Originally Posted by
Michael Jackson
1. Let's say you want to unlock flight.
Instead of meaningless shit like doing all the quests in new zones and unlocking 6 reputations, why not something like:
-> Complete all the quests in the new zones and complete these aerial challenges on hard difficulty (a race challenge, an aerial combat challenge, etc)
2. Let's say you want to become exalted with a race.
Instead of meaningless shit like doing the same repeatable quests to honored, revered, exalted, why not instead:
-> Complete the introductory quest for this faction, then these other story chains which will explore the story of these factions through quests, dungeons and exploration of lore items in the world, interlaced with personal challenges that require your skill as a solo player to overcome.
3. Let's say you want to level a profession.
Instead of crafting shit items over and over to get some levels, why not instead:
-> Have the option to go around the world to for example fix NPC's sword and armor, or enchant their gear, or do this even for players, giving you a skill level for say every 5 people helped.
I keep seeing this shit argument for the past 15 years about how "players are entitled and want easy rewards and you should be rewarded only for wasting this many hours in game doing shit tasks" to why I always reply: why? Why the fuck should we content ourselves to be masochistic instead of demanding more challenging/mentally stimulating, more interactive and more fun content?