that you can choose from.
    • The Jailer will release a horde of monstrosities in the first few weeks of the expansion called the Beasts of Prodigum. This modifies the experience, and involves new spells like Chain of Command.
    • As you progress through Torghast you'll gather runes to take to the Runesage, who will help you forge legendary items.
    • Legendary recipe unlocks will be account-wide.
    • You might be able to put some of the old set or item bonuses from previous expansions on the legendary items.
    • Torghast can have new environments, creatures, powers, and rewards throughout the expansion. No plans for leaderboards right now.


    Originally Posted by MMO-Champion
    Death Knight
    • Deathlord's Legacy - [Granted the Heartbreaker talent.] (Blood), [Granted the Runic Attenuation talent.] (Frost), [Granted the Harbinger of Doom talent.] (Unholy)
    • Deathlord's Cypher - [Granted the Heartbreaker talent.] (Blood), [Granted the Inexorable Assault talent.] (Frost), [Granted the Infected Claws talent.] (Unholy)
    • Deathlord's Gift - [Granted the Rapid Decomposition talent.] (Blood), [Granted the Runic Attenuation talent.] (Frost), [Granted the Bursting Sores talent.] (Unholy)
    • Deathlord's Lesson - [Granted the Foul Bulwark talent.] (Blood), [Granted the Death's Reach talent.] (Frost), [Granted the Grip of the Dead talent.] (Unholy)
    • Deathlord's Invocation - [Granted the Will of the Necropolis talent.] (Blood), [Granted the Avalanche talent.] (Frost), [Granted the Pestilent Pustules talent.] (Unholy)
    • Deathlord's Legacy - [Granted the Grip of the Dead talent.] (Blood), [Granted the Permafrost talent.] (Frost), [Granted the Spell Eater talent.] (Unholy)
    • Deathlord's Mythos - [Granted the Voracious talent.] (Blood), [Granted the Gathering Storm talent.] (Frost), [Granted the Pestilence talent.] (Unholy)
    • Deathlord's Ultimatum - [Granted the Purgatory talent.] (Blood), [Granted the Icecap talent.] (Frost), [Granted the Army of the Damned talent.] (Unholy)
    • Eyes of the Unceasing - Shackle the Unworthy cooldown reduced by 10 seconds.
    • Reinforced Manacle - Shackle the Unworthy reduces enemy damage dealt to you by an additional 10%.
    • Darkhelm of Nuren - Shackle the Unworthy causes enemies within 10 yards of your target to tremble in fear, stunning them for 5 sec.
    • Hateforged Cilice - Shackle the Unworthy also increases your damage dealt to the target by 20%.
    • Twisted Hellchoker - Shackle the Unworthy charms the target, causing them to fight alongside you for 0 sec.
    • Oppressor's Chain - Shackle the Unworthy will automatically be cast on enemies that strike you in melee. This effect cannot occur more than once every 20 sec seconds, and does not incur the ability's cooldown.

    Demon Hunter
    • Slayer's Legacy - [Granted the Demonic Appetite talent.] (Havoc), [Granted the Fallout talent.] (Vengeance)
    • Slayer's Cypher - [Granted the Blind Fury talent.] (Havoc), [Granted the Abyssal Strike talent.] (Vengeance)
    • Slayer's Gift - [Granted the Insatiable Hunger talent.] (Havoc), [Granted the Feast of Souls talent.] (Vengeance)
    • Slayer's Lesson - [Granted the Trail of Ruin talent.] (Havoc), [Granted the Flame Crash talent.] (Vengeance)
    • Slayer's Invocation - Granted the Soul Rending talent.
    • Slayer's Legacy - [Granted the Cycle of Hatred talent.] (Havoc), [Granted the Concentrated Sigils talent.] (Vengeance)
    • Slayer's Mythos - [Granted the Unleashed Power talent.] (Havoc), [Granted the Gluttony talent.] (Vengeance)
    • Slayer's Ultimatum - [Granted the Demonic talent.] (Havoc), [Granted the Last Resort talent.] (Vengeance)
    • Flail of Merkur - Your Steward's Phial of Serenity refreshes the cooldown of Elysian Decree.
    • Mask of the Winged Dominator - 20% of the damage dealt by Elysian Decree is returned to you as healing.
    • Searing Deathbrand - Elysian Decree deals 40% more damage.
    • Souleater's Claw - Elysian Decree refunds 2 additional Lesser Soul Fragments.
    • Sacrificial Soul-Ash - The damage of your next Elysian Decree is increased by 10% for every second that you do not cast it while it is on cooldown, up to a maximum of 300% additional damage.
    • Scouring Rags of Torghast - Elysian Decree does not incur its cooldown if it hits a Mawrat.
    • Fleetwing Torch - Your next Unburden has infinite duration.
    • Felborn Torch - Immolation Aura increases the damage of [Chaos Strike] (Havoc), [Soul Cleave] (Vengeance) by 50% and changes the damage type to Fire.
    • Felborn Shield - [Chaos Strike] (Havoc), [Soul Cleave] (Vengeance), automatically applies [Blur] (Havoc), [Demon Spikes] (Vengeance). This effect can only occur once every 20 sec.
    • Finely-Honed Bone Blades - The damage of [Blade Dance] (Havoc), [Sigil of Flame] (Vengeance) is increased by 50%.
    • Demonglass Curio - The cooldown of [Blade Dance] (Havoc), [your Sigils] (Vengeance) is reduced by 15%.
    • Darkglare Medallion - [Eye Beam] (Havoc), [Fel Devastation] (Vengeance) has a 20% chance to not incur its cooldown.
    • Ragehoof - Killing a Mawrat during Metamorphosis adds 6 sec to the duration.
    • Mark of the Ogre - Metamorphosis increases your size, movement speed, and melee range by 100%.
    • Shifting Signet - Metamorphosis cooldown reduced by 15%.
    • Cadaverous Eye - [Eye Beam] (Havoc), [Fel Devastation] (Vengeance) cooldown is reduced by 85% during Metamorphosis.
    • Frenzywing - [Fel Rush] (Havoc), [Infernal Strike] (Vengeance) has a 1 sec recharge.
    • Forcewing - [Fel Rush] (Havoc), [Infernal Strike] (Vengeance) range increased by 100%.
    • Ghastly Chains - NYI Obtain 3% all stats.
    • Tormentor's Spiked Noose - Imprison now charms your target, forcing them to fight alongside you.
    • Heart-Piercing Spine - Your next 3 uses of Throw Glaive will always reduce enemy health to at least 50%.
    • Grim Tinder - Dealing any damage refreshes the duration of Immolation Aura.
    • Immolation Flux - Immolation Aura damage increased by 50%.
    • Soarstone - You restore 3% health per second while Gliding.
    • Seeker's Rage - Destroying a destructible object increases the damage of your next [Demon's Bite] (Havoc), [Shear] (Vengeance) by 5%. This effect stacks up to 100 times.
    • Willbreaker - Damaging the same enemy with [Demon's Bite] (Havoc), [Shear] (Vengeance) 3 times in a row grants you 10% additional damage to that enemy.
    • Fury Wrappings - Using [Blade Dance] (Havoc), [one of your Sigils] (Vengeance) increases your chance to dodge by 15% for 8 sec.
    • Dark Stalker's Draught - Every 5 uses of [Blade Dance] (Havoc), [your Sigil abilities] (Vengeance) will heal you for 50% of your maximum health and refill your Fury.
    • Phantasmal Iris - Looting Phantasma increases the damage of your next [Eye Beam] (Havoc), [Fel Devastation] (Vengeance) by 1%.
    • Shield of Unending Fury - You are immune to all damage when casting [Eye Beam] (Havoc), [Fel Devastation] (Vengeance).
    • Fleetwing - You move 100% faster for 5 sec after casting [Fel Rush] (Havoc), [Infernal Strike] (Vengeance).
    • Furywing - [Fel Rush] (Havoc), [Infernal Strike] (Vengeance) damage is increased by 400%, but it damages you for 15% of your total health if it doesn't hit an enemy.
    • Felborn Pendant - Your first [Chaos Strike] (Havoc), [Soul Cleave] (Vengeance) on a floor deals an additional 750% damage.
    • Mark of the Ogre - Metamorphosis increases your size, movement speed, and melee range by 100%.
    • Cadaverous Eye - [Eye Beam] (Havoc), [Fel Devastation] (Vengeance) cooldown is reduced by 85% during Metamorphosis.
    • Blindfold of Focus - Casting Throw Glaive from at least 20 yards away will grant you 100 Fury.
    • Resonant Mawfang - Interrupting with Disrupt deals 10% of the target's health as damage, up to maximum of [ 300% of Total Health ].
    • Manafeeder's Bib - Successfully casting Consume Magic heals you for 20% and grants you a random Well Fed Buff.
    • Soulrender of Zovaal - Generate a Lesser Soul Fragment from a nearby enemy every 5 sec.

    Druid
    • Bounty of the Grove - Purity's Vale lasts 10 sec longer.
    • Overgrown Garden - Purity's Vale is 50% larger.
    • Sun-Drenched Grove - Purity's Vale instantly casts Sunfire on all enemies in the area.
    • Darkening Canopy - Purity's Vale blinds enemies instantly and every 5 sec, disorienting them for 2 sec.
    • Wisdom and Fury - When Purity's Vale ends it causes a burst of fiery energy, dealing [ 1,500% of Spell Power ] Fire damage to all enemies in the area.
    • Wisdom's Embrace - Purity's Vale healing is increased by 50%.
    • Giving Tree - Purity's Vale grants you [2 Astral Power] (Balance), [5 Energy] (Feral), [2 Rage] (Guardian), [5% mana] (Restoration) every 4 sec.
    • Winds of Bastion - Purity's Vale instantly casts Ursol's Vortex at its location.
    • Command the Grove - Purity's Vale's cooldown is reduced to 20 sec, but it costs [60 Astral Power] (Balance), [100 Energy] (Feral), [60 Rage] (Guardian), [10,000 mana] (Restoration) to cast.
    • Archdruid's Cypher - [Granted the Abundance talent.] (Restoration), [Granted the Predator talent.] (Feral), [Granted the Nature's Balance talent.] (Balance), [Granted the Brambles talent.] (Guardian)
    • Archdruid's Gift - Granted the Tiger Dash talent.
    • Archdruid's Lesson - [Granted the Balance Affinity talent.] (Restoration), [Granted the Balance Affinity talent.] (Feral), [Granted the Feral Affinity talent.] (Balance), [Granted the Balance Affinity talent.] (Guardian)
    • Archdruid's Invocation - Granted the Mighty Bash talent.
    • Archdruid's Legacy - Granted the Soul of the Forest talent.
    • Archdruid's Mythos - [Granted the Inner Peace talent.] (Restoration), [Granted the Scent of Blood talent.] (Feral), [Granted the Stellar Drift talent.] (Balance), [Granted the Earthwarden talent.] (Guardian)
    • Archdruid's Ultimatum - [Granted the Photosynthesis talent.] (Restoration), [Granted the Moment of Clarity talent.] (Feral), [Granted the Shooting Stars talent.] (Balance), [Granted the Rend and Tear talent.] (Guardian)

    Hunter
    • Huntmaster's Cypher - [Gain the Killer Instinct talent.] (Beast Mastery Hunter), [Gain the Master Marksman talent.] (Marksmanship Hunter), [Gain the Viper's Venom talent.] (Survival Hunter)
    • Huntmaster's Gift - [Gain the Scent of Blood talent.] (Beast Mastery Hunter), [Gain the Careful Aim talent.] (Marksmanship Hunter), [Gain the Guerilla Tactics talent.] (Survival Hunter),
    • Huntmaster's Lesson - Gain the Trailblazer talent.
    • Huntmaster's Invocation - [Gain the Spitting Cobra talent.] (Beast Mastery Hunter), [Gain the Steady Focus talent.] (Marksmanship Hunter), [Gain the Bloodseeker talent.] (Survival Hunter)
    • Huntmaster's Legacy - Gain the Born To Be Wild talent.
    • Huntmaster's Mythos - [Gain the Stomp talent.] (Beast Mastery Hunter), [Gain the Lethal Shots talent.] (Marksmanship Hunter), [Gain the Tip of the Spear talent.] (Survival Hunter)
    • Huntmaster's Ultimatum - [Gain the Aspect of the Beast talent.] (Beast Mastery Hunter), [Gain the Calling the Shots talent.] (Marksmanship Hunter), [Gain the Birds of Prey talent.] (Survival Hunter),
    • Deathwire - Resonance Trap cooldown reduced by 10 seconds.
    • Deadsoul Aspect - When an enemy triggers a Resonance Trap, the hunter and their pet are healed for 25% of their maximum HP.
    • Hell-Hardened Quartzite - Resonance Trap duration increased by 50%.
    • Super Soul Scope - Resonance Trap increases the hunter’s chance to critically hit the target by an additional 25%.
    • Sling of the Unseen - Increase the hunter's damage dealt to targets within Resonance Trap's effect by 10%. If the hunter does not have line of sight on the target, damage is instead increased by 1,000%.
    • Pact of the Soulstalkers - The 30% bonus critical strike chance from Resonance Trap now applies to the hunter's entire party.
    • Huntsman's Pouch - The damage of [Kill Command] (Beast Mastery) [Aimed Shot] (Marksmanship) [Raptor Strike] (Survival) is increased by 25%.
    • Huntsman's Sash - The cooldown of [Kill Command] (Beast Mastery), [Aimed Shot] (Marksmanship), [Wildfire Bomb] (Survival) is reduced by 15%.
    • Phantasmal Fetish - Looting Phantasma increases the damage of your next (Multi-Shot/Carve) by N%, up to a maximum of X%.
    • Art of the Endless Cavalcade - [Multi-Shot] (Beast Mastery), [Multi-Shot] (Marksmanship), [Carve] (Survival) no longer has a Focus cost.
    • Beaststalker's Signet - The cooldown of [Bestial Wrath] (Beast Mastery), [Trueshot] (Marksmanship), [Coordinated Assault] (Survival) is reduced by 15%.
    • Beaststalker's Wrappings - (Bestial Wrath/Trueshot/Coordinated Assault) also increases your chance to dodge by N%.
    • Moccasins of Ascent - A special 1-minute (Bestial Wrath/Trueshot/Coordinated Assault) is automatically applied to you every time you ascend to a new floor.
    • Hateful Shard-Ring - Interrupting with (Counter Shot/Muzzle) reducdes the cooldown of (Bestial Wrath/Trueshot/Coordinated Assault) by N sec.
    • Flute of Skoldus - A Mawrat fights by your side.
    • Soul Eater Jerky - Increase your pet’s health by N%.
    • Bone Collar - Increase your pet’s damage by 20%.
    • Pristine Flute of Skoldus - An Enormous Mawrat fights by your side.
    • Deadeye Satchel - Your next N Kill Shots are guaranteed kills.
    • Acrobat's Rations - Disengage gains N charges.
    • Acrobat's Vision - Disengage grants N Focus.
    • Cadaverous Cleats - Landing on a Mawrat with Disengage will instantly kill it. Performing this feat N times will increase all damage done by X%.
    • Acrobat's Razor - Your first damaging attack after Disengaging deals an additional (large number)% damage.
    • Feline Femur - Aspect of the Cheetah's cooldown is decreased by 15%.
    • Scent of Blood - Killing an enemy adds N seconds to the duration of your next Aspect of the Cheetah.
    • Graven Winds - Aspect of the Cheetah's movement speed bonus is increased by an additional 20%.
    • Sigil of Scutes - Aspect of the Turtle reduces damage taken by an additional 10%.
    • Chelonian Crest - Killing an enemy adds N seconds to the duration of your next Aspect of the Cheetah.
    • Euphoria Emblem - Exhilaration heals you for 10% additional health.
    • Wildhide Bandages - You can now attack during Aspect of the Turtle, and its duration is tripled.
    • Permafrost Barbs - Exhilaration automatically applies Aspect of the Cheetah (and Aspect of the Eagle/Aspect of the Wild), even if it is on cooldown.
    • Peltsman's Grit - The first N attacks against targets affected by your Freezing Trap will not break the effect.
    • Necrotic Touch - Your [Concussive Shot] (Beast Mastery), [Concussive Shot] (Marksmanship), [Wing Clip] (Survival) lasts forever.
    • Appetizing Gravy - You take N% less damage for X seconds after placing a trap.
    • Craven Strategem - Mawrats periodically attack the target of your Hunter’s Mark.
    • Hunter's Spoils - The damage of your next [Barbed Shot] (Beast Mastery), [Steady Shot] (Marksmanship), [Kill Command] (Survival) is increased by 5% when you break a Destructible Object. Stacks up to 100 times.

    Mage
    • Touch of the Unseen - Door of Shadows heals you for 20% of your maximum health.
    • Archmage's Cypher - [Gain the Amplification talent.] (Arcane), [Gain the Firestarter talent.] (Fire), [Gain the Bone Chilling talent.] (Frost),
    • Archmage's Gift - [Gain the Mana Shield talent.] (Arcane), [Gain the Blazing Soul talent.] (Fire), [Gain the Glacial Insulation talent.] (Frost)
    • Archmage's Lesson - Gain the Incanter's Flow talent.
    • Archmage's Invocation - [Gain the Resonance talent.] (Arcane), [Gain the Flame On talent.] (Fire), [Gain the Frozen Touch talent.] (Frost)
    • Archmage's Legacy - [Gain the Chrono Shift talent.] (Arcane), [Gain the Frenetic Speed talent.] (Fire), [Gain the Frigid Winds talent.] (Frost)
    • Archmage's Mythos - [Gain the Reverberate talent.] (Arcane), [Gain the Flame Patch talent.] (Fire), [Gain the Freezing Rain talent.] (Frost)
    • Archmage's Ultimatum - [Gain the Overpowered talent.] (Arcane), [Gain the Kindling talent.] (Fire), [Gain the Thermal Void talent.] (Frost)
    • Anima-Flecked Topaz - Radiant Spark cooldown reduced by 5 seconds.
    • Scroll of the Arcane Meditator - Radiant Spark’s initial damage is increased by 100%.
    • Winged Curio - Radiant Spark lasts an additional 4 seconds.
    • Long-Forbidden Words - Radiant Spark can be cast instantly and interrupts spellcasting.
    • Urael's Finality - After hitting an enemy with Radiant Spark, the damage of your 4th subsequent direct damage spell against that target is increased by an additional 600%.
    • Wizard's Prayer - 800% of the damage dealt by Radiant Spark is returned as healing to the mage's party.
    • Frostbite Wand - Damaging an enemy will also apply Frostbite, dealing damage equal to 50% of their total hit points. After 4 sec, the enemy will start regenerating all of the lost health over a period of 10 sec. Creatures can only be Frostbitten once.
    • Icy Heartcrust - Absorb 60% of damage dealt to you when your health is below 15%.
    • Wand Grease - The cast time of [Arcane Blast] (Arcane), [Fireball] (Fire), [Frostbolt] (Frost) is reduced by 0.3 |4second:seconds;.
    • Pandemonium Lens - The radius of [Arcane Explosion] (Arcane), [Flamestrike] (Fire), [Blizzard] (Frost) is increased by $s1 yards.
    • Whizzard Hat - Killing a creature with [Arcane Explosion] (Arcane), [Flamestrike] (Fire), [Blizzard] (Frost), increases your Haste by 10% for 15 sec. Stacks up to 10 times.
    • Bombardier's Etching - Damaging an enemy with [Arcane Explosion] (Arcane), [Flamestrike] (Fire), [Blizzard] (Frost), automatically applies [Prismatic Barrier] (Arcane), [Blazing Barrier] (Fire), [Ice Barrier] (Frost). This effect can only occur once every 20 sec.
    • Manascale - Your [Fire and Frost] (Arcane), [Arcane and Frost] (Fire), [Arcane and Fire] (Frost) damage is increased by $s1%.
    • Sapphire Prism - Mirror Image summons 1 additional |4copy:copies; of yourself.
    • Scroll of Explosure - Damaging an enemy with Arcane Explosion increases the damage it takes from all sources by 15% for 10 sec.
    • Highly-Polished Handmirror - Your Mirror Images become more intelligent, gaining access to more spells and abilities.
    • Polymorbid Rat Liver - Teaches you Polymorph: Mawrat, which works on Undead creatures.
    • Rotten Grains - Polymorph duration is increased by 60 seconds.
    • Constellation Shield - Effectively countering an enemy spell with Counterspell reduces your damage taken by 25% for 10 sec.
    • Resolute Medallion - The absorb of your Barrier spells is increased by 50%.
    • Tundrid Phial - Frost Nova cooldown is reduced by 5 seconds.
    • Everwarm Socks - Ice Block no longer covers your feet, allowing you to move... albeit very slowly.
    • Tome of Zoomancy - Polymorphed creatures regenerate health 75% more slowly, and the first 3 damaging attacks or spells that they receive do not break the effect.
    • Grisly Icicle - Damage no longer breaks Frost Nova.
    • Triune Ward - Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier.
    • Bottled Tesseract - Alter Time's maximum duration is increased by 5 seconds.
    • Timeweaver's Needle - Casting Alter Time reduces the duration of Temporal Displacement by 10 seconds for all players in your party.
    • Echoes of Elisande - Time Warp also increases the rate at which time passes by 30%.
    • Timebreaker's Paradox - Time Warp lasts 200% longer, but causes all affected players to die at the end.
    • Runecloth Wrappings - The damage of [Arcane Blast] (Arcane), [Fireball] (Fire), [Frostbolt] (Frost) is increased by 2,000% when you cast it while Invisible.
    • Mad Wizard's Scrawlings - At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order. If you successfully cast these spells in the correct order, your Intellect will be increased by 10%.
    • Arcanic Pulse Detector - You will automatically cast Invisibility when you die, hiding you from the Jailer and preventing your death from being noticed. This effect is then consumed.
    • Spaceweaver's Thread - Blink's cooldown reduced by 2 |4second:seconds;.
    • Art of the Blinkmage - Blink no longer has a cooldown or mana cost, but your movement speed is now capped at 3 yards per second.
    • Clouded Diamond - Blinking leaves a Mirror Image behind. This Mirror Image lasts for 10 sec.
    • Constellation Shield - Effectively countering an enemy spell with Counterspell reduces your damage taken by 25% for 10 sec.
    • Mad Wizard's Intuition - At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order. If you successfully cast these spells in the correct order, your Intellect will be increased by 10%.
    • Timeweaver's Needle - Casting Alter Time reduces the duration of Temporal Displacement by 10 seconds for all players in your party.
    • Scroll of Explosure - Damaging an enemy with Arcane Explosion increases the damage it takes from all sources by 15% for 10 sec.
    • Seeker's Scroll - Breaking a Destructible Object increases the damage of your next Fireball, Frostbolt, or Arcane Blast by 10%. This effect stacks up to 100 times.
    • Whizzard Hat - Killing a creature with Arcane Explosion (Arcane), Flamestrike (Fire), Blizzard (Frost) increases your Haste by 10% for 15 sec. Stacks up to 10 times.
    • Chaos Invitation - Your first Arcane Explosion (Arcane) on a floor deals an additional 850% damage.
    • Chaos Invitation - Your first Flamestrike (Fire) on a floor deals an additional 850% damage.
    • Chaos Invitation - Your first Blizzard (Frost) on a floor deals an additional 850% damage.
    • Dimensional Blade - Blinking through a Mawrat will instantly kill it and reset the cooldown of Blink.

    Monk
    • Grandmaster's Cypher - [Gain the Eye of the Tiger talent.] (Brewmaster), [Gain the Mist Wrap talent.] (Mistweaver), [Gain the Eye of the Tiger talent.] (Windwalker)
    • Grandmaster's Gift - Gain the Celerity talent.
    • Grandmaster's Lesson - [Gain the Light Brewing talent.] (Brewmaster), [Gain the Lifecycles talent.] (Mistweaver)
    • Grandmaster's Invocation - Gain the Tiger Tail Sweep talent.
    • Grandmaster's Legacy - [Gain the Bob and Weave talent.] (Brewmaster), [Gain the Healing Elixir talent.] (Mistweaver), [Gain the Inner Strength talent.] (Windwalker)
    • Grandmaster's Mythos - [Gain the Special Delivery talent.] (Brewmaster), [Gain the Summon Jade Serpent Statue talent.] (Mistweaver), [Gain the Hit Combo talent.] (Windwalker)
    • Grandmaster's Ultimatum - [Gain the High Tolerance talent.] (Brewmaster), [Gain the Focused Thunder talent.] (Mistweaver), [Gain the Spiritual Focus talent.] (Windwalker)
    • Haven's Breath - Your Steward's Phial of Serenity refreshes the cooldown of Weapons of Order.
    • Anima-Tinged Weapon Oil - Weapons of Order grants an additional 10% Mastery.
    • Maw-Darkened Slippers - Jumping or Rolling while under the effects of Weapons of Order will shoot a bolt of Radiant energy at a nearby enemy, dealing Arcane damage.
    • Forgotten Armor of Order - Weapons of Order increases Armor by 50%.
    • Balancing Stave - The mastery effect of Weapons of Order also affects critical strike, haste, versatility, and leech ratings.
    • Cragsman's Fable - Weapons of Order does not incur a cooldown for the first 2 minutes of any Torghast floor.

    Paladin
    • Highlord's Cypher - [Granted the Crusader's Might talent.] (Holy), [Granted the Holy Shield talent.] (Protection), [Granted the Zeal talent.] (Retribution)
    • Highlord's Gift - [Granted the Unbreakable Spirit talent.] (Holy), [Granted the First Avenger talent.] (Protection), [Granted the Fires of Justice talent.] (Retribution)
    • Highlord's Lesson - Granted the Fist of Justice talent.
    • Highlord's Invocation - [Granted the Devotion Aura talent.] (Holy), [Granted the Retribution Aura talent.] (Protection), [Granted the Divine Judgment talent.] (Retribution)
    • Highlord's Legacy - [Granted the Judgment of Light talent.] (Holy), [Granted the Unbreakable Spirit talent.] (Protection), [Granted the Unbreakable Spirit talent.] (Retribution)
    • Highlord's Mythos - [Granted the Sanctified Wrath talent.] (Holy), [Granted the Judgment of Light talent.] (Protection), [Granted the Selfless Healer talent.] (Retribution)
    • Highlord's Ultimatum - [Granted the Divine Purpose talent.] (Holy), [Granted the Last Defender talent.] (Protection), [Granted the Divine Purpose talent.] (Retribution)
    • Ember of the Carillon - Divine Toll cooldown reduced by 10 seconds.
    • Sonorous Shards - Divine Toll no longer has a mana cost.
    • Belt of the Mawsworn Avenger - Divine Toll is automatically cast when Avenging Wrath is cast, and again when it expires.
    • Cacopony Core - Divine Toll increases the caster’s Stamina by 5% for each target hit. This effect lasts for 30 sec.
    • Big Clapper - Casting Divine Toll also instantly stuns all enemies within 30 yards.
    • Soul's Tolls - Divine Toll has a chance to instantly kill enemy targets.

    Priest
    • High Priest's Cypher - [Gain the Castigation talent.] (Discipline), [Gain the Enlightenment talent.] (Holy), [Gain the Fortress of the Mind talent.] (Shadow)
    • High's Gift - [Gain the Body and Soul talent.] (Discipline), [Gain the Angel's Mercy talent.] (Holy), [Gain the Body and Soul talent.] (Shadow)
    • High's Lesson - [Gain the Shield Discipline talent.] (Discipline), [Gain the Cosmic Ripple talent.] (Holy), [Gain the Twist of Fate talent.] (Shadow)
    • High's Invocation - [Gain the Psychic Voice talent.] (Discipline), [Gain the Psychic Voice talent.] (Holy), [Gain the Last Word talent.] (Shadow)
    • High's Legacy - [Gain the Sins of the Many talent.] (Discipline), [Gain the Surge of Light talent.] (Holy), [Gain the Auspicious Spirits talent.] (Shadow)
    • High's Mythos - [Gain the Purge the Wicked talent.] (Discipline), [Gain the Benediction talent.] (Holy), [Gain the Lingering Insanity talent.] (Shadow),
    • High's Ultimatum - [Gain the Lenience talent.] (Discipline), [Gain the Light of the Naaru talent.] (Holy), [Gain the Legacy of the Void talent.] (Shadow)
    • Faithstone - Casting Unburden refreshes the cooldown of Blind Faith.
    • Deeply-Held Vow - Blind Faith reduces channel time by an additional 10%.
    • Second Chorus - The duration of the beneficial effect of Blind Faith is increased by 50%.
    • Mark of Blinding Faith - Damaging an enemy while under the effects of Blind Faith has a very high chance to blind them, disorienting them for 6 sec.
    • Answered Prayer - Blind Faith no longer has any negative effects upon expiring. Instead, you explode with Arcane energy, dealing [ 480% of Spell Power ] damage to enemies and [ 480% of Spell Power ] healing to allies within 12 yards.
    • Blackened Shroud - Blind Faith causes you to go Truly Blind, increasing your damage and healing by 200% and reducing damage taken by 40%. While Truly Blind, you will be completely unable to see your surroundings.
    • Light-Tinged Scraps - Reduce the mana cost of Flash Heal by 30%.
    • Flash-Echo Focus - Flash Heal repeats its effect after 4 sec, healing for 50% of the original amount.
    • Vandal's Zeal - Destroying a breakable object within Torghast empowers your next Flash Heal, guaranteeing a critical hit.
    • Flashbox - For every 30 seconds that you do not cast Flash Heal, the healing of your next Flash Heal is increased by by 100%. This effect can stack up to 6 times.
    • Searing Lantern - Your Flash Heals apply Searing Luminosity to your targets, causing them to reflect 50% of damage taken back to attackers for 20 sec.
    • Art of Phantasmal Healing - Your Flash Heals are now instant and cost no mana, but consume 5 Phantasma.
    • Consuming Refrain - The periodic damage of Holy Fire lasts an additional 4 seconds.
    • Holyfire Draught - Holy Fire has a 50% chance to not trigger its cooldown.
    • Mark of Righteous Protection - You take 35% less damage while an enemy within 10 yards is under the effects of your Holy Fire.
    • Holy Hellstone - When Holy Fire expires, it jumps to another nearby target.
    • Idea Eater - Mind Blast critical strikes grant 1,000 Mana.
    • Painwheel - Extend the duration of Shadow Word: Pain by 4 seconds.
    • Red-Hot Mindpokers - The initial damage of Shadow Word: Pain is always a critical hit.
    • Rat-Corpse Bag - Killing a Mawrat grants you a bonus charge of Shadow Word: Death
    • Impulsor - Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast will remove this effect.
    • Modified Impulsor - Casting Mind Blast will no longer remove the Mindblasted effect.
    • Catharstick - 20% of all damage that you take is stored in the Catharstick. The initial damage of your next Shadow Word: Pain deals this stored damage to your target.
    • Painbreaker Psalm - Shadow Word: Death consumes your Shadow Word: Pain effects on the target, dealing all remaining damage.
    • Mind Exploder - Mind Blast damage is increased by 500%, but its cooldown is increased by 400%
    • Diary of Necrotic Thoughts - Mind Control can be used on Undead beings.
    • Psychic Wallet - Casting Mind Control on an enemy will empty their pockets, granting roughly 15 Phantasma.
    • Commandment of Contagion - Using Mind Control on a Mawrat will trigger Rapid Contagion, causing all Mawrats within 0 yards to give birth to a litter of 2-5 additional Mawrats.
    • Puppetmaster's Strings - Mind Control also increases the target's damage by 50%
    • Cruelty Censer - You deal 25% more damage to creatures that are feared, horrified, stunned, or dazed.
    • Animagrips - Casting Thoughtsteal on a target has a chance to grant you a Maw Power. This effect can only occur once per level. NYI - Grants 3% all stats.
    • Thick Burlap Sash - Power Word: Fortitude grants an additional 5% Stamina.
    • Enchanted Shroud - Power Word: Fortitude now also reduces magical damage taken by 10%.
    • Warm Blanket - Players affected by your Power Word: Fortitude now also grant 10% Stamina to party members within 3 yards.
    • Horrific Dictionary - Each different "Word" spell that you cast increases your Intellect by 5% for 5 min.
    • Searing Luminosity - Reflect damage to your attacker.
    • Mark of Righteous Protection - You take 35% less damage while an enemy within 10 yards is under the effects of your Holy Fire.
    • Holy Hellstone - When Holy Fire expires, it jumps to another nearby target.
    • Schauden Fluorite - When Shadow Word: Pain expires on a target, all party members within 0 yards of the target are healed for 10% of their maximum health.
    • Dead Mawrat - The dead mawrat grants you an extra charge of Shadow Word: Death.
    • Mindblasted - Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast will remove this effect.
    • Catharstick - 20% of all damage that you take is stored in the Catharstick. The initial damage of your next Shadow Word: Pain deals this stored damage to your target.
    • Rapid Contagion - Using Mind Control on a Mawrat will trigger Rapid Contagion, causing all Mawrats within 0 yards to give birth to a litter of 2-5 additional Mawrats.
    • Torch of Humility - Your next Boon of the Ascended lasts for 30 sec.
    • Faithstone - Your self-healing from Boon of the Ascended is increased by 100%.
    • Second Chorus - The cooldown of Boon of the Ascended is reduced by 30 sec.
    • Deeply-Held Vow - Ascended Nova applies Shadow Word: Pain to enemies and Renew to allies.
    • Feathered Fetters - The damage and healing of Boon of the Ascended's effects are increased by 300%, but you cannot move for its duration.
    • Glorious Prayer - Boon of the Ascended heals you for 100% of your health. Ascended Eruption restores 100% of your [Insanity and] (Shadow) Mana.
    • Power Word: Snuggle - Players affected by your Power Word: Fortitude now also grant 10% Stamina to party members within 3 yards.

    Rogue
    • Shadowblade's Legacy - Gain the Prey on the Weak talent.
    • Shadowblade's Cypher - [Gain the Master Poisoner talent.] (Assassination), [Gain the Weaponmaster talent.] (Outlaw), [Gain the Weaponmaster talent.] (Subtlety)
    • Shadowblade's Gift - [Gain the Nightstalker talent.] (Assassination), [Gain the Acrobatic Strikes talent.] (Outlaw), [Gain the Nightstalker talent.] (Subtlety)
    • Shadowblade's Lesson - Gain the Vigor talent.
    • Shadowblade's Invocation - [Gain the Leeching Poison talent.] (Assassination), [Gain the Iron Stomach talent.] (Outlaw), [Gain the Soothing Darkness talent.] (Subtlety)
    • Shadowblade's Legacy - [Gain the Internal Bleeding talent.] (Assassination), [Gain the Dirty Tricks talent.] (Outlaw), [Gain the Shot in the Dark talent.] (Subtlety)
    • Shadowblade's Mythos - [Gain the Venom Rush talent.] (Assassination), [Gain the Loaded Dice talent.] (Outlaw), [Gain the Dark Shadow talent.] (Subtlety
    • Shadowblade's Ultimatum - [Gain the Poison Bomb talent.] (Assassination), [Gain the Dancing Steel talent.] (Outlaw), [Gain the Master of Shadows talent.] (Subtlety)
    • Elysian Trickster-Ring - Echoing Reprimand cooldown reduced by 10 seconds.
    • Lightblade Haft - Echoing Reprimand no longer costs energy.
    • Screaming Signet - Echoing Reprimand duration increased by 50%.
    • Razorfeather - Increase the damage of Echoing Reprimand by 50%.
    • Shadesinger's Bargain - Echoing Reprimand grants 2 additional Animacharged combo points.
    • Sharpened Harpstring - Echoing Reprimand also decreases the target's damage by 50% and increases the target's damage taken by 100%.

    Shaman
    • Farseer's Lesson - Granted the Spirit Wolf talent.
    • Lingering Reverberations - Earthquake lasts 2 sec longer.
    • Cracking Fissure - Earthquake is 30% larger.
    • Violent Tremors - Earthquake's damage is increased by 20%, or by 50% if it damages only one enemy.
    • Might of the Worldsplitter - Whenever Earthquake knocks an enemy down, you generate 12 Maelstrom.
    • Tectonic Storm - Chain Lightning always causes an Elemental Overload against enemies standing in your Earthquake.
    • Earthen Resonance - Your Intellect is increased by 10% for each Earthquake you have active.
    • Shake the Foundations - Casting Earthquake automatically casts Chain Lightning at 1 random enemies in the Earthquake.
    • Totemic Slam - Whenever you summon a Totem, it causes an Earthquake at its location.
    • Unstable Terrain - Earthquake reduces enemies' movement speed by 30%.
    • Thermal Harmony - Casting Flame Shock also casts Frost Shock.
    • Improved Healing Surge - Healing Surge restores 100% more health.
    • Blessing of Ahune - Frost Shock reduces movement speed by an additional 20%, and lasts 6 sec longer.
    • Mountains Will Fall - Your Mastery now affects Earthquake, allowing it to cause an Elemental Overload.
    • Secret of Living Flame - Fire Elemental lasts indefinitely, but you cannot cast Frost spells.
    • Consumed by Flame - Secrets of Living Flame prevents you from accessing Frost magic.
    • Consumed by Flame - Secrets of Living Flame prevents you from accessing Frost magic.
    • Consumed by Flame - Secrets of Living Flame prevents you from accessing Frost magic.
    • Consumed by Flame - Secrets of Living Flame prevents you from accessing Frost magic.
    • Farseer's Cypher - [Granted the Torrent talent.] (Restoration), [Granted the Boulderfist talent.] (Enhancement), [Granted the Earthen Rage talent.] (Elemental)
    • Farseer's Gift - [Granted the Echo of the Elements talent.] (Restoration), [Granted the Landslide talent.] (Enhancement), [Granted the Aftershock talent.] (Elemental)
    • Farseer's Invocation - [Granted the Ancestral Vigor talent.] (Restoration), [Granted the Searing Assault talent.] (Enhancement), [Granted the Master of the Elements talent.] (Elemental)
    • Farseer's Mythos - [Granted the Flash Flood talent.] (Restoration), [Granted the Crashing Storm talent.] (Enhancement), [Granted the Surge of Power talent.] (Elemental)
    • Farseer's Ultimatum - [Granted the High Tide talent.] (Restoration), [Granted the Elemental Spirits talent.] (Enhancement), [Granted the Unlimited Power talent.] (Elemental)
    • All-Consuming Blaze - Fire damage dealt by you and your summons increases the damage the target takes from your Lava Burst by 3%, stacking up to 99 times.
    • Unquenchable Flame - Flame Shock lasts forever.
    • Molten Shock - Earth Shock grants you Lava Surge, resetting the cooldown on Lava Burst and causing your next Lava Burst to be instant.
    • Ignan Oblation - Summoning your Storm or Fire Elemental causes you to gain Ascendance for 10 sec.
    • Magma Fist - Lava Burst knocks the target away from you.
    • By Fire Be Purged - Successfully Purging an enemy casts Lava Burst at them.
    • Galvanizing Nimbus - Lightning Bolt, Chain Lightning, and their overloads cause your next Thunderstorm to deal 150% increased damage, stacking up to 30 times.
    • Call of Fire - Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 20%.
    • Call of Lightning - Increases the damage of your Lightning Bolt, Chain Lightning, and Storm Elemental by 30%.
    • Call of Earth - Increases the damage of your Earth Shock, Earthquake, and Earth Elemental by 40%.
    • Flaming Lance - Anima Lance applies Flame Shock to enemies it strikes.
    • Earthquake Upgrades - Coalescences within the Maw have improved your Earthquake spell.
    • Farseer's Legacy - Granted the Nature's Guardian talent.
    • Wildzeal Wraps - Vesper Totem cooldown reduced by 5 seconds.
    • Generosity of the Winged Seer - Vesper Totem no longer has a mana cost.
    • Weightless Spirit - Vesper Totem’s effect allows Unburden to be cast instantly, even if it is on cooldown.
    • Vesperwind Bit - Vesper Totem also grants 20% Haste to its target.
    • Brooch of the Vale-Spirit - The Mastery effect of Vesper Totem is increased by 200%.
    • Diamondine Vesper - Vesper Totem now lasts for 5 minutes.

    Warlock
    • Netherlord's Cypher - [Gain the Nightfall talent.] (Affliction Warlock), [Gain the Dreadlash talent.] (Demonology Warlock), [Gain the Flashover talent.] (Destruction Warlock)
    • Netherlord's Gift - [Gain the Writhe in Agony talent.] (Affliction Warlock), [Gain the Demonic Calling talent.] (Demonology Warlock), [Gain the Reverse Entropy talent.] (Destruction Warlock)
    • Netherlord's Lesson - Gain the Demon Skin talent.
    • Netherlord's Invocation - [Gain the Sow the Seeds talent.] (Affliction Warlock), [Gain the From the Shadows talent.] (Demonology Warlock), [Gain the Inferno talent.] (Destruction Warlock)
    • Netherlord's Legacy - Gain the Darkfury talent.
    • Netherlord's Mythos - [Gain the Shadow Embrace talent.] (Affliction Warlock), [Gain the Soul Conduit talent.] (Demonology Warlock), [Gain the Roaring Blaze talent.] (Destruction Warlock)
    • Netherlord's Ultimatum - [Gain the Soul Conduit talent.] (Affliction Warlock), [Gain the Sacrificed Souls talent.] (Demonology Warlock), [Gain the Soul Conduit talent.] (Destruction Warlock)
    • Tome of Taking - Scouring Tithe cooldown reduced by 6 seconds.
    • Tithing Dish - If an enemy dies while under the effects of Scouring Tithe, they instantly grant 25 Phantasma to all players.
    • Shard of Slath'gerrar - Scouring Tithe can be cast instantly.
    • Indebting Word - Scouring Tithe’s periodic damage increased by 75%.
    • Languishing Soul Detritus - Scouring Tithe duration increased by 200%.
    • Ash and Anima - Scouring Tithe’s period and duration are reduced by 65%.
    • Chaotic Effigy - Breaking a destructible object increases the damage of your next [Shadow Bolt] (Affliction Warlock), [Shadow Bolt] (Demonology Warlock), [Incinerate] (Destruction Warlock) by 5%. This effect stacks up to 100 times.
    • Doomstone - NYI - (Shadow Bolt/Incinerate) has an N% chance to instantly detonate your Curse of Doom.
    • Darkwhisper Signet - [Summon Darkglare] (Affliction), [Summon Demonic Tyrant] (Demonology), [Summon Infernal] (Destruction) summons $s1 extra |4demon:demons;.
    • Glutton's Guise - Striking an enemy with [Soul Wrack] (Affliction), [Call Dreadstalkers] (Demonology), [Chaos Bolt] (Destruction) instantly grants you 5 Phantasma.
    • Mark of Borrowed Power - [Soul Wrack] (Affliction), [Call Dreadstalkers] (Demonology), [Chaos Bolt] (Destruction) has a 15% chance to [refund 5 Soul Shards on completion.] (Affliction), [refund 2 Soul Shards and reset its cooldown.] (Demonology), [refund 2 Soul Shards.] (Destruction)
    • Spattershield - [Unstable Affliction] (Affliction Warlock), [Call Dreadstalkers] (Demonology Warlock), [Chaos Bolt] (Destruction Warlock) contributes 400% more absorption to your Soul Leech shield.
    • Realmlord's Insignia - The cooldown of [Summon Darkglare] (Affliction), [Summon Demonic Tyrant] (Demonology), [Summon Infernal] (Destruction) is reduced by 10%.
    • Heart of Endereth - Your [Darkglare] (Affliction Warlock), [Demonic Tyrant] (Demonology Warlock), [Infernal] (Destruction Warlock) increases the Versatility of all nearby players by 25%.
    • Detonation Torch - The radius of [Seed of Corruption] (Affliction), [Implosion] (Demonology), [Rain of Fire] (Destruction) is increased by 20%.
    • Inferno Skewers - [Seed of Corruption] (Affliction), [Implosion] (Demonology), [Rain of Fire] (Destruction) chance to critically strike is increased by 25%.
    • Dissolving Vial - Corruption also reduces enemy movement speed by 60%.
    • Eye of Endereth - The damage of your Corruption is increased by 10% for each Freed Soul you have in your possession, up to a maximum of 250%.
    • Choking Chains - Your Summon Demon spells are now instant.
    • Hellfire Pact - Your summoned demons' damage is increased by 25%.
    • Kiss of Recklessness - Curse of Recklessness no longer increases your enemies' attack power.
    • Accursed Ashes - NYI - The duration of Curse of Doom is increased by (large number)%, and its damage is increased by (VERY large number)%.
    • Thirsting Chain - Drain Life healing increased by 20%.
    • Whispers of the Jailer - Fear duration increased by 3 seconds.
    • Sacrificial Vermin - Killing a Mawrat reduces the cooldown of Shadowfury by 20 seconds.
    • Claw of Endereth - Drain Life drains the same amount of health 10% faster.
    • Visage of Lethality - Fear instantly kills Mawrats.
    • Shadowed Shortblade - Shadowfury deals 50 Shadow damage to creatures that are already crowd controlled.
    • Zovaal's Resolution - Unending Resolve lasts forever.
    • Warlock's Bargain - Instantly earn 10-10 Freed Souls. There is a small chance that this will kill you.
    • Dissolving Vial - Corruption also reduces enemy movement speed by 60%.
    • Soulvoid Bag - Creatures that die while affected by Corruption have a 5% chance to grant a Freed Soul.
    • Art of the Blood Passage - Demonic Gateway can now be used once every 3 seconds, but it deals damage to the warlock for 5% of their total health.
    • Chaotic Effigy - Breaking a destructible object increases the damage of your next Shadowbolt or Incinerate by 5%. This effect stacks up to 100 times.
    • Soul Platter - The duration of your [Summon Darkglare] (Affliction), [Summon Demonic Tyrant] (Demonology), [Summon Infernal] (Destruction) is increased by 100%, but it has a 50% chance to consume one of your Freed Souls when summoned. If a soul is consumed, the [Darkglare's] (Affliction) , [Demonic Tyrant's] (Demonology), [Infernal's] (Destruction) damage is also increased by 100%.
    • Pact of Thickness - Your summoned demons have 25% more health.
    • Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage every time you ascend a floor. This bonus is lost when the demon dies or is dismissed.
    • Disembodied Tongue - Every enemy within 40 yards that is afflicted by Curse of Tongues grants you 5% Haste.

    Warrior
    • Battlelord's Cypher - [Granted the War Machine talent.]
    • Battlelord's Gift - [Gain the Double Time talent.]
    • Battlelord's Lesson - [Gain the Massacre talent.] (Arms), [Gain the Fresh Meat talent.] (Fury), [Gain the Best Served Cold talent.] (Protection)
    • Battlelord's Invocation - [Gain the Second Wind talent.] (Arms), [Gain the Furious Charge talent.] (Fury), [Gain the Crackling Thunder talent.] (Protection)
    • Battlelord's Legacy - [Gain the Collateral Damage talent.] (Arms), [Gain the Fervor of Battle talent.] (Fury), [Gain the Bolster talent.] (Protection)
    • Battlelord's Mythos - [Gain the In For The Kill talent.] (Arms), [Gain the Wrecking Ball talent.] (Fury), [Gain the Into the Fray talent.] (Protection)
    • Battlelord's Ultimatum - [Gain the Anger Management talent.] (Arms), [Gain the Reckless Abandon talent.] (Fury), [Gain the Heavy Repercussions talent.] (Protection)
    • Kyrian Warhelm - Your Steward's Phial of Serenity refreshes the cooldown of Spear of Bastion.
    • Elysian Shoulderwrap - Spear of Bastion's periodic damage increased by 50%.
    • Stonepiercer Signet - Spear of Bastion duration increased by 50%.
    • Ancient Prolegomenon - Casting Spear of Bastion also applies 5 stacks of Sunder Armor to the target, reducing their armor by 25% for 30 sec.
    • Soulcarved Vow - The damage effect of Spear of Bastion lasts forever.
    • Spearheads of Eternity - The instant damage dealt by Spear of Bastion is increased by 100% each time it is cast, up to a maximum of 800%, after which it returns to its base damage again and repeats the cycle.
    • Shadehound Tooth - The cooldown of Mortal Strike (Arms), Bloodthirst (Fury) or Shield Slam (Protection) is reduced by 1.5 sec.
    • Edge of Hatred - Using (Bladestorm/Recklessness/Avatar) instantly grants 100 Rage.
    • Bladed Bastion - Using Bladestorm or Avatar (Arms), Recklessness or Bladestorm (Fury), Avatar (Protection) also applies Shield Wall (even if you are not wearing a shield).
    • Zovaal's Warbanner - The durations of Bladestorm and Avatar (Arms), Recklessness and Bladestorm (Fury) or Avatar (Protection) are increased by 200%.
    • Propeller Blade - Whirlwind increases your movement speed by N% and reduces your fall speed.
    • Fan of Longswords - While Whirlwinding, you now periodically cast Heroic Throw at a random enemy once every N sec.
    • Hurricane Core - While Whirlwinding, you now periodically cast Heroic Throw at a random enemy once every N sec.
    • Inertia Charm - Heroic Leap increases your Whirlwind damage by N% for X sec.
    • Dessicated Grasshopper - Striking an enemy with Heroic Leap restores N% of your health.
    • Stone of the Unmoving Citadel - After landing your Heroic Leap, your damage taken is reduced by N% and your damage dealt is increased by X%. This effect goes away once you move.
    • Victory Sash - Victory Rush's damage is increased by 400%.
    • Steel Siphon - The health gained from Victory Rush is increased by N%.
    • Victor's Braggadocio - Victory Rush has an N% chance to be castable again.
    • Scratched Knife - Heroic Throw now chains to N additional enemy/enemies.
    • Longstrider Chalice - The range of Charge and Intervene is extended by N yards.
    • Sprinter's Braid - The damage of Charge is increased by N% for every X seconds that you do not cast Charge, up to a maximum of Y%.
    • Windswept Visor - You can Charge without triggering its cooldown while under the effects of Victory Rush.
    • Juggernaut's Warhorn - Your Shouts increase the damage of your next Charge by N%.
    • Cowing Glare - Intimidating Shout now increases enemy damage taken by N%.
    • Ragemote - Your abilities do not consume Rage for 60 sec after choosing this power.
    • Musomisiac's Brass Knuckles - Your Rage increases by N/second while there are living Mawrats within X yards.
    • Signet of Unending Fury - Casting Slam when at 100 or more Rage will expend 100 Rage, dealing (very large number)% additional damage, but stunning you for N seconds.
    • Periapt of Furor - Berserker Rage lasts 100% longer and also causes your party members to go berserk.
    • Mark of Masochism - Hamstring steals the enemy’s speed, granting you N% movement speed for the duration of the effect.
    • Hero's Flag - Rallying Cry grants an additional N% max health to players in your party.
    • Bladelord's Intimidator - Successfully interrupting a spell with Pummel causes the target to tremble in fear for N sec.
    • Tendon Slicer - Hamstringing an enemy that you have already Hamstrung will root them for N sec.
    • Champion's Decree - Breaking a Destructible Object increases the damage of your next Mortal Strike (Arms), Bloodthirst (Fury) or Shield Slam (Protection) by 5%. This effect stacks 100 times.
    • Spattered Soles - Striking a Mawrat with Heroic Leap instantly kills the Mawrat and resets the cooldown of Heroic Leap.
    • Bloodsoaked Haft - Your first Heroic Throw on a level deals 20,000% increased damage.
    • Resonant Throatbands - Your Shouts destroy all Destructible Objects within 12 yards.
    • Thundering Roar - Your Shouts last 100% longer.
    Last edited by chaud; 2020-04-11 at 11:37 AM.

  2. #2
    Non-class abilities that can only be cast in Torghast, Tower of the Damned.

    Originally Posted by MMO-Champion
    Beasts of Prodigum
    • Infused Flesh - The cooldown of your Maw Beast's special ability is reduced by 50%.
    • Runic Etchings - The maximum health of your Maw Beast is increased by 50%.
    • Hungering Anima - Your Maw Beast gains 100% increased damage done, but also loses 2% health every 1 sec while in combat.
    • Runic Etchings - The maximum health of your Maw Beast is increased by 50%.
    • Hungering Anima - Damage done increased by 100%. Losing 2% health every 1 sec while in combat.
    • Symbiotic Essence - The healing of your Maw Beast is increased by 50% and also heals you as well.
    • Satchel of the Hunt - Your Maw Beast grants allies within 60 yds an additional 20% movement speed.
    • Unnatural Claws - Your Maw Beast strikes all enemies within 5 additional yds while attacking.
    • Infused Flesh - The cooldown of your Maw Beast's special ability is reduced by 50%.
    • Unnatural Claws - Your Maw Beast strikes all enemies within 5 additional yds while attacking.
    • Satchel of the Hunt - Your Maw Beast grants allies within 60 yds an additional 20% movement speed.
    • Symbiotic Essence - The healing of your Maw Beast is increased by 50% and also heals you as well.
    • Stygian Victuals - Your Maw Beast regenerates 2% of its health every 1 sec while not in combat.
    • Stygian Victuals - Regenerating 2% health every 1 sec while not in combat.
    • Anamnestic Memories - Maw Beast's movement speed is increased by 50% and it will attempt to retrieve loot for you after combat.
    • Anamnestic Memories - Your Maw Beast's movement speed is increased by 50% and it will attempt to retrieve loot for you after combat.
    • Volatile Augury - When your Maw Beast reaches critical health, it detonates and inflicts 20% of its maximum health as Shadow damage to all enemies within 20 yds, stunning them for 3 sec.
    • Collar of Teeth - Your Maw Beast's damage done is increased by 25%.
    • Chain of Command - Commanding Horgul, a powerful Shade Hound that can stun individual enemies and draw their attention.
    • Shade Essence-Lure - Commanding Valioc, a powerful Soul Eater that can inflict area damage and silence enemies.
    • Wailing Pendant - Commanding Nal'tari, a powerful Soul Hunter that can howl to increase allies' combat abilities.

    Aetherium
    • Aetherium Weights - Your Strength, Agility, Stamina, and Intellect is increased by 30%, but you are no longer able to jump.
    • Aetherium Veil - Your ability costs are reduced by 25%, but you are no longer able to view your map.
    • Aetherium Diffuser - Inflicts Shadow damage equal to 100% of all the damage you receive, split amongst enemies within 5 yds, but you are no longer able to step backwards.
    • Aetherium Muzzle - Your abilities cool down 25% faster. Physical damage and healing done is reduced by 75%.
    • Aetherium Alembic - Mastery increased by 30%. Arcane damage and healing done is reduced by 75%.
    • Aetherium Beacon - Critical strike chance increased by 25%. Fire damage and healing done is reduced by 75%.
    • Aetherium Lifegourd - Haste increased by 25%. Nature damage and healing done is reduced by 75%.
    • Aetherium Teardrop - Critical strike damage and healing increased by 30%. Frost damage and healing done is reduced by 75%.
    • Aetherium Lantern - Leech increased by 15%. Shadow damage and healing done is reduced by 75%.
    • Aetherium Censer - Healing received increased by 100%. Holy damage and healing done is reduced by 75%.

    Obleron

    Covenant

    Steward
    • Phial of Light - Your Steward's Phial of Serenity now restores an additional 40% of your health.
    • Phial of Pain - Your Steward's Phial of Serenity increases damage and healing by 40% for 15 sec.
    • Bottomless Chalice - Your Steward also provides Phials of Serenity for your allies.
    • Parliament Stone - Your Steward cheers you on, increasing your movement speed by 35%.
    • Parliament Stone - Your Steward cheers you on, increasing your movement speed by 35%.
    • Strigidium - Your Steward can now assist you in combat.
    • Darksight Orbs - Your Steward can now hunt for materials within Torghast.

    Krelun
    • Arcane Talons - Krelun's attacks now deal an additional 10% damage.
    • Stonebound Fortitude - Krelun's health is increased by 10%.
    • Keen Eyes - Krelun's critical strike chance is increased by 10%.
    • Fast Hands - Krelun's attack speed is increased by 10%.
    • Soulripper - Every fifth Arcane Strike grants you and Krelun a protective shield absorbing up to 5,000 damage.
    • Arcane Invocation - Krelun goes berserk, aggressing all nearby enemies, dealing 15% additional damage and taking 15% less damage from all sources.
    • Arcane Blades - Krelun learns Arcane Blades, allowing him to tenderize his opponents. Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities.
    • Healing Invocation - Arcane Invocation now heals Krelun completely.
    • Grasping Invocation - Arcane Invocation now pulls all enemies to Krelun.
    • Runic Machinations - Increases Krelun's Arcane damage by 10%.

    Uncategorized
    • In the Armory - Current Floor: 1 Current Vitality: 100/100
    • Visor of the Firstborn - Sense treasure chests and elite enemies through walls.
    • Secret Spices - Killing a Mawrat grants you 1 Vitality.
    • Essence of Vim - Your damage is increased by 0.20% for every Vitality you have remaining.
    • Essence of Vigor - Your damage is increased by 0.40% for every Vitality you are missing.
    • Terminus Orb - Regain 5 Vitality when you ascend to a new floor of the Armory.
    • Bloating Fodder - You cause Mawrats to explode on death, dealing [ 200% of Spell Power ] Plague damage to all other nearby enemies.
    • Dowsing Rod - Exanima Cells will always offer you a Mawstone as an additional choice.
    • Vital Aegis - Reduce any Vitality damage taken by 1.
    • Bottled Enigma - A cloud of obscuring mist surrounds you, preventing enemies from targeting into or out of the mist.
    • Glutton's Kerchief - Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory, you will begin to suffer increasing Shadow damage every 5 sec.
    • Massive Phantasma - Increases Phantasma earned by 50%.
    • Abundance of Phantasma - Acquire 300 Phantasma.
    • Increased Phantasma - Increases Phantasma earned by 10%.
    • Significant Phantasma - Increases Phantasma earned by 25%.
    • Pouch of Phantasma - Acquire 75 Phantasma.
    • Satchel of Phantasma - Acquire 150 Phantasma.
    • Ultimate Detainment - Learn the ability Ultimate Detainment, allowing you to permanently root and silence all enemies within 40 yds. Ultimate Detainment may only be cast once per floor.
    • Clouded Thoughts - Killing enemies has a chance to generate a Phantasma Cloud, granting you 133 Phantasma when consumed.
    • Obsidian Effigy - Increase your current and maximum Vitality by 100%. Increase your normal damage taken by 100%.
    • Mawrat Harness - Obtain a Mawrat Harness, an item that summons a rat mount. This item is bound to Torghast.
    • Climbing the Tower - Current Floor: 1
    • Safe Zone - The Tarragrue can not sense you here.
    • Secret Spices - Killing a Mawrat increases your maximum health by 2%, up to 100%.
    • Golden Idol - Become able to see which enemies are carrying Plundered Anima.
    • Purifier's Flame - Deadsoul Death Pools no longer damage you, and instead you absorb them, healing yourself for [ 50% of Spell Power ] every 1 sec.
    • Crumbling Aegis - Gain immunity to all damage and harmful effects for 1.5 min after choosing this item.
    • Curious Miasma - When you attack a new creature, you are healed for [ $295,967bc1 * Spell Power * Percent Health ].
    • Protective Phantasma - Looting Phantasma grants you an absorb shield for 65 per Phantasma, up to a maximum of Total Health. The absorption stacks, and lasts 5 min.
    • Echo of Azeroth - Sustaining fatal damage instead heals you for 100% of your health and restores 100% of your primary resource. This effect is then consumed.
    • Crown of Obstinance - Enemies within 15 yds have their casting speed reduced by 30%.
    • Tremorbeast Heart - Primary stat increased by 15%, and regenerate [ 100% of Spell Power ] health every 5 sec.
    • Know Mortality - Your damaging spells and abilities have a high chance to inflict Know Mortality, dealing [ 4.000 * $296,146bc100% of pctD ] Shadow damage over 12 sec and reducing the target's movement speed by 50%.
    • Prismatic Chip - Combine 10 Prismatic Chips to generate a Prismatic Soul, granting you a Legendary Item.
    • Prismatic Soul - Create a Legendary Item for your specialization.
    • Mind Breach - Aether Lance applies Schism to enemies it strikes.
    • Shackle Keys - Shackle effects no longer damage or snare you.
    • Tremorbeast Tusk - When an enemy damages you, they suffer [ 60% of Spell Power ] Nature damage. If they deal at least 5% of your health in damage, they are knocked back. The knockback may only occur every 10 sec per target.
    • Subjugator's Manacles - When you attack a new creature, they suffer [ 210% of Spell Power ] Shadow damage and are silenced for 4 sec.
    • Enchanted Thieves' Tools - Certain Anima Cells offer an additional choice.
    • Crystallum Orbis - Caches at the end of a floor never contain Common choices.
    • Mobius Graft - Caches at the end of a floor can be reset one time each, granting you a new set of choices.
    • Astral Phantasma - Looting Phantasma reduces the remaining cooldown of Astral Shift by 1 sec per Phantasma.
    • Flame Jet - Learn the Flame Jet ability. Every 30 sec, you may burn enemies in a cone in front of you for [ 500% of Spell Power ] Fire damage and reduce their Armor by 100% for 10 sec.
    • Heart of the Forge - Heat radiates from you, inflicting [ 120% of Spell Power ] Fire damage to nearby enemies every 5 sec.
    • Vitality Guillotine - The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this effect is lost, and you gain 30% maximum health.
    • Sated Guillotine - The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this effect is lost, and you gain 30% maximum health.
    • Blade of the Lifetaker - Your damaging spells and abilities have a high chance to steal health from the enemy equal to 10% of your maximum health.
    • Open Doors - Door of Shadows has an instant cast time.
    • Mawrat Stirrups - Entering combat no longer dismounts you from your Enormous Mawrat.
    • Ravenous Anima Cell - Transform any non-elite enemy into an Anima Cell.
    • Deadsoul Hound Harness - Summon a hound that you can ride while in the Jailer's Armory, increasing your movement speed by 100%.
    • Maw Seeker Harness - Obtain a Maw Seeker Harness, an item that allows you to mount while in the Jailer's Armory.
    • Band of Deep Burns - Dealing Fire damage has a chance to reduce the target's movement speed by 40% for 10 sec.
    • Frostchipper - Dealing Frost damage has a chance to break off a portion of your foe, reducing their health by 20%.
    • Stormcycle Peridot - Dealing Nature damage has a chance to inflict your target with Stormcycle, dealing [ 100% of Spell Power ] damage every 1 sec indefinitely.
    • Shadowed Iris - Dealing Shadow damage has a chance to blind the target, reducing their chance to hit by 50% for 12 sec.
    • Words of Incomprehensible Glory - Dealing Holy damage has a chance to overwhelm the target with gloriousness, stunning them for 5 sec.
    • Scroll of Elchaver - Dealing Arcane damage has a chance to turn non-elite targets into an inanimate household object, killing them instantly.
    • Hematoma Bat - Dealing Physical damage has a chance to confuse the target, compelling them to fight alongside you for 25 sec.
    • Finger of Frozen Fury - Your attacks have a chance to fire a bolt of magic, dealing [ 200% of Spell Power ] Frost damage to enemies within 5 yards of your target.
    • Lightning Dust - Your attacks have a chance to fire a bolt of lightning, dealing [ 400% of Spell Power ] Nature damage to your target.
    • Corruption Antenna - Your attacks have a chance to curse your target, dealing [ 1,000% of Spell Power ] Shadow damage to your target over 8 sec.
    • Watchful Lightfly - A Watchful Lightfly defends you, dealing [ 62.6% of Spell Power ] Holy damage to enemies that strike you in melee.
    • Lens of Elchaver - When you critically strike with a direct attack, an Arcane bolt will also strike your target, dealing [ 125% of Spell Power ] Arcane damage.
    • Yel'Shir's Powerglove - Your damaging spells and abilities empower your weapon, increasing the damage of your next melee strike by 1, stacking up to 100 times.
    • Warden's Authority - Automatically open all Soul Cages within 30 yards.
    • Pocketed Soulcage - Opening the cage will reward 25-25 Freed Souls.
    • Vial of Lost Potential - Clear all permanent debuffs left by the Eternal Subjugator.
    • Dark Armaments - Killing a creature grants 25% Haste for 10 sec. This effect can stack 10 times.
    • Flamestarved Cinders - Absorbs all nearby heat, reducing Fire damage taken by 65%.
    • Glasswing Charm - Become a cloud of insects when out of combat, increasing movement speed by 80%.
    • Marrow Scooper - Skeletons in the Jailer's Tower drop 10 times as much Phantasma.
    • Skeletal Ward - The skeleton will serve as your ward, assisting you in combat.
    • Prisoner's Concord - Freeing a soul from the Jailer's Tower grants you 100% Critical Strike for 10 sec.
    • Broker's Purse - Acquire 500 Phantasma.
    • Kyrian Blessing - Your spells and attacks have a chance to grant you 0% Mastery for 0 sec.
    • Maldraxxene Repayment - Your spells and attacks have a chance to grant you 35% Versatility for 15 sec.
    • Gift of Ardenweald - Your spells and attacks have a chance to grant you 35% Haste for 15 sec.
    • Venthyr's Gratitude - Your spells and attacks have a chance to grant you 35% Critical Strike chance for 15 sec.
    • Sword Off My Back - Acquire a weapon that the kyrian prisoner was carrying.
    • Blooded Satchel - Acquire a bag filled with various bones and meats.
    • Satchel of Nature's Bounty - Acquire a satchel filled with various herbs and fish.
    • Venthyr's Coin Purse - Acquire a bag filled with gold and various gems.
    • Disemboweler's Hook - Damaging an enemy whose health is below 10% will disembowel them, instantly killing them. Disemboweling an enemy will cause splashback damage, dealing damage up to 10% of your total health.
    • Roots of the Dreamtree - Embody the sturdiness of the Dreamtree, increasing maximum health by 100% and becoming immune to knockback effects. Standing still will cause you to grow roots, temporarily reducing your movement speed.
    • Cilice of Denathrius - Gain an additional 15% damage and healing when you ascend to a new floor of the Jailer's Tower. Lose 5% max health when you ascend to a new floor of the Jailer's Tower.
    • Secret Spices - Killing a Mawrat increases your maximum health by 2%, up to 100%.
    • Spectral Bridle - Obtain a Spectral Bridle, an item that allows you to transform into a rideable Spectral Horse while in the Jailer's Tower.
    • Spectral Oats - Running heals you. Currently healing 2% of max health every 1 sec.
    • The Eye of the Jailer - The Tarragrue has blocked your path. You will now automatically be expelled from Torghast.
    • Irresistible Cheese - Mawrats within 15 yards are immune to fear and will no longer flee at low health.
    • Unstable Phantasma Lure - Increases Phantasma earned by 25%.
    • Edgelurker - Your movement speed is increased by 60% when close to a wall or the edge of a hallway.
    • Edgelurker - Movement speed increased by 60%.
    • Looted - Phantasma has already been looted.
    • Class Power - TEMP - Someday I will be a real power! Increase all stats by 3%.
    • Disguise: Mawrat - Disguise yourself as a mawrat for 30 sec. Enemies will ignore you while you are a mawrat. Attacking or Mounting will cancel the disguise.
    • Anima Compass - Allows you to see the flow of anima leading to the next floor.
    • Heart of Endereth - Your increases the Versatility of all nearby players by 25%.
    • Torghast Testing - Player level set to 60. Item level set to 170. You now know the Kyrian Covenant spells for your class.
    • Coil of Rope - Allows the use of grapple points in Torghast.
    • Soul's Blessing - The soul grants you its blessing, increasing pri by 1%.
    • Torghast Ambassador - Assisting a Covenant captive with what they need will result in them staying and assisting you after instead of leaving to hide.
    • Negation Well - Greatly increase the power of your jumps.
    Last edited by chaud; 2020-04-11 at 11:27 AM.

  3. #3
    Looks pretty cool so far.

  4. #4
    That's a lot of abilities!

  5. #5
    Quote Originally Posted by Nymrohd View Post
    WORK BITCH. I am loving this. I will be living in Torghast.
    I doubt it in the interview he said entrance will be gated behind getting keys. So no fun doing it over and over. So it isn't like m+ solo style =/

  6. #6
    Looks good, as long as Anima Power doesn't become a thing...

  7. #7
    Herald of the Titans Amaterasu65's Avatar
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    Love this.

  8. #8
    That's a long list...

  9. #9
    so basically bigger and randomized vision system which everyone already hated the day it went live

  10. #10
    Quote Originally Posted by dewd View Post
    so basically bigger and randomized vision system which everyone already hated the day it went live
    Yeah except the floors are completely random and untimed. Nothing like visions

  11. #11
    Quote Originally Posted by Nymrohd View Post
    Tbh if it is like with Horrific Visions, it will be fairly easy to get enough keys to have fun.



    Hopefully. If the keys are gated behind currency being told when you can get it or not, It'll become very flat very fast. Sitting there with 4,999 pieces of currency and needing 5,000 but having to wait a day to get that last point. This what I can't stand about current Blizzard, let people do what they want when they want.

  12. #12
    Quote Originally Posted by Laqweeta View Post



    Hopefully. If the keys are gated behind currency being told when you can get it or not, It'll become very flat very fast. Sitting there with 4,999 pieces of currency and needing 5,000 but having to wait a day to get that last point. This what I can't stand about current Blizzard, let people do what they want when they want.
    Then people complain they are "forced" to do content or they will fall behind, then they complain they've completed all the content in 2 weeks. Blizzard can't win.

    It's entirely reasonable to have certain aspects of the game be somewhat limited (raids are, and before m+ so were dungeons), the only issue is trying to find the balance between allowing enough access to feel satisfied - perhaps a progressive nerf to the requirements (week 1 requires 10k, week 3 requires 9k, week 5 requires 8k, etc) as the patch continues as other content dries up (raid complete or you've pushed as high as you want in m+).

    That said, we don't even know how Torghast will really be implemented within the context of other content...we may not even want/need to be running this 50x times a week anyway.

  13. #13
    Quote Originally Posted by Laqweeta View Post



    Hopefully. If the keys are gated behind currency being told when you can get it or not, It'll become very flat very fast. Sitting there with 4,999 pieces of currency and needing 5,000 but having to wait a day to get that last point. This what I can't stand about current Blizzard, let people do what they want when they want.
    It seems they want it to be less limited than Visions. So there's a currency, but it is going to be more farmable.

  14. #14
    The Lightbringer Darknessvamp's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Tbh if it is like with Horrific Visions, it will be fairly easy to get enough keys to have fun.
    Well we'll have to wait and see as atm it's seems like Blizzard are at odds over how often they want it to be accessed. On one hand they want it to be an easily accessible experience for people to do multiple times whilst at the same time they want to heavily limit it so people can't do test runs if they're not getting any further rewards from it (suggesting loot is going to be time-gated rather than based on how far you progress on runs being balanced around your survival and skill at clearing floors) as well as further limiting it so only that people who play a lot of WoW are able to access it the most. As to what that means whether doing WQs more, Covenant Quests More, Mythic+ or raiding actively or something else remains to be seen.
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  15. #15
    so when I lag and my run gets ruined, how bad will it be to recover... is it another week till I try again or what?

  16. #16
    Quote Originally Posted by Temp1on2 View Post
    Then people complain they are "forced" to do content or they will fall behind, then they complain they've completed all the content in 2 weeks. Blizzard can't win.

    It's entirely reasonable to have certain aspects of the game be somewhat limited (raids are, and before m+ so were dungeons), the only issue is trying to find the balance between allowing enough access to feel satisfied - perhaps a progressive nerf to the requirements (week 1 requires 10k, week 3 requires 9k, week 5 requires 8k, etc) as the patch continues as other content dries up (raid complete or you've pushed as high as you want in m+).

    That said, we don't even know how Torghast will really be implemented within the context of other content...we may not even want/need to be running this 50x times a week anyway.
    What if instead of some currency, there was a run limit of say - 14 per week? Enough to run it 2 times a day or so.

    I see this method already having problems though, so they’d need some kind of DC protection.

  17. #17
    Aetherium Teardrop - Critical strike damage and healing increased by 30%. Frost damage and healing done is reduced by 75%.
    Aetherium Lantern - Leech increased by 15%. Shadow damage and healing done is reduced by 75%.
    Aetherium Censer - Healing received increased by 100%. Holy damage and healing done is reduced by 75%.

    These seem a bit counter-intuitive, Torghast seems good tho. Here's hoping the nail the procedural content that they've been working on for like 2 xpacks now.

  18. #18
    so there will be no AP usable in open world and raiding but there will be AP usable in LIMITED CONTENT THAT PROVIDES HUGE BUFFS to raiding / open world content in form of legendaries.

    ye such a change indeed .

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    Tbh if it is like with Horrific Visions, it will be fairly easy to get enough keys to have fun.
    so much fun when you will get like 2 keys a week like in case of visions.

    wont lie i already see thorgast as something incedibly boring because i dont beliveeven for a second in their randomized enviroment.

    it will end up like visions - booooring like hell doing the same thing over and over.

    people will be bored with it in a week

  19. #19
    Finally no more stupid timed content feels good man!

  20. #20
    Quote Originally Posted by Lurker1 View Post
    Finally no more stupid timed content feels good man!
    It has its own version of Sanity though, Vitality or whatever. So it's that "timed but its not a timer so lol its not timed" garbage. Seems like it will be easier to regain though.

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