Originally Posted by
Wardonis
I honestly feel that Soul Shards for affliction should predominantly be used for utility. Juggling dot durations can be a nightmare without add-ons, even with them. Overall though, simply put, Affliction just doesn't need a dps spender ability. A case could be made to have Haunt baseline and make it the spender, but with the RNG involved with Afflictions shard generation, having shadowbolt and drain spamable without shard cost, and having dots applyable without shard cost, I don't think using your shards in the rotation is necessarily a good thing. I think it actually detracts from the game play by forcing arbitry use of extra abilities the spec just doesn't need.
I'd honestly limit shard use to demon summons, a baseline haunt and seed of corruption. Realistically, using the shards with the OLD Soul Burn to empower effects, such as Seed, Drain, Summon etc should be the way to go. I think the return of Soul Burn specifically for Affliction should be the way Affliction uses its shards.