Hum it seems it was only known in english countries. I looked at the google trends by countries. Spain, France, Germany, China, Japan, Corea, Russia. Runescape cannot even be compared to wow. It's pretty much non existent there. So I gues we had a different experience. Where I was no Runescape, only wow every where.
Last edited by Tarba; 2020-05-11 at 06:41 PM.
As a former UO and DAoC player, I agree wholeheartedly, although come to think of it, I've been more of a DAoC person till it de facto died mid-ToA, and perhaps that was due to the fact that throngs of people weren't even able to reach the level cap (some even struggled to get to the 30s) in DAoC - many bought it and never renewed the subscription past the first 30 free days included with the box. That doesn't make your point any less valid, of course.
A good suggestion, although I'd suggest anything but social media for social interaction.
It doesn't discourage anything. I have refuted what you have said. There is nothing stopping you from opening your mouth and talking in dungeons but you. Stop blaming the game for what is clearly a "you" problem no matter how much you ignore it and go back to your claims.
I can give you a trillion examples of a MMO game not supporting social interaction at all.
It can absolutely be a design problem and not a "you" problem.
If i told you to start making conversation on a supermarket while the other person is picking fruit...what would be your reaction?
Lets see if you at least comprehend basic real life concepts.
Except you haven't done anything of the sorts. You have claimed that what I said is "irrelevant" without elaborating on how and why it is irrelevant (despite the fact that I've given you some very specific points you could have chosen to engage with) and then you went down the same dialogue tree we've seen before. This is not how you form an argument let alone engage in discussion. But whatever, have fun with whatever you're trying to achieve here.
Play retail, then play classic. Being social is in large part a result of game design. It's not even debatable.