Yep I agree, though I still wish the eclipses were more impactful. They're fine, but I remember always liking the original because of how powerful Starfire felt during it because of the added crit chance. I don't really know how to do it in a way that isn't convoluted, especially since that original Wrath eclipse was terrible.
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Yep, that legendary should probably be changed to either have a dynamic sort of ICD (every second since you last started an eclipse adds 15% crit to your next eclipse, depleting by 15% per second after started eclipse) or just have the crit chance tied to the time remaining on the eclipse.
Hot damn that design is terrible.
Using that means we want to be out of Eclipse as soon as possible, which means we shouldn't cast Starsurges in Eclipse to avoid extending it.
But Starsurge is both our biggest nuke and benefits from Eclipse, so not casting it while in Eclipse is also dumb.
Shröringer's Starsurge: you want to cast it to benefit from Eclipse and increased crit, but you don't want to cast it to get the 105% crit back as soon as possible.
Gonna be fun to math out the breakpoint on how many Starsurges should we cast in Eclipse, if any.
Last edited by Lahis; 2020-08-13 at 01:38 PM.
In what galaxy is adding a spell with 3 charges you don't want to overcap, with varying AP payout and damage (one of them a meteor effect) not change the way you play? Saying something is clunky doesn't tell me anything, so I'm not interested in delving into that; you could apply the same meaningless labels to the current eclipses.
"It's just another spell to cast" No shit, that's what spells are. If we're going down this same reductionism, why not trim one of moonfire/sunfire, since it's just "another spell to cast"?
Stellar Flare feels bad because it's a horribly undertuned spell. Nobody would be complaining about it if it were turned into Vampiric Touch or Unstable Affliction or Devouring Plague levels of a casted heavy dot.
It didn't change the gameplay, it was just an extra button you could press on cooldown or wait (aka pool, like you would do anyway with AsP) for burn phases. It was clunky due to long cast time on Full Moon.
BfA eclipse it literally doesn't matter which order you press your buttons as long as you don't do twice the same button when CA is up (if you have the right traits). New Eclipse changes that (or should, we'll see what the final tuning is), new Eclipse also makes you think of your Starsurge usage, unlike current one
Spells that have interaction with the kit aren't just "another spell to cast" since they actually change how you play the spec. Sadly we don't have those currently in talents, unless Stellar Drift stays the same and we actually Starfall in ST
Stellar Flare feels bad because it is literally just another dot with no kind of interaction with the kit. Nothing else.
the breakpionts are: the 3 first sec (2 globals) for SS after starfall single target if you overcap AP, this how we play on beta
im all for it the dots are so bad at the beta that you dont even refesh them fully i.e you refesh only the dot of the eclipse you are in or you waste dps lmao you may just remove them at this piont
Last edited by Feral Druid ist Op; 2020-08-13 at 03:42 PM.
I.O BFA Season 3
If Stellar Drift stays like that, Starfall might very well be worth the cast just for the movement. Nevermind it actually hurting in SL.
I think the most interesting use for Flare so far were those retarded trashmobs in front of Skitra. Who the hell thought giving them Nature and Arcane reflect was a good idea?
Don't forget that because of the GCD you lose about 1.5s of your 3s extension, feels like crap right now. Oh and the Internal CD on Eclipse doesn't reset in combat so you can't even just spam Wrath without Eclipse until it reset and burn 2 Lunar Strikes to get back into Solar. Oh and the Free/Instant LS procs when doing world/solo content from being hit wasted when you in Solar.
Whole thing feels like shit right now.
Doesn't seem like an issue for basically any other caster spec. The way they do classes now has become "spam filler to build resource / generate proc -> use the big nuke spender / use the proc". I don't see SP whining about mind flay spam, or mages about AB/Fireball/Frostball spam, or affliction/destro whining about shadowbolt/incinerate spam. It's only balance for which they are trying to reinvent the wheel and they've been failing since basically cata with numerous different versions of the spec.
The game is already dumbed down. I see no issue in dumbing down a spec for it to be on par with other dumbed down specs. Sadly, at no point in WoW's history has Blizzard even showed some signs of aknowledging balance as a proper ranged dps specs that could compete with other ranged dps specs. Even the utility that used to be our advantage is being constantly trimmed down or shared with other classes now.
All those classes have other spells to their rotation other than dots and nuker/spender and so does Balance. Balance has its own way of introducing it, which is good for variety. Not sure if you have played those specs, and if you have then you've certainly done it wrong if that's all you've done.
Not sure where this is coming from, Balance has been rather exceptional over the years as a ranged dps - only few bosses where we haven't had a dps spot or two.
You are comparing end of expansion BfA balance, to fresh quest gear SL balance. There was no danger or stress of overcapping on either of these at the start of BfA.
If this is the reason for your endorsement you might want to take into consideration that balance can end up just as hectic with procs/haste/whatever by the end of SL.
You don't know what kind of stress balance will be under the last patch of SL. No one knows what procs/haste levels/legendaries/talents/whatever powers we will have by then. Just look at frost mages and ice lance.
So again, comparing a spec in quest gear to a spec in end of expansion gear does not make sense. Of course if your pet peeve is that your resources are occasionally not lining up exactly as you want them to right before your cooldown comes up, fair enough. It's a weak and kinda weird argument for reworking the spec though, especially when this means another eclipse bar.
Now, if current balance is a bit too hectic for you and you are looking forward to a more chill rotation again, many people share your view. Just be careful what you wish for because before you know it you will be stuck with the eclipse bar for 3-4 years, including two end of expansion states where you will again have the same exact amount of of haste/procs/interactions/priorities that you could not fathom in quest greens. Just saying.