Originally Posted by
Advent
I'm pretty sure it was very clear what I want, but maybe it was spread out and I didn't articulate it well in one single post. I want this choice between covenants to remain. I don't care about standing above the crowd based on difficult accomplishments. I want to stand with the crowd, and be different based on our gameplay choices. Moreover, I don't want the choice to be superficial because then it's irrelevant; as irrelevant as the choice of what transmog to wear on what day. We used to be able to differentiate ourselves from one another based on the old talent trees but those are gone. I understand why they're gone, because they were not very scalable (Their words, not mine. And I'm paraphrasing). Standing apart only due to how good I am at the game is meaningless to me because that type of accomplishment only attracts the type of players that I find unwelcoming to new people, and I don't mean only new players.
I'm glad it will affect everyone on every level. Things like that give all of us some sort of common ground, but only if the decision is somewhat permanent. The moment they become easily interchangeable the expectation shifts for everyone to swap when needed, which means that the choice becomes a non-choice. The game community as a whole dictates your options. The harder it is to change, the less likely people are to expect you to be optimal all of the time, and we can start differentiating ourselves from one another without the malice and ill-intent of a wholly competitive atmosphere. I don't want to just be part of a game that is okay with mediocrity for the sake of avoiding an entire section of the players, I'm not an advocate for exclusion. It hasn't gotten me anywhere and has kept players too isolated. I want us to have common ground to discuss and appreciate a system that affects us all at every level. But that only works if people are willing to let it be what it is, and not change it because they're only focused on one part of the game.